Springans Deck Breakdown

Cards Usage Statistic

Main Deck

Springans Captain Sargas
Springans Captain Sargas
Springans Captain Sargas
FIRE 8
Springans Captain Sargas
  • ATK:

  • 1500

  • DEF:

  • 2800


If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect. ● This card gains 500 ATK.

Therion "King" Regulus
Therion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Tally-ho! Springans
Tally-ho! Springans
Tally-ho! Springans
Spell Quick
Tally-ho! Springans

    When you activate this card, you can also detach up to 3 materials from monsters you control; add 1 "Springans" monster from your Deck to your hand, then, if you detached any material at activation, you can Special Summon that many "Springans" monsters from your hand or GY. During your Main Phase, if this card is in your GY: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, add this card to your hand. You can only use 1 "Tally-ho! Springans" effect per turn, and only once that turn.

    Extra Deck

    Sprind the Irondash Dragon
    Sprind the Irondash Dragon
    Sprind the Irondash Dragon
    DARK 8
    Sprind the Irondash Dragon
    • ATK:

    • 2500

    • DEF:

    • 2000


    "Fallen of Albaz" + 1 Effect Monster Special Summoned this turn During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.

    Gigantic "Champion" Sargas
    Gigantic "Champion" Sargas
    Gigantic "Champion" Sargas
    FIRE
    Gigantic "Champion" Sargas
    • ATK:

    • 2800

    • DEF:

    • 1500


    2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.

    Springans Merrymaker
    Springans Merrymaker
    Springans Merrymaker
    FIRE
    Springans Merrymaker
    • ATK:

    • 1100

    • DEF:

    • 2000


    2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.

    Springans Ship - Exblowrer
    Springans Ship - Exblowrer
    Springans Ship - Exblowrer
    FIRE
    Springans Ship - Exblowrer
    • ATK:

    • 1600

    • DEF:

    • 2500


    2+ Level 8 monsters You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.

    Main: 54 Extra: 15

    3 cardBlue-Eyes Alternative White Dragon 3 cardBlue-Eyes Alternative White Dragon
    Blue-Eyes Alternative White Dragon
    LIGHT 8
    Blue-Eyes Alternative White Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


    1 cardExodia the Forbidden One
    1 cardExodia the Forbidden One
    Exodia the Forbidden One
    DARK 3
    Exodia the Forbidden One
    • ATK:

    • 1000

    • DEF:

    • 1000


    If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


    2 cardHeart of the Blue-Eyes 2 cardHeart of the Blue-Eyes
    Heart of the Blue-Eyes
    LIGHT 8
    Heart of the Blue-Eyes
    • ATK:

    • 3000

    • DEF:

    • 2500


    (This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.


    3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
    Blue-Eyes White Dragon
    LIGHT 8
    Blue-Eyes White Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


    1 cardLeft Arm of the Forbidden One
    1 cardLeft Arm of the Forbidden One
    Left Arm of the Forbidden One
    DARK 1
    Left Arm of the Forbidden One
    • ATK:

    • 200

    • DEF:

    • 300


    A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


    1 cardLeft Leg of the Forbidden One
    1 cardLeft Leg of the Forbidden One
    Left Leg of the Forbidden One
    DARK 1
    Left Leg of the Forbidden One
    • ATK:

    • 200

    • DEF:

    • 300


    A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


    1 cardRight Arm of the Forbidden One
    1 cardRight Arm of the Forbidden One
    Right Arm of the Forbidden One
    DARK 1
    Right Arm of the Forbidden One
    • ATK:

    • 200

    • DEF:

    • 300


    A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


    1 cardRight Leg of the Forbidden One
    1 cardRight Leg of the Forbidden One
    Right Leg of the Forbidden One
    DARK 1
    Right Leg of the Forbidden One
    • ATK:

    • 200

    • DEF:

    • 300


    A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


    2 cardBlue-Eyes Toon Dragon 2 cardBlue-Eyes Toon Dragon
    Blue-Eyes Toon Dragon
    LIGHT 8
    Blue-Eyes Toon Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.


