Archetype: Music Princess Review and Introduction

Archetype: Music Princess Review and Introduction

After playing Rush Duel on Duel Links for a while and writing a few guides about this format, I realized that the decks are quite simple, not too difficult to play, and the monsters often have no or few complex effects. So I decided that from now on the title will just be " Introduction and review of Archetype ".

As for the Music Princess Deck (including Wind Warriors ), it is the most hyped deck from the new box, with quite strong potential. Many people expect this to be tier 1, but in reality it only reaches Tier 2. If you can't find boss monsters, this deck will be very difficult to play, but most meta decks are like that, so don't worry too much.




Skill

Skill


Skill: Music Princess's Breath

The skill activates from turn 2 onwards by showing a Warrior monster with 2000+ DEF in hand (usually the boss of the deck) to the opponent.
All monsters must be Wind Warrior or Beast. If this skill did not lock us to Wind, we could use it with Clayman , but the deck is locked so it can only be used around the bosses of the Archetype.

It is recommended to leave 5-7 slots for bosses, ideally 6 for easy activation.

Effect : Add Boton the Music Princess or Fusion from deck/graveyard to hand. During this turn, Normal Summon or Set a 2000+ DEF Warrior monster with less than 1 tribute (only level 7-8 bosses count, level 6 doesn't matter). Boton is the most important search turn: it can be a body tribute or half of the fusion material.
Fusion only needs 1 because it can be searched, but can be played more if desired.



Extra Deck

 

Divinebreath the Orchestral Music Fiend (x3)

 Rarity
 Rarity
Divinebreath the Orchestral Music Fiend
 Rarity
 Rarity
Divinebreath the Orchestral Music Fiend
Divinebreath the Orchestral Music Fiend
WIND 9
Divinebreath the Orchestral Music Fiend
  • ATK:

  • 3000

  • DEF:

  • 3000


"Digisoon the Music Fiend" + "Boton the Music Princess" [REQUIREMENT] Send up to 3 cards from your hand to the Graveyard. [EFFECT] This turn, this card cannot be destroyed by your opponent's Trap Card effects, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if you activated this effect during your Main Phase this card was Special Summoned, it gains ATK equal to [the number of monsters sent to the Graveyard to meet the requirement] x 1000 until the end of this turn.


3000 ATK/DEF, Fusion from Digisoon (requires 2 tribute but skill reduces to 1) and Bon (searchable with Skill). Send up to 3 cards from hand to graveyard (only +ATK from monsters). Trap-proof (good against Widespread and Destruction of the Universe ), deals piercing damage.

If you activate this effect during the turn this card is Special Summoned, gain +1000 ATK for each monster sent to the Graveyard by the conditions (only the turn of Special Summoning counts, including Revive/Fusion, not face-up). Use Trombow to flip it if it is eaten by Shiny Shady , but it will not gain +ATK.

Full Orchestra the Music Fiend (x3)

 Rarity
 Rarity
Full Orchestra the Music Fiend
 Rarity
 Rarity
Full Orchestra the Music Fiend
Full Orchestra the Music Fiend
WIND 9
Full Orchestra the Music Fiend
  • ATK:

  • 2900

  • DEF:

  • 2900


"Ensembullfighter the Music Fiend" + "Boton the Music Princess" [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy all face-down cards in your opponent's Spell & Trap Zone. Then, this card gains ATK equal to [the number of cards destroyed by this effect] x 600 until the end of this turn.


  • Fusion from Ensemble Fighter (a bit of a jerk but only costs 1 tribute) and Boton . Send 1 card from hand, destroy all opponent's set Spell/Trap, +600 ATK per card destroyed until end of turn (With 2 backrows it's already 4100 ATK).
  • Often used to bait Shiny Shady , flip with Trombow to activate and destroy the remaining backrow. If you know your opponent has Shady , prioritize summoning this card before Divine Breath (unless your opponent only has 1 Trap).

Elemental HERO Flame Wingman (x1 )

 Rarity
 Rarity
Elemental HERO Flame Wingman
 Rarity
 Rarity
Elemental HERO Flame Wingman
Elemental HERO Flame Wingman
WIND 6
Elemental HERO Flame Wingman
  • ATK:

  • 2100

  • DEF:

  • 1200


"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].


