YGO Mod (20517634)
Main: 56 Extra: 19
Amazoness Spiritualist
ATK:
800
DEF:
1800
If this card is in your hand or GY: You can target 1 "Amazoness" card you control, except "Amazoness Spiritualist"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Amazoness" monsters. If this card is Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. You can only use each effect of "Amazoness Spiritualist" once per turn.
Black Luster Soldier - Envoy of the Beginning
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Elemental Grace Doriado
ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).
Elementsaber Aina
ATK:
900
DEF:
1800
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Lapauila
ATK:
400
DEF:
2100
Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Lapauila Mana
ATK:
2400
DEF:
2100
You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Cannot be destroyed by battle. ● WATER or FIRE: Cannot be destroyed by effects. ● LIGHT or DARK: Your opponent cannot target it with card effects.
Elementsaber Makani
ATK:
1300
DEF:
1200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Malo
ATK:
1700
DEF:
200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Molehu
ATK:
1900
DEF:
0
Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Nalu
ATK:
1500
DEF:
1000
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Fire Flint Lady
ATK:
100
DEF:
100
If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.
Giltia the D. Knight - Soul Spear
ATK:
1850
DEF:
1500
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand. ● Level 7 DARK Dragon ● Level 6 DARK Machine ● Level 5 WATER Warrior You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn.
Heroic Challenger - Morning Star
ATK:
1500
DEF:
1300
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.
Infernoble Knight - Renaud
ATK:
500
DEF:
500
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
Infernoble Knight - Roland
ATK:
500
DEF:
500
(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
Neo-Spacian Aqua Dolphin
ATK:
600
DEF:
800
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
Noble Knight's Shield-Bearer
ATK:
800
DEF:
1300
If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.
Phosphorage the Elemental Lord
ATK:
2800
DEF:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Silent Swordsman
ATK:
1000
DEF:
1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.
Therion "Bull" Ain
ATK:
2100
DEF:
1600
You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".
Crusadia Arboria
ATK:
800
DEF:
1800
You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.
A.I. Love Fusion
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
Fire Recovery
Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Fire Recovery" once per turn.
Heroic Call
Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.
Living Fossil
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
Noble Arms - Clarent
Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn.
Palace of the Elemental Lords
All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.
Phoenix Gearblade
Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.
Power of the Guardians
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
Sky Striker Mecha - Hornet Drones
If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
Elemental Training
Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded.
Gilti-Gearfried the Magical Steel Knight
ATK:
2700
DEF:
1600
2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.
Amphibious Swarmship Amblowhale
ATK:
2600
LINK-4
Link Arrow:
Left
Right
Bottom
Bottom-Right
2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.
Barricadeborg Blocker
ATK:
1000
LINK-2
Link Arrow:
Left
Bottom
2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
Ferocious Flame Swordsman
ATK:
1300
LINK-2
Link Arrow:
Left
Bottom-Left
2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
Gouki The Powerload Ogre
ATK:
2800
LINK-4
Link Arrow:
Right
Bottom-Left
Bottom
Bottom-Right
2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.
Isolde, Two Tales of the Noble Knights
ATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Linkuriboh
ATK:
300
LINK-1
Link Arrow:
Bottom
1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
Ningirsu the World Chalice Warrior
ATK:
2500
LINK-3
Link Arrow:
Top
Left
Right
2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
Ra'ten, the Heavenly General
ATK:
2200
LINK-3
Link Arrow:
Top-Left
Bottom-Left
Bottom-Right
2+ monsters with the same Type Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.
Saryuja Skull Dread
ATK:
2800
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
Sky Striker Ace - Azalea Temperance
ATK:
2500
LINK-3
Link Arrow:
Left
Right
Bottom
2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.
Sky Striker Ace - Camellia
ATK:
1500
LINK-2
Link Arrow:
Top-Right
Bottom-Left
2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to their field, and if you do, send that monster to the GY, also shift control to this card's owner during the End Phase of this turn.
PSY-Framelord Zeta
ATK:
2500
DEF:
1800
1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
Heroic Champion - Claivesolish
ATK:
2500
DEF:
2000
2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.
YGO Mod (20517634)
Main: 54 Extra: 19
Amazoness Spiritualist
ATK:
800
DEF:
1800
If this card is in your hand or GY: You can target 1 "Amazoness" card you control, except "Amazoness Spiritualist"; return it to the hand, and if you do, Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Amazoness" monsters. If this card is Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. You can only use each effect of "Amazoness Spiritualist" once per turn.
Black Luster Soldier - Envoy of the Beginning
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Elemental Grace Doriado
ATK:
0
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).
Elementsaber Aina
ATK:
900
DEF:
1800
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Lapauila
ATK:
400
DEF:
2100
Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Lapauila Mana
ATK:
2400
DEF:
2100
You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Cannot be destroyed by battle. ● WATER or FIRE: Cannot be destroyed by effects. ● LIGHT or DARK: Your opponent cannot target it with card effects.
