Familiar-Possessed Deck Breakdown

Cards Usage Statistic

Main Deck

Adularia of the June Moon
Adularia of the June Moon
Adularia of the June Moon
WATER 5
Adularia of the June Moon
  • ATK:

  • 1000

  • DEF:

  • 1000


If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.

Dimension Shifter
Dimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Dogmatika Ecclesia, the Virtuous
Dogmatika Ecclesia, the Virtuous
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

Dogoran, the Mad Flame Kaiju
Dogoran, the Mad Flame Kaiju
Dogoran, the Mad Flame Kaiju
FIRE 8
Dogoran, the Mad Flame Kaiju
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.

Fairy Tail - Luna
Fairy Tail - Luna
Fairy Tail - Luna
LIGHT 4
Fairy Tail - Luna
  • ATK:

  • 1850

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.

Fairy Tail - Rochka
Fairy Tail - Rochka
Fairy Tail - Rochka
LIGHT 4
Fairy Tail - Rochka
  • ATK:

  • 1850

  • DEF:

  • 1000


When this card is Normal Summoned: You can make your opponent gain 500 LP, then your opponent looks at the top 3 cards in your Deck, and chooses 1 of them for you to add to your hand, also shuffle the rest back into the Deck. You can only use this effect of "Fairy Tail - Rochka" once per turn. Once per battle, if this card battles, before damage calculation: You can send this card to the GY.

Familiar-Possessed - Dharc
Familiar-Possessed - Dharc
Familiar-Possessed - Dharc
DARK 4
Familiar-Possessed - Dharc
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

Familiar-Possessed - Hiita
Familiar-Possessed - Hiita
Familiar-Possessed - Hiita
FIRE 4
Familiar-Possessed - Hiita
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

Gadarla, the Mystery Dust Kaiju
Gadarla, the Mystery Dust Kaiju
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Awakening of the Possessed
Awakening of the Possessed
Awakening of the Possessed
Spell Continuous
Awakening of the Possessed

    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.

    Dimensional Fissure
    Dimensional Fissure
    Dimensional Fissure
    Spell Continuous
    Dimensional Fissure

      Any monster sent to the Graveyard is banished instead.

      Fire Prison
      Fire Prison
      Fire Prison
      Spell Field
      Fire Prison

        All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. ● Negate the activated effects of Cyberse monsters. ● Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects.

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Interrupted Kaiju Slumber
          Interrupted Kaiju Slumber
          Interrupted Kaiju Slumber
          Spell Normal
          Interrupted Kaiju Slumber

            Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.

            Lightning Storm
            Lightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



              Tag(s):

              Magician's Left Hand
              Magician's Left Hand
              Magician's Left Hand
              Spell Continuous
              Magician's Left Hand

                Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.

                Necrovalley
                Necrovalley
                Necrovalley
                Spell Field
                Necrovalley

                  All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

                  Secret Village of the Spellcasters
                  Secret Village of the Spellcasters
                  Secret Village of the Spellcasters
                  Spell Field
                  Secret Village of the Spellcasters

                    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

                    Spirit Charmers
                    Spirit Charmers
                    Spirit Charmers
                    Spell Quick
                    Spirit Charmers

                      Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

                      Succumbing-Song Morganite
                      Succumbing-Song Morganite
                      Succumbing-Song Morganite
                      Spell Normal
                      Succumbing-Song Morganite

                        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

                        Terraforming
                        Terraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.



                          Tag(s):

                          Time-Tearing Morganite
                          Time-Tearing Morganite
                          Time-Tearing Morganite
                          Spell Normal
                          Time-Tearing Morganite

                            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

                            Ultimate Slayer
                            Ultimate Slayer
                            Ultimate Slayer
                            Spell Normal
                            Ultimate Slayer

                              Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                              Anti-Spell Fragrance
                              Anti-Spell Fragrance
                              Anti-Spell Fragrance
                              Trap Continuous
                              Anti-Spell Fragrance

                                Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

                                Dogmatika Punishment
                                Dogmatika Punishment
                                Dogmatika Punishment
                                Trap Normal
                                Dogmatika Punishment

                                  Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

                                  Dominus Purge
                                  Dominus Purge
                                  Dominus Purge
                                  Trap Normal
                                  Dominus Purge

                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                                    Evenly Matched
                                    Evenly Matched
                                    Evenly Matched
                                    Trap Normal
                                    Evenly Matched

                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                      Lose 1 Turn
                                      Lose 1 Turn
                                      Lose 1 Turn
                                      Trap Continuous
                                      Lose 1 Turn

                                        Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.

