Supreme King Melodious Gameplay Guide

Supreme King Melodious Gameplay Guide

The perfect combination of dog rice and one card combo, the deck revolves around fusion and pendulum with a combo ending with lots of negates and the ability to plug in floodgay




Void Consciousness: Death

 

Couplet the Melodious Songstress (Green)

 Rarity
Couplet the Melodious Songstress
 Rarity
Couplet the Melodious Songstress
Couplet the Melodious Songstress
LIGHT 59
Couplet the Melodious Songstress
  • ATK:

  • 1200

  • DEF:

  • 2000


[ Pendulum Effect ] You cannot Pendulum Summon, except LIGHT monsters (this effect cannot be negated). If you do not control any face-up monsters, other than "Melodious" monsters: You can add 1 "Melodious" Spell/Trap from your Deck to your hand. You can only use this effect of "Couplet the Melodious Songstress" once per turn. [ Monster Effect ] If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon 1 Level 4 or lower "Melodious" monster from your hand or GY. If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Couplet the Melodious Songstress" once per turn.


commonly used X3


This child effect is extremely delicious, when in the pendulum zone it has a search effect, when added to the hand it has the effect of pulling 1 Level 4 or lower Melodious monster from the grave to the field, serving the combo as well as having the effect of placing itself from the Extra Deck into the Pendulum Zone to serve the pendulum summon.

Refrain the Melodious Songstress (Red)

 Rarity
Refrain the Melodious Songstress
 Rarity
Refrain the Melodious Songstress
Refrain the Melodious Songstress
LIGHT 41
Refrain the Melodious Songstress
  • ATK:

  • 1600

  • DEF:

  • 800


[ Pendulum Effect ] You can target 1 "Melodious" Fusion Monster you control; send 1 "Melodious" monster from your Deck to the GY, and if you do, the targeted monster gains ATK equal to the Level of that monster sent to the GY x 200 until the end of this turn. You can only use this effect of "Refrain the Melodious Songstress" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Melodious" monster from your Deck to your hand, except "Refrain the Melodious Songstress". If a "Melodious" Fusion Monster(s) is Special Summoned to your field, while this card is face-up in your Extra Deck (except during the Damage Step): You can place this card in your Pendulum Zone. You can only use each effect of "Refrain the Melodious Songstress" once per turn.


usually x3


It has the ability to "search" by sending Melodious monsters from the Deck to the graveyard (if it has an effect from the graveyard or has some ability when added to the hand or jumps from the hand, it will combo very well because these guys have the ability to pick up cards from the grave, even not once per turn)

This card also has the effect of searching for Melodious monsters and has the effect of placing itself from the Extra Deck into the Pendulum Zone, serving the pendulum summon.

Bacha the Melodious Maestra (Death)

 Rarity
Bacha the Melodious Maestra
 Rarity
Bacha the Melodious Maestra
Bacha the Melodious Maestra
LIGHT 7
Bacha the Melodious Maestra
  • ATK:

  • 2500

  • DEF:

  • 1800


2 "Melodious" monsters While you control this Fusion Summoned card, the activated effects of your "Melodious" Fusion Monsters cannot be negated. You can only use each of the following effects of "Bacha the Melodious Maestra" once per turn. If this card is Special Summoned: You can Special Summon 1 "Melodious" monster from your Deck. If this card is sent to the GY: You can target 1 "Melodious" monster in your GY, except "Bacha the Melodious Maestra"; Special Summon it in Defense Position.


Super easy to summon, only need 2 Melodious, this is both Level 7 (Xyz to Odd-Eyes Absolute Dragon) and has the ability to extend the combo by jumping more Melodious from the deck and grave


This card also has the effect of protecting Fusion Melodious monsters.

Ostinato (x3)

UR Rarity
Ostinato
UR Rarity
Ostinato
Ostinato
Spell Normal
Ostinato

    If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as Fusion Material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


    This card doesn't have "MeloDIOus" in its name so it's hard to search for. This card is a branded fusion from the deck but you have to have no control over the monster to use it. The destroy end phase effect is usually not used because you use the fusion monster as material for the combo.

