Familiar-Possessed Deck Breakdown

Cards Usage Statistic

Main Deck

Aussa the Earth Channeler
Aussa the Earth Channeler
Aussa the Earth Channeler
EARTH 5
Aussa the Earth Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.

Eria the Water Channeler
Eria the Water Channeler
Eria the Water Channeler
WATER 5
Eria the Water Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.

Fairy Tail - Luna
Fairy Tail - Luna
Fairy Tail - Luna
LIGHT 4
Fairy Tail - Luna
  • ATK:

  • 1850

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.

Fairy Tail - Matchgiru
Fairy Tail - Matchgiru
Fairy Tail - Matchgiru
LIGHT 4
Fairy Tail - Matchgiru
  • ATK:

  • 1850

  • DEF:

  • 1000


If a Spellcaster monster with 1850 original ATK is on the field: You can Special Summon this card from your hand or GY, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is Normal or Special Summoned: You can add 1 "Fairy Tail" Spell/Trap or 1 "Fairy Tale Tails" from your Deck to your hand. You can pay 500 LP; the name of 1 Effect Monster your opponent controls becomes "Prince of Fairies". You can only use each effect of "Fairy Tail - Matchgiru" once per turn.

Fairy Tail - Snow
Fairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.

Hiita the Fire Channeler
Hiita the Fire Channeler
Hiita the Fire Channeler
FIRE 5
Hiita the Fire Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Wynn the Wind Channeler
Wynn the Wind Channeler
Wynn the Wind Channeler
WIND 5
Wynn the Wind Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.

Awakening of the Possessed
Awakening of the Possessed
Awakening of the Possessed
Spell Continuous
Awakening of the Possessed

    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Fairy Tail Ball
      Fairy Tail Ball
      Fairy Tail Ball
      Spell Field
      Fairy Tail Ball

        When this card is activated: You can add 1 "Fairy Tail" monster or 1 "Fairy Tale Tails" from your Deck or banishment to your hand. Your "Fairy Tail" monsters can attack directly. Once per turn, if your opponent Special Summons a monster(s) and you control a "Fairy Tail" monster (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies". You can only activate 1 "Fairy Tail Ball" per turn.

        Spellbook of Secrets
        Spellbook of Secrets
        Spellbook of Secrets
        Spell Normal
        Spellbook of Secrets

          Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

          Spellbook of the Grand Circle
          Spellbook of the Grand Circle
          Spellbook of the Grand Circle
          Spell Normal
          Spellbook of the Grand Circle

            Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.

            Tails of the Fairy Tails
            Tails of the Fairy Tails
            Tails of the Fairy Tails
            Spell Equip
            Tails of the Fairy Tails

              The equipped monster gains 1000 ATK. Once per turn, during your Main Phase: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or "Prince of Fairies" your opponent controls as material. If this card is in your GY: You can equip this card to 1 "Fairy Tail" monster on the field, then immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster with 1850 ATK. You can only use this effect of "Tails of the Fairy Tails" once per turn.

              Infinite Impermanence
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Possessed Partnerships
                Possessed Partnerships
                Possessed Partnerships
                Trap Normal
                Possessed Partnerships

                  Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

                  Extra Deck

                  Charmers of the Grand Circle
                  Charmers of the Grand Circle
                  Charmers of the Grand Circle
                  LIGHT 6
                  Charmers of the Grand Circle
                  • ATK:

                  • 1850

                  • DEF:

                  • 1500


                  2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.

                  Teller of Fairy Tails
                  Teller of Fairy Tails
                  Teller of Fairy Tails
                  EARTH 4
                  Teller of Fairy Tails
                  • ATK:

                  • 1850

                  • DEF:

                  • 1000


                  1 LIGHT "Fairy Tail" monster + 1 Spellcaster monster "Fairy Tail" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Teller of Fairy Tails" once per turn. If this card is Fusion Summoned using "Prince of Fairies" as material: You can destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Fairy Tail" card from your hand or GY; negate the activation, and if you do, destroy that card.

                  Weaver of Fairy Tails
                  Weaver of Fairy Tails
                  Weaver of Fairy Tails
                  EARTH 4
                  Weaver of Fairy Tails
                  • ATK:

                  • 1850

                  • DEF:

                  • 1000


                  1 "Fairy Tail" monster + 1 Spellcaster monster All "Prince of Fairies" on the field become Spellcaster monsters. During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tails" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster, while this card is in your Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies".

                  Aussa the Earth Charmer, Immovable
                  Aussa the Earth Charmer, Immovable
                  Aussa the Earth Charmer, Immovable
                  EARTH
                  Aussa the Earth Charmer, Immovable
                  • ATK:

                  • 1850

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.