                                        Mask of Restrict
                                        Mask of Restrict
                                        Mask of Restrict
                                        Trap Continuous
                                        Mask of Restrict

                                          Neither player can Tribute cards.

                                          Powersink Stone
                                          Powersink Stone
                                          Powersink Stone
                                          Trap Continuous
                                          Powersink Stone

                                            Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.

                                            Solemn Judgment
                                            Solemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                              Tag(s):

                                              Unpossessed
                                              Unpossessed
                                              Unpossessed
                                              Trap Continuous
                                              Unpossessed

                                                "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.

                                                Extra Deck

                                                Absolute Axon Kicker
                                                Absolute Axon Kicker
                                                Absolute Axon Kicker
                                                LIGHT 11
                                                Absolute Axon Kicker
                                                • ATK:

                                                • 3400

                                                • DEF:

                                                • 2200


                                                1 Psychic Synchro Monster + 1 Synchro Monster Must first be Fusion Summoned. Cannot be destroyed by card effects. If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck (this is treated as a Fusion Summon). You can only use this effect of "Absolute Axon Kicker" once per turn.

                                                Elder Entity N'tss
                                                Elder Entity N'tss
                                                Elder Entity N'tss
                                                LIGHT 4
                                                Elder Entity N'tss
                                                • ATK:

                                                • 2500

                                                • DEF:

                                                • 1200


                                                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                                                Myutant Ultimus
                                                Myutant Ultimus
                                                Myutant Ultimus
                                                DARK 10
                                                Myutant Ultimus
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 3000


                                                3 Level 8 or higher "Myutant" monsters When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn.

                                                Accesscode Talker
                                                Accesscode Talker
                                                Accesscode Talker
                                                DARK
                                                Accesscode Talker
                                                • ATK:

                                                • 2300

                                                • LINK-4

                                                Link Arrow:

                                                Top

                                                Left

                                                Right

                                                Bottom


                                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                                Tag(s):

                                                Dharc the Dark Charmer, Gloomy
                                                Dharc the Dark Charmer, Gloomy
                                                Dharc the Dark Charmer, Gloomy
                                                DARK
                                                Dharc the Dark Charmer, Gloomy
                                                • ATK:

                                                • 1850

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                                                Eria the Water Charmer, Gentle
                                                Eria the Water Charmer, Gentle
                                                Eria the Water Charmer, Gentle
                                                WATER
                                                Eria the Water Charmer, Gentle
                                                • ATK:

                                                • 1850

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.

                                                Hiita the Fire Charmer, Ablaze
                                                Hiita the Fire Charmer, Ablaze
                                                Hiita the Fire Charmer, Ablaze
                                                FIRE
                                                Hiita the Fire Charmer, Ablaze
                                                • ATK:

                                                • 1850

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                                                Knightmare Phoenix
                                                Knightmare Phoenix
                                                Knightmare Phoenix
                                                FIRE
                                                Knightmare Phoenix
                                                • ATK:

                                                • 1900

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Right


                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                                Lyna the Light Charmer, Lustrous
                                                Lyna the Light Charmer, Lustrous
                                                Lyna the Light Charmer, Lustrous
                                                LIGHT
                                                Lyna the Light Charmer, Lustrous
                                                • ATK:

                                                • 1850

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

                                                Selene, Queen of the Master Magicians
                                                Selene, Queen of the Master Magicians
                                                Selene, Queen of the Master Magicians
                                                LIGHT
                                                Selene, Queen of the Master Magicians
                                                • ATK:

                                                • 1850

                                                • LINK-3

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom

                                                Bottom-Right


                                                2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                LIGHT
                                                Divine Arsenal AA-ZEUS - Sky Thunder
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 3000


                                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                                Tag(s):

                                                Gagaga Cowboy
                                                Gagaga Cowboy
                                                Gagaga Cowboy
                                                EARTH
                                                Gagaga Cowboy
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 2400


                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.

                                                Number 41: Bagooska the Terribly Tired Tapir
                                                Number 41: Bagooska the Terribly Tired Tapir
                                                Number 41: Bagooska the Terribly Tired Tapir
                                                EARTH
                                                Number 41: Bagooska the Terribly Tired Tapir
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 2000


                                                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                                                Number 82: Heartlandraco
                                                Number 82: Heartlandraco
                                                Number 82: Heartlandraco
                                                EARTH
                                                Number 82: Heartlandraco
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 1500


                                                2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.

