Instructions for Playing Dragoncasters
Sections covered in this guide:
Skill
Cure Master Dian Keto (Skill Card), Legend Draw (Archive Skill) (Skill Card) and Advance Burst Draw (Archive Skill) (Skill Card) (Any skill is fine)
Cure Master Dian Keto (Skill Card)
ATK:
0
DEF:
0
[REQUIREMENT] Can be activated if your LP are lower than your opponent's (once per Duel). Shuffle 2 Aqua Type monsters with different names from your Graveyard into the Deck [EFFECT] Set 1 "Dian Keto the Cure Master" from outside of your Deck in your Spell & Trap Zone.
Legend Draw (Archive Skill) (Skill Card)
ATK:
0
DEF:
0
[REQUIREMENT] Can be activated before your normal draw on turn 4 onward, if your opponent has a face-up Level 7 or higher monster and you have no monsters on your field (once per Duel). [EFFECT] One of the cards from your normal draw will be a Legend Monster.
Advance Burst Draw (Archive Skill) (Skill Card)
ATK:
0
DEF:
0
[REQUIREMENT] Can be activated before your normal draw on turn 4 onward, if your LP is lower than your opponent's and you have no monsters on your field (once per Duel). [EFFECT] One of the cards from your normal draw will be a random Level 7 or higher Normal Monster with the highest ATK in your Deck. If you activated this Skill on turn 10 or later, you can also add 1 Blue-Eyes White Dragon from outside of your Deck to the Deck.
The deck does not depend too much on skills, however Legend Draw is a very good skill at the moment, allowing you to draw Summoned Skull - a very strong monster currently.
Dragon
Multistrike Dragon Dragias (x3)
gigachad, possesses the ability to punch twice and can overwhelm extremely strong enemies, creating many advantages, and can even OTK if opp fights recklessly.
Dragorite (x0-3)
I don't use this card, instead use other cards with 1500 ATK with Type other than Dragon to avoid being squeezed by Phantom Bind , but you can use this card if you lack a build deck card (newbie)
Draco the Tiny (x0)
At first, I used this card to fight Piercing , but suddenly realized that in cases where I needed to OTK or overwhelm the enemy, this card proved to be very useless, except for use as sacrifice, and the current usage rate of Piercing is very low. short
Triad Drago (x0)
At first, I also intended to use this card to draw cards, but there are too many weaknesses in a deck that is not pure Dragon, as well as drawing without sacrificing with ATK 300, it is easy to take a lot of damage, as well as being Phantom Bind by the enemy. pressure
Spellcaster
Sevens Road Magician (x3)
is a very strong boss, not afraid of Phantom Bind because the ATK is too high, can increase up to 3900 ATK (if not for other card buffs), this is a card that has the ability to trap the enemy very well when they put the monster in an attack position.
Sevens Road Witch (x2-3)
Sevens Road Witch
ATK:
1600
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Special Summon 1 Level 7 or higher, DARK Attribute, Spellcaster Type monster from your hand, face-up to your field. If you Special Summoned "Sevens Road Magician" by this effect, this card gains 400 ATK until the end of this turn.
is a card that allows you to easily level up to Sevens Road Magician (because you can throw away high-level monsters that are bricking to get to the boss), and has the ability to buff your own ATK to 2000 ATK to put more pressure on the enemy.
Mystic Dealer (x3)
Allows you to discard unused cards, mill graves to draw more cards, this allows Sevens Road Magician to increase ATK or Recovery Force to draw cards.
Spell Archer and Fire Golem (x0-3)
Get the body spellcaster draw card, as well as various attributes for Sevens Road Magician to increase ATK
Dark Sorcerer (x3)
With 1500 ATK, this card brings a very strong overwhelming ability, especially when currently the highest DEF of a Level 4 monster or lower is only 1400 DEF.
Staple
Recovery Force (x1-2)
If you don't have many Sevens Road Magician in F2P, you can x3 this card, but it will be very brick. This is a card that is often x1, because the game speed is very fast, maybe before drawing this card you have already won.
Thunder the Thunder (x3)
Sometimes you peel 4 7-star cards (need 2 sacrifices) and 1 low-level monster, very difficult to play, this card allows you to remove 1 more brick to breathe easier, and reduce enemy ATK too.
Phantom Bind (x1-2)
is a trap card that has the ability to silence Dragons or Spellcasters. However, when meeting Aggros, or those who mix a bunch of other types of cards into the deck, it is useless. You should not use x3 because it will brick you.
Widespread Ruin (x1)
The trap is extremely strong at the moment. You can OTK the enemy after activating this trap with strong bosses like Multistrike Dragon Dragias or Sevens Road Magician.
Hammer Crush (x0-3)
Mainly used with the Hammer Crush Deal skill for profit, because the current trap is quite strong so this will be a card to help you reduce pressure.