Azamina Gameplay Guide

Azamina Gameplay Guide

Azamina, Sinful Spoil, and Diabell's group are all from the same universe and act as mercenaries for almost any deck, capable of building omni-negate early to block handtraps or building them late in the endboard to increase pressure. Additionally, there are many other bosses with various abilities and levels of annoyance (including Floodgay).


Decks have many playstyles, from throwing the whole deck, floodgay, fkt, to more normal and less inhumane playstyles (nobody plays that, why hold back when it doesn't bring us joy?).

Sections covered in this guide:




Absolute Chad

 

WANTED: Seeker of Sinful Spoils (Triple (if possible))

UR Rarity
WANTED: Seeker of Sinful Spoils
UR Rarity
WANTED: Seeker of Sinful Spoils
WANTED: Seeker of Sinful Spoils
Spell Quick
WANTED: Seeker of Sinful Spoils

    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


    This is a masterpiece; you can search for or retrieve the super starter Diabellstar (from both deck and graveyard), banish yourself from the graveyard, and retrieve one banned or graveyard Sinful Spoil spell/trap (except this one) to the bottom of your deck and draw one.



    Because it involves searching, retrieving items, and drawing handtrap and staple pieces, this card deserves to be limited or jailed immediately.

    That Grass Looks Greener (Triple (if possible))

    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


      Deserves immediate imprisonment.


      If your deck is larger than your opponent's, send all of your top decks to the graveyard until your deck is equal to your opponent's.

      You insert 60 cards, your opponent has 40 cards. You mill 20 cards into the graveyard for free.

      No lock, no once per turn

      Reasoning (Triple (if possible))

      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


        On the MD side, you release 3 copies, while on TCG and OCG, you only release 1 copy.



        No more talking, pay deck.

        The enemy chooses a number from Level 1 to 12.

        You flip your deck, and any cards that aren't monsters that can be Normal Summoned or Set to Face Down are sent to the Graveyard. If you summon a monster: if your opponent guesses the correct number of stars, that monster is sent to the Graveyard; if they guess incorrectly, that monster is sent back to the field.




        Monster Gate (x0-3)

        SR Rarity
        Monster Gate
        SR Rarity
        Monster Gate
        Monster Gate
        Spell Normal
        Monster Gate

          Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


          gay monster


          You can also mill your deck until you find a monster that can normal summon or set, but you have to sacrifice a monster, so sometimes it bricks your deck.



          CORE

            

          Diabellstar the Black Witch (x3)

          UR Rarity
          Diabellstar the Black Witch
          UR Rarity
          Diabellstar the Black Witch
          Diabellstar the Black Witch
          DARK 7
          Diabellstar the Black Witch
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


          Breedable 1.5 card combo


          Sinful Spoil can both jump and set spells/traps directly from the deck to the field (without fear of droll ), it can jump from the graveyard when sent to the graveyard from your hand or field during your opponent's turn, and each jump sets 1 spell/trap.

          Azamina Debtors (x3)

          SR Rarity
          Azamina Debtors
          SR Rarity
          Azamina Debtors
          Azamina Debtors
          Spell Quick
          Azamina Debtors

            During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.


            Note: This card has two effects, but you can only use one of them per turn. Because it's an instant spell, it's good for dodging targets.


            To skip an Azamina Fusion monster from the Extra Deck, show the card you want to skip to your opponent. For every 4 levels of the monster you want to skip (rounded down), send that many Sinful Spoil cards from your hand or field to the graveyard.

            It's possible to respawn an Azamina monster from the graveyard by banishing it from the graveyard.

            The Hallowed Azamina (x2-3)

            UR Rarity
            The Hallowed Azamina
            UR Rarity
            The Hallowed Azamina
            The Hallowed Azamina
            Spell Normal
            The Hallowed Azamina

              Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


              This card also performs a similar fusion dance, but not once per turn. As long as you have the materials and a copy of this card, you can dance as many times as you want.