                  Charmer Quartet in Bloom
                  Charmer Quartet in Bloom
                  Charmer Quartet in Bloom
                  LIGHT
                  Charmer Quartet in Bloom
                  • ATK:

                  • 1850

                  • LINK-4

                  Link Arrow:

                  Left

                  Right

                  Bottom-Left

                  Bottom-Right


                  2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.

                  Hiita the Fire Charmer, Ablaze
                  Hiita the Fire Charmer, Ablaze
                  Hiita the Fire Charmer, Ablaze
                  FIRE
                  Hiita the Fire Charmer, Ablaze
                  • ATK:

                  • 1850

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                  S:P Little Knight
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  Wynn the Wind Charmer, Verdant
                  Wynn the Wind Charmer, Verdant
                  Wynn the Wind Charmer, Verdant
                  WIND
                  Wynn the Wind Charmer, Verdant
                  • ATK:

                  • 1850

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

                  Fairy Tail - Wiccat
                  Fairy Tail - Wiccat
                  Fairy Tail - Wiccat
                  DARK
                  Fairy Tail - Wiccat
                  • ATK:

                  • 1850

                  • DEF:

                  • 1000


                  2 Level 4 Spellcaster monsters Each "Fairy Tail" monster you control whose original Attribute is LIGHT, is unaffected by your opponent's activated effects. You can only use each of the following effects of "Fairy Tail - Wiccat" once per turn. You can detach up to 2 materials from this card; send "Fairy Tail" cards from your Deck to the GY, equal to the number detached. If this card is in your GY (Quick Effect): You can target 1 "Fairy Tail" monster you control whose original Attribute is LIGHT; Special Summon this card, and if you do, send that monster to the GY.

                  Main: 52 Extra: 15

                  1 cardAussa the Earth Channeler 1 cardAussa the Earth Channeler
                  Aussa the Earth Channeler
                  EARTH 5
                  Aussa the Earth Channeler
                  • ATK:

                  • 1850

                  • DEF:

                  • 1500


                  (This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.


                  1 cardEria the Water Channeler 1 cardEria the Water Channeler
                  Eria the Water Channeler
                  WATER 5
                  Eria the Water Channeler
                  • ATK:

                  • 1850

                  • DEF:

                  • 1500


                  (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.


                  3 cardFairy Tail - Luna 3 cardFairy Tail - Luna
                  Fairy Tail - Luna
                  LIGHT 4
                  Fairy Tail - Luna
                  • ATK:

                  • 1850

                  • DEF:

                  • 1000


                  When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


                  3 cardFairy Tail - Matchgiru 3 cardFairy Tail - Matchgiru
                  Fairy Tail - Matchgiru
                  LIGHT 4
                  Fairy Tail - Matchgiru
                  • ATK:

                  • 1850

                  • DEF:

                  • 1000


                  If a Spellcaster monster with 1850 original ATK is on the field: You can Special Summon this card from your hand or GY, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is Normal or Special Summoned: You can add 1 "Fairy Tail" Spell/Trap or 1 "Fairy Tale Tails" from your Deck to your hand. You can pay 500 LP; the name of 1 Effect Monster your opponent controls becomes "Prince of Fairies". You can only use each effect of "Fairy Tail - Matchgiru" once per turn.


                  1 cardFairy Tail - Snow
                  1 cardFairy Tail - Snow
                  Fairy Tail - Snow
                  LIGHT 4
                  Fairy Tail - Snow
                  • ATK:

                  • 1850

                  • DEF:

                  • 1000


                  If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


                  1 cardHiita the Fire Channeler 1 cardHiita the Fire Channeler
                  Hiita the Fire Channeler
                  FIRE 5
                  Hiita the Fire Channeler
                  • ATK:

                  • 1850

                  • DEF:

                  • 1500


                  (This card is always treated as a "Charmer" card.) You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.


                  3 cardSpellbook Magician of Prophecy 3 cardSpellbook Magician of Prophecy
                  Spellbook Magician of Prophecy
                  WATER 2
                  Spellbook Magician of Prophecy
                  • ATK:

                  • 500

                  • DEF:

                  • 400


                  If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                  3 cardSpiritual Art Familiars 3 cardSpiritual Art Familiars
                  Spiritual Art Familiars
                  WATER 4
                  Spiritual Art Familiars
                  • ATK:

                  • 1500

                  • DEF:

                  • 200


                  (This card is always treated as a "Familiar-Possessed" card.) If this card is Normal or Special Summoned: You can add 1 "Possessed" Spell/Trap or 1 "Grand Spiritual Art - Ichirin" from your Deck to your hand. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck or GY. You can only use each effect of "Spiritual Art Familiars" once per turn.


