Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

Eldlich the Golden Lord
Eldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Cursed Eldland
    Cursed Eldland
    Cursed Eldland
    Spell Continuous
    Cursed Eldland

      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

      Delta of Invitation
      Delta of Invitation
      Delta of Invitation
      Spell Field
      Delta of Invitation

        When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

        Pot of Prosperity
        Pot of Prosperity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



          Tag(s):

          Terraforming
          Terraforming
          Terraforming
          Spell Normal
          Terraforming

            Add 1 Field Spell from your Deck to your hand.



            Tag(s):

            Conquistador of the Golden Land
            Conquistador of the Golden Land
            Conquistador of the Golden Land
            Trap Continuous
            Conquistador of the Golden Land

              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

              Dragon's Mind
              Dragon's Mind
              Dragon's Mind
              Trap Counter
              Dragon's Mind

                When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.

                Eldlixir of Scarlet Sanguine
                Eldlixir of Scarlet Sanguine
                Eldlixir of Scarlet Sanguine
                Trap Normal
                Eldlixir of Scarlet Sanguine

                  Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                  Eldlixir of the Glorious Golden Land
                  Eldlixir of the Glorious Golden Land
                  Eldlixir of the Glorious Golden Land
                  Trap Continuous
                  Eldlixir of the Glorious Golden Land

                    You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.

                    Evenly Matched
                    Evenly Matched
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                      Golden Land Forever!
                      Golden Land Forever!
                      Golden Land Forever!
                      Trap Counter
                      Golden Land Forever!

                        When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                        Huaquero of the Golden Land
                        Huaquero of the Golden Land
                        Huaquero of the Golden Land
                        Trap Continuous
                        Huaquero of the Golden Land

                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                          Skill Drain
                          Skill Drain
                          Skill Drain
                          Trap Continuous
                          Skill Drain

                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                            Extra Deck

                            Eldlich the Mad Golden Lord
                            Eldlich the Mad Golden Lord
                            Eldlich the Mad Golden Lord
                            LIGHT 10
                            Eldlich the Mad Golden Lord
                            • ATK:

                            • 3800

                            • DEF:

                            • 3500


                            1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

                            Fallen Angel of the Golden Land
                            Fallen Angel of the Golden Land
                            Fallen Angel of the Golden Land
                            DARK 10
                            Fallen Angel of the Golden Land
                            • ATK:

                            • 1800

                            • DEF:

                            • 2500


                            "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.

                            Flying Mary, the Wandering Ghost Ship
                            Flying Mary, the Wandering Ghost Ship
                            Flying Mary, the Wandering Ghost Ship
                            WATER
                            Flying Mary, the Wandering Ghost Ship
                            • ATK:

                            • 0

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                            Gravity Controller
                            Gravity Controller
                            Gravity Controller
                            DARK
                            Gravity Controller
                            • ATK:

                            • 1000

                            • LINK-1

                            Link Arrow:

                            Bottom-Left


                            1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.

                            S:P Little Knight
                            S:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                            Silhouhatte Rabbit
                            Silhouhatte Rabbit
                            Silhouhatte Rabbit
                            LIGHT
                            Silhouhatte Rabbit
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                            Chaos Angel
                            Chaos Angel
                            Chaos Angel
                            DARK 10
                            Chaos Angel
                            • ATK:

                            • 3500

                            • DEF:

                            • 2800


                            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                            Varudras, the Final Bringer of the End Times
                            Varudras, the Final Bringer of the End Times
                            Varudras, the Final Bringer of the End Times
                            DARK
                            Varudras, the Final Bringer of the End Times
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                            Main: 55 Extra: 15

                            1 cardAnubis the Last Judge 1 cardAnubis the Last Judge
                            Anubis the Last Judge
                            EARTH 10
                            Anubis the Last Judge
                            • ATK:

                            • 3000

                            • DEF:

                            • 0


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


                            3 cardEldlich the Golden Lord 3 cardEldlich the Golden Lord
                            Eldlich the Golden Lord
                            LIGHT 10
                            Eldlich the Golden Lord
                            • ATK:

                            • 2500

                            • DEF:

