Instructions for playing and building Ghoti (Master Duel)

Instructions for playing and building Ghoti (Master Duel)

While waiting for Kashtira to enter the game, we get a line of cards that plays quite well in taking advantage of banishes to set up a field full of bosses that can hold the Tears line!

Some characteristic features of the deck
  • 1 turn slower than other Decks (Must wait for Stanby Phase of the next turn to use combo)
  • Need to go first
  • Hands are less likely to be bricked
  • More about pushing than controlling, so defense can be quite low
  • Good recycling
  • Without fear of being banned, avoiding GY eff is always possible




Core

 

Zep, Ruby of the Ghoti, Shif, Fairy of the Ghoti, Paces and Light of the Ghoti (Lvl 2 / Tuner)

R Rarity
Zep, Ruby of the Ghoti
R Rarity
Zep, Ruby of the Ghoti
Zep, Ruby of the Ghoti
WATER 2
Zep, Ruby of the Ghoti
  • ATK:

  • 0

  • DEF:

  • 1000


You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.


R Rarity
Shif, Fairy of the Ghoti
R Rarity
Shif, Fairy of the Ghoti
Shif, Fairy of the Ghoti
WATER 2
Shif, Fairy of the Ghoti
  • ATK:

  • 0

  • DEF:

  • 500


You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.


SR Rarity
Paces, Light of the Ghoti
SR Rarity
Paces, Light of the Ghoti
Paces, Light of the Ghoti
WATER 2
Paces, Light of the Ghoti
  • ATK:

  • 0

  • DEF:

  • 0


You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.


The level 2 / Tuner of the Deck all have the effect " During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control) " or something similar, meaning you can Synchro right in the opp turn, thanks to these cards. At the same time, they also have different initial effs that are quite useful in sending yourself into the void :v depending on how they are used.
  • Shif: Increases 1 Fish to 500 ATK while self-banishes
  • Zep: Banish 1 other Fish to banish yourself :v
  • Paces: Special Summon 1 Fish to banish yourself => Most useful => max 3

Eanoc, Sentry of the Ghoti, Ixeep, Omen of the Ghoti, Snopios and Shade of the Ghoti (Extender)

N Rarity
Eanoc, Sentry of the Ghoti
N Rarity
Eanoc, Sentry of the Ghoti
Eanoc, Sentry of the Ghoti
WATER 6
Eanoc, Sentry of the Ghoti
  • ATK:

  • 2100

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 "Ghoti" Trap from your Deck to your hand. You can only use each effect of "Eanoc, Sentry of the Ghoti" once per turn.


N Rarity
Ixeep, Omen of the Ghoti
N Rarity
Ixeep, Omen of the Ghoti
Ixeep, Omen of the Ghoti
WATER 4
Ixeep, Omen of the Ghoti
  • ATK:

  • 1500

  • DEF:

  • 0


If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn.


R Rarity
Snopios, Shade of the Ghoti
R Rarity
Snopios, Shade of the Ghoti
Snopios, Shade of the Ghoti
WATER 6
Snopios, Shade of the Ghoti
  • ATK:

  • 2100

  • DEF:

  • 0


During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.


Each body will have its own way of summoning
  • Ixeep will automatically sum every time a Fish is banned
  • Snopios banish 2 Fish from hand/GY to sum himself. This card has good abilities => target 1 card, causing it to be banned IF it leaves the field => continuously banish to trigger Deck eff => This is a level 6 body set up for you as soon as you get on the field to synchro up to lvl 8 or higher
  • Eanoc sums 1 more monster from your banish and can search for additional traps in your hand.

The Most Distant Deepest Depths (3x)

UR Rarity
The Most Distant, Deepest Depths
UR Rarity
The Most Distant, Deepest Depths
The Most Distant, Deepest Depths
Spell Field
The Most Distant, Deepest Depths

    While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.


    1 Field is both searched and protected quite well (if there is Synchro on the field) and also recycled well => further stimulates the Deck's eff! Continuously and continuously!!!

    Ghoti Fury, Ghoti Chain and Ghoti Cosmos (Trap)

    N Rarity
    Ghoti Fury
    N Rarity
    Ghoti Fury
    Ghoti Fury
    Trap Continuous
    Ghoti Fury

      You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn.


      SR Rarity
      Ghoti Chain
      SR Rarity
      Ghoti Chain
      Ghoti Chain
      Trap Normal
      Ghoti Chain

        Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.