                  1 cardWynn the Wind Channeler 1 cardWynn the Wind Channeler
                  Wynn the Wind Channeler
                  WIND 5
                  Wynn the Wind Channeler
                  • ATK:

                  • 1850

                  • DEF:

                  • 1500


                  (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


                  1 cardAwakening of the Possessed 1 cardAwakening of the Possessed
                  Awakening of the Possessed
                  Spell Continuous
                  Awakening of the Possessed

                    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.


                    3 cardFairy Tail Ball 3 cardFairy Tail Ball
                    Fairy Tail Ball
                    Spell Field
                    Fairy Tail Ball

                      When this card is activated: You can add 1 "Fairy Tail" monster or 1 "Fairy Tale Tails" from your Deck or banishment to your hand. Your "Fairy Tail" monsters can attack directly. Once per turn, if your opponent Special Summons a monster(s) and you control a "Fairy Tail" monster (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies". You can only activate 1 "Fairy Tail Ball" per turn.


                      3 cardForbidden Droplet 3 cardForbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        1 cardGrand Spiritual Art - Ichirin 1 cardGrand Spiritual Art - Ichirin
                        Grand Spiritual Art - Ichirin
                        Spell Field
                        Grand Spiritual Art - Ichirin

                          Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.


                          3 cardOnce Upon a Fairy Tail 3 cardOnce Upon a Fairy Tail
                          Once Upon a Fairy Tail
                          Spell Quick
                          Once Upon a Fairy Tail

                            Special Summon up to 1 LIGHT "Fairy Tail" monster each from your hand, GY, and banishment, with different names, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is banished, or sent to the GY except from the field: You can Set this card, but it cannot be activated unless you control a "Fairy Tail" monster. You can only use each effect of "Once Upon a Fairy Tail" once per turn.


                            3 cardPossessed Destiny 3 cardPossessed Destiny
                            Possessed Destiny
                            Spell Normal
                            Possessed Destiny

                              Target 1 face-up monster on the field; Special Summon 1 "Charmer" or "Familiar-Possessed" monster with the same Attribute from your hand, Deck, or GY in face-up Attack Position or face-down Defense Position, then you can change that target to face-down Defense Position. You can banish this card from your GY, then target 1 monster you control; change its battle position. You can only use each effect of "Possessed Destiny" once per turn.


                              1 cardSpellbook of Knowledge 1 cardSpellbook of Knowledge
                              Spellbook of Knowledge
                              Spell Normal
                              Spellbook of Knowledge

                                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                3 cardSpellbook of Secrets 3 cardSpellbook of Secrets
                                Spellbook of Secrets
                                Spell Normal
                                Spellbook of Secrets

                                  Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                  3 cardSpellbook of the Grand Circle 3 cardSpellbook of the Grand Circle
                                  Spellbook of the Grand Circle
                                  Spell Normal
                                  Spellbook of the Grand Circle

                                    Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.


                                    3 cardSpirit Charmers 3 cardSpirit Charmers
                                    Spirit Charmers
                                    Spell Quick
                                    Spirit Charmers

                                      Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                                      3 cardSuccumbing-Song Morganite 3 cardSuccumbing-Song Morganite
                                      Succumbing-Song Morganite
                                      Spell Normal
                                      Succumbing-Song Morganite

                                        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


                                        3 cardSuper Polymerization
                                        3 cardSuper Polymerization
                                        Super Polymerization
                                        Spell Quick
                                        Super Polymerization

                                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                          Tag(s):

                                          2 cardTails of the Fairy Tails 2 cardTails of the Fairy Tails
                                          Tails of the Fairy Tails
                                          Spell Equip
                                          Tails of the Fairy Tails

                                            The equipped monster gains 1000 ATK. Once per turn, during your Main Phase: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or "Prince of Fairies" your opponent controls as material. If this card is in your GY: You can equip this card to 1 "Fairy Tail" monster on the field, then immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster with 1850 ATK. You can only use this effect of "Tails of the Fairy Tails" once per turn.


                                            1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                                            Time-Tearing Morganite
                                            Spell Normal
                                            Time-Tearing Morganite

                                              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                              1 cardPossessed Partnerships 1 cardPossessed Partnerships
                                              Possessed Partnerships
                                              Trap Normal
                                              Possessed Partnerships

                                                Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                                1 cardUnpossessed 1 cardUnpossessed
                                                Unpossessed
                                                Trap Continuous
                                                Unpossessed

                                                  "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.