                            • 2800


                            You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                            2 cardLava Golem 2 cardLava Golem
                            Lava Golem
                            FIRE 8
                            Lava Golem
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                            3 cardThe Man with the Mark 3 cardThe Man with the Mark
                            The Man with the Mark
                            EARTH 4
                            The Man with the Mark
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


                            1 cardCalled by the Grave
                            1 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              2 cardCursed Eldland 2 cardCursed Eldland
                              Cursed Eldland
                              Spell Continuous
                              Cursed Eldland

                                You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                3 cardDelta of Invitation 3 cardDelta of Invitation
                                Delta of Invitation
                                Spell Field
                                Delta of Invitation

                                  When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                                  2 cardGordian Slicer 2 cardGordian Slicer
                                  Gordian Slicer
                                  Spell Normal
                                  Gordian Slicer

                                    This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                    3 cardTreasures of the Kings 3 cardTreasures of the Kings
                                    Treasures of the Kings
                                    Spell Field
                                    Treasures of the Kings

                                      When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                                      2 cardUltimate Slayer 2 cardUltimate Slayer
                                      Ultimate Slayer
                                      Spell Normal
                                      Ultimate Slayer

                                        Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                        1 cardAnti-Spell Fragrance
                                        1 cardAnti-Spell Fragrance
                                        Anti-Spell Fragrance
                                        Trap Continuous
                                        Anti-Spell Fragrance

                                          Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                          3 cardApophis the Serpent 3 cardApophis the Serpent
                                          Apophis the Serpent
                                          Trap Continuous
                                          Apophis the Serpent

                                            Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                                            3 cardApophis the Swamp Deity 3 cardApophis the Swamp Deity
                                            Apophis the Swamp Deity
                                            Trap Continuous
                                            Apophis the Swamp Deity

                                              During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                              3 cardConquistador of the Golden Land 3 cardConquistador of the Golden Land
                                              Conquistador of the Golden Land
                                              Trap Continuous
                                              Conquistador of the Golden Land

                                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                                3 cardDominus Purge 3 cardDominus Purge
                                                Dominus Purge
                                                Trap Normal
                                                Dominus Purge

                                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                  3 cardEldlixir of Scarlet Sanguine 3 cardEldlixir of Scarlet Sanguine
                                                  Eldlixir of Scarlet Sanguine
                                                  Trap Normal
                                                  Eldlixir of Scarlet Sanguine

                                                    Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                                    1 cardEldlixir of the Glorious Golden Land 1 cardEldlixir of the Glorious Golden Land
                                                    Eldlixir of the Glorious Golden Land
                                                    Trap Continuous
                                                    Eldlixir of the Glorious Golden Land

                                                      You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                                      3 cardEvenly Matched 3 cardEvenly Matched
                                                      Evenly Matched
                                                      Trap Normal
                                                      Evenly Matched

                                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                        1 cardGolden Land Forever! 1 cardGolden Land Forever!
                                                        Golden Land Forever!
                                                        Trap Counter
                                                        Golden Land Forever!

                                                          When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                          1 cardGozen Match
                                                          1 cardGozen Match
                                                          Gozen Match
                                                          Trap Continuous
                                                          Gozen Match

                                                            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                            1 cardHuaquero of the Golden Land 1 cardHuaquero of the Golden Land
                                                            Huaquero of the Golden Land
                                                            Trap Continuous
                                                            Huaquero of the Golden Land

                                                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                              2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                              Infinite Impermanence
                                                              Trap Normal
                                                              Infinite Impermanence

                                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                1 cardRed Reboot
                                                                1 cardRed Reboot
                                                                Red Reboot
                                                                Trap Counter
                                                                Red Reboot

                                                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                  1 cardRivalry of Warlords
                                                                  1 cardRivalry of Warlords
                                                                  Rivalry of Warlords
                                                                  Trap Continuous
                                                                  Rivalry of Warlords

                                                                    Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                    1 cardSkill Drain
                                                                    1 cardSkill Drain
                                                                    Skill Drain
                                                                    Trap Continuous
                                                                    Skill Drain

                                                                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                      3 cardSongs of the Dominators 3 cardSongs of the Dominators
                                                                      Songs of the Dominators
                                                                      Trap Normal
                                                                      Songs of the Dominators

                                                                        If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                                        1 cardThere Can Be Only One
                                                                        1 cardThere Can Be Only One
                                                                        There Can Be Only One
                                                                        Trap Continuous
                                                                        There Can Be Only One

                                                                          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                          1 cardVerdict of Anubis 1 cardVerdict of Anubis
                                                                          Verdict of Anubis
                                                                          Trap Counter
                                                                          Verdict of Anubis

                                                                            When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.


