Shaddoll Deck Breakdown

Cards Usage Statistic

Main Deck

Dracotail Faimena
Dracotail Faimena
Dracotail Faimena
WATER 5
Dracotail Faimena
  • ATK:

  • 1300

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Faimena" once per turn.

Naelshaddoll Ariel
Naelshaddoll Ariel
Naelshaddoll Ariel
WATER 4
Naelshaddoll Ariel
  • ATK:

  • 1000

  • DEF:

  • 1800


FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.

Shaddoll Beast
Shaddoll Beast
Shaddoll Beast
DARK 5
Shaddoll Beast
  • ATK:

  • 2200

  • DEF:

  • 1700


FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.

Shaddoll Dragon
Shaddoll Dragon
Shaddoll Dragon
DARK 4
Shaddoll Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.

Shaddoll Squamata
Shaddoll Squamata
Shaddoll Squamata
DARK 4
Shaddoll Squamata
  • ATK:

  • 1800

  • DEF:

  • 1000


FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.

Shaddoll Fusion
Shaddoll Fusion
Shaddoll Fusion
Spell Normal
Shaddoll Fusion

    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.

    Shaddoll Schism
    Shaddoll Schism
    Shaddoll Schism
    Trap Continuous
    Shaddoll Schism

      During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.

      Extra Deck

      El Shaddoll Apkallone
      El Shaddoll Apkallone
      El Shaddoll Apkallone
      DARK 6
      El Shaddoll Apkallone
      • ATK:

      • 2500

      • DEF:

      • 2000


      2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.

      El Shaddoll Construct
      El Shaddoll Construct
      El Shaddoll Construct
      LIGHT 8
      El Shaddoll Construct
      • ATK:

      • 2800

      • DEF:

      • 2500


      1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

      El Shaddoll Winda
      El Shaddoll Winda
      El Shaddoll Winda
      DARK 5
      El Shaddoll Winda
      • ATK:

      • 2200

      • DEF:

      • 800


      1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.



      Tag(s):

      Main: 54 Extra: 15

      2 cardBystial Baldrake 2 cardBystial Baldrake
      Bystial Baldrake
      DARK 6
      Bystial Baldrake
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


      1 cardBystial Druiswurm
      1 cardBystial Druiswurm
      Bystial Druiswurm
      DARK 6
      Bystial Druiswurm
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


      1 cardBystial Magnamhut
      1 cardBystial Magnamhut
      Bystial Magnamhut
      DARK 6
      Bystial Magnamhut
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


      1 cardDimension Shifter
      1 cardDimension Shifter
      Dimension Shifter
      DARK 6
      Dimension Shifter
      • ATK:

      • 1200

      • DEF:

      • 2200


      If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


      2 cardDroll & Lock Bird
      2 cardDroll & Lock Bird
      Droll & Lock Bird
      WIND 1
      Droll & Lock Bird
      • ATK:

      • 0

      • DEF:

      • 0


      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


      3 cardK9-17 Izuna
      3 cardK9-17 Izuna
      K9-17 Izuna
      EARTH 5
      K9-17 Izuna
      • ATK:

      • 2100

      • DEF:

      • 1600


      If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


      1 cardK9-ØØ Lupis 1 cardK9-ØØ Lupis
      K9-ØØ Lupis
      EARTH 5
      K9-ØØ Lupis
      • ATK:

      • 2300

      • DEF:

      • 200


      An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


      3 cardMaliss <P> Chessy Cat
      3 cardMaliss <P> Chessy Cat
      Maliss <P> Chessy Cat
      DARK 3
      Maliss <P> Chessy Cat
      • ATK:

      • 1500

      • DEF:

      • 300


      Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


      1 cardMaliss <P> Dormouse
      1 cardMaliss <P> Dormouse
      Maliss <P> Dormouse
      DARK 3
      Maliss <P> Dormouse
      • ATK:

      • 900

      • DEF:

      • 300


      "Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


      3 cardMaliss <P> March Hare 3 cardMaliss <P> March Hare
      Maliss <P> March Hare
      DARK 3
      Maliss <P> March Hare
      • ATK:

      • 600

      • DEF:

      • 300


      Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.


      1 cardMaliss <P> White Rabbit
      1 cardMaliss <P> White Rabbit
      Maliss <P> White Rabbit
      DARK 3
      Maliss <P> White Rabbit
      • ATK:

      • 1200

      • DEF:

      • 300


      You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.


      3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
      Nibiru, the Primal Being
      LIGHT 11
      Nibiru, the Primal Being
      • ATK:

      • 3000

      • DEF:

      • 600


      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


      1 cardWizard @Ignister 1 cardWizard @Ignister
      Wizard @Ignister
      DARK 4
      Wizard @Ignister
      • ATK:

      • 1800

      • DEF:

      • 800


      If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.


      3 cardAsh Blossom & Joyous Spring
      3 cardAsh Blossom & Joyous Spring
      Ash Blossom & Joyous Spring
      FIRE 3
      Ash Blossom & Joyous Spring
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


      3 cardBackup @Ignister 3 cardBackup @Ignister
      Backup @Ignister
      DARK 3
      Backup @Ignister
      • ATK:

      • 1200

      • DEF:

      • 800


      If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.