    Melodious Concerto (x1)

     Rarity
    Melodious Concerto
     Rarity
    Melodious Concerto
    Melodious Concerto
    Spell Normal
    Melodious Concerto

      Fusion Summon 1 Fairy Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. If a "Melodious" Fusion Monster(s) is sent to your GY while this card is in your GY, even during the Damage Step: You can place this card on the bottom of your Deck, then draw 1 card. You can only use each effect of "Melodious Concerto" once per turn.


      Fusion by using materials from hand/field or Pendulum Zone (your monsters have an effect that resets itself from Extra Deck to Pendulum Zone so it's quite stonks). Has an effect that resets itself to the bottom of the deck and draws 1, helping to extend combos or draw to handtrap



      Supreme King and the Homies

       

      Supreme King Gate Magician (x3)

      UR Rarity
      Supreme King Gate Magician
      UR Rarity
      Supreme King Gate Magician
      Supreme King Gate Magician
      LIGHT 71
      Supreme King Gate Magician
      • ATK:

      • 2500

      • DEF:

      • 2000


      [ Pendulum Effect ] "Supreme King Z-ARC" you control cannot be banished by your opponent's card effects. During your Main Phase: You can destroy this card, and if you do, place 1 "Supreme King Gate" Pendulum Monster from your hand or Deck in your Pendulum Zone, except "Supreme King Gate Magician". You can only use this effect of "Supreme King Gate Magician" once per turn. [ Monster Effect ] If you have a "Supreme King Gate" card in your Pendulum Zone, except "Supreme King Gate Magician": You can send 1 "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", or "Fusion Dragon" monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 card that mentions "Supreme King Z-ARC" from your Deck to your hand, except a Spellcaster monster. You can only use each effect of "Supreme King Gate Magician" once per turn.


      is a searcher and is a level 7 that supports Xyz and synchro well (Xuan is level 3 and can upgrade to Baronne), this card has the ability to special summon (jump by itself) from hand and has a good body - 2500 ATK can enter the battle phase to bait disrupt or negate the enemy before you start the combo

      Supreme King Dragon Lightwurm and Supreme King Dragon Darkwurm (x2)

      SR Rarity
      Supreme King Dragon Lightwurm
      SR Rarity
      Supreme King Dragon Lightwurm
      Supreme King Dragon Lightwurm
      LIGHT 48
      Supreme King Dragon Lightwurm
      • ATK:

      • 1200

      • DEF:

      • 1800


      [ Pendulum Effect ] If a monster(s) is Special Summoned and you control "Supreme King Z-ARC" and another Pendulum Monster (except during the Damage Step): You can Special Summon this card, then you can make the Level and Attribute of either this card or 1 Pendulum Monster you control become the same Level and Attribute as the other. You can only use this effect of "Supreme King Dragon Lightwurm" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 face-up "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 "Supreme King Dragon" monster. If a face-up Pendulum Monster(s) you control is destroyed by battle or card effect, while this card is face-up in your Extra Deck: You can add this card to your hand. You can only use each effect of "Supreme King Dragon Lightwurm" once per turn.


      R Rarity
      Supreme King Dragon Darkwurm
      R Rarity
      Supreme King Dragon Darkwurm
      Supreme King Dragon Darkwurm
      DARK 45
      Supreme King Dragon Darkwurm
      • ATK:

      • 1800

      • DEF:

      • 1200


      [ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.


      Darkwurm : jumps from the grave itself so it can be played with cards that throw it from the grave (like Dragon Shrine ) and has a search effect, this one used to be a very strong combo card or 2 combo cards until other cancer cards related to it got hit


      Lightwurm : has the ability to restore extremely powerful goods from Extra Deck to hand as well as restore your own goods, because this deck allows you to shoot your own cards, so this is also a good choice, body level 4 and searchable

      Supreme King Gate Zero (x1)

      N Rarity
      Supreme King Gate Zero
      N Rarity
      Supreme King Gate Zero
      Supreme King Gate Zero
      DARK 7
      Supreme King Gate Zero
      • ATK:

      • 0

      • DEF:

      • 0


      [ Pendulum Effect ] If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. [ Monster Effect ] Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


      level 7 and searchable, scale 0, has a card effect that jumps 1 Dragon Fusion or Synchro monster from the Extra Deck, ATK DEF becomes 0 and the effect is blocked and cannot be used as material for Synchro or Xyz

