A playmate for children of the underworld. Though it is a hard worker, it eats any paper it sees. As its ward grows into an adult, its magical power also grows.
WATER6
Blue Falcon Tengu
ATK:
1800
DEF:
1800
A ruthless tengu who leaves opponents stunned by attacking without mercy.
EARTH4
Celtic Guardian
ATK:
1400
DEF:
1200
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
EARTH7
Gaia The Fierce Knight
ATK:
2300
DEF:
2100
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
LIGHT2
Grace Princess Kana
ATK:
200
DEF:
1400
Say, "Ahh!"
WIND4
Harpie Lady
ATK:
1300
DEF:
1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
LIGHT3
LaMoon the Party Princess
ATK:
1200
DEF:
0
A sorceress that has escaped dull, everyday life. She uses lunar magic to captivate affluent men. Besties with Kanan the Sword Diva.
EARTH4
Masaki the Legendary Samurai
ATK:
1500
DEF:
0
This legendary samurai is a veteran of over a hundred battles.
EARTH7
Max Raider
ATK:
2400
DEF:
1400
An axe-wielding warrior. He has pushed himself to the limit in honing his body. The attacks from the two axes he brandishes are quite powerful.
LIGHT3
Seahorse Carrier
ATK:
700
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card.
[EFFECT] Add 1 LIGHT Attribute Aqua Type Normal Monster from your Graveyard to your hand.
SpellNormal
Shield & Sword
[REQUIREMENT] None
[EFFECT] Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn.
TrapNormal
King's Majesty
[REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 Level 1 Fiend Type Normal Monster from your Graveyard into the Deck.
[EFFECT] Negate the attack.
[REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 monster from your Graveyard into the Deck.
[EFFECT] The attacking monster loses 400 ATK until the end of this turn.
A playmate for children of the underworld. Though it is a hard worker, it eats any paper it sees. As its ward grows into an adult, its magical power also grows.
[REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 Level 1 Fiend Type Normal Monster from your Graveyard into the Deck.
[EFFECT] Negate the attack.
[REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 monster from your Graveyard into the Deck.
[EFFECT] The attacking monster loses 400 ATK until the end of this turn.
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
WIND4
Harpie Lady
ATK:
1300
DEF:
1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
EARTH7
Max Raider
ATK:
2400
DEF:
1400
An axe-wielding warrior. He has pushed himself to the limit in honing his body. The attacks from the two axes he brandishes are quite powerful.
LIGHT3
Seahorse Carrier
ATK:
700
DEF:
0
[REQUIREMENT] During the turn you Normal Summoned this card.
[EFFECT] Add 1 LIGHT Attribute Aqua Type Normal Monster from your Graveyard to your hand.
TrapNormal
King's Majesty
[REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 Level 1 Fiend Type Normal Monster from your Graveyard into the Deck.
[EFFECT] Negate the attack.
[REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 Level 1 Fiend Type Normal Monster from your Graveyard into the Deck.
[EFFECT] Negate the attack.
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