        R Rarity
        Ghoti Cosmos
        R Rarity
        Ghoti Cosmos
        Ghoti Cosmos
        Trap Normal
        Ghoti Cosmos

          Apply these effects in sequence, based on the number of banished Fish monsters. ● 1+: Your Fish monsters cannot be destroyed by battle this turn. ● 4+: The activation and effects of Fish monster effects activated on your field cannot be negated this turn. ● 8+: Special Summon 1 Fish Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only activate 1 "Ghoti Cosmos" per turn.


          • Chain allows you to search and at the same time activate the effects of the Deck
          • Cosmo is quite OP depending on the number of Ghoti banned and you will apply the corresponding eff. Each eff is very strong and ensures the field is set during your turn.
          • Fury will increase opp's ability to eliminate annoying monsters and increase Deck continuity => provide protection with Ghoti => the final effect increasing damage to the main boss is also very useful!

          Boss Ghoti

          UR Rarity
          Ghoti of the Deep Beyond
          UR Rarity
          Ghoti of the Deep Beyond
          Ghoti of the Deep Beyond
          WATER 10
          Ghoti of the Deep Beyond
          • ATK:

          • 0

          • DEF:

          • 0


          1+ Fish Tuners + 1+ non-Tuner monsters The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.


          SR Rarity
          Guoglim, Spear of the Ghoti
          SR Rarity
          Guoglim, Spear of the Ghoti
          Guoglim, Spear of the Ghoti
          WATER 8
          Guoglim, Spear of the Ghoti
          • ATK:

          • 2700

          • DEF:

          • 0


          1 Fish Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of "Guoglim, Spear of the Ghoti" once per turn.


          SR Rarity
          Arionpos, Serpent of the Ghoti
          SR Rarity
          Arionpos, Serpent of the Ghoti
          Arionpos, Serpent of the Ghoti
          WATER 6
          Arionpos, Serpent of the Ghoti
          • ATK:

          • 2100

          • DEF:

          • 0


          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.


          SR Rarity
          Askaan, the Bicorned Ghoti
          SR Rarity
          Askaan, the Bicorned Ghoti
          Askaan, the Bicorned Ghoti
          WATER 8
          Askaan, the Bicorned Ghoti
          • ATK:

          • 2700

          • DEF:

          • 0


          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.


          The main boss of this Deck lies in the Synchros
          • Arionpos is the spine of the Deck when you need to set up this card right on your turn to get a level 6 body on the field and synchro a level 8 or 10 boss with much better effects. In addition, search and click eff to continue the combo right in opp's turn. Rate: Max 3
          • Guoglim can clear the field when fighting and recover materials but it doesn't seem to be very useful :v Rate: 0-1x
          • When summoned, Askaan will help you clear the field, ready to activate Deck's effs. This card can also be recycled for a fee of 1 Fish so yeah, x2 is nice
          • Ghoti the big boss has the same effect as Chengying but is a whole yard => cleans the yard well and can be recycled well



          Tech

          What you have to remember with Ghoti is that they are often Special Summoned into the next Standby Phase , so executing the full combo will be a bit slow compared to other decks.

          While waiting for Ghoti monsters to Special Summon themselves next turn, you must provide some form of control to stay safe until control is gained for you.

          Handtrap

          UR Rarity
          Dimension Shifter
          UR Rarity
          Dimension Shifter
          Dimension Shifter
          DARK 6
          Dimension Shifter
          • ATK:

          • 1200

          • DEF:

          • 2200


          If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                Maxx "C"
                UR Rarity
                Maxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  UR Rarity
                  Ash Blossom & Joyous Spring
                  UR Rarity
                  Ash Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  Of course you need a handtrap! The point is to always wear Dimension Shifter !

                  Beautunaful Princess (3x)

                  SR Rarity
                  Beautunaful Princess
                  SR Rarity
                  Beautunaful Princess
                  Beautunaful Princess
                  WATER 1
                  Beautunaful Princess
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


                  Main Starter to search for 1 level 4 Fish or less

                  Abyss Shark (2-3x)

                  SR Rarity
                  Abyss Shark
                  SR Rarity
                  Abyss Shark
                  Abyss Shark
                  WATER 5
                  Abyss Shark
                  • ATK:

                  • 1200

                  • DEF:

                  • 700


                  If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


                  An Extender that has just entered the field can find 1 Fish level 3, 4, or 5 => x2 is enough because level 5 is not very suitable for the Xyz or Synchro bosses you need to bring to the field.

