Penguin Deck Breakdown

Cards Usage Statistic

Main Deck

First Penguin
First Penguin
First Penguin
WATER 1
First Penguin
  • ATK:

  • 100

  • DEF:

  • 100


If you control no face-up monsters, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can discard 1 card, then reveal 1 WATER Synchro Monster in your Extra Deck; add 1 WATER monster from your Deck to your hand with the same Type but 1 Level lower than the revealed monster, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "First Penguin" once per turn.

Nopenguin
Nopenguin
Nopenguin
WATER 3
Nopenguin
  • ATK:

  • 1600

  • DEF:

  • 100


During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.

The Great Emperor Penguin
The Great Emperor Penguin
The Great Emperor Penguin
WATER 5
The Great Emperor Penguin
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".

Penguin Ninja
Penguin Ninja
Penguin Ninja
WATER 3
Penguin Ninja
  • ATK:

  • 1400

  • DEF:

  • 700


FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.

Penguin Soldier
Penguin Soldier
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Royal Penguins Garden
Royal Penguins Garden
Royal Penguins Garden
Spell Continuous
Royal Penguins Garden

    When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.

    Extra Deck

    Adamancipator Risen - Dragite
    Adamancipator Risen - Dragite
    Adamancipator Risen - Dragite
    WATER 8
    Adamancipator Risen - Dragite
    • ATK:

    • 3000

    • DEF:

    • 2200


    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

    Icejade Gymir Aegirine
    Icejade Gymir Aegirine
    Icejade Gymir Aegirine
    WATER 10
    Icejade Gymir Aegirine
    • ATK:

    • 3000

    • DEF:

    • 1500


    1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

    Penguin Brave
    Penguin Brave
    Penguin Brave
    WATER 6
    Penguin Brave
    • ATK:

    • 2400

    • DEF:

    • 1200


    1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.

    White Aura Whale
    White Aura Whale
    White Aura Whale
    WATER 8
    White Aura Whale
    • ATK:

    • 2800

    • DEF:

    • 2000


    1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

    Main: 55 Extra: 15

    3 cardAbyss Shark 3 cardAbyss Shark
    Abyss Shark
    WATER 5
    Abyss Shark
    • ATK:

    • 1200

    • DEF:

    • 700


    If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


    3 cardAspischool 3 cardAspischool
    Aspischool
    WATER 4
    Aspischool
    • ATK:

    • 300

    • DEF:

    • 300


    When this card is Normal Summoned: You can Special Summon 1 Level 6 or lower Fish monster from your hand in Defense Position, but banish it when it leaves the field. If this card is banished: You can Special Summon this card in Defense Position. You can only use this effect of "Aspischool" once per turn.


    3 cardBeautunaful Princess 3 cardBeautunaful Princess
    Beautunaful Princess
    WATER 1
    Beautunaful Princess
    • ATK:

    • 0

    • DEF:

    • 0


    When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


    3 cardFirst Penguin 3 cardFirst Penguin
    First Penguin
    WATER 1
    First Penguin
    • ATK:

    • 100

    • DEF:

    • 100


    If you control no face-up monsters, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can discard 1 card, then reveal 1 WATER Synchro Monster in your Extra Deck; add 1 WATER monster from your Deck to your hand with the same Type but 1 Level lower than the revealed monster, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "First Penguin" once per turn.


    3 cardGameciel, the Sea Turtle Kaiju 3 cardGameciel, the Sea Turtle Kaiju
    Gameciel, the Sea Turtle Kaiju
    WATER 8
    Gameciel, the Sea Turtle Kaiju
    • ATK:

    • 2200

    • DEF:

    • 3000


    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


    1 cardKeaf, Murk of the Ghoti 1 cardKeaf, Murk of the Ghoti
    Keaf, Murk of the Ghoti
    WATER 2
    Keaf, Murk of the Ghoti
    • ATK:

    • 0

    • DEF:

    • 1500


    If a Fish monster is on the field: You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters and 1 of your banished Level 6 or lower Fish monsters; banish both that opponent's monster and this card, and if you do, Special Summon your targeted monster. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Keaf, Murk of the Ghoti" once per turn.