The last slot doesn't matter, the deck only needs 6 Fusion.



Main Deck

 

Digisoon the Music Fiend (x3)

 Rarity
 Rarity
Digisoon the Music Fiend
 Rarity
 Rarity
Digisoon the Music Fiend
Digisoon the Music Fiend
WIND 8
Digisoon the Music Fiend
  • ATK:

  • 2400

  • DEF:

  • 2000


[REQUIREMENT] If your opponent has a Defense Position monster on their field, send the top card of your Deck to the Graveyard. [EFFECT] This card gains ATK equal to [the number of Defense Position monsters on the opponent's field] x 800 until the end of this turn.


Not bad: If your opponent has a defense position monster, you can send the top card of your deck to the graveyard, gaining +800 ATK for each defense position monster your opponent controls until the end of the turn (up to about 3200-4800).

Combined with Straight Pierce , it will be 6800 penetrating damage without Fusion. Don't underestimate this card, when using Trombow , you can change the monster to DEF to +ATK or attack after boosting ATK.

Ensembullfighter the Music Fiend (x3)

 Rarity
 Rarity
Ensembullfighter the Music Fiend
 Rarity
 Rarity
Ensembullfighter the Music Fiend
Ensembullfighter the Music Fiend
WIND 7
Ensembullfighter the Music Fiend
  • ATK:

  • 2200

  • DEF:

  • 2200


[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] This turn, while this card is face-up, your opponent cannot activate Trap Cards when your WIND Attribute Warrior Type monsters declare attacks.


This card's effect only appears occasionally: send 1 card from your hand so your opponent cannot activate the trap when Wind Warriors attack.

2200 ATK is a pretty low number. If you use this card's effect with 2 Divine Breaths to block Legend Trap in the Battle Phase, we will be guaranteed to win. Mainly used to Fusion into Full Orchestra .

Trombow the Music Princess (x3)

 Rarity
 Rarity
Trombow the Music Princess
 Rarity
 Rarity
Trombow the Music Princess
Trombow the Music Princess
WIND 3
Trombow the Music Princess
  • ATK:

  • 1000

  • DEF:

  • 1000


[REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard, and send 1 WIND Attribute Warrior Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card. Then, if you have a Normal Monster in your Graveyard, you can change the battle position of 1 monster on the field.


Awesome: we can Mill the top 2 cards of the deck (fill the grave for Princess Battle Ballet ), send Wind Warrior from hand to draw 1 more (deck continuously regenerates, fill 3 more monsters to grave). Change the position of any Monster. Can outplay Shady.

This card is the MVP of the deck with a lot of real-life interactions/applications in-game.

Horn Knives the Music Princess (x3)

 Rarity
 Rarity
Horn Knives the Music Princess
 Rarity
 Rarity
Horn Knives the Music Princess
Horn Knives the Music Princess
WIND 2
Horn Knives the Music Princess
  • ATK:

  • 500

  • DEF:

  • 500


[REQUIREMENT] During the turn you Normal Summoned this card. [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a Warrior Type monster to the Graveyard by this effect, you can add 1 Warrior Type Normal Monster from your Graveyard to your hand.


Filler but quite good: When normal summoning, we will mill the top card in the main deck, if the card sent to the grave is a Warrior, we can add 1 normal Warrior monster from the grave (best Bot on for extra deck Fusion turns).

Serves as a body tribute/discard material for Divine Breath / Full Orchestra . However, it has weak stats (500/500) and is vulnerable to damage if pierced/ATK switched.

Flutomahawk the Music Princess (x2-3)

 Rarity
 Rarity
Flutomahawk the Music Princess
 Rarity
 Rarity
Flutomahawk the Music Princess
Flutomahawk the Music Princess
WIND 4
Flutomahawk the Music Princess
  • ATK:

  • 1500

  • DEF:

  • 0


The vanguard of the band. She creates beautiful melodies by swinging her axes through the air. Some believe she chooses her outfit to hide her weaponry, but it's just because she gets cold easily.


