Gizmek Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

Cyber Dragon Core
Cyber Dragon Core
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

Cyber Dragon Herz
Cyber Dragon Herz
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

Cyber Dragon Nachster
Cyber Dragon Nachster
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

Cyberdark Cannon
Cyberdark Cannon
Cyberdark Cannon
DARK 3
Cyberdark Cannon
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.

Cyberdark Chimera
Cyberdark Chimera
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.

Cyberdark Claw
Cyberdark Claw
Cyberdark Claw
DARK 3
Cyberdark Claw
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.

Cyberdark Edge
Cyberdark Edge
Cyberdark Edge
DARK 4
Cyberdark Edge
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

Cyberdark Horn
Cyberdark Horn
Cyberdark Horn
DARK 4
Cyberdark Horn
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

Cyberdark Wurm
Cyberdark Wurm
Cyberdark Wurm
DARK 5
Cyberdark Wurm
  • ATK:

  • 800

  • DEF:

  • 2100


This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Therion "King" Regulus
Therion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Clockwork Night
    Clockwork Night
    Clockwork Night
    Spell Continuous
    Clockwork Night

      All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

      Cosmic Cyclone
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

        Cyber Emergency
        Cyber Emergency
        Cyber Emergency
        Spell Normal
        Cyber Emergency

          Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

          Cyber Eternal
          Cyber Eternal
          Cyber Eternal
          Spell Quick
          Cyber Eternal

            Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.

            Cyberdark Realm
            Cyberdark Realm
            Cyberdark Realm
            Spell Continuous
            Cyberdark Realm

              When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.

              Cybernetic Horizon
              Cybernetic Horizon
              Cybernetic Horizon
              Spell Normal
              Cybernetic Horizon

                (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.

                Dark Ruler No More
                Dark Ruler No More
                Dark Ruler No More
                Spell Normal
                Dark Ruler No More

                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



                  Tag(s):

                  Harpie's Feather Duster
                  Harpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.



                    Tag(s):

                    Lightning Storm
                    Lightning Storm
                    Lightning Storm
                    Spell Normal
                    Lightning Storm

                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                      Tag(s):

                      Overload Fusion
                      Overload Fusion
                      Overload Fusion
                      Spell Normal
                      Overload Fusion

                        Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

                        Power Bond
                        Power Bond
                        Power Bond
                        Spell Normal
                        Power Bond

                          Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

                          Cyberdark Invasion
                          Cyberdark Invasion
                          Cyberdark Invasion
                          Trap Continuous
                          Cyberdark Invasion

                            Once per turn: You can activate 1 of these effects; ● Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ● Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn.

                            Dimensional Barrier
                            Dimensional Barrier
                            Dimensional Barrier
                            Trap Normal
                            Dimensional Barrier

                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                              Infinite Impermanence
                              Infinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                Extra Deck

                                Chimeratech Fortress Dragon
                                Chimeratech Fortress Dragon
                                Chimeratech Fortress Dragon
                                DARK 8
                                Chimeratech Fortress Dragon
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

                                Chimeratech Rampage Dragon
                                Chimeratech Rampage Dragon
                                Chimeratech Rampage Dragon
                                DARK 5
                                Chimeratech Rampage Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 1600


                                2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

                                Cyber End Dragon
                                Cyber End Dragon
                                Cyber End Dragon
                                LIGHT 10
                                Cyber End Dragon
                                • ATK:

                                • 4000

                                • DEF:

                                • 2800


                                "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

                                Cyber Eternity Dragon
                                Cyber Eternity Dragon
                                Cyber Eternity Dragon
                                LIGHT 10
                                Cyber Eternity Dragon
                                • ATK:

                                • 2800

                                • DEF:

                                • 4000


                                1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.

                                Cyberdark Dragon
                                Cyberdark Dragon
                                Cyberdark Dragon
                                DARK 8
                                Cyberdark Dragon
                                • ATK:

                                • 1000

                                • DEF:

                                • 1000


                                "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.