                                                Super Starslayer TY-PHON - Sky Crisis
                                                Super Starslayer TY-PHON - Sky Crisis
                                                Super Starslayer TY-PHON - Sky Crisis
                                                DARK
                                                Super Starslayer TY-PHON - Sky Crisis
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2900


                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                Main: 55 Extra: 15

                                                3 cardAdularia of the June Moon 3 cardAdularia of the June Moon
                                                Adularia of the June Moon
                                                WATER 5
                                                Adularia of the June Moon
                                                • ATK:

                                                • 1000

                                                • DEF:

                                                • 1000


                                                If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.


                                                1 cardDimension Shifter
                                                1 cardDimension Shifter
                                                Dimension Shifter
                                                DARK 6
                                                Dimension Shifter
                                                • ATK:

                                                • 1200

                                                • DEF:

                                                • 2200


                                                If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                                1 cardDogmatika Ecclesia, the Virtuous 1 cardDogmatika Ecclesia, the Virtuous
                                                Dogmatika Ecclesia, the Virtuous
                                                LIGHT 4
                                                Dogmatika Ecclesia, the Virtuous
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1500


                                                Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                                2 cardDogoran, the Mad Flame Kaiju 2 cardDogoran, the Mad Flame Kaiju
                                                Dogoran, the Mad Flame Kaiju
                                                FIRE 8
                                                Dogoran, the Mad Flame Kaiju
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 1200


                                                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                                                3 cardFairy Tail - Luna 3 cardFairy Tail - Luna
                                                Fairy Tail - Luna
                                                LIGHT 4
                                                Fairy Tail - Luna
                                                • ATK:

                                                • 1850

                                                • DEF:

                                                • 1000


                                                When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


                                                2 cardFairy Tail - Rochka 2 cardFairy Tail - Rochka
                                                Fairy Tail - Rochka
                                                LIGHT 4
                                                Fairy Tail - Rochka
                                                • ATK:

                                                • 1850

                                                • DEF:

                                                • 1000


                                                When this card is Normal Summoned: You can make your opponent gain 500 LP, then your opponent looks at the top 3 cards in your Deck, and chooses 1 of them for you to add to your hand, also shuffle the rest back into the Deck. You can only use this effect of "Fairy Tail - Rochka" once per turn. Once per battle, if this card battles, before damage calculation: You can send this card to the GY.


                                                1 cardFamiliar-Possessed - Dharc 1 cardFamiliar-Possessed - Dharc
                                                Familiar-Possessed - Dharc
                                                DARK 4
                                                Familiar-Possessed - Dharc
                                                • ATK:

                                                • 1850

                                                • DEF:

                                                • 1500


                                                You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                                                1 cardFamiliar-Possessed - Hiita 1 cardFamiliar-Possessed - Hiita
                                                Familiar-Possessed - Hiita
                                                FIRE 4
                                                Familiar-Possessed - Hiita
                                                • ATK:

                                                • 1850

                                                • DEF:

                                                • 1500


                                                You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                                                2 cardGadarla, the Mystery Dust Kaiju 2 cardGadarla, the Mystery Dust Kaiju
                                                Gadarla, the Mystery Dust Kaiju
                                                WIND 8
                                                Gadarla, the Mystery Dust Kaiju
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 1600


                                                You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                                                1 cardKycoo the Ghost Destroyer 1 cardKycoo the Ghost Destroyer
                                                Kycoo the Ghost Destroyer
                                                DARK 4
                                                Kycoo the Ghost Destroyer
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 700


                                                When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                                                2 cardAwakening of the Possessed 2 cardAwakening of the Possessed
                                                Awakening of the Possessed
                                                Spell Continuous
                                                Awakening of the Possessed

                                                  Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.


                                                  3 cardDimensional Fissure 3 cardDimensional Fissure
                                                  Dimensional Fissure
                                                  Spell Continuous
                                                  Dimensional Fissure

                                                    Any monster sent to the Graveyard is banished instead.


                                                    1 cardFire Prison 1 cardFire Prison
                                                    Fire Prison
                                                    Spell Field
                                                    Fire Prison

                                                      All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. ● Negate the activated effects of Cyberse monsters. ● Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects.


                                                      1 cardHarpie's Feather Duster
                                                      1 cardHarpie's Feather Duster
                                                      Harpie's Feather Duster
                                                      Spell Normal
                                                      Harpie's Feather Duster

                                                        Destroy all Spell and Trap Cards your opponent controls.