    3 cardThe White Stone of Ancients 3 cardThe White Stone of Ancients
    The White Stone of Ancients
    LIGHT 1
    The White Stone of Ancients
    • ATK:

    • 600

    • DEF:

    • 500


    Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.


    3 cardThe White Stone of Legend 3 cardThe White Stone of Legend
    The White Stone of Legend
    LIGHT 1
    The White Stone of Legend
    • ATK:

    • 300

    • DEF:

    • 250


    If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


    1 cardBingo Machine, Go!!! 1 cardBingo Machine, Go!!!
    Bingo Machine, Go!!!
    Spell Normal
    Bingo Machine, Go!!!

      Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


      3 cardCards of Consonance 3 cardCards of Consonance
      Cards of Consonance
      Spell Normal
      Cards of Consonance

        Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.


        1 cardDark Factory of Mass Production 1 cardDark Factory of Mass Production
        Dark Factory of Mass Production
        Spell Normal
        Dark Factory of Mass Production

          Target 2 Normal Monsters in your GY; add them to your hand.


          3 cardDark World Dealings 3 cardDark World Dealings
          Dark World Dealings
          Spell Normal
          Dark World Dealings

            Each player draws 1 card, then each player discards 1 card.


            1 cardHeat Wave
            1 cardHeat Wave
            Heat Wave
            Spell Normal
            Heat Wave

              At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.


              3 cardMagical Mallet 3 cardMagical Mallet
              Magical Mallet
              Spell Normal
              Magical Mallet

                Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                1 cardMillennium Ankh 1 cardMillennium Ankh
                Millennium Ankh
                Spell Normal
                Millennium Ankh

                  Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.


                  1 cardMonster Reborn
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    1 cardObliterate!!! Blaze 1 cardObliterate!!! Blaze
                    Obliterate!!! Blaze
                    Spell Quick
                    Obliterate!!! Blaze

                      One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                      1 cardOne Day of Peace
                      1 cardOne Day of Peace
                      One Day of Peace
                      Spell Normal
                      One Day of Peace

                        Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                        1 cardRoar of the Blue-Eyed Dragons 1 cardRoar of the Blue-Eyed Dragons
                        Roar of the Blue-Eyed Dragons
                        Spell Normal
                        Roar of the Blue-Eyed Dragons

                          Special Summon in Defense Position, 1 "Blue-Eyes" monster from your Deck, GY, or banishment (but if you control no "Blue-Eyes White Dragon", you can only Special Summon "Blue-Eyes White Dragon" with this effect), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including a "Blue-Eyes" monster. You can only use 1 "Roar of the Blue-Eyed Dragons" effect per turn, and only once that turn.


                          3 cardSuper Rejuvenation 3 cardSuper Rejuvenation
                          Super Rejuvenation
                          Spell Quick
                          Super Rejuvenation

                            During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.


                            2 cardSwords of Revealing Light
                            2 cardSwords of Revealing Light
                            Swords of Revealing Light
                            Spell Normal
                            Swords of Revealing Light

                              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                              3 cardToon Table of Contents 3 cardToon Table of Contents
                              Toon Table of Contents
                              Spell Normal
                              Toon Table of Contents

                                Add 1 "Toon" card from your Deck to your hand.


                                3 cardTrade-In 3 cardTrade-In
                                Trade-In
                                Spell Normal
                                Trade-In

                                  Discard 1 Level 8 monster; draw 2 cards.


                                  1 cardUltimate Fusion 1 cardUltimate Fusion
                                  Ultimate Fusion
                                  Spell Quick
                                  Ultimate Fusion

                                    During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                                    3 cardUpstart Goblin
                                    3 cardUpstart Goblin
                                    Upstart Goblin
                                    Spell Normal
                                    Upstart Goblin

                                      Draw 1 card, then your opponent gains 1000 LP.