                  Lifeless Leaffish (3x)

                  R Rarity
                  Lifeless Leaffish
                  R Rarity
                  Lifeless Leaffish
                  Lifeless Leaffish
                  WATER 4
                  Lifeless Leaffish
                  • ATK:

                  • 1500

                  • DEF:

                  • 1600


                  When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


                  Use this mainly to get the tuner down to the GY to start the combo => the main goal for Beautunaful Princess

                  Silent Angler (1-2x)

                  R Rarity
                  Silent Angler
                  R Rarity
                  Silent Angler
                  Silent Angler
                  WATER 4
                  Silent Angler
                  • ATK:

                  • 800

                  • DEF:

                  • 1400


                  If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.


                  Extender's hands are locked...

                  Minairuka (x1-2)

                  R Rarity
                  Minairuka
                  R Rarity
                  Minairuka
                  Minairuka
                  WATER 4
                  Minairuka
                  • ATK:

                  • 1500

                  • DEF:

                  • 500


                  When a WATER monster's effect is activated (Quick Effect): You can Special Summon this card from your hand. You can banish 1 face-up Fish, Sea Serpent, or Aqua monster you control, then target 1 face-up card on the field; negate its effects until the end of your opponent's turn. You can only use each effect of "Minairuka" once per turn.


                  Extender continues but can negate eff! Recommend!!!

                  and Supay, Duskwalker and Supay (Synchro lvl 6 free)

                  SR Rarity
                  Supay, Duskwalker
                  SR Rarity
                  Supay, Duskwalker
                  Supay, Duskwalker
                  EARTH 5
                  Supay, Duskwalker
                  • ATK:

                  • 2200

                  • DEF:

                  • 1900


                  You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.


                  N Rarity
                  Supay
                  N Rarity
                  Supay
                  Supay
                  EARTH 1
                  Supay
                  • ATK:

                  • 300

                  • DEF:

                  • 100


                  When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn.


                  1 Can be played Arionpos :v

                  Terraforming (1x)

                  UR Rarity
                  Terraforming
                  UR Rarity
                  Terraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.




                    Tag(s):

                    Go to the field!

                    Oh F!sh! (x1-2)

                    N Rarity
                    Oh F!sh!
                    N Rarity
                    Oh F!sh!
                    Oh F!sh!
                    Trap Counter
                    Oh F!sh!

                      When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.


                      Restock + negate, delicious!

                      Moray of Avarice (Engine draws cards)

                      UR Rarity
                      Moray of Avarice
                      UR Rarity
                      Moray of Avarice
                      Moray of Avarice
                      Spell Normal
                      Moray of Avarice

                        Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                        This Moray will be more beneficial for Ghoti while stimulating effs and drawing 2 cards :D

                        Evenly Matched (3x)

                        SR Rarity
                        Evenly Matched
                        SR Rarity
                        Evenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          Added more power to clear the field... Max 3, so that's it

                          Gold Sarcophagus (1x)

                          UR Rarity
                          Gold Sarcophagus
                          UR Rarity
                          Gold Sarcophagus
                          Gold Sarcophagus
                          Spell Normal
                          Gold Sarcophagus

                            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                            If it is not limited, you still have a delicious starter card for a banish-based Deck

                            Macro Cosmos and Dimensional Fissure (1-2x)

                            SR Rarity
                            Macro Cosmos
                            SR Rarity
                            Macro Cosmos
                            Macro Cosmos
                            Trap Continuous
                            Macro Cosmos

                              When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                              R Rarity
                              Dimensional Fissure
                              R Rarity
                              Dimensional Fissure
                              Dimensional Fissure
                              Spell Continuous
                              Dimensional Fissure

                                Any monster sent to the Graveyard is banished instead.