                                                        Tag(s):

                                                        1 cardInterrupted Kaiju Slumber 1 cardInterrupted Kaiju Slumber
                                                        Interrupted Kaiju Slumber
                                                        Spell Normal
                                                        Interrupted Kaiju Slumber

                                                          Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                                                          2 cardLightning Storm
                                                          2 cardLightning Storm
                                                          Lightning Storm
                                                          Spell Normal
                                                          Lightning Storm

                                                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                            Tag(s):

                                                            1 cardMagician's Left Hand 1 cardMagician's Left Hand
                                                            Magician's Left Hand
                                                            Spell Continuous
                                                            Magician's Left Hand

                                                              Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.


                                                              1 cardNecrovalley 1 cardNecrovalley
                                                              Necrovalley
                                                              Spell Field
                                                              Necrovalley

                                                                All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                                                1 cardSecret Village of the Spellcasters
                                                                1 cardSecret Village of the Spellcasters
                                                                Secret Village of the Spellcasters
                                                                Spell Field
                                                                Secret Village of the Spellcasters

                                                                  If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                                                  3 cardSpirit Charmers 3 cardSpirit Charmers
                                                                  Spirit Charmers
                                                                  Spell Quick
                                                                  Spirit Charmers

                                                                    Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                                                                    3 cardSuccumbing-Song Morganite 3 cardSuccumbing-Song Morganite
                                                                    Succumbing-Song Morganite
                                                                    Spell Normal
                                                                    Succumbing-Song Morganite

                                                                      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


                                                                      1 cardTerraforming
                                                                      1 cardTerraforming
                                                                      Terraforming
                                                                      Spell Normal
                                                                      Terraforming

                                                                        Add 1 Field Spell from your Deck to your hand.




                                                                        Tag(s):

                                                                        1 cardTime-Tearing Morganite 1 cardTime-Tearing Morganite
                                                                        Time-Tearing Morganite
                                                                        Spell Normal
                                                                        Time-Tearing Morganite

                                                                          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                                          3 cardUltimate Slayer 3 cardUltimate Slayer
                                                                          Ultimate Slayer
                                                                          Spell Normal
                                                                          Ultimate Slayer

                                                                            Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                                            1 cardAnti-Spell Fragrance
                                                                            1 cardAnti-Spell Fragrance
                                                                            Anti-Spell Fragrance
                                                                            Trap Continuous
                                                                            Anti-Spell Fragrance

                                                                              Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                                              1 cardDogmatika Punishment 1 cardDogmatika Punishment
                                                                              Dogmatika Punishment
                                                                              Trap Normal
                                                                              Dogmatika Punishment

                                                                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                                                1 cardDominus Purge 1 cardDominus Purge
                                                                                Dominus Purge
                                                                                Trap Normal
                                                                                Dominus Purge

                                                                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                                                  3 cardEvenly Matched 3 cardEvenly Matched
                                                                                  Evenly Matched
                                                                                  Trap Normal
                                                                                  Evenly Matched

                                                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                    2 cardLose 1 Turn 2 cardLose 1 Turn
                                                                                    Lose 1 Turn
                                                                                    Trap Continuous
                                                                                    Lose 1 Turn

                                                                                      Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                                                                      1 cardMask of Restrict 1 cardMask of Restrict
                                                                                      Mask of Restrict
                                                                                      Trap Continuous
                                                                                      Mask of Restrict

                                                                                        Neither player can Tribute cards.


                                                                                        2 cardPowersink Stone 2 cardPowersink Stone
                                                                                        Powersink Stone
                                                                                        Trap Continuous
                                                                                        Powersink Stone

                                                                                          Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                                                                          2 cardSolemn Judgment
                                                                                          2 cardSolemn Judgment
                                                                                          Solemn Judgment
                                                                                          Trap Counter
                                                                                          Solemn Judgment

                                                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                            Tag(s):

                                                                                            1 cardUnpossessed 1 cardUnpossessed
                                                                                            Unpossessed
                                                                                            Trap Continuous
                                                                                            Unpossessed

                                                                                              "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.


                                                                                              1 cardAbsolute Axon Kicker 1 cardAbsolute Axon Kicker
                                                                                              Absolute Axon Kicker
                                                                                              LIGHT 11
                                                                                              Absolute Axon Kicker
                                                                                              • ATK:

                                                                                              • 3400

                                                                                              • DEF:

                                                                                              • 2200


                                                                                              1 Psychic Synchro Monster + 1 Synchro Monster Must first be Fusion Summoned. Cannot be destroyed by card effects. If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck (this is treated as a Fusion Summon). You can only use this effect of "Absolute Axon Kicker" once per turn.