                                                  1 cardCharmers of the Grand Circle 1 cardCharmers of the Grand Circle
                                                  Charmers of the Grand Circle
                                                  LIGHT 6
                                                  Charmers of the Grand Circle
                                                  • ATK:

                                                  • 1850

                                                  • DEF:

                                                  • 1500


                                                  2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.


                                                  1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                  Garura, Wings of Resonant Life
                                                  DARK 6
                                                  Garura, Wings of Resonant Life
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2400


                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                  1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                  Mudragon of the Swamp
                                                  WATER 4
                                                  Mudragon of the Swamp
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1600


                                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                  1 cardTeller of Fairy Tails 1 cardTeller of Fairy Tails
                                                  Teller of Fairy Tails
                                                  EARTH 4
                                                  Teller of Fairy Tails
                                                  • ATK:

                                                  • 1850

                                                  • DEF:

                                                  • 1000


                                                  1 LIGHT "Fairy Tail" monster + 1 Spellcaster monster "Fairy Tail" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Teller of Fairy Tails" once per turn. If this card is Fusion Summoned using "Prince of Fairies" as material: You can destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Fairy Tail" card from your hand or GY; negate the activation, and if you do, destroy that card.


                                                  1 cardWeaver of Fairy Tails 1 cardWeaver of Fairy Tails
                                                  Weaver of Fairy Tails
                                                  EARTH 4
                                                  Weaver of Fairy Tails
                                                  • ATK:

                                                  • 1850

                                                  • DEF:

                                                  • 1000


                                                  1 "Fairy Tail" monster + 1 Spellcaster monster All "Prince of Fairies" on the field become Spellcaster monsters. During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tails" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster, while this card is in your Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies".


                                                  1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                                                  Aussa the Earth Charmer, Immovable
                                                  EARTH
                                                  Aussa the Earth Charmer, Immovable
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                  1 cardCharmer Quartet in Bloom 1 cardCharmer Quartet in Bloom
                                                  Charmer Quartet in Bloom
                                                  LIGHT
                                                  Charmer Quartet in Bloom
                                                  • ATK:

                                                  • 1850

                                                  • LINK-4

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.


                                                  1 cardCrowley, the First Propheseer 1 cardCrowley, the First Propheseer
                                                  Crowley, the First Propheseer
                                                  DARK
                                                  Crowley, the First Propheseer
                                                  • ATK:

                                                  • 1000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.


                                                  1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                  Dharc the Dark Charmer, Gloomy
                                                  DARK
                                                  Dharc the Dark Charmer, Gloomy
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                  1 cardEria the Water Charmer, Gentle 1 cardEria the Water Charmer, Gentle
                                                  Eria the Water Charmer, Gentle
                                                  WATER
                                                  Eria the Water Charmer, Gentle
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                  1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                                  Hiita the Fire Charmer, Ablaze
                                                  FIRE
                                                  Hiita the Fire Charmer, Ablaze
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                  1 cardLyna the Light Charmer, Lustrous 1 cardLyna the Light Charmer, Lustrous
                                                  Lyna the Light Charmer, Lustrous
                                                  LIGHT
                                                  Lyna the Light Charmer, Lustrous
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                                  1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                  Selene, Queen of the Master Magicians
                                                  LIGHT
                                                  Selene, Queen of the Master Magicians
                                                  • ATK:

                                                  • 1850

                                                  • LINK-3

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                  1 cardWynn the Wind Charmer, Verdant 1 cardWynn the Wind Charmer, Verdant
                                                  Wynn the Wind Charmer, Verdant
                                                  WIND
                                                  Wynn the Wind Charmer, Verdant
                                                  • ATK:

                                                  • 1850

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                                  1 cardFairy Tail - Wiccat 1 cardFairy Tail - Wiccat
                                                  Fairy Tail - Wiccat
                                                  DARK
                                                  Fairy Tail - Wiccat
                                                  • ATK:

                                                  • 1850

                                                  • DEF:

                                                  • 1000


                                                  2 Level 4 Spellcaster monsters Each "Fairy Tail" monster you control whose original Attribute is LIGHT, is unaffected by your opponent's activated effects. You can only use each of the following effects of "Fairy Tail - Wiccat" once per turn. You can detach up to 2 materials from this card; send "Fairy Tail" cards from your Deck to the GY, equal to the number detached. If this card is in your GY (Quick Effect): You can target 1 "Fairy Tail" monster you control whose original Attribute is LIGHT; Special Summon this card, and if you do, send that monster to the GY.


                                                  ocg
                                                  Familiar-Possessed
                                                  5







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