                                Suitable for banning Tuners if you don't have a trigger to ban them



                                Extra Deck

                                 

                                Stardust Dragon and Accel Synchro Stardust Dragon (1x)

                                UR Rarity
                                Stardust Dragon
                                UR Rarity
                                Stardust Dragon
                                Stardust Dragon
                                WIND 8
                                Stardust Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                UR Rarity
                                Accel Synchro Stardust Dragon
                                UR Rarity
                                Accel Synchro Stardust Dragon
                                Accel Synchro Stardust Dragon
                                WIND 8
                                Accel Synchro Stardust Dragon
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                Acel recycles 1 tuner as soon as you synchro and then puts Stardust on the field, sums it up to level 10 => due to the limitations of the tuners you have, it's best you can only use them right on your turn

                                Adamancipator Risen - Dragite (1x)

                                UR Rarity
                                Adamancipator Risen - Dragite
                                UR Rarity
                                Adamancipator Risen - Dragite
                                Adamancipator Risen - Dragite
                                WATER 8
                                Adamancipator Risen - Dragite
                                • ATK:

                                • 3000

                                • DEF:

                                • 2200


                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                Lvl 8 negate ngon cho Deck WATER

                                White Aura Monoceros (0-1x)

                                N Rarity
                                White Aura Monoceros
                                N Rarity
                                White Aura Monoceros
                                White Aura Monoceros
                                WATER 7
                                White Aura Monoceros
                                • ATK:

                                • 2500

                                • DEF:

                                • 1500


                                1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                Recycle the Tuner to synchro up the ladder => if destroyed, click eff to re-level and become a Tuner

                                White Aura Dolphin (0-1x)

                                R Rarity
                                White Aura Dolphin
                                R Rarity
                                White Aura Dolphin
                                White Aura Dolphin
                                WATER 6
                                White Aura Dolphin
                                • ATK:

                                • 2400

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                Body level 6 depends on the situation to take advantage of the Tuner's abilities. It is also possible to reduce the ATK of a certain boss => regenerate like Monoceros...

                                White Aura Whale (1x)

                                SR Rarity
                                White Aura Whale
                                SR Rarity
                                White Aura Whale
                                White Aura Whale
                                WATER 8
                                White Aura Whale
                                • ATK:

                                • 2800

                                • DEF:

                                • 2000


                                1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                Simply remember that when you want to put this card on the field and use its eff, you have to watch the time and wait for the Chain to run out before being able to summon it (that is, wait for the word Resolve to finish before summoning it to the field) => which means you You have to be a little more agile than opp so they can use everything they need to use

                                The rest is like any other Aura, just use it like that

                                Icejade Gymir Aegirine (1x)

                                UR Rarity
                                Icejade Gymir Aegirine
                                UR Rarity
                                Icejade Gymir Aegirine
                                Icejade Gymir Aegirine
                                WATER 10
                                Icejade Gymir Aegirine
                                • ATK:

                                • 3000

                                • DEF:

                                • 1500


                                1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                A nightmare for Tear if used well!

                                Swordsoul Supreme Sovereign - Chengying (1x)

                                UR Rarity
                                Swordsoul Supreme Sovereign - Chengying
                                UR Rarity
                                Swordsoul Supreme Sovereign - Chengying
                                Swordsoul Supreme Sovereign - Chengying
                                WATER 10
                                Swordsoul Supreme Sovereign - Chengying
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                A second Ghoti boss, although not as OP as Ghoti, can block Tear a bit to help you push the field.

                                Abyss Dweller (1x)

                                UR Rarity
                                Abyss Dweller
                                UR Rarity
                                Abyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                Grave lock => very necessary in the Deck

                                Stealth Kragen Spawn and Number 4: Stealth Kragen (0-1x)

                                SR Rarity
                                Stealth Kragen Spawn
                                SR Rarity
                                Stealth Kragen Spawn
                                Stealth Kragen Spawn
                                WATER
                                Stealth Kragen Spawn
                                • ATK:

                                • 1900

                                • DEF:

                                • 1500


                                2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                UR Rarity
                                Number 4: Stealth Kragen
                                UR Rarity
                                Number 4: Stealth Kragen
                                Number 4: Stealth Kragen
                                WATER
                                Number 4: Stealth Kragen
                                • ATK:

                                • 1900

                                • DEF:

                                • 1500


                                2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                You can put Spawn in or not because you only need Number 4 to destroy opp monsters to deal damage to opp. If you want to troll opp a little, you should add Spawn :v

                                Abyss Keeper (1x)

                                R Rarity
                                Abyss Keeper
                                R Rarity
                                Abyss Keeper
                                Abyss Keeper
                                WATER
                                Abyss Keeper
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 WATER monsters Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.


                                Helps recycle Tuners and is beneficial in removing opp's cards => if there is no trigger, use this card + Cosmo or Fissure to trigger...

                                Baronne de Fleur (1x)

                                UR Rarity
                                Baronne de Fleur
                                UR Rarity
                                Baronne de Fleur
                                Baronne de Fleur
                                WIND 10
                                Baronne de Fleur
                                • ATK:

                                • 3000

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                Which Deck's boss uses Synchro?