                                                                            3 cardDivine Serpent Apophis 3 cardDivine Serpent Apophis
                                                                            Divine Serpent Apophis
                                                                            EARTH 6
                                                                            Divine Serpent Apophis
                                                                            • ATK:

                                                                            • 2800

                                                                            • DEF:

                                                                            • 2600


                                                                            2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                                            2 cardEldlich the Mad Golden Lord 2 cardEldlich the Mad Golden Lord
                                                                            Eldlich the Mad Golden Lord
                                                                            LIGHT 10
                                                                            Eldlich the Mad Golden Lord
                                                                            • ATK:

                                                                            • 3800

                                                                            • DEF:

                                                                            • 3500


                                                                            1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                                            2 cardFallen Angel of the Golden Land 2 cardFallen Angel of the Golden Land
                                                                            Fallen Angel of the Golden Land
                                                                            DARK 10
                                                                            Fallen Angel of the Golden Land
                                                                            • ATK:

                                                                            • 1800

                                                                            • DEF:

                                                                            • 2500


                                                                            "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                                            1 cardFlying Mary, the Wandering Ghost Ship 1 cardFlying Mary, the Wandering Ghost Ship
                                                                            Flying Mary, the Wandering Ghost Ship
                                                                            WATER
                                                                            Flying Mary, the Wandering Ghost Ship
                                                                            • ATK:

                                                                            • 0

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Left

                                                                            Right


                                                                            2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                                                            1 cardGravity Controller 1 cardGravity Controller
                                                                            Gravity Controller
                                                                            DARK
                                                                            Gravity Controller
                                                                            • ATK:

                                                                            • 1000

                                                                            • LINK-1

                                                                            Link Arrow:

                                                                            Bottom-Left


                                                                            1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                                                            1 cardLink Spider 1 cardLink Spider
                                                                            Link Spider
                                                                            EARTH
                                                                            Link Spider
                                                                            • ATK:

                                                                            • 1000

                                                                            • LINK-1

                                                                            Link Arrow:

                                                                            Bottom


                                                                            1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                            1 cardSilhouhatte Rabbit 1 cardSilhouhatte Rabbit
                                                                            Silhouhatte Rabbit
                                                                            LIGHT
                                                                            Silhouhatte Rabbit
                                                                            • ATK:

                                                                            • 1500

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Bottom-Left

                                                                            Bottom-Right


                                                                            2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                            1 cardChaos Angel 1 cardChaos Angel
                                                                            Chaos Angel
                                                                            DARK 10
                                                                            Chaos Angel
                                                                            • ATK:

                                                                            • 3500

                                                                            • DEF:

                                                                            • 2800


                                                                            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                            1 cardSuperdreadnought Rail Cannon Gustav Max 1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                            Superdreadnought Rail Cannon Gustav Max
                                                                            EARTH
                                                                            Superdreadnought Rail Cannon Gustav Max
                                                                            • ATK:

                                                                            • 3000

                                                                            • DEF:

                                                                            • 3000


                                                                            2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                            1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                                            Superdreadnought Rail Cannon Juggernaut Liebe
                                                                            EARTH
                                                                            Superdreadnought Rail Cannon Juggernaut Liebe
                                                                            • ATK:

                                                                            • 4000

                                                                            • DEF:

                                                                            • 4000


                                                                            3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                                                            1 cardVarudras, the Final Bringer of the End Times 1 cardVarudras, the Final Bringer of the End Times
                                                                            Varudras, the Final Bringer of the End Times
                                                                            DARK
                                                                            Varudras, the Final Bringer of the End Times
                                                                            • ATK:

                                                                            • 3000

                                                                            • DEF:

                                                                            • 3000


                                                                            2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                                            ocg
                                                                            Eldlich
                                                                            5







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