    3 cardLifeless Leaffish 3 cardLifeless Leaffish
    Lifeless Leaffish
    WATER 4
    Lifeless Leaffish
    • ATK:

    • 1500

    • DEF:

    • 1600


    When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


    3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
    Mulcharmy Fuwalos
    WIND 4
    Mulcharmy Fuwalos
    • ATK:

    • 100

    • DEF:

    • 600


    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


    1 cardPsiics, Moonlight of the Ghoti 1 cardPsiics, Moonlight of the Ghoti
    Psiics, Moonlight of the Ghoti
    WATER 6
    Psiics, Moonlight of the Ghoti
    • ATK:

    • 2400

    • DEF:

    • 0


    If this card is Normal or Special Summoned: You can add 1 Fish monster from your Deck to your hand, except "Psiics, Moonlight of the Ghoti", then banish 1 Fish monster from your hand or face-up field. If this card is banished: You can banish 1 Fish monster from your hand, GY, or face-up field, except "Psiics, Moonlight of the Ghoti"; Special Summon this card. You can only use each effect of "Psiics, Moonlight of the Ghoti" once per turn.


    1 cardSnopios, Shade of the Ghoti 1 cardSnopios, Shade of the Ghoti
    Snopios, Shade of the Ghoti
    WATER 6
    Snopios, Shade of the Ghoti
    • ATK:

    • 2100

    • DEF:

    • 0


    During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.


    2 cardEffect Veiler 2 cardEffect Veiler
    Effect Veiler
    LIGHT 1
    Effect Veiler
    • ATK:

    • 0

    • DEF:

    • 0


    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


    1 cardFishborg Harpooner 1 cardFishborg Harpooner
    Fishborg Harpooner
    WATER 4
    Fishborg Harpooner
    • ATK:

    • 400

    • DEF:

    • 400


    You can reveal this card and 1 WATER monster in your hand; Special Summon 1 of them and discard the other. You can only use this effect of "Fishborg Harpooner" once per turn. If this card is sent to the GY as material for a WATER Synchro Monster: You can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.


    3 cardGhost Mourner & Moonlit Chill 3 cardGhost Mourner & Moonlit Chill
    Ghost Mourner & Moonlit Chill
    WIND 3
    Ghost Mourner & Moonlit Chill
    • ATK:

    • 0

    • DEF:

    • 1800


    If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


    2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
    Ghost Ogre & Snow Rabbit
    LIGHT 3
    Ghost Ogre & Snow Rabbit
    • ATK:

    • 0

    • DEF:

    • 1800


    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


    1 cardPaces, Light of the Ghoti 1 cardPaces, Light of the Ghoti
    Paces, Light of the Ghoti
    WATER 2
    Paces, Light of the Ghoti
    • ATK:

    • 0

    • DEF:

    • 0


    You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.


    2 cardShif, Fairy of the Ghoti 2 cardShif, Fairy of the Ghoti
    Shif, Fairy of the Ghoti
    WATER 2
    Shif, Fairy of the Ghoti
    • ATK:

    • 0

    • DEF:

    • 500


    You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.


    1 cardZep, Ruby of the Ghoti 1 cardZep, Ruby of the Ghoti
    Zep, Ruby of the Ghoti
    WATER 2
    Zep, Ruby of the Ghoti
    • ATK:

    • 0

    • DEF:

    • 1000


    You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.


    3 cardCosmic Cyclone 3 cardCosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      3 cardDark Ruler No More 3 cardDark Ruler No More
      Dark Ruler No More
      Spell Normal
      Dark Ruler No More

        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




        Tag(s):

        3 cardGold Sarcophagus
        3 cardGold Sarcophagus
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


          3 cardRoyal Penguins Garden 3 cardRoyal Penguins Garden
          Royal Penguins Garden
          Spell Continuous
          Royal Penguins Garden

            When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.


