Instructions for Playing Explosion Burn

Instructions for Playing Explosion Burn

This is a very fun deck and has extremely strong burning ability, the deck revolves around using Road Magic - Explosion to burn the enemy and punch them to death :), although not as inhibitory as some stall decks,... but the feeling of burning is 1200 1 damage to death is very satisfying

Sections covered in this guide:




skill

 

Explosive Drive (Skill Card) (100%)

 Rarity
UR Rarity
Explosive Drive (Skill Card)
 Rarity
UR Rarity
Explosive Drive (Skill Card)
Explosive Drive (Skill Card)
Explosive Drive (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


This Skill can be used if the only monsters in your Deck are Spellcaster Type or Rock Type. [REQUIREMENT] None [EFFECT] This turn, 1 face-up FIRE Attribute monster on your field gains 500 ATK, and its Level is increased by 1. Then, you can Set 1 "Road Magic - Explosion" from your hand in your Spell & Trap Zone. If you do so, add 1 FIRE Attribute monster with 800 DEF or less from your Graveyard to your hand.


Very good skill, but can't carry the deck



Even though you only use Spellcaster and Rock monsters, in return you gain 500 ATK then increase 1 Level (both can be used very well), then set Explosion from your hand and pick up 1 Fire element monster from the grave. up, sounds perfect but the defense of this skill is non-existent so be careful when your monsters attack, especially when opp summons gigachad Dragias



core

 

Road Magic - Explosion (x3)

 Rarity
SR Rarity
Road Magic - Explosion
 Rarity
SR Rarity
Road Magic - Explosion
Road Magic - Explosion
Spell Normal
Road Magic - Explosion

    [REQUIREMENT] If you have a face-up Level 7 or higher Spellcaster Type monster on your field, send 1 FIRE Attribute monster from your hand to the Graveyard. [EFFECT] Inflict damage to your opponent equal to [the number of cards on their field] x 400.


    When you have a Level 7 Spellcaster monster on the field (skill helps your monster from level 6 to 7 so you only need 1 sacrifice to use the spell), send 1 fire element monster (FIRE) from your hand to the grave and deal damage to opp equal to their monster x400 (normally deals 1200 damage)


    Needless to say, the deck revolves around this card, you burn 3600 LP, and try to deal another 2400 LP, keep it up XD

    Ansler the Magical Swordsman (x3)

     Rarity
    SR Rarity
    Ansler the Magical Swordsman
     Rarity
    SR Rarity
    Ansler the Magical Swordsman
    Ansler the Magical Swordsman
    FIRE 6
    Ansler the Magical Swordsman
    • ATK:

    • 2000

    • DEF:

    • 500


    A magical sword that uses a flame spirit puppet to wield itself. It is said that the sword recognizes the one who can best the flame spirit as its true wielder.


    gigachad, just need 1 sacrifice ATK 2000, thanks to sucking skill he can


    2500 ATK - equal to the body of a current boss
    Level 7 - enough to use Explosion

    Mystic Dealer (x3)

     Rarity
    R Rarity
    Mystic Dealer
     Rarity
    R Rarity
    Mystic Dealer
    Mystic Dealer
    WATER 3
    Mystic Dealer
    • ATK:

    • 1000

    • DEF:

    • 0


    [REQUIREMENT] Send 1 Spellcaster Type Monster from your hand to the Graveyard. [EFFECT] Draw 1 Card


    Easy to get up, discard 1 Spellcaster monster from hand to draw 1 card and feed it to the grave, discard 1 unusable brick card to get 1 card that can be used from the deck, in return for low ATK and alarming DEF, eat Pierce ! One shot and instant death

    Recovery Force (x2-3)

     Rarity
    R Rarity
    Recovery Force
     Rarity
    R Rarity
    Recovery Force
    Recovery Force
    Spell Normal
    Recovery Force

      [REQUIREMENT] Shuffle 3 Spellcaster Type monsters from your Graveyard into the Deck. [EFFECT] Draw 1 card.


      I only play these 2 cards because of bricks, because in the deck you have to continuously dump cards to turn and draw 5 to get Explosion so restocking is very important, this card picks up 3 Spellcaster monster cards from the grave to the deck and draws 1.

      Torna the Windweaver (x1)

       Rarity
      SR Rarity
      Torna the Windweaver
       Rarity
      SR Rarity
      Torna the Windweaver
      Torna the Windweaver
      WIND 6
      Torna the Windweaver
      • ATK:

      • 1600

      • DEF:

      • 1000


      [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).


      is a very delicious card, but unfortunately the skill only buffs fire monsters, the ability to change posture is a good effect to help you defeat opp's boss, however Explosion requires sending fire monsters to use, so this card is x1 enough

      Full Meteor Impact (x3)

       Rarity
      SR Rarity
      Full Meteor Impact
       Rarity
      SR Rarity
      Full Meteor Impact
      Full Meteor Impact
      FIRE 7
      Full Meteor Impact
      • ATK:

      • 2500

      • DEF:

      • 0


      [REQUIREMENT] If you have a face-up Level 7 or higher Spellcaster Type monster on your field during the turn you Normal Summoned this card, send this face-up card from your field to the Graveyard. [EFFECT] Destroy all face-up Level 6 or higher monsters on your opponent's field.


      is a very good monster because you can destroy all of opp's Level 6 or higher monsters, allowing you to clear opp's field easily, although it requires 1 Level 7 Spellcaster monster and sending this card to the grave to use, however if you don't use that effect, ATK 2500 buffs more skills is more than enough to overcome opp's main cards

      Sevens Road Magician (x0-3)

       Rarity
      UR Rarity
      Sevens Road Magician
       Rarity
      UR Rarity
      Sevens Road Magician
      Sevens Road Magician
      DARK 7
      Sevens Road Magician
      • ATK:

      • 2100

      • DEF:

      • 1500


      [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.


      has the ability to buff ATK very strongly but I don't bring it, because it's not a fire monster, and if it throws the top random card, it will also throw the Explosion card :/

      Accel Wonder Splat (x2-3)

       Rarity
      UR Rarity
      Accel Wonder Splat
       Rarity
      UR Rarity
      Accel Wonder Splat
      Accel Wonder Splat
      WATER 6
      Accel Wonder Splat
      • ATK:

      • 1600

      • DEF:

      • 1700


      [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] Increase the Level of 1 face-up Spellcaster Type monster on your field by 2 and its ATK by 200 until the end of this turn.


      With the effect of increasing 1 Spellcaster monster, you gain 2 Levels and 200 ATK, 200 ATK is of course very good, and 2 Levels will help you: 1 of your level 4 Spellcaster monsters use this card's effect to level 5, use skill to level 7 to activate. Explosion , or simply use it on itself (6+1=7)

      some homie spellcaster and rock so the skill can be used

       Rarity
      N Rarity
      Spell Archer
       Rarity
      N Rarity
      Spell Archer
      Spell Archer
      WIND 3
      Spell Archer
      • ATK:

      • 1000

      • DEF:

      • 400


      A young bowman loved by the wind. His arrows are made from magic and fly endlessly.


       Rarity
      R Rarity
      Doriado
       Rarity
      R Rarity
      Doriado
      Doriado
      EARTH 4
      Doriado
      • ATK:

      • 1200

      • DEF:

      • 1400


      A spirit of the forest powered by the surrounding trees and wildlife.


       Rarity
      N Rarity
      Flame Manipulator
       Rarity
      N Rarity
      Flame Manipulator
      Flame Manipulator
      FIRE 3
      Flame Manipulator
      • ATK:

      • 900

      • DEF:

      • 1000


      This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".


       Rarity
      R Rarity
      Fire Golem
       Rarity
      R Rarity
      Fire Golem
      Fire Golem
      FIRE 3
      Fire Golem
      • ATK:

      • 1200

      • DEF:

      • 800


      [REQUIREMENT] Pay 600 LP. [EFFECT] 1 face-up monster on your opponent's field loses 600 DEF until the end of this turn.


       Rarity
      R Rarity
      Dark Sorcerer
       Rarity
      R Rarity
      Dark Sorcerer
      Dark Sorcerer
      DARK 4
      Dark Sorcerer
      • ATK:

      • 1500

      • DEF:

      • 0


      A sorcerer whose hands have been tainted by the forbidden arts. He does not yet know the price for the power he desired.


       Rarity
      N Rarity
      Magical Beast Wolfang
       Rarity
      N Rarity
      Magical Beast Wolfang
      Magical Beast Wolfang
      FIRE 3
      Magical Beast Wolfang
      • ATK:

      • 1100

      • DEF:

      • 100


      The former familiar of a well-known magician. At some point its magical power surpassed that of its master, and it now toys with its foes by manipulating flames at will.


      Because the skill can only be used when the deck contains only Rock and Spellcaster monsters, but now the game has the lowest and most ok level of these cards, so you can bring them as follows.


      Fire Attribute: x3 all copies
      Dark Sorcerer x3: because its ATK is quite large
      non-fire monsters: x0-3



      staple

       

      Phantom Bind (x0-1)

       Rarity
      SR Rarity
      Phantom Bind
       Rarity
      SR Rarity
      Phantom Bind
      Phantom Bind
      Trap Normal
      Phantom Bind

        [REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] The attacking monster loses ATK equal to [the number of monsters with its same Type in your opponent's Graveyard] x 100 until the end of this turn.


        It's ok but I need monsters and Explosion more than picking this card

        Pierce! (x0)

         Rarity
        UR Rarity
        Pierce!
         Rarity
        UR Rarity
        Pierce!
        Pierce!
        Spell Normal
        Pierce!

          [REQUIREMENT] None [EFFECT] Choose 1 face-up monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


          It's not necessary, you shouldn't use it because it's very brick and wasteful




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