0 DEF is quite weak and easy to get hit by penetration damage, but in return, 1500 ATK is sometimes useful.

Brassaxophone the Music Princess (x0-3)

 Rarity
 Rarity
Brassaxophone the Music Princess
 Rarity
 Rarity
Brassaxophone the Music Princess
Brassaxophone the Music Princess
WIND 3
Brassaxophone the Music Princess
  • ATK:

  • 1000

  • DEF:

  • 1200


The heart and soul of the band. Her dynamic tones make her an excellent solo fighter, but she needs help to equip the weapon on her left arm.


Filler with decent ATK/DEF, quite safe if flipped/pierced.

Boton the Music Princess (x3)

 Rarity
 Rarity
Boton the Music Princess
 Rarity
 Rarity
Boton the Music Princess
Boton the Music Princess
WIND 1
Boton the Music Princess
  • ATK:

  • 0

  • DEF:

  • 500


The mediator of the band. She conducts her unique and colorful group of friends with her nimble polemanship. She sulks and pouts when people point out her glasses.


Needed to make materials for Fusion.



Spell/Trap

 

Pot of Greed (x1)

 Rarity
 Rarity
Pot of Greed
 Rarity
 Rarity
Pot of Greed
Pot of Greed
Spell Normal
Pot of Greed

    [REQUIREMENT] None [EFFECT] Draw 2 cards.


    • Best spell in the game, awesome.

    Music Princess's Dance (x3)

     Rarity
     Rarity
    Music Princess's Dance
     Rarity
     Rarity
    Music Princess's Dance
    Music Princess's Dance
    Spell Normal
    Music Princess's Dance

      [REQUIREMENT] You have 5 or more WIND Attribute Warrior Type monsters in your Graveyard. [EFFECT] Fusion Summon a WIND Attribute Warrior Type monster by shuffling monsters from your hand and/or Graveyard into the Deck as material.


      Its standard name is :

      • Music Princess's Battle Ballet : If we have 5+ Wind Warriors in the graveyard, we can fuse Wind Warrior by transferring materials from hand/graveyard back to deck (not counting from field).

        Quite similar to Miracle Fusion but with full hand. Bonkers, cheats Full Orchestra / Divine Breath , making it easy to summon 2-3 Fusions in 1 turn. This is the reason why this deck is strong and can fight the meta.

      Fusion (x1)

       Rarity
      R Rarity
      Fusion
       Rarity
      R Rarity
      Fusion
      Fusion
      Spell Normal
      Fusion

        [REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


        • Because of Skill only 1 is needed and can be searched

        Straight Pierce (x1)

         Rarity
         Rarity
        Straight Pierce
         Rarity
         Rarity
        Straight Pierce
        Straight Pierce
        Spell Normal
        Straight Pierce

          [REQUIREMENT] Shuffle 5 WIND Attribute Warrior Type monsters from your Graveyard into the Deck. [EFFECT] This turn, 1 face-up Level 7 or 8 monster on your field gains 2000 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


          +2000 ATK and penetration ability for level 7-8 main deck boss monsters, completely capable of stealing a game win. Cannot be used for Fusion level 9 or weak monsters. For me, testing x1 copy is quite okay.

          Trap Hole (x1)

           Rarity
           Rarity
          Trap Hole
           Rarity
           Rarity
          Trap Hole
          Trap Hole
          Trap Normal
          Trap Hole

            [REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.


            Legend Trap is good meta, can be discarded.

            Shiny Shady (x3)

             Rarity
             Rarity
            Shiny Shady
             Rarity
             Rarity
            Shiny Shady
            Shiny Shady
            Trap Normal
            Shiny Shady

              [REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.


              Staple, too outclassed for most situations except Maximum or decks with Trombow (it changes the TT monster position).



              Evaluate

              Deck will be very strong if we have boss (6 cards trigger skill), and will be bricked if we don't have these bosses.

              Counters Shady quite well. But weak against Beast Deck : Cannot use Fusion turn summon effect, hard to fight Maximum (cannot boost Dig , cannot change to DEF position). Automatically surrenders if the enemy has a Maximum board.

              You can replace Straight Pierce with Talismanic Sealer , Pot of Greed with Hammershot . This deck is very strong if not bricked. Impression 9/10, in rank climbing, you rarely meet counters to this deck.




              Companion unit:

              - Yu-Gi-Oh! Guidance Vietnam

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