                                Sample deck

                                 

                                Sample deck 1

                                Need 18 UR

                                UR Rarity
                                Dimension Shifter2 card
                                UR Rarity
                                Adamancipator Risen - Dragite1 card
                                UR Rarity
                                Baronne de Fleur1 card
                                UR Rarity
                                Ghoti of the Deep Beyond2 card
                                UR Rarity
                                Icejade Gymir Aegirine1 card
                                UR Rarity
                                Swordsoul Supreme Sovereign - Chengying1 card
                                UR Rarity
                                Ash Blossom & Joyous Spring3 card
                                UR Rarity
                                Abyss Dweller1 card
                                UR Rarity
                                Called by the Grave2 card
                                UR Rarity
                                Terraforming1 card
                                UR Rarity
                                The Most Distant, Deepest Depths3 card

                                Main: 40 Extra: 15

                                SR Rarity
                                3 cardAbyss Shark
                                SR Rarity
                                3 cardAbyss Shark
                                Abyss Shark
                                WATER 5
                                Abyss Shark
                                • ATK:

                                • 1200

                                • DEF:

                                • 700


                                If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


                                UR Rarity
                                2 cardDimension Shifter
                                UR Rarity
                                2 cardDimension Shifter
                                Dimension Shifter
                                DARK 6
                                Dimension Shifter
                                • ATK:

                                • 1200

                                • DEF:

                                • 2200


                                If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                N Rarity
                                1 cardEanoc, Sentry of the Ghoti
                                N Rarity
                                1 cardEanoc, Sentry of the Ghoti
                                Eanoc, Sentry of the Ghoti
                                WATER 6
                                Eanoc, Sentry of the Ghoti
                                • ATK:

                                • 2100

                                • DEF:

                                • 0


                                If this card is Normal or Special Summoned: You can target 1 of your banished Level 4 or lower Fish monsters; Special Summon it in Defense Position, but negate its effects. You can banish 1 Fish monster from your hand or face-up field; add 1 "Ghoti" Trap from your Deck to your hand. You can only use each effect of "Eanoc, Sentry of the Ghoti" once per turn.


                                N Rarity
                                3 cardIxeep, Omen of the Ghoti
                                N Rarity
                                3 cardIxeep, Omen of the Ghoti
                                Ixeep, Omen of the Ghoti
                                WATER 4
                                Ixeep, Omen of the Ghoti
                                • ATK:

                                • 1500

                                • DEF:

                                • 0


                                If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn.


                                R Rarity
                                3 cardLifeless Leaffish
                                R Rarity
                                3 cardLifeless Leaffish
                                Lifeless Leaffish
                                WATER 4
                                Lifeless Leaffish
                                • ATK:

                                • 1500

                                • DEF:

                                • 1600


                                When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


                                R Rarity
                                1 cardSilent Angler
                                R Rarity
                                1 cardSilent Angler
                                Silent Angler
                                WATER 4
                                Silent Angler
                                • ATK:

                                • 800

                                • DEF:

                                • 1400


                                If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.


                                R Rarity
                                2 cardSnopios, Shade of the Ghoti
                                R Rarity
                                2 cardSnopios, Shade of the Ghoti
                                Snopios, Shade of the Ghoti
                                WATER 6
                                Snopios, Shade of the Ghoti
                                • ATK:

                                • 2100

                                • DEF:

                                • 0


                                During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.


                                SR Rarity
                                3 cardSupay, Duskwalker
                                SR Rarity
                                3 cardSupay, Duskwalker
                                Supay, Duskwalker
                                EARTH 5
                                Supay, Duskwalker
                                • ATK:

                                • 2200

                                • DEF:

                                • 1900


                                You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.


                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                SR Rarity
                                3 cardPaces, Light of the Ghoti
                                SR Rarity
                                3 cardPaces, Light of the Ghoti
                                Paces, Light of the Ghoti
                                WATER 2
                                Paces, Light of the Ghoti
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.


                                R Rarity
                                3 cardShif, Fairy of the Ghoti
                                R Rarity
                                3 cardShif, Fairy of the Ghoti
                                Shif, Fairy of the Ghoti
                                WATER 2
                                Shif, Fairy of the Ghoti
                                • ATK:

                                • 0

                                • DEF:

                                • 500


                                You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.