      Wings of Light (x1)

      UR Rarity
      Wings of Light
      UR Rarity
      Wings of Light
      Wings of Light
      Spell Quick
      Wings of Light

        During the Main Phase: Add 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Deck to your hand, or if you control "Supreme King Z-ARC", you can Special Summon it instead. You can only activate 1 "Wings of Light" per turn.


        searcher and quick-play spell


        + effect adds 1 pendulum monster Supreme King Dragon or Supreme King Gate from deck to hand, or you jump that monster straight to the field if you control Supreme King Z-ARC

        Odd-Eyes Vortex Dragon and Odd-Eyes Absolute Dragon (Omni-Negate)

        R Rarity
        Odd-Eyes Vortex Dragon
        R Rarity
        Odd-Eyes Vortex Dragon
        Odd-Eyes Vortex Dragon
        WIND 7
        Odd-Eyes Vortex Dragon
        • ATK:

        • 2500

        • DEF:

        • 3000


        1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


        R Rarity
        Odd-Eyes Absolute Dragon
        R Rarity
        Odd-Eyes Absolute Dragon
        Odd-Eyes Absolute Dragon
        WATER
        Odd-Eyes Absolute Dragon
        • ATK:

        • 2800

        • DEF:

        • 2500


        2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


        Odd-Eyes Vortex Dragon x1: has the ability to push cards as well as alf 1 omni-negate (negate activation and destroy)


        Odd-Eyes Absolute Dragon x1 : mainly Vortex when sent to the grave (bringing it to Link is easiest)

        I:P Masquerena and S:P Little Knight (2 disrupt go brrrrr)

        UR Rarity
        I:P Masquerena
        UR Rarity
        I:P Masquerena
        I:P Masquerena
        DARK
        I:P Masquerena
        • ATK:

        • 800

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


        S:P : has banish, if you use I:P to link up in the enemy's turn, there will be another banish, making it difficult for the enemy.



        Staple

         

        Handtrap & Staple

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


          UR Rarity
          Called by the Grave
          UR Rarity
          Called by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            UR Rarity
            Ghost Ogre & Snow Rabbit
            UR Rarity
            Ghost Ogre & Snow Rabbit
            Ghost Ogre & Snow Rabbit
            LIGHT 3
            Ghost Ogre & Snow Rabbit
            • ATK:

            • 0

            • DEF:

            • 1800


            When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


            SR Rarity
            PSY-Framegear Gamma
            SR Rarity
            PSY-Framegear Gamma
            PSY-Framegear Gamma
            LIGHT 2
            PSY-Framegear Gamma
            • ATK:

            • 1000

            • DEF:

            • 0


            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              UR Rarity
              Ash Blossom & Joyous Spring
              UR Rarity
              Ash Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              UR Rarity
              Maxx "C"
              UR Rarity
              Maxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              Crossout Designator
              UR Rarity
              Crossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                Because the deck has 1 combo card, you can just put your handtrap in the hole opp :)

                Secret Village of the Spellcasters, Majesty Pegasus, the Dracoslayer, Ignister Prominence and the Blasting Dracoslayer (Dracoslayer)

                SR Rarity
                Secret Village of the Spellcasters
                SR Rarity
                Secret Village of the Spellcasters
                Secret Village of the Spellcasters
                Spell Field
                Secret Village of the Spellcasters

                  If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                  UR Rarity
                  Majesty Pegasus, the Dracoslayer
                  UR Rarity
                  Majesty Pegasus, the Dracoslayer
                  Majesty Pegasus, the Dracoslayer
                  WIND 42
                  Majesty Pegasus, the Dracoslayer
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  [ Pendulum Effect ] If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as a "Majespecter" card.) (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.


                  UR Rarity
                  Ignister Prominence, the Blasting Dracoslayer
                  UR Rarity
                  Ignister Prominence, the Blasting Dracoslayer
                  Ignister Prominence, the Blasting Dracoslayer
                  FIRE 8
                  Ignister Prominence, the Blasting Dracoslayer
                  • ATK:

                  • 2850

                  • DEF:

                  • 0


                  1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.