                                Cyberdarkness Dragon
                                Cyberdarkness Dragon
                                Cyberdarkness Dragon
                                DARK 10
                                Cyberdarkness Dragon
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.

                                Barricadeborg Blocker
                                Barricadeborg Blocker
                                Barricadeborg Blocker
                                DARK
                                Barricadeborg Blocker
                                • ATK:

                                • 1000

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                                Clockwork Knight
                                Clockwork Knight
                                Clockwork Knight
                                EARTH
                                Clockwork Knight
                                • ATK:

                                • 500

                                • LINK-1

                                Link Arrow:

                                Left


                                1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

                                Cyber Dragon Sieger
                                Cyber Dragon Sieger
                                Cyber Dragon Sieger
                                LIGHT
                                Cyber Dragon Sieger
                                • ATK:

                                • 2100

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom


                                2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.

                                Main: 57 Extra: 15

                                2 cardArtifact Lancea 2 cardArtifact Lancea
                                Artifact Lancea
                                LIGHT 5
                                Artifact Lancea
                                • ATK:

                                • 1700

                                • DEF:

                                • 2300


                                You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                1 cardCyber Dragon 1 cardCyber Dragon
                                Cyber Dragon
                                LIGHT 5
                                Cyber Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 1600


                                If only your opponent controls a monster, you can Special Summon this card (from your hand).


                                3 cardCyber Dragon Core 3 cardCyber Dragon Core
                                Cyber Dragon Core
                                LIGHT 2
                                Cyber Dragon Core
                                • ATK:

                                • 400

                                • DEF:

                                • 1500


                                When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


                                2 cardCyber Dragon Herz 2 cardCyber Dragon Herz
                                Cyber Dragon Herz
                                LIGHT 1
                                Cyber Dragon Herz
                                • ATK:

                                • 100

                                • DEF:

                                • 100


                                This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


                                1 cardCyber Dragon Nachster 1 cardCyber Dragon Nachster
                                Cyber Dragon Nachster
                                LIGHT 1
                                Cyber Dragon Nachster
                                • ATK:

                                • 200

                                • DEF:

                                • 200


                                This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


                                1 cardCyber Jormungardr 1 cardCyber Jormungardr
                                Cyber Jormungardr
                                LIGHT 5
                                Cyber Jormungardr
                                • ATK:

                                • 1000

                                • DEF:

                                • 2100


                                Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If your opponent controls a monster: You can Special Summon this card from your hand, then take 1 "Cyber Dragon" from your Deck, and either Special Summon it or equip it to this card as an Equip Spell, also you cannot Special Summon for the rest of this turn, except Machine monsters. You can return 1 "Cyber Dragon" you control to the hand; add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Cyber Jormungardr" once per turn.


                                1 cardCyberdark Cannon 1 cardCyberdark Cannon
                                Cyberdark Cannon
                                DARK 3
                                Cyberdark Cannon
                                • ATK:

                                • 1600

                                • DEF:

                                • 800


                                If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.


                                2 cardCyberdark Chimera 2 cardCyberdark Chimera
                                Cyberdark Chimera
                                DARK 4
                                Cyberdark Chimera
                                • ATK:

                                • 800

                                • DEF:

                                • 2100


                                You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


                                3 cardCyberdark Claw 3 cardCyberdark Claw
                                Cyberdark Claw
                                DARK 3
                                Cyberdark Claw
                                • ATK:

                                • 1600

                                • DEF:

                                • 800


                                If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.