                                N Rarity
                                1 cardSupay
                                N Rarity
                                1 cardSupay
                                Supay
                                EARTH 1
                                Supay
                                • ATK:

                                • 300

                                • DEF:

                                • 100


                                When this card is sent from the field to the GY by card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn.


                                R Rarity
                                2 cardZep, Ruby of the Ghoti
                                R Rarity
                                2 cardZep, Ruby of the Ghoti
                                Zep, Ruby of the Ghoti
                                WATER 2
                                Zep, Ruby of the Ghoti
                                • ATK:

                                • 0

                                • DEF:

                                • 1000


                                You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.


                                UR Rarity
                                2 cardCalled by the Grave
                                UR Rarity
                                2 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  UR Rarity
                                  1 cardTerraforming
                                  UR Rarity
                                  1 cardTerraforming
                                  Terraforming
                                  Spell Normal
                                  Terraforming

                                    Add 1 Field Spell from your Deck to your hand.




                                    Tag(s):

                                    UR Rarity
                                    3 cardThe Most Distant, Deepest Depths
                                    UR Rarity
                                    3 cardThe Most Distant, Deepest Depths
                                    The Most Distant, Deepest Depths
                                    Spell Field
                                    The Most Distant, Deepest Depths

                                      While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand.


                                      SR Rarity
                                      1 cardGhoti Chain
                                      SR Rarity
                                      1 cardGhoti Chain
                                      Ghoti Chain
                                      Trap Normal
                                      Ghoti Chain

                                        Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.


                                        N Rarity
                                        2 cardGhoti Fury
                                        N Rarity
                                        2 cardGhoti Fury
                                        Ghoti Fury
                                        Trap Continuous
                                        Ghoti Fury

                                          You can target 1 Fish monster you control and 1 monster your opponent controls; banish both monsters until your next Standby Phase. If a Fish monster(s) is Special Summoned to your field while any card is banished: You can banish this card from your GY or your face-up Spell & Trap Zone; all Fish monsters you currently control gain 100 ATK for each currently banished card, until the end of this turn. You can only use each effect of "Ghoti Fury" once per turn.


                                          N Rarity
                                          1 cardOh F!sh!
                                          N Rarity
                                          1 cardOh F!sh!
                                          Oh F!sh!
                                          Trap Counter
                                          Oh F!sh!

                                            When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.


                                            UR Rarity
                                            1 cardAdamancipator Risen - Dragite
                                            UR Rarity
                                            1 cardAdamancipator Risen - Dragite
                                            Adamancipator Risen - Dragite
                                            WATER 8
                                            Adamancipator Risen - Dragite
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2200


                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                            SR Rarity
                                            3 cardArionpos, Serpent of the Ghoti
                                            SR Rarity
                                            3 cardArionpos, Serpent of the Ghoti
                                            Arionpos, Serpent of the Ghoti
                                            WATER 6
                                            Arionpos, Serpent of the Ghoti
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 0


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish 1 Level 6 or lower Fish monster from your Deck. If this card is sent to the GY as Synchro Material: You can target 1 Fish monster in your GY; banish that target, then you can add 1 Fish monster with an equal or lower Level from your Deck to your hand. You can only use each effect of "Arionpos, Serpent of the Ghoti" once per turn.


                                            SR Rarity
                                            2 cardAskaan, the Bicorned Ghoti
                                            SR Rarity
                                            2 cardAskaan, the Bicorned Ghoti
                                            Askaan, the Bicorned Ghoti
                                            WATER 8
                                            Askaan, the Bicorned Ghoti
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 0


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.


                                            UR Rarity
                                            1 cardBaronne de Fleur
                                            UR Rarity
                                            1 cardBaronne de Fleur
                                            Baronne de Fleur
                                            WIND 10
                                            Baronne de Fleur
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2400


                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                            UR Rarity
                                            2 cardGhoti of the Deep Beyond
                                            UR Rarity
                                            2 cardGhoti of the Deep Beyond
                                            Ghoti of the Deep Beyond
                                            WATER 10
                                            Ghoti of the Deep Beyond
                                            • ATK:

                                            • -1

                                            • DEF:

                                            • 0


                                            1+ Fish Tuners + 1+ non-Tuner monsters The original ATK of this card becomes 500 x the number of banished monsters. If this card is Synchro Summoned during your opponent's turn: You can banish all cards on the field. During the Standby Phase of the next turn after this card was banished from the Monster Zone: You can Special Summon this banished card.


