
Instructions on how to play Excutie
Sections covered in this guide:
Skill
The Beasts
Excutie Lilius (x3 thanks to skill)
Excutie Lumiere (x3)







LIGHT
6Excutie Lumiere
ATK:
1800
DEF:
500
If you have no monsters on your field, you can Special Summon this card from your hand face-up to your field. [REQUIREMENT] None [EFFECT] Shuffle 1 face-up Level 6 monster on your field and 1 face-up Level 7 or 8 monster on your opponent's field into the owners' Decks. This turn, your Level 7 or higher monsters cannot attack.
Excutie Floa (x3)
Excutie Leir (x3)
Excutie Prouty (x3)
Excutie Ram (x0-1)
Excutie Lucy (x0-1)







EARTH
6Excutie Lucy
ATK:
1700
DEF:
500
[REQUIREMENT] Shuffle 1 Level 6 monster with 500 DEF from your Graveyard into the Deck. [EFFECT] Change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
x3







LIGHT
3The Strange Specter of Celestial Starts
ATK:
1200
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Special Summon 1 Zombie Type monster with 1200 ATK/0 DEF from your Graveyard to your field in face-up Defense Position. Then, if you Special Summoned "The Strange Specter of Celestial Severance" by this effect, you can shuffle up to 2 cards from your opponent's Graveyard into the Deck.







LIGHT
6Spectress of Heaven's Eternity
ATK:
1700
DEF:
0
"Specter of Heaven's Beginning" + "Specter of Heaven's End" You can Summon this card by Contact Fusion (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as material). [REQUIREMENT] None [CONTINUOUS EFFECT] This card can attack directly. You take no battle damage from battles involving this card.







LIGHT
3Specter of Heaven's Beginning
ATK:
1200
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Special Summon 1 Zombie Type monster with 1200 ATK and 0 Def in face-up Defense Position to your field. If you Special Summoned "Specter of Heaven's End" by this effect, you can also shuffle up to 2 cards from your opponent's Graveyard into the Deck.
- Specter of Heaven's End is a Tier 3 monster of the Zombie type, Dark. Its effect is completely free to activate: you can dig up the top 3 cards of your deck, choose 1 to send directly to the Graveyard, and shuffle the remaining cards back into your deck. This is an incredibly versatile Graveyard mill and is widely used in many Rush Duel decks that require Graveyard resources.
- Specter of Heaven's Beginning , paired with "End," is "Beginning"—a Tier 3 Zombie monster of the Light type. While it can assist in summoning Zombie monsters from the Graveyard, its core value lies in its Fusion potential. You'll use it with "Specter of Heaven's End" to Contact Fusion into " Spectress of Heaven's Eternity ," a main monster capable of directly attacking your opponent's life points without taking reflected damage.
- Enigmatic Princess of Eternal Heaven is also an extremely dangerous Fusion monster. The most terrifying aspect of this princess is her ability to directly attack your opponent's Life Points (LP). This card acts as a perfect and unexpected finishing move, especially useful when your opponent has set up a defense of massive monsters that you can't penetrate with normal ATK.
Great Maju Garzett (x1)
Rhythmical Performer (x0-3)
All-Seeing Harvey (x0-1)
Steel Soldier Gale Vainari (x0-1)







EARTH
3Steel Soldier Gale Vainari
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
Executie Lumiere Frontiere and Excutie Lumiere Frontiere (x3 thanks to Skill)







LIGHT
6Executie Lumiere Frontiere
ATK:
2800
DEF:
500
"Executie Lumiere" + "Executie Lilius" You can Summon this card by Contact Fusion (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as material). [REQUIREMENT] During your Main Phase that you Fusion Summoned this card. [EFFECT] Shuffle 1 face-up monster from your opponent's field into the owner's Deck.