                                1 cardCyberdark Edge 1 cardCyberdark Edge
                                Cyberdark Edge
                                DARK 4
                                Cyberdark Edge
                                • ATK:

                                • 800

                                • DEF:

                                • 800


                                If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


                                1 cardCyberdark Horn 1 cardCyberdark Horn
                                Cyberdark Horn
                                DARK 4
                                Cyberdark Horn
                                • ATK:

                                • 800

                                • DEF:

                                • 800


                                If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


                                1 cardCyberdark Wurm 1 cardCyberdark Wurm
                                Cyberdark Wurm
                                DARK 5
                                Cyberdark Wurm
                                • ATK:

                                • 800

                                • DEF:

                                • 2100


                                This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.


                                2 cardD.D. Crow 2 cardD.D. Crow
                                D.D. Crow
                                DARK 1
                                D.D. Crow
                                • ATK:

                                • 100

                                • DEF:

                                • 100


                                (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                                Droll & Lock Bird
                                WIND 1
                                Droll & Lock Bird
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                                Nibiru, the Primal Being
                                LIGHT 11
                                Nibiru, the Primal Being
                                • ATK:

                                • 3000

                                • DEF:

                                • 600


                                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                1 cardTherion "King" Regulus 1 cardTherion "King" Regulus
                                Therion "King" Regulus
                                EARTH 8
                                Therion "King" Regulus
                                • ATK:

                                • 2800

                                • DEF:

                                • 1600


                                You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


                                2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                                Ghost Belle & Haunted Mansion
                                EARTH 3
                                Ghost Belle & Haunted Mansion
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                1 cardCalled by the Grave
                                1 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  3 cardClockwork Night 3 cardClockwork Night
                                  Clockwork Night
                                  Spell Continuous
                                  Clockwork Night

                                    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                    2 cardCosmic Cyclone 2 cardCosmic Cyclone
                                    Cosmic Cyclone
                                    Spell Quick
                                    Cosmic Cyclone

                                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                      3 cardCyber Emergency 3 cardCyber Emergency
                                      Cyber Emergency
                                      Spell Normal
                                      Cyber Emergency

                                        Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                                        1 cardCyber Eternal 1 cardCyber Eternal
                                        Cyber Eternal
                                        Spell Quick
                                        Cyber Eternal

                                          Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.


                                          1 cardCyberdark Realm 1 cardCyberdark Realm
                                          Cyberdark Realm
                                          Spell Continuous
                                          Cyberdark Realm

                                            When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


                                            3 cardCybernetic Horizon 3 cardCybernetic Horizon
                                            Cybernetic Horizon
                                            Spell Normal
                                            Cybernetic Horizon

                                              (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


                                              2 cardDark Ruler No More 2 cardDark Ruler No More
                                              Dark Ruler No More
                                              Spell Normal
                                              Dark Ruler No More

                                                Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                Tag(s):

                                                1 cardHarpie's Feather Duster
                                                1 cardHarpie's Feather Duster
                                                Harpie's Feather Duster
                                                Spell Normal
                                                Harpie's Feather Duster

                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                  Tag(s):

                                                  2 cardLightning Storm
                                                  2 cardLightning Storm
                                                  Lightning Storm
                                                  Spell Normal
                                                  Lightning Storm

                                                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                    Tag(s):

                                                    1 cardOverload Fusion 1 cardOverload Fusion
                                                    Overload Fusion
                                                    Spell Normal
                                                    Overload Fusion

                                                      Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                                      2 cardPower Bond 2 cardPower Bond
                                                      Power Bond
                                                      Spell Normal
                                                      Power Bond

                                                        Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                                                        1 cardRaigeki
                                                        1 cardRaigeki
                                                        Raigeki
                                                        Spell Normal
                                                        Raigeki

                                                          Destroy all monsters your opponent controls.




                                                          Tag(s):

                                                          1 cardCyberdark Invasion 1 cardCyberdark Invasion
                                                          Cyberdark Invasion
                                                          Trap Continuous
                                                          Cyberdark Invasion

                                                            Once per turn: You can activate 1 of these effects; ● Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ● Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn.