            3 cardSoul Release 3 cardSoul Release
            Soul Release
            Spell Normal
            Soul Release

              Target up to 5 cards in any GY(s); banish them.


              1 cardThe Most Distant, Deepest Depths 1 cardThe Most Distant, Deepest Depths
              The Most Distant, Deepest Depths
              Spell Field
              The Most Distant, Deepest Depths

                While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.


                3 cardSpiritual Water Art - Aoi 3 cardSpiritual Water Art - Aoi
                Spiritual Water Art - Aoi
                Trap Normal
                Spiritual Water Art - Aoi

                  Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.


                  1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                  Adamancipator Risen - Dragite
                  WATER 8
                  Adamancipator Risen - Dragite
                  • ATK:

                  • 3000

                  • DEF:

                  • 2200


                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                  2 cardArionpos, Serpent of the Ghoti 2 cardArionpos, Serpent of the Ghoti
                  Arionpos, Serpent of the Ghoti
                  WATER 6
                  Arionpos, Serpent of the Ghoti
                  • ATK:

                  • 2100

                  • DEF:

                  • 0


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.


                  2 cardAskaan, the Bicorned Ghoti 2 cardAskaan, the Bicorned Ghoti
                  Askaan, the Bicorned Ghoti
                  WATER 8
                  Askaan, the Bicorned Ghoti
                  • ATK:

                  • 2700

                  • DEF:

                  • 0


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.


                  2 cardGhoti of the Deep Beyond 2 cardGhoti of the Deep Beyond
                  Ghoti of the Deep Beyond
                  WATER 10
                  Ghoti of the Deep Beyond
                  • ATK:

                  • -1

                  • DEF:

                  • 0


                  1+ Fish Tuners + 1+ non-Tuner monsters The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.


                  1 cardIcejade Gymir Aegirine 1 cardIcejade Gymir Aegirine
                  Icejade Gymir Aegirine
                  WATER 10
                  Icejade Gymir Aegirine
                  • ATK:

                  • 3000

                  • DEF:

                  • 1500


                  1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                  1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                  Swordsoul Supreme Sovereign - Chengying
                  WATER 10
                  Swordsoul Supreme Sovereign - Chengying
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                  1 cardToxic Boxfish 1 cardToxic Boxfish
                  Toxic Boxfish
                  WATER 4
                  Toxic Boxfish
                  • ATK:

                  • 1800

                  • DEF:

                  • 800


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card in either GY; banish it. If this card is banished: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Toxic Boxfish" once per turn.


                  1 cardWhite Aura Monoceros 1 cardWhite Aura Monoceros
                  White Aura Monoceros
                  WATER 7
                  White Aura Monoceros
                  • ATK:

                  • 2500

                  • DEF:

                  • 1500


                  1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                  1 cardWhite Aura Porpoise 1 cardWhite Aura Porpoise
                  White Aura Porpoise
                  WATER 6
                  White Aura Porpoise
                  • ATK:

                  • 2000

                  • DEF:

                  • 1300


                  1 WATER Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Fish monster from your hand or GY in Defense Position, then you can Special Summon 1 monster with that same name from your GY. You can only use this effect of "White Aura Porpoise" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                  1 cardWhite Aura Whale 1 cardWhite Aura Whale
                  White Aura Whale
                  WATER 8
                  White Aura Whale
                  • ATK:

                  • 2800

                  • DEF:

                  • 2000


                  1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                  1 cardNumber 4: Stealth Kragen 1 cardNumber 4: Stealth Kragen
                  Number 4: Stealth Kragen
                  WATER
                  Number 4: Stealth Kragen
                  • ATK:

                  • 1900

                  • DEF:

                  • 1500


                  2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                  1 cardStealth Kragen Spawn 1 cardStealth Kragen Spawn
                  Stealth Kragen Spawn
                  WATER
                  Stealth Kragen Spawn
                  • ATK:

                  • 1900

                  • DEF:

                  • 1500


                  2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


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