Elementsaber Makani
ATK:
1300
DEF:
1200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Malo
ATK:
1700
DEF:
200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Molehu
ATK:
1900
DEF:
0
Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Nalu
ATK:
1500
DEF:
1000
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Fire Flint Lady
ATK:
100
DEF:
100
If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.
Giltia the D. Knight - Soul Spear
ATK:
1850
DEF:
1500
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand. ● Level 7 DARK Dragon ● Level 6 DARK Machine ● Level 5 WATER Warrior You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn.
Heroic Challenger - Morning Star
ATK:
1500
DEF:
1300
If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.
Infernoble Knight - Renaud
ATK:
500
DEF:
500
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
Infernoble Knight - Roland
ATK:
500
DEF:
500
(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
Noble Knight's Shield-Bearer
ATK:
800
DEF:
1300
If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.
Phosphorage the Elemental Lord
ATK:
2800
DEF:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Silent Swordsman
ATK:
1000
DEF:
1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.
Therion "Bull" Ain
ATK:
2100
DEF:
1600
You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".
T.G. Striker
ATK:
800
DEF:
0
If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
A.I. Love Fusion
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
Chicken Game
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.
Heroic Call
Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.
Living Fossil
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
Moon Mirror Shield
If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
Palace of the Elemental Lords
All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.
Phoenix Gearblade
Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.
Elemental Training
Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded.
Gilti-Gearfried the Magical Steel Knight
ATK:
2700
DEF:
1600
2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.
Barricadeborg Blocker
ATK:
1000
LINK-2
Link Arrow:
Left
Bottom
2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
Codebreaker Virus Swordsman
ATK:
2300
LINK-2
Link Arrow:
Top
Bottom
2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.
Ferocious Flame Swordsman
ATK:
1300
LINK-2
Link Arrow:
Left
Bottom-Left
2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
Geonator Transverser
ATK:
1200
LINK-2
Link Arrow:
Top-Right
Bottom-Left
2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.
Gouki The Powerload Ogre
ATK:
2800
LINK-4
Link Arrow:
Right
Bottom-Left
Bottom
Bottom-Right
2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.
Isolde, Two Tales of the Noble Knights
ATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Knightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Right
Bottom
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Ra'ten, the Heavenly General
ATK:
2200
LINK-3
Link Arrow:
Top-Left
Bottom-Left
Bottom-Right
2+ monsters with the same Type Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.
PSY-Framelord Zeta
ATK:
2500
DEF:
1800
1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
Battlin' Boxer King Dempsey
ATK:
2300
DEF:
1800
2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.
Heroic Champion - Claivesolish
ATK:
2500
DEF:
2000
2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.
Number 29: Mannequin Cat
ATK:
2000
DEF:
900
2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.
Number 45: Crumble Logos the Prophet of Demolition
ATK:
2200
DEF:
0
2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.
YGO Mod (20517634)
Main: 40 Extra: 15
Destiny HERO - Denier
ATK:
1100
DEF:
600
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
Diabellstar the Black Witch
ATK:
2500
DEF:
2000
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.
Elemental HERO Shadow Mist
ATK:
1000
DEF:
1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
Elementsaber Lapauila Mana
ATK:
2400
DEF:
2100
You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Cannot be destroyed by battle. ● WATER or FIRE: Cannot be destroyed by effects. ● LIGHT or DARK: Your opponent cannot target it with card effects.
Elementsaber Makani
ATK:
1300
DEF:
1200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Malo
ATK:
1700
DEF:
200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Vision HERO Vyon
ATK:
1000
DEF:
1200
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Infernoble Knight Ricciardetto
ATK:
500
DEF:
0
You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.
A.I. Love Fusion
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Moon Mirror Shield
If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
Original Sinful Spoils - Snake-Eye
Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.
Palace of the Elemental Lords
All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.
WANTED: Seeker of Sinful Spoils
Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
Destiny HERO - Destroyer Phoenix Enforcer
ATK:
2500
DEF:
2100
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
Gilti-Gearfried the Magical Steel Knight
ATK:
2700
DEF:
1600
2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.
Amphibious Swarmship Amblowhale
ATK:
2600
LINK-4
Link Arrow:
Left
Right
Bottom
Bottom-Right
2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.
Apollousa, Bow of the Goddess
ATK:
-1
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
Isolde, Two Tales of the Noble Knights
ATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
Knightmare Cerberus
ATK:
1600
LINK-2
Link Arrow:
Top
Left
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Linkuriboh
ATK:
300
LINK-1
Link Arrow:
Bottom
1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
Promethean Princess, Bestower of Flames
ATK:
2700
LINK-3
Link Arrow:
Left
Right
Bottom
2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.
Saryuja Skull Dread
ATK:
2800
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
Baronne de Fleur
ATK:
3000
DEF:
2400
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
Clear Wing Synchro Dragon
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
PSY-Framelord Omega
ATK:
2800
DEF:
2200
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
Number C39: Utopia Ray
ATK:
2500
DEF:
2000
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Number S39: Utopia the Lightning
ATK:
2500
DEF:
2000
3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
YGO Mod (20517634)
Main: 60 Extra: 15
Elementsaber Aina
ATK:
900
DEF:
1800
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Lapauila
ATK:
400
DEF:
2100
Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Lapauila Mana
ATK:
2400
DEF:
2100
You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Cannot be destroyed by battle. ● WATER or FIRE: Cannot be destroyed by effects. ● LIGHT or DARK: Your opponent cannot target it with card effects.