              You have the ability to automatically pick up 1 Azamina monster from your graveyard or field and return it to your hand, then pick this card back up from your graveyard. (Returns to row 2)

              If you're playing a deck that sends a large number of cards to the graveyard, you can use this card to retrieve the cards sent to the graveyard and start a one-card combo.

              Sinful Spoils of Betrayal - Silvera (x3)

              SR Rarity
              Sinful Spoils of Betrayal - Silvera
              SR Rarity
              Sinful Spoils of Betrayal - Silvera
              Sinful Spoils of Betrayal - Silvera
              Trap Normal
              Sinful Spoils of Betrayal - Silvera

                Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.


                This card has two effects, but you can only use one of them at a time.


                Negate by sending Diabellstar monsters from your hand or field to the graveyard.


                This card offers good resistance to handtraps or support for breakboards from the graveyard. When an opponent activates a card or effect that affects Diabellstar or Sinful Spoil spells/traps, this card will banish from the graveyard and block that effect.

                Azamina Determination (x2-3)

                R Rarity
                Azamina Determination
                R Rarity
                Azamina Determination
                Azamina Determination
                Trap Normal
                Azamina Determination

                  Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.


                  It also pulls Fusion Azamina monsters like the others, but instead of sending resources, it brings Sinful Spoils monsters/spells/traps from the graveyard or banish area back to the deck.


                  Additionally, you can reset a Sinful Spoil spell/trap from your graveyard to restore your resources, but the card you reset cannot activate during the turn it was set.

                  Deception of the Sinful Spoils (x2-3)

                  UR Rarity
                  Deception of the Sinful Spoils
                  UR Rarity
                  Deception of the Sinful Spoils
                  Deception of the Sinful Spoils
                  Spell Continuous
                  Deception of the Sinful Spoils

                    You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                    Tribute 1 monster from your hand or field (quite difficult as this deck mostly uses spells/traps), and search 1 Azamina monster/spell/trap from your deck to your hand.



                    It has the ability to automatically place itself face down in the spell/trap zone if sent to the graveyard this turn (face up is required; if sent face down, it cannot be used) and can gain an additional 1500 LP to survive, as well as deal an additional 1500 LP to make OTK easier.

                    Sinful Spoils of Slumber - Morrian (x1-3)

                    N Rarity
                    Sinful Spoils of Slumber - Morrian
                    N Rarity
                    Sinful Spoils of Slumber - Morrian
                    Sinful Spoils of Slumber - Morrian
                    Trap Normal
                    Sinful Spoils of Slumber - Morrian

                      Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                      You can flip yourself from the graveyard onto the field if you are controlling an Illusion monster that is Level 5 or higher (but you will be banished when you leave the field).


                      When on the field, this card has the ability to turn your opponent's monster into face-down defense mode (cannot be used as a Link, Synchro, or Xyz summoning material; if your opponent uses a deck that favors these three summoning methods, you may sometimes lock one of their slots for a turn).

                      Diabellstar Vengeance (x1-2)

                      UR Rarity
                      Diabellstar Vengeance
                      UR Rarity
                      Diabellstar Vengeance
                      Diabellstar Vengeance
                      DARK 8
                      Diabellstar Vengeance
                      • ATK:

                      • 2500

                      • DEF:

                      • 2100


                      (This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.


                      Diabellstar , but in Fury form, and super powerful.



                      Sinful Spoil considers itself a monster/spell/trap, and is also Diabell, so it can interact with many cards in the deck.

                      It has the ability to jump onto the field each turn, either from your hand or graveyard, by banishing a spell and trap from your hand or graveyard.

                      It has a disrupt effect in the form of a quick effect: target and discard cards by discarding half LP. If you have another Diabell monster on the field, you can send a Tuner Synchro Illusion or Spellcaster monster from the Extra Deck onto the field (some allow you to Synchro Summon your opponent's turn, some set all of your opponent's monsters; generally, one effect has two disrupts).

