RB Gameplay Guide

RB Gameplay Guide

This deck uses Lock Machine from the Extra Deck with 1500 ATK or less, and is also extremely cool. It can be mixed with Sky Striker, Speedroid, Orcust, and many other cards.


This deck has features like hand scanning, various attack options, blocking enemy combos when going first, and easily achieving an OTK on turn 2 with its massive body and double punches. Additionally, it can also include Floodgay Clockwork Night.

Sections covered in this guide:




CORE

 

R.B. Funk Dock (x3)
Card rarity
R.B. Funk Dock
Card rarity
R.B. Funk Dock

Chad, search for RB monsters/spells/traps from deck to hand.


Additionally, it has the effect of pulling a RB monster directly from the deck onto the field if your RB monster leaves the field due to an effect (including your own effect, except in Damage Step).

LP resets when a monster is defeated.

R.B. Stage Landing (x3)
Card rarity
R.B. Stage Landing
Card rarity
R.B. Stage Landing

Chad, NO ONCE PER TURN


You can directly pull a RB monster from your Deck or Extra Deck onto the field (including Link 3 boss monsters), but you can only pull monsters with names other than the monster you are currently controlling.

Additionally, there's an effect that protects RB monsters from being destroyed by cards or effects by banishing them from the graveyard, but remember that this deck has some cards that must be self-destructed to activate their effects; using these cards to protect monsters can sometimes be counterproductive.

R.B. Last Stand (x1)
Card rarity
R.B. Last Stand
Card rarity
R.B. Last Stand

It both protects the target (banishes from the graveyard) and pulls a RB monster from the Deck, Extra Deck, or graveyard to play during the opponent's turn (usually to pull the disruption you need, negate spells/traps, steal monsters, shoot monsters, explode in battle, etc.).

R.B. Next Phase (x1)
Card rarity
R.B. Next Phase
Card rarity
R.B. Next Phase

When you're controlling a RB monster, you must shoot one of your own monsters. The monster's activated effect can only be negated after it's shot, then you'll gain +2000 LP.


In general, Counter Trap search works and combines very well with field search.

R.B. Operation Test (x0-1)
Card rarity
R.B. Operation Test
Card rarity
R.B. Operation Test

Pulls 1 body onto the field upon activation. It's a permanent spell, so combine it with Clockwork Knight to search for Floodgates. Clockwork Night has the ability to push RB monsters from the field back and jump RB monsters from your hand onto your field, restoring LP (both restoring LP and combining with the field to pull more bodies from your deck).


Ohmmm, sometimes you'll get bricked because of this card lmao

R.B. VALCan Booster (x3)
Card rarity
R.B. VALCan Booster
Card rarity
R.B. VALCan Booster

Chad



Easy to level up, search for RB magic including super value cards, which are field cards.

You can retrieve items from your hand or graveyard directly to the field, and you can pull a disrupt or a body to serve your Link 3 boss.

R.B. The Brute Blues (x2-3)
Card rarity
R.B. The Brute Blues
Card rarity
R.B. The Brute Blues

It's easy to level up; search for monsters/spells/RB traps from Dekcl and get them in your hand during each Main Phase.



Gain 3 effects after this leaf arrow points at an RB monster.

+ Gain ATK equal to the total base ATK of all RB monsters this card points to
+ Punch twice during Battle Phase - primary damage dealer for OTK
+ Not destroyed by effects or combat

R.B. Shepherd's Crook (x1-3)
Card rarity
R.B. Shepherd's Crook
Card rarity
R.B. Shepherd's Crook

Easy to level up, gain 500 ATK for each monster you control, except for this card.



You can directly place RB traps from the deck or graveyard onto the field (including counter traps).


During each of your opponent's main phases, you can both reset your inventory and pull Level 3 or higher RB monsters from your graveyard to the field (choose 3, 2 back to your deck, 1 to the field). You can also pull the disrupt monster you need to the field during your opponent's turn using this effect.

R.B. Lambda Cannon and R.B. Lambda Blade (x1)
Card rarity
R.B. Lambda Cannon
Card rarity
R.B. Lambda Cannon
Card rarity
R.B. Lambda Blade
Card rarity
R.B. Lambda Blade

brick queen


Since it couldn't jump on its own, I felt a little nervous holding it in my hand.

Cannon : Summons minions (unfortunately, it doesn't summon spells/traps), looks at the enemy's hand, pulls a minion onto the field, permanently blocking its effects (snatches a type 2 hand that overwhelms the enemy's team; if you're worried about the enemy using that body for combos, you'll have to spend extra cards to shoot that leaf, lmao).

Blade : Sends RB monsters/spells/traps from the deck to the graveyard to grant resources, has the potential to NTR enemy monsters, and that monster will explode at the end of the turn.

R.B. Ga10 Cutter and R.B. Ga10 Driller (x1-2)
Card rarity
R.B. Ga10 Cutter
Card rarity
R.B. Ga10 Cutter
Card rarity
R.B. Ga10 Driller
Card rarity
R.B. Ga10 Driller

auto-jumping, spell/trap negation, and monster shooting.

R.B. Ga10 Pile Bunker and R.B. VALCan Rocket (x0-1)
Card rarity
R.B. Ga10 Pile Bunker
Card rarity
R.B. Ga10 Pile Bunker
Card rarity
R.B. VALCan Rocket
Card rarity
R.B. VALCan Rocket

It jumps automatically, but the effects are a bit tricky to use. One character can only be used during your turn but attacks two monsters/spells/traps. Another character can only be used in combat, and it only activates if you're involved in a fight with the RB The Brute Blues . The effects don't activate if you're punching or being punched by other characters, lmao.