Elementsaber Makani
ATK:
1300
DEF:
1200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Malo
ATK:
1700
DEF:
200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Molehu
ATK:
1900
DEF:
0
Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Nalu
ATK:
1500
DEF:
1000
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Moulinglacia the Elemental Lord
ATK:
2800
DEF:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Phosphorage the Elemental Lord
ATK:
2800
DEF:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Pyrorex the Elemental Lord
ATK:
2800
DEF:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your GY. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Windrose the Elemental Lord
ATK:
2800
DEF:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
A Wild Monster Appears!
If your opponent controls a monster and you control no monsters: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.
Palace of the Elemental Lords
All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.
Elemental Training
Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded.
Accesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Right
Bottom
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
I:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
Knightmare Cerberus
ATK:
1600
LINK-2
Link Arrow:
Top
Left
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
Knightmare Gryphon
ATK:
2500
LINK-4
Link Arrow:
Top
Left
Right
Bottom
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Knightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Right
Bottom
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
YGO Mod (20517634)
Main: 60 Extra: 15
Elementsaber Aina
ATK:
900
DEF:
1800
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Lapauila
ATK:
400
DEF:
2100
Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Lapauila Mana
ATK:
2400
DEF:
2100
You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Cannot be destroyed by battle. ● WATER or FIRE: Cannot be destroyed by effects. ● LIGHT or DARK: Your opponent cannot target it with card effects.
Elementsaber Makani
ATK:
1300
DEF:
1200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Malo
ATK:
1700
DEF:
200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Molehu
ATK:
1900
DEF:
0
Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Nalu
ATK:
1500
DEF:
1000
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Moulinglacia the Elemental Lord
ATK:
2800
DEF:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Phosphorage the Elemental Lord
ATK:
2800
DEF:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Pyrorex the Elemental Lord
ATK:
2800
DEF:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your GY. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Windrose the Elemental Lord
ATK:
2800
DEF:
2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
A Wild Monster Appears!
If your opponent controls a monster and you control no monsters: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.
Palace of the Elemental Lords
All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.
Elemental Training
Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute than that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded.
Accesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Right
Bottom
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
I:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
Knightmare Cerberus
ATK:
1600
LINK-2
Link Arrow:
Top
Left
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
Knightmare Gryphon
ATK:
2500
LINK-4
Link Arrow:
Top
Left
Right
Bottom
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Knightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Right
Bottom
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
YGO Mod (20517634)
Main: 42 Extra: 15
Black Luster Soldier - Envoy of the Beginning
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
Elemental HERO Shadow Mist
ATK:
1000
DEF:
1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
Elementsaber Lapauila
ATK:
400
DEF:
2100
Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Lapauila Mana
ATK:
2400
DEF:
2100
You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Cannot be destroyed by battle. ● WATER or FIRE: Cannot be destroyed by effects. ● LIGHT or DARK: Your opponent cannot target it with card effects.
Elementsaber Makani
ATK:
1300
DEF:
1200
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Nalu
ATK:
1500
DEF:
1000
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Vision HERO Vyon
ATK:
1000
DEF:
1200
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Destrudo the Lost Dragon's Frisson
ATK:
1000
DEF:
3000
If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
Jet Synchron
ATK:
500
DEF:
0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
A.I. Love Fusion
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
Moon Mirror Shield
If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
Palace of the Elemental Lords
All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.
Gilti-Gearfried the Magical Steel Knight
ATK:
2700
DEF:
1600
2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.
Apollousa, Bow of the Goddess
ATK:
-1
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
Black Luster Soldier - Soldier of Chaos
ATK:
3000
LINK-3
Link Arrow:
Top
Bottom-Left
Bottom-Right
3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.
Crystron Halqifibrax
ATK:
1500
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
Isolde, Two Tales of the Noble Knights
ATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
Knightmare Cerberus
ATK:
1600
LINK-2
Link Arrow:
Top
Left
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Linkuriboh
ATK:
300
LINK-1
Link Arrow:
Bottom
1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
Saryuja Skull Dread
ATK:
2800
LINK-4
Link Arrow:
Top
Bottom-Left
Bottom
Bottom-Right
2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
Clear Wing Synchro Dragon
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
Crystal Wing Synchro Dragon
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
T.G. Wonder Magician
ATK:
1900
DEF:
0
1 Tuner + 1+ non-Tuner "T.G." monsters If this card is Synchro Summoned: Target 1 Spell/Trap on the field; destroy that target. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Number C39: Utopia Ray
ATK:
2500
DEF:
2000
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Number S39: Utopia the Lightning
ATK:
2500
DEF:
2000
3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.