                                      1 cardWhite Elephant's Gift 1 cardWhite Elephant's Gift
                                      White Elephant's Gift
                                      Spell Normal
                                      White Elephant's Gift

                                        Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                        1 cardBlue-Eyes Alternative Ultimate Dragon 1 cardBlue-Eyes Alternative Ultimate Dragon
                                        Blue-Eyes Alternative Ultimate Dragon
                                        LIGHT 12
                                        Blue-Eyes Alternative Ultimate Dragon
                                        • ATK:

                                        • 4500

                                        • DEF:

                                        • 3800


                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated.


                                        1 cardBlue-Eyes Twin Burst Dragon 1 cardBlue-Eyes Twin Burst Dragon
                                        Blue-Eyes Twin Burst Dragon
                                        LIGHT 10
                                        Blue-Eyes Twin Burst Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                        1 cardBlue-Eyes Tyrant Dragon 1 cardBlue-Eyes Tyrant Dragon
                                        Blue-Eyes Tyrant Dragon
                                        LIGHT 8
                                        Blue-Eyes Tyrant Dragon
                                        • ATK:

                                        • 3400

                                        • DEF:

                                        • 2900


                                        "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                        1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                        Blue-Eyes Ultimate Dragon
                                        LIGHT 12
                                        Blue-Eyes Ultimate Dragon
                                        • ATK:

                                        • 4500

                                        • DEF:

                                        • 3800


                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                        1 cardNeo Blue-Eyes Ultimate Dragon 1 cardNeo Blue-Eyes Ultimate Dragon
                                        Neo Blue-Eyes Ultimate Dragon
                                        LIGHT 12
                                        Neo Blue-Eyes Ultimate Dragon
                                        • ATK:

                                        • 4500

                                        • DEF:

                                        • 3800


                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


                                        2 cardThe Unstoppable Exodia Incarnate 2 cardThe Unstoppable Exodia Incarnate
                                        The Unstoppable Exodia Incarnate
                                        DARK 10
                                        The Unstoppable Exodia Incarnate
                                        • ATK:

                                        • -1

                                        • DEF:

                                        • 0


                                        5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                                        1 cardAzure-Eyes Silver Dragon 1 cardAzure-Eyes Silver Dragon
                                        Azure-Eyes Silver Dragon
                                        LIGHT 9
                                        Azure-Eyes Silver Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


                                        1 cardBlue-Eyes Spirit Dragon 1 cardBlue-Eyes Spirit Dragon
                                        Blue-Eyes Spirit Dragon
                                        LIGHT 9
                                        Blue-Eyes Spirit Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


                                        1 cardCloudcastle 1 cardCloudcastle
                                        Cloudcastle
                                        WIND 9
                                        Cloudcastle
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.


                                        1 cardGiganticastle 1 cardGiganticastle
                                        Giganticastle
                                        EARTH 9
                                        Giganticastle
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2800


                                        1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.


                                        1 cardHieratic Sky Dragon Overlord of Heliopolis 1 cardHieratic Sky Dragon Overlord of Heliopolis
                                        Hieratic Sky Dragon Overlord of Heliopolis
                                        LIGHT
                                        Hieratic Sky Dragon Overlord of Heliopolis
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2400


                                        2 Level 8 monsters Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.


                                        1 cardIndigo-Eyes Silver Dragon 1 cardIndigo-Eyes Silver Dragon
                                        Indigo-Eyes Silver Dragon
                                        LIGHT
                                        Indigo-Eyes Silver Dragon
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 0


                                        2 Level 8 Dragon monsters Cannot attack directly unless this card has a Normal Monster as material. You can only use each of the following effects of "Indigo-Eyes Silver Dragon" once per turn. If this card is Xyz Summoned: You can negate the effects of all face-up cards your opponent currently controls. You can detach 1 material from this card, then target 1 Normal Monster in your GY or banishment; Special Summon it, and if you do, it gains 1000 ATK.


                                        1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                        LIGHT
                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                        1 cardSpringans Ship - Exblowrer 1 cardSpringans Ship - Exblowrer
                                        Springans Ship - Exblowrer
                                        FIRE
                                        Springans Ship - Exblowrer
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 2500


                                        2+ Level 8 monsters You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.


                                        ocg
                                        Springans
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