                      Filia Diabell (x3)

                      SR Rarity
                      Filia Diabell
                      SR Rarity
                      Filia Diabell
                      Filia Diabell
                      Spell Normal
                      Filia Diabell

                        Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.


                        Search for Diabell with Level 8 or higher. If, by some wibu trick, your opponent has monsters on the field (you go turn 2, your opponent summons Bystials, etc.), you can summon Diabell directly from your deck onto the field.


                        Additionally, Diabell's abilities buff stats when trading with enemy monsters or performing OTK (One-on-One Kill).

                        Sinful Spoils Subdual (x1-3)

                        SR Rarity
                        Sinful Spoils Subdual
                        SR Rarity
                        Sinful Spoils Subdual
                        Sinful Spoils Subdual
                        Trap Normal
                        Sinful Spoils Subdual

                          Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 "Sinful Spoils Subdual" effect per turn, and only once that turn.


                          Drag Floodgay ( Diabellze ) straight onto the field or add it to your hand. You can drag a Level 5 Illusion or higher monster. If you jump onto the field, you cannot use the card's effect in the main phase of this turn. It sounds strange, but if you use it during standby, end phase, or battle phase, it's as if nothing happened.


                          Additionally, it has a banish effect from the graveyard and pushes one of your face-down cards back to your hand, then puts a spell/trap card from your hand back onto the field. Instant spells cannot be used during the turn it's face-down. If you push an instant spell back to your hand, you can activate it normally. There are also many other ways to use this card, which I will write about in the combo section (if I have time, hehehehehe).

                          Sinful Spoils of Subversion - Snake-Eye (x0-3)

                          R Rarity
                          Sinful Spoils of Subversion - Snake-Eye
                          R Rarity
                          Sinful Spoils of Subversion - Snake-Eye
                          Sinful Spoils of Subversion - Snake-Eye
                          Spell Normal
                          Sinful Spoils of Subversion - Snake-Eye

                            Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                            This removal card doesn't destroy, banish, or return to your hand, but rather places it in the spell & trap zone. Usually, your opponent can almost never reuse a monster card you placed in the spell & trap zone, except for a few special decks. This card can sometimes even lock your opponent's spell & trap zone, making it difficult if your opponent uses pendulum, decks that require many traps, or permanent spells/traps, etc.

                            Queen Azamina (x1)

                            R Rarity
                            Queen Azamina
                            R Rarity
                            Queen Azamina
                            Queen Azamina
                            DARK 8
                            Queen Azamina
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            (This card is always treated as a "Sinful Spoils" card.) If this card in your hand or field is sent to the GY or banished, by an activated effect: You can Special Summon it. When your "Azamina" or "White Forest" monster destroys an opponent's monster by battle: You can target 1 "Sinful Spoils" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Queen Azamina" once per turn.


                            materials to defeat the boss



                            Always considering itself a Sinful Spoils card, it interacts with many other cards in the deck.


                            This card automatically jumps back onto the field when sent to the graveyard or banished from your hand or field. It's a brief but effective way to optimize your resources; instead of spending a card to activate a specific effect, you can use this card, and it will jump back onto the field as if nothing happened.


                            With the reset function, you can retrieve one Sinful Spoil spell/trap from the graveyard to your hand when an Azamina or White Forest monster defeats an enemy monster in battle. You can also retrieve cards that cause difficulty for the enemy, grant resources, or restore resources each turn.

                            Diabellze the Original Sinkeeper and Diabellze the White Witch (x0-1)

                            UR Rarity
                            Diabellze the Original Sinkeeper
                            UR Rarity
                            Diabellze the Original Sinkeeper
                            Diabellze the Original Sinkeeper
                            LIGHT 7
                            Diabellze the Original Sinkeeper
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.


                            UR Rarity
                            Diabellze the White Witch
                            UR Rarity
                            Diabellze the White Witch
                            Diabellze the White Witch
                            LIGHT 8
                            Diabellze the White Witch
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            (This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.


