After playing Rush Duel on Duel Links for a while and writing a few guides about this format, I realized that the decks are quite simple, not too difficult to play, and the monsters often have no or few complex effects. So I decided that from now on the title will just be " Introduction and review of Archetype ".
As for the Music Princess Deck (including Wind Warriors ), it is the most hyped deck from the new box, with quite strong potential. Many people expect this to be tier 1, but in reality it only reaches Tier 2. If you can't find boss monsters, this deck will be very difficult to play, but most meta decks are like that, so don't worry too much.

Archetype: Music Princess Review and Introduction
Sections covered in this guide:
Skill

Skill: Music Princess's Breath
It is recommended to leave 5-7 slots for bosses, ideally 6 for easy activation.
Extra Deck
Divinebreath the Orchestral Music Fiend (x3)











Divinebreath the Orchestral Music Fiend
ATK:
3000
DEF:
3000
"Digisoon the Music Fiend" + "Boton the Music Princess" [REQUIREMENT] Send up to 3 cards from your hand to the Graveyard. [EFFECT] This turn, this card cannot be destroyed by your opponent's Trap Card effects, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if you activated this effect during your Main Phase this card was Special Summoned, it gains ATK equal to [the number of monsters sent to the Graveyard to meet the requirement] x 1000 until the end of this turn.
Full Orchestra the Music Fiend (x3)











Full Orchestra the Music Fiend
ATK:
2900
DEF:
2900
"Ensembullfighter the Music Fiend" + "Boton the Music Princess" [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy all face-down cards in your opponent's Spell & Trap Zone. Then, this card gains ATK equal to [the number of cards destroyed by this effect] x 600 until the end of this turn.
- Fusion from Ensemble Fighter (a bit of a jerk but only costs 1 tribute) and Boton . Send 1 card from hand, destroy all opponent's set Spell/Trap, +600 ATK per card destroyed until end of turn (With 2 backrows it's already 4100 ATK).
- Often used to bait Shiny Shady , flip with Trombow to activate and destroy the remaining backrow. If you know your opponent has Shady , prioritize summoning this card before Divine Breath (unless your opponent only has 1 Trap).
Elemental HERO Flame Wingman (x1 )











Elemental HERO Flame Wingman
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
The last slot doesn't matter, the deck only needs 6 Fusion.
Main Deck
Digisoon the Music Fiend (x3)











Digisoon the Music Fiend
ATK:
2400
DEF:
2000
[REQUIREMENT] If your opponent has a Defense Position monster on their field, send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of Defense Position monsters on the opponent's field] x 800 until the end of this turn.
Ensembullfighter the Music Fiend (x3)
Trombow the Music Princess (x3)











Trombow the Music Princess
ATK:
1000
DEF:
1000
[REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard, and send 1 WIND Attribute Warrior Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card. Then, if you have a Normal Monster in your Graveyard, you can change the battle position of 1 monster on the field.
This card is the MVP of the deck with a lot of real-life interactions/applications in-game.
Horn Knives the Music Princess (x3)











Horn Knives the Music Princess
ATK:
500
DEF:
500
[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a Warrior Type monster to the Graveyard by this effect, you can add 1 Warrior Type Normal Monster from your Graveyard to your hand.
Flutomahawk the Music Princess (x2-3)
0 DEF is quite weak and easy to get hit by penetration damage, but in return, 1500 ATK is sometimes useful.
Spell/Trap
Pot of Greed (x1)
- Best spell in the game, awesome.
Music Princess's Dance (x3)
Its standard name is :
- Music Princess's Battle Ballet : If we have 5+ Wind Warriors in the graveyard, we can fuse Wind Warrior by transferring materials from hand/graveyard back to deck (not counting from field).
Quite similar to Miracle Fusion but with full hand. Bonkers, cheats Full Orchestra / Divine Breath , making it easy to summon 2-3 Fusions in 1 turn. This is the reason why this deck is strong and can fight the meta.
Straight Pierce (x1)











Straight Pierce
[REQUIREMENT] Shuffle 5 WIND Attribute Warrior Type monsters from your Graveyard into the Deck. [EFFECT] This turn, 1 face-up Level 7 or 8 monster on your field gains 2000 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
Shiny Shady (x3)











Shiny Shady
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.