      3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
      Ghost Belle & Haunted Mansion
      EARTH 3
      Ghost Belle & Haunted Mansion
      • ATK:

      • 0

      • DEF:

      • 1800


      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


      2 cardAllure of Darkness
      2 cardAllure of Darkness
      Allure of Darkness
      Spell Normal
      Allure of Darkness

        Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


        1 cardCalled by the Grave
        1 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          3 cardDimensional Fissure 3 cardDimensional Fissure
          Dimensional Fissure
          Spell Continuous
          Dimensional Fissure

            Any monster sent to the Graveyard is banished instead.


            1 cardGold Sarcophagus
            1 cardGold Sarcophagus
            Gold Sarcophagus
            Spell Normal
            Gold Sarcophagus

              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


              1 cardMaliss in the Mirror 1 cardMaliss in the Mirror
              Maliss in the Mirror
              Spell Quick
              Maliss in the Mirror

                Target 1 face-up monster your opponent controls; banish 1 "Maliss" monster from your hand or face-up field, and if you do, negate that monster's effects until the end of this turn. If this card is banished: You can target 1 "Maliss" card in your GY; banish it, and if you do, add 1 "Maliss" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Maliss in the Mirror" once per turn.


                2 cardMaliss in Underground
                2 cardMaliss in Underground
                Maliss in Underground
                Spell Field
                Maliss in Underground

                  When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.


                  3 cardMistaken Arrest 3 cardMistaken Arrest
                  Mistaken Arrest
                  Spell Quick
                  Mistaken Arrest

                    Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.


                    1 cardTerraforming
                    1 cardTerraforming
                    Terraforming
                    Spell Normal
                    Terraforming

                      Add 1 Field Spell from your Deck to your hand.




                      Tag(s):

                      3 cardDominus Impulse
                      3 cardDominus Impulse
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          1 cardMaliss <C> MTP-07 1 cardMaliss <C> MTP-07
                          Maliss <C> MTP-07
                          Trap Normal
                          Maliss <C> MTP-07

                            You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.


                            1 cardMaliss <C> TB-11 1 cardMaliss <C> TB-11
                            Maliss <C> TB-11
                            Trap Normal
                            Maliss <C> TB-11

                              You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss TB-11" per turn.


                              1 cardAccesscode Talker 1 cardAccesscode Talker
                              Accesscode Talker
                              DARK
                              Accesscode Talker
                              • ATK:

                              • 2300

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Right

                              Bottom


                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                              Tag(s):

                              1 cardAllied Code Talker @Ignister 1 cardAllied Code Talker @Ignister
                              Allied Code Talker @Ignister
                              DARK
                              Allied Code Talker @Ignister
                              • ATK:

                              • 2300

                              • LINK-5

                              Link Arrow:

                              Left

                              Right

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              3+ Effect Monsters If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of "Allied Code Talker @Ignister" once per turn.


                              1 cardCyberse Wicckid 1 cardCyberse Wicckid
                              Cyberse Wicckid
                              DARK
                              Cyberse Wicckid
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom

                              Bottom-Right


                              2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                              1 cardDecode Talker Heatsoul 1 cardDecode Talker Heatsoul
                              Decode Talker Heatsoul
                              FIRE
                              Decode Talker Heatsoul
                              • ATK:

                              • 2300

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                              1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                              Dharc the Dark Charmer, Gloomy
                              DARK
                              Dharc the Dark Charmer, Gloomy
                              • ATK:

                              • 1850

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                              1 cardHaggard Lizardose 1 cardHaggard Lizardose
                              Haggard Lizardose
                              WATER
                              Haggard Lizardose
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Right

                              Bottom


                              2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                              2 cardLinguriboh 2 cardLinguriboh
                              Linguriboh
                              DARK
                              Linguriboh
                              • ATK:

                              • 300

                              • LINK-1

                              Link Arrow:

                              Bottom-Left


                              1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                              1 cardLink Disciple 1 cardLink Disciple
                              Link Disciple
                              LIGHT
                              Link Disciple
                              • ATK:

                              • 500

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                              1 cardLink Spider 1 cardLink Spider
                              Link Spider
                              EARTH
                              Link Spider
                              • ATK:

                              • 1000

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                              1 cardMaliss <Q> Hearts Crypter 1 cardMaliss <Q> Hearts Crypter
                              Maliss <Q> Hearts Crypter
                              DARK
                              Maliss <Q> Hearts Crypter
                              • ATK:

                              • 2500

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              3 monsters, including a "Maliss" monster (Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss Hearts Crypter" once per turn.


                              1 cardMaliss <Q> Red Ransom
                              1 cardMaliss <Q> Red Ransom
                              Maliss <Q> Red Ransom
                              DARK
                              Maliss <Q> Red Ransom
                              • ATK:

                              • 2300

                              • LINK-3

                              Link Arrow:

                              Left

                              Right

                              Bottom


                              2+ monsters, including a "Maliss" monster While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.


                              1 cardS:P Little Knight
                              1 cardS:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                              1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                              1 cardVallon, the Super Psy Skyblaster 1 cardVallon, the Super Psy Skyblaster
                              Vallon, the Super Psy Skyblaster
                              DARK
                              Vallon, the Super Psy Skyblaster
                              • ATK:

                              • 2500

                              • DEF:

                              • 2200


                              2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                              ocg
                              Shaddoll
                              5







                              https://ygovietnam.com/
                              Top