LIGHT
6Excutie Lumiere Frontiere
ATK:
2800
DEF:
500
"Excutie Lumiere" + "Excutie Lilius" You can Summon this card by Contact Fusion (Fusion Summon it by shuffling the above face-up monsters from your field into the owner's Deck as material). [REQUIREMENT] During your Main Phase that you Fusion Summoned this card. [EFFECT] Shuffle 1 face-up monster from your opponent's field into the owner's Deck.
CAN:D LIVE (x0-3)







LIGHT
9CAN:D LIVE
ATK:
2800
DEF:
2400
"CAN:D" + "Psypickupper" [REQUIREMENT] Your opponent has a monster on their field. [Multi-Choice Effect] ● Take 2000 damage, then you can make all face-up monsters on your opponent's field lose 3000 ATK until the end of this turn. ● Gain 1000 LP, then you can Special Summon 1 Level 7 or higher Psychic Type monster from your Graveyard face-up to your field.
Whispark Fairy Girl (x0-2)







FIRE
7Whispark Fairy Girl
ATK:
2200
DEF:
1600
"Sparkhearts Girl" + "Whispering Fairy" [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Shuffle up to 2 monsters from your opponent's Graveyard into the Deck, then you can make all face-up monsters on your opponent's field lose 500 ATK until the end of this turn.
Spell/Trap
Excutie Scramble! (x3)
Executie Riding! and Excutie Riding! (x0-2)







Trap
NormalExecutie Riding!
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.







Trap
NormalExcutie Riding!
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
Excutie Catch! (x3)
Tech & Staple meta







Trap
NormalShiny Shady
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.







Trap
NormalNobody Scat Thief
[REQUIREMENT] When a monster on your field is destroyed by an opponent's attack or their card effect. [EFFECT] Draw 3 cards. Then, send 1 or more cards from your hand to the Graveyard. Then, if you have no monsters on your field, you take no battle damage from your opponent's Level 8 or lower monsters' attacks this turn.







Spell
NormalCurse of the Rising Light
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
How to play/Combo
Gameplay Overview
The Excutie deck in this version is heavily focused on board control combined with a dense array of trap cards . Because the " Lilius Contact " skill automatically adds cards, causing the deck to swell to 33 cards without providing any active search tools, your gameplay will depend heavily on your defensive skills and resource management.
Your core objective in each turn is to survive the pressure from your opponent by using powerful Trap cards like Shiny Shady , Excutie Capture , or Widespread Ruin to slow down the game and force your opponent's monsters face down. When it's your turn, you'll unleash your power by continuously summoning Excutie monsters ( thanks to the extremely easy Special Summon mechanism ), then clear the board using two main methods: returning your opponent's monsters to their deck or directly destroying their face-down monsters .
Detailed Combo Guide
1. Resource-Optimized Combo (Floa Loop) : This is a basic combo sequence that helps you set up the game without running out of cards in your hand.
Activate Excutie Plawtie 's effect, revealing another Tier 6/500 DEF monster in hand to Special Summon Plawtie to the field.
Use Plawtie as a sacrifice to Normal Summon Excutie Floa .
Activate Floa's effect ( only effective when Normal Summoned ) to retrieve Plawtie from the Graveyard back into your hand.
Since Floa (Level 6 / 500 DEF) is already on the field, Special Summon Plawtie from your hand once more to increase the number of monsters.
2. Double Board Clear Combo (returns 2 monsters to deck) This combo chain maximizes the power of Lumiere and the Contact Fusion mechanic to disrupt the opponent's team composition.
When your field is empty, you Special Summon Excutie Lumiere straight from your hand.
Summon an additional support monster (such as Plawtie) to the field.
Activate Lumiere's effect: Choose to shuffle your Plawtie monster and one of your opponent's powerful Tier 7 or 8 monsters back into their deck. (Keep Lumiere on the field).
Since Lumir (Level 6 / 500 DEF) is currently on the field, you are allowed to Special Summon Excutie Lilius from your hand.
Fusion is achieved by sending Lumir and Lilius to the Graveyard to summon the Excutie Lumir Frontier main machine.
During that turn, activate Lumir Frontier's effect to shuffle one of your opponent's face-up monsters into their deck.
3. Flip Face Down and Destroy Combo (Counter-Large Monsters) This is the perfect strategy to deal with Maximum monsters or enemies that cannot be shuffled back into your deck (e.g., Level 9 and above).
During your opponent's turn, use traps like Excutie Capture or Shiny Shady to force their main monsters into face-down defense. (You can also use the Curse spell during your turn to flip your own monster face-down.)
It's your turn to summon the monster Allseeing Harvey onto the field.
Activate Harvey's effect, target your opponent's prone monster, and instantly and cleanly destroy it.






