                                                            2 cardDimensional Barrier 2 cardDimensional Barrier
                                                            Dimensional Barrier
                                                            Trap Normal
                                                            Dimensional Barrier

                                                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                              3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                              Infinite Impermanence
                                                              Trap Normal
                                                              Infinite Impermanence

                                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                2 cardChimeratech Fortress Dragon 2 cardChimeratech Fortress Dragon
                                                                Chimeratech Fortress Dragon
                                                                DARK 8
                                                                Chimeratech Fortress Dragon
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                                1 cardChimeratech Megafleet Dragon 1 cardChimeratech Megafleet Dragon
                                                                Chimeratech Megafleet Dragon
                                                                DARK 10
                                                                Chimeratech Megafleet Dragon
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                                                2 cardChimeratech Rampage Dragon 2 cardChimeratech Rampage Dragon
                                                                Chimeratech Rampage Dragon
                                                                DARK 5
                                                                Chimeratech Rampage Dragon
                                                                • ATK:

                                                                • 2100

                                                                • DEF:

                                                                • 1600


                                                                2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                                                                1 cardCyber End Dragon 1 cardCyber End Dragon
                                                                Cyber End Dragon
                                                                LIGHT 10
                                                                Cyber End Dragon
                                                                • ATK:

                                                                • 4000

                                                                • DEF:

                                                                • 2800


                                                                "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                1 cardCyber Eternity Dragon 1 cardCyber Eternity Dragon
                                                                Cyber Eternity Dragon
                                                                LIGHT 10
                                                                Cyber Eternity Dragon
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 4000


                                                                1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                                1 cardCyberdark Dragon 1 cardCyberdark Dragon
                                                                Cyberdark Dragon
                                                                DARK 8
                                                                Cyberdark Dragon
                                                                • ATK:

                                                                • 1000

                                                                • DEF:

                                                                • 1000


                                                                "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.


                                                                1 cardCyberdark End Dragon 1 cardCyberdark End Dragon
                                                                Cyberdark End Dragon
                                                                DARK 12
                                                                Cyberdark End Dragon
                                                                • ATK:

                                                                • 5000

                                                                • DEF:

                                                                • 3800


                                                                "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.


                                                                1 cardCyberdarkness Dragon 1 cardCyberdarkness Dragon
                                                                Cyberdarkness Dragon
                                                                DARK 10
                                                                Cyberdarkness Dragon
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 2000


                                                                5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.


                                                                1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                                                Barricadeborg Blocker
                                                                DARK
                                                                Barricadeborg Blocker
                                                                • ATK:

                                                                • 1000

                                                                • LINK-2

                                                                Link Arrow:

                                                                Left

                                                                Bottom


                                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                                                1 cardClockwork Knight 1 cardClockwork Knight
                                                                Clockwork Knight
                                                                EARTH
                                                                Clockwork Knight
                                                                • ATK:

                                                                • 500

                                                                • LINK-1

                                                                Link Arrow:

                                                                Left


                                                                1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                                                1 cardCyber Dragon Sieger 1 cardCyber Dragon Sieger
                                                                Cyber Dragon Sieger
                                                                LIGHT
                                                                Cyber Dragon Sieger
                                                                • ATK:

                                                                • 2100

                                                                • LINK-2

                                                                Link Arrow:

                                                                Left

                                                                Bottom


                                                                2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                                                                1 cardCyber Dragon Infinity 1 cardCyber Dragon Infinity
                                                                Cyber Dragon Infinity
                                                                LIGHT
                                                                Cyber Dragon Infinity
                                                                • ATK:

                                                                • 2100

                                                                • DEF:

                                                                • 1600


                                                                3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                                                1 cardCyber Dragon Nova 1 cardCyber Dragon Nova
                                                                Cyber Dragon Nova
                                                                LIGHT
                                                                Cyber Dragon Nova
                                                                • ATK:

                                                                • 2100

                                                                • DEF:

                                                                • 1600


                                                                2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.



                                                                GIZMEK Decks in OCG








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