This deck uses Lock Machine from the Extra Deck with 1500 ATK or less, and is also extremely cool. It can be mixed with Sky Striker, Speedroid, Orcust, and many other cards.

RB Gameplay Guide
CORE
Chad, search for RB monsters/spells/traps from deck to hand.
Chad, NO ONCE PER TURN
Pulls 1 body onto the field upon activation. It's a permanent spell, so combine it with Clockwork Knight to search for Floodgates. Clockwork Night has the ability to push RB monsters from the field back and jump RB monsters from your hand onto your field, restoring LP (both restoring LP and combining with the field to pull more bodies from your deck).
It's easy to level up; search for monsters/spells/RB traps from Dekcl and get them in your hand during each Main Phase.
Easy to level up, gain 500 ATK for each monster you control, except for this card.
brick queen
It jumps automatically, but the effects are a bit tricky to use. One character can only be used during your turn but attacks two monsters/spells/traps. Another character can only be used in combat, and it only activates if you're involved in a fight with the RB The Brute Blues . The effects don't activate if you're punching or being punched by other characters, lmao.
Staple
It costs 1 normal summon, but the endboard has an additional disruption from World Crown.
Clockwork Knight can still be played even without the other two cards, as it's a Link 1 card that can be used to send monsters on the field to the graveyard to link to this card, and also to pull a Body Machine from the graveyard. Additionally, you can send a permanent spell you're controlling to the graveyard ( RB Operation Test ) to search for Floodgate Clockwork Night.
Cumbo
The goal is to have two machine bodies, starting with any engine; I'll use two Speedroid engines as an example.


























































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