                  Pega su x1: has the ability to search field as well as Level 4, need 1 more Level 4 to be able to Synchro


                  Prominence x1: shuffle card to deck, this card can also call 1 Dracoslayer from deck but cannot be used as Synchro material, in return you can Xyz or Link :)

                  Dragon Shrine and Foolish Burial (throw goods into the grave)

                  SR Rarity
                  Dragon Shrine
                  SR Rarity
                  Dragon Shrine
                  Dragon Shrine
                  Spell Normal
                  Dragon Shrine

                    Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.


                    UR Rarity
                    Foolish Burial
                    UR Rarity
                    Foolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      Because Darkwurm can jump from the grave and search for cards, it is also a searcher of the deck. In addition, you can throw others into the grave and then jump back onto the field, for example Melodious.

                      Heavymetalfoes Electrumite and Beyond the Pendulum (super cool)

                      UR Rarity
                      Heavymetalfoes Electrumite
                      UR Rarity
                      Heavymetalfoes Electrumite
                      Heavymetalfoes Electrumite
                      FIRE
                      Heavymetalfoes Electrumite
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


                      UR Rarity
                      Beyond the Pendulum
                      UR Rarity
                      Beyond the Pendulum
                      Beyond the Pendulum
                      DARK
                      Beyond the Pendulum
                      • ATK:

                      • 1200

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                      Beyond The Pendulum : search for pendulum monsters to extend the combo, the summoning conditions are easy, but after searching, you do not activate the monster or card effects in the Pendulum Zone, until you summon the new pendulum, it will no longer be blocked. The effect on turn 2 (sometimes turn 1) is also very strong, shoot 2 cards if there are 2 monsters with different Levels summoned pendulums that this card points to.


                      Electrumite : also an easy link 2 and has the ability to search for pendulum monsters from the deck to the Extra Deck, this card has the effect of shooting cards and bringing Pendulum monsters from the Extra Deck to the hand, coincidentally, Pendulum Magician and Astrograph Soccerer often activate effects when a card is shot so this does not reduce resources much. If a card from the Pendulum Zone leaves the field, you draw 1 card (not required to be taken off the field by you)

                      Exceed the Pendulum (x1)

                      UR Rarity
                      Exceed the Pendulum
                      UR Rarity
                      Exceed the Pendulum
                      Exceed the Pendulum
                      LIGHT
                      Exceed the Pendulum
                      • ATK:

                      • 2000

                      • LINK-3

                      Link Arrow:

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ Effect Monsters, including a Pendulum Monster Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.


                      I don't have the ability to search but it gives a good combo expansion ability, adding a pendulum monster from the Extra Deck to the hand helps to have 1 more monster body (jump by itself or activate the effect from the hand, or simply summon pendulum from the hand), this card also has the ability to jump back to monsters from the grave with a Level between 2 Scales to have 1 more body to Link 4 to Apollousa or continue the combo

                      Apollousa, Bow of the Goddess and Accesscode Talker (Link 4)

                      UR Rarity
                      Apollousa, Bow of the Goddess
                      UR Rarity
                      Apollousa, Bow of the Goddess
                      Apollousa, Bow of the Goddess
                      WIND
                      Apollousa, Bow of the Goddess
                      • ATK:

                      • -1

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                      UR Rarity
                      Accesscode Talker
                      UR Rarity
                      Accesscode Talker
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                      Tag(s):

                      Apollousa : easy to level up, usually appears at the end of combo, super mercenary negates monster effects no once per turn


                      Accesscode Talker : big body, great OTK support, self-banish and can shoot drain skill

                      Borreload Savage Dragon (x1)

                      UR Rarity
                      Borreload Savage Dragon
                      UR Rarity
                      Borreload Savage Dragon
                      Borreload Savage Dragon
                      DARK 8
                      Borreload Savage Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                      Because Supreme King has Level 4 Tuner search and can jump onto the field in many ways, you can get Borreload Savage Dragon , this one simply has a big body, is easy to get, and is omni-negate.



                      Videos

                       

                      Ostinato (version for lazy readers)

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                        If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using 2 monsters from your hand and/or Deck as Fusion Material. During the End Phase of this turn, destroy the monster Fusion Summoned by this effect, and if you do, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.





                        Companion unit:

                        - Yu-Gi-Oh! Guidance Vietnam





                        https://ygovietnam.com/
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