Staple

 

Speedroid Taketomborg and Speedroid Terrortop (Speedroid)
R rarity
Speedroid Taketomborg
R rarity
Speedroid Taketomborg
SR rarity
Speedroid Terrortop
SR rarity
Speedroid Terrortop

The Machine automatically jumps from your hand, so it gets to Link 2 in the search field, usually bringing 3 Terrortop and 1 Taketomborg.

Galatea-I, the Orcust Automaton, Girsu, the Orcust Mekk-Knight and World Legacy - "World Crown" (Orcust)
UR rarity
Galatea-I, the Orcust Automaton
UR rarity
Galatea-I, the Orcust Automaton
UR rarity
Girsu, the Orcust Mekk-Knight
UR rarity
Girsu, the Orcust Mekk-Knight
R rarity
World Legacy - "World Crown"
R rarity
World Legacy - "World Crown"

It costs 1 normal summon, but the endboard has an additional disruption from World Crown.



Normal Girsu , it spawns tokens and that's how you get Link 2 (Link 3 if World Crown jumps from your hand).

Additionally, Galatea-I is a Machine that automatically jumps from the graveyard each turn if there are monsters/spells/Orcust traps in the graveyard for it to banish, giving you one free body for a combo each turn.

Sky Striker
SR rarity
Sky Striker Mecha - Widow Anchor
SR rarity
Sky Striker Mecha - Widow Anchor
R rarity
Sky Striker Ace - Roze
R rarity
Sky Striker Ace - Roze
UR rarity
Sky Striker Ace - Azalea
UR rarity
Sky Striker Ace - Azalea
R rarity
Sky Striker Ace - Raye
R rarity
Sky Striker Ace - Raye
SR rarity
Pillar of the Future - Cyanos
SR rarity
Pillar of the Future - Cyanos
Card rarity
Sky Striker Ace - Camellia
Card rarity
Sky Striker Ace - Camellia
UR rarity
Sky Striker Ace = Zero
UR rarity
Sky Striker Ace = Zero
N rarity
Sky Striker Mecha - Shark Cannon
N rarity
Sky Striker Mecha - Shark Cannon
UR rarity
Sky Striker Mobilize - Engage!
UR rarity
Sky Striker Mobilize - Engage!
UR rarity
Sky Striker Ace - Kagari
UR rarity
Sky Striker Ace - Kagari
SR rarity
Limited to 1 copy
Sky Striker Mecha - Hornet Drones
SR rarity
Limited to 1 copy
Sky Striker Mecha - Hornet Drones
SR rarity
Sky Striker Ace - Shizuku
SR rarity
Sky Striker Ace - Shizuku
R rarity
Sky Striker Ace - Hayate
R rarity
Sky Striker Ace - Hayate

Hornet Drones -> Kagari -> Pick up the Hornet Drones again and use them once more, boom 2 Machine bodies.

Omni-Negate and Floodgay
SR rarity
Barricadeborg Blocker
SR rarity
Barricadeborg Blocker
UR rarity
Clockwork Knight
UR rarity
Clockwork Knight
R rarity
Clockwork Night
R rarity
Clockwork Night
UR rarity
Therion "King" Regulus
UR rarity
Therion "King" Regulus

Clockwork Knight can still be played even without the other two cards, as it's a Link 1 card that can be used to send monsters on the field to the graveyard to link to this card, and also to pull a Body Machine from the graveyard. Additionally, you can send a permanent spell you're controlling to the graveyard ( RB Operation Test ) to search for Floodgate Clockwork Night.



Clockwork Night : All monsters on the field become Machines. Your Machines gain 500 ATK/DEF, enemy Machines lose 500 ATK/DEF. Can be used during stun. In general, it locks the type and creates a 1000 ATK/DEF difference.

Additionally, it has a graveyard effect for searching Regulus.


Regulus : Omni-Negate go brrrrrrrrrrrrr

Barricadeborg Blocker : Primarily throws one card, protection and searching are sometimes secondary :), can be used to send Clockwork Night to the graveyard for omni-negate searching.

handtrap & staple
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Limited to 2 copies
Maxx "C"
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being

Play whatever you like.



Cumbo

 

Speedroid Taketomborg and Speedroid Terrortop (2 Body Machine = Full Combo R.B.)
R rarity
Speedroid Taketomborg
R rarity
Speedroid Taketomborg
SR rarity
Speedroid Terrortop
SR rarity
Speedroid Terrortop

The goal is to have two machine bodies, starting with any engine; I'll use two Speedroid engines as an example.



I> Terrortop jumps automatically -> search Taketomborg -> go to Link 2 RB VALCAN Booster -> search field

II> Field search RB Stage Landing -> pulls Cannon out -> Cannon self-destructs to disrupt enemy hand -> Field sees Cannon self-destruct and pulls Lambda from deck -> Lambda sends a Disrupt card that jumps to attack power of 1000 or lower (as desired) -> RB VALCAN Booster pulls Cannon back from graveyard, Cannon picks up the Disrupt card and jumps back from graveyard

III> Link 3 to Brute Blues, use Link 2 and Cannon -> search for Operation Test , Operation Test jumps back to Cannon in the graveyard, pushes Lambda back to your hand, then jumps Lambda back onto the field to recover LP, jumps 1 disrupt that Lambda searched for. If you are a Driller , you can shoot 1 enemy body (use the graveyard effect of RB Stage Landing for protection).


IV> Use the disrupt card that Lambda searches for to Clockwork Knight , send Operation Test down to the graveyard to search Clockwork Night , use   Cannon + Clockwork Knight to link 2 to Barricadeborg Blocker , discard Clockwork Night -> Clockwork Night discard 1 omni-negate search card, Regulus

Regulus jumps onto the field to summon Omni-negate ( Clockwork Knight equipment), summons Link 3 Shepherd's Crook by using Link 2 and Link 3 on the field, and then sets a counter trap.




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