                                            SR Rarity
                                            1 cardGuoglim, Spear of the Ghoti
                                            SR Rarity
                                            1 cardGuoglim, Spear of the Ghoti
                                            Guoglim, Spear of the Ghoti
                                            WATER 8
                                            Guoglim, Spear of the Ghoti
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 0


                                            1 Fish Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster. During your opponent's Standby Phase: You can banish this card, then, if the monsters used as material for this card's Synchro Summon are all in your GY, you can Special Summon all of them, but banish them when they leave the field. You can only use each effect of "Guoglim, Spear of the Ghoti" once per turn.


                                            UR Rarity
                                            1 cardIcejade Gymir Aegirine
                                            UR Rarity
                                            1 cardIcejade Gymir Aegirine
                                            Icejade Gymir Aegirine
                                            WATER 10
                                            Icejade Gymir Aegirine
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 1500


                                            1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                            UR Rarity
                                            1 cardSwordsoul Supreme Sovereign - Chengying
                                            UR Rarity
                                            1 cardSwordsoul Supreme Sovereign - Chengying
                                            Swordsoul Supreme Sovereign - Chengying
                                            WATER 10
                                            Swordsoul Supreme Sovereign - Chengying
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                            N Rarity
                                            1 cardWhite Aura Monoceros
                                            N Rarity
                                            1 cardWhite Aura Monoceros
                                            White Aura Monoceros
                                            WATER 7
                                            White Aura Monoceros
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1500


                                            1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                            SR Rarity
                                            1 cardWhite Aura Whale
                                            SR Rarity
                                            1 cardWhite Aura Whale
                                            White Aura Whale
                                            WATER 8
                                            White Aura Whale
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2000


                                            1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                            UR Rarity
                                            1 cardAbyss Dweller
                                            UR Rarity
                                            1 cardAbyss Dweller
                                            Abyss Dweller
                                            WATER
                                            Abyss Dweller
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1400


                                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                             



                                            Combo

                                             

                                            Shif, Fairy of the Ghoti, Paces, Light of the Ghoti, Snopios and Shade of the Ghoti (Combo #1)

                                            R Rarity
                                            Shif, Fairy of the Ghoti
                                            R Rarity
                                            Shif, Fairy of the Ghoti
                                            Shif, Fairy of the Ghoti
                                            WATER 2
                                            Shif, Fairy of the Ghoti
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 500


                                            You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.


                                            SR Rarity
                                            Paces, Light of the Ghoti
                                            SR Rarity
                                            Paces, Light of the Ghoti
                                            Paces, Light of the Ghoti
                                            WATER 2
                                            Paces, Light of the Ghoti
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.


                                            R Rarity
                                            Snopios, Shade of the Ghoti
                                            R Rarity
                                            Snopios, Shade of the Ghoti
                                            Snopios, Shade of the Ghoti
                                            WATER 6
                                            Snopios, Shade of the Ghoti
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 0


                                            During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.


                                            There are 3 cards in the hand as shown in the sample above (Snopios is required, the rest is optional with any Tuner):
                                            1. Click Snopios => banish 2 Tuners in hand
                                            2. Snopios goes onto the field, targets 1 opp card to banish if it leaves the field
                                            3. Standby Phase of the next turn 2 Tuner returns to the field => wait for Main Phase to synchro to level 8 or level 10 depending on the situation
                                            Stage setup: 1 Snopios level 6 and 2 tuners level 2 setup for bringing the boss to the field depending on the situation

                                            Beautunaful Princess, Lifeless Leaffish and Abyss Shark (Combo #2)

                                            SR Rarity
                                            Beautunaful Princess
                                            SR Rarity
                                            Beautunaful Princess
                                            Beautunaful Princess
                                            WATER 1
                                            Beautunaful Princess
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


                                            R Rarity
                                            Lifeless Leaffish
                                            R Rarity
                                            Lifeless Leaffish
                                            Lifeless Leaffish
                                            WATER 4
                                            Lifeless Leaffish
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1600


                                            When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


                                            SR Rarity
                                            Abyss Shark
                                            SR Rarity
                                            Abyss Shark
                                            Abyss Shark
                                            WATER 5
                                            Abyss Shark
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 700