                                                                                              1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                                                                              Elder Entity N'tss
                                                                                              LIGHT 4
                                                                                              Elder Entity N'tss
                                                                                              • ATK:

                                                                                              • 2500

                                                                                              • DEF:

                                                                                              • 1200


                                                                                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                              1 cardMyutant Ultimus 1 cardMyutant Ultimus
                                                                                              Myutant Ultimus
                                                                                              DARK 10
                                                                                              Myutant Ultimus
                                                                                              • ATK:

                                                                                              • 3500

                                                                                              • DEF:

                                                                                              • 3000


                                                                                              3 Level 8 or higher "Myutant" monsters When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn.


                                                                                              1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                                              Accesscode Talker
                                                                                              DARK
                                                                                              Accesscode Talker
                                                                                              • ATK:

                                                                                              • 2300

                                                                                              • LINK-4

                                                                                              Link Arrow:

                                                                                              Top

                                                                                              Left

                                                                                              Right

                                                                                              Bottom


                                                                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                              Tag(s):

                                                                                              1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                                              Dharc the Dark Charmer, Gloomy
                                                                                              DARK
                                                                                              Dharc the Dark Charmer, Gloomy
                                                                                              • ATK:

                                                                                              • 1850

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Bottom-Left

                                                                                              Bottom-Right


                                                                                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                              1 cardEria the Water Charmer, Gentle 1 cardEria the Water Charmer, Gentle
                                                                                              Eria the Water Charmer, Gentle
                                                                                              WATER
                                                                                              Eria the Water Charmer, Gentle
                                                                                              • ATK:

                                                                                              • 1850

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Bottom-Left

                                                                                              Bottom-Right


                                                                                              2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                                                              1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                                                                              Hiita the Fire Charmer, Ablaze
                                                                                              FIRE
                                                                                              Hiita the Fire Charmer, Ablaze
                                                                                              • ATK:

                                                                                              • 1850

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Bottom-Left

                                                                                              Bottom-Right


                                                                                              2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                                                              1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                              Knightmare Phoenix
                                                                                              FIRE
                                                                                              Knightmare Phoenix
                                                                                              • ATK:

                                                                                              • 1900

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Top

                                                                                              Right


                                                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                              1 cardLyna the Light Charmer, Lustrous 1 cardLyna the Light Charmer, Lustrous
                                                                                              Lyna the Light Charmer, Lustrous
                                                                                              LIGHT
                                                                                              Lyna the Light Charmer, Lustrous
                                                                                              • ATK:

                                                                                              • 1850

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Bottom-Left

                                                                                              Bottom-Right


                                                                                              2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                                                                              1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                                                              Selene, Queen of the Master Magicians
                                                                                              LIGHT
                                                                                              Selene, Queen of the Master Magicians
                                                                                              • ATK:

                                                                                              • 1850

                                                                                              • LINK-3

                                                                                              Link Arrow:

                                                                                              Bottom-Left

                                                                                              Bottom

                                                                                              Bottom-Right


                                                                                              2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                              LIGHT
                                                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                              • ATK:

                                                                                              • 3000

                                                                                              • DEF:

                                                                                              • 3000


                                                                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                              Tag(s):

                                                                                              1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                                                                              Gagaga Cowboy
                                                                                              EARTH
                                                                                              Gagaga Cowboy
                                                                                              • ATK:

                                                                                              • 1500

                                                                                              • DEF:

                                                                                              • 2400


                                                                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                              Number 41: Bagooska the Terribly Tired Tapir
                                                                                              EARTH
                                                                                              Number 41: Bagooska the Terribly Tired Tapir
                                                                                              • ATK:

                                                                                              • 2100

                                                                                              • DEF:

                                                                                              • 2000


                                                                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                              1 cardNumber 82: Heartlandraco 1 cardNumber 82: Heartlandraco
                                                                                              Number 82: Heartlandraco
                                                                                              EARTH
                                                                                              Number 82: Heartlandraco
                                                                                              • ATK:

                                                                                              • 2000

                                                                                              • DEF:

                                                                                              • 1500


                                                                                              2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                                                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                                              DARK
                                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                                              • ATK:

                                                                                              • 2900

                                                                                              • DEF:

                                                                                              • 2900


                                                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                              ocg
                                                                                              Familiar-Possessed
                                                                                              5







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