                                            If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


                                            Must have 3 cards in hand:
                                            1. Normal Beautunaful Princess and immediately activates its effect; banish itself, then Special Summon Paces
                                            2. When Special Summoned, activates Paces' effect; banish itself from the field, and then Special Summon it from the hand of Lifeless Leaffish .
                                            3. When Special Summoned, activates Lifeless Leaffish's effect; Send Shif from Deck to GY. Then, activate its effect immediately, and banish itself from the GY to increase the ATK of monsters you control (anything goes, as long as you have monsters to increase).
                                            4. Special Summon Abyss Shark from your hand, as you now control a Fish monster on the field. Then activate its effect when Special Summoned; Find a copy of Silent Angler in your hand.
                                            5. Special Summon Silent Angler when you have another WATER monster on the field.
                                            6. Use two lvl 4s--Lifeless Leaffish and Silent Angler--as materials, Xyz Summon Abyss Dweller . Activate its effect as soon as opp's Draw Phase occurs to prevent any GY effects from activating.
                                            7. During the next Stanby Phase on your opponent's turn, Special Summon both Tuners and select the boss to send to the field.
                                            Stage setup: Abyss Dweller, 1 body level 5 and 2 tuners level 2 to bring a synchro boss level 7 or 9 to the field

                                            Supay, Duskwalker and Beautunaful Princess (Combo #3 (when everything is perfect))

                                            SR Rarity
                                            Supay, Duskwalker
                                            SR Rarity
                                            Supay, Duskwalker
                                            Supay, Duskwalker
                                            EARTH 5
                                            Supay, Duskwalker
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1900


                                            You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.


                                            SR Rarity
                                            Beautunaful Princess
                                            SR Rarity
                                            Beautunaful Princess
                                            Beautunaful Princess
                                            WATER 1
                                            Beautunaful Princess
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


                                            Similarly, in your hand you should have the following 2 cards:
                                            1. Normal Tuna => eff banish it brings Lifeless to the field
                                            2. Lifeless sends Shif to the GY
                                            3. Self-banish Shif increases Lifeless ATK to 500 (setup 1)
                                            4. Normal Supay, Duskwalker discards 1 card from hand to Special Supay from the Deck
                                            5. Synchro to Arionpos => Arionpos activates eff banish Paces (setup 2)
                                            Stage setup: Lifeless body lvl 4 and Arionpos body lvl 6 and 2 tuners lvl 2 to synchro to boss from lvl 6 - lvl 10

                                            Lifeless Leaffish, Ixeep, Omen of the Ghoti, Snopios and Shade of the Ghoti (Combo 4 (Dweller Combo))

                                            R Rarity
                                            Lifeless Leaffish
                                            R Rarity
                                            Lifeless Leaffish
                                            Lifeless Leaffish
                                            WATER 4
                                            Lifeless Leaffish
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1600


                                            When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.


                                            N Rarity
                                            Ixeep, Omen of the Ghoti
                                            N Rarity
                                            Ixeep, Omen of the Ghoti
                                            Ixeep, Omen of the Ghoti
                                            WATER 4
                                            Ixeep, Omen of the Ghoti
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 0


                                            If a Fish monster(s) is banished (except during the Damage Step): You can Special Summon this card from your hand. During the Standby Phase of the next turn after this card was banished: You can target 1 of your "Ghoti" Traps that is banished or in your GY; Set that target. You can only use each effect of "Ixeep, Omen of the Ghoti" once per turn.


                                            R Rarity
                                            Snopios, Shade of the Ghoti
                                            R Rarity
                                            Snopios, Shade of the Ghoti
                                            Snopios, Shade of the Ghoti
                                            WATER 6
                                            Snopios, Shade of the Ghoti
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 0


                                            During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; add this card to your hand. You can only use each effect of "Snopios, Shade of the Ghoti" once per turn.


                                            You should have these 3 cards + 1 other Fish in your hand:
                                            • Normal Lifeless to bring 1 Tuner Ghoti to the GY
                                            • Activate Snopios's eff, banish 2 Fish (1 tuner from GY sent before and 1 certain Fish in hand, if you're lucky, 1 more Tuner) to get on the field.
                                            • Ixeep's effect: when a Fish is banned, you can summon this card
                                            • Xyz went to Dweller thanks to Ixeep and Lifeless
                                            Stage setup: Dweller, body level 6 and 2 Tuners (if lucky) are waiting for you to synchro to level 8 or more.




                                            Companion unit:

                                            - Yu-Gi-Oh! Guidance Vietnam





                                            https://ygovietnam.com/
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