                            Diabellze the Original Sinkeeper : Floodgay, self-jumping, shoots cards (1 for you and 1 for your opponent)


                            Diabellze the White Witch : provides protection, jumps spells/traps from hand or field to the graveyard, mills Sinful Spoil monsters/spells/traps and Diabellze from deck to graveyard to aid your combo.

                            Curse of Diabell (x1)

                            SR Rarity
                            Curse of Diabell
                            SR Rarity
                            Curse of Diabell
                            Curse of Diabell
                            Trap Normal
                            Curse of Diabell

                              If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.


                              I was blowing up the entire enemy field and searching for cards at the same time, but sometimes I ended up bricking my hand (lmao).



                              Raigeki comes at the cost of sending one of your controlled monsters to the graveyard, when you have two Diabell monsters.


                              It is possible to search for a Diabell spell/trap if you are sent to the graveyard or banished.

                              Sinful Spoils Awakening (x0-2)

                              N Rarity
                              Sinful Spoils Awakening
                              N Rarity
                              Sinful Spoils Awakening
                              Sinful Spoils Awakening
                              Trap Normal
                              Sinful Spoils Awakening

                                If your opponent controls 3 or more monsters and you control a Level 5 or higher Illusion monster: Target up to 3 cards your opponent controls; return them to the hand. If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils Awakening" effect per turn, and only once that turn.


                                It's powerful but quite difficult to use.

                                Sinful Spoils of Doom - Rciela (x0-1)

                                R Rarity
                                Sinful Spoils of Doom - Rciela
                                R Rarity
                                Sinful Spoils of Doom - Rciela
                                Sinful Spoils of Doom - Rciela
                                Spell Quick
                                Sinful Spoils of Doom - Rciela

                                  Target 1 Level 7 or higher Spellcaster monster you control; apply the following effects. ● While face-up, that monster is unaffected by other monsters' effects this turn, and is sent to the GY during the Standby Phase of the next turn. ● All monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, then if their ATK becomes 0 by this effect, destroy them. You can only activate 1 "Sinful Spoils of Doom - Rciela" per turn.


                                  Hired to play for any deck with Spellcaster Level 7 or higher that explodes the entire field or is a super punching bag.




                                  Effect 1: Your Level 7 or higher Spellcaster minions are immune to all minion effects for the next turn, but are sent to the graveyard in the next Standby Phase => still affected by spells/traps, quite lame.


                                  Effect 2: All enemy monsters have their ATK reduced by the ATK of a Level 7 or higher Spellcaster monster of your choice. Any monster whose ATK is reduced to 0 by this effect is destroyed => Raigeki, but it's a temporary spell. If you continuously pick it up in your hand, you can use it on your turn or the enemy's turn, causing continuous field explosions.

                                  Like the Diabell (x0-1)

                                  SR Rarity
                                  Like the Diabell
                                  SR Rarity
                                  Like the Diabell
                                  Like the Diabell
                                  Spell Quick
                                  Like the Diabell

                                    If a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Like the Diabell" once per turn.


                                    It recovers from drops and jumps around, but the brick rate is quite high, over 36%.

                                    Susurrus of the Sinful Spoils (x0-1)

                                    R Rarity
                                    Susurrus of the Sinful Spoils
                                    R Rarity
                                    Susurrus of the Sinful Spoils
                                    Susurrus of the Sinful Spoils
                                    Spell Quick
                                    Susurrus of the Sinful Spoils

                                      Target 1 Illusion or Spellcaster monster you control; return that face-up monster to the hand or Extra Deck, then Special Summon 1 Illusion or Spellcaster monster from your GY or banishment. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Susurrus of the Sinful Spoils" once per turn.


                                      SUS urrus of the Sinful Spoils



                                      Recalling Illusion or Spellcaster monsters from the graveyard or banished has a very high bricking chance when held in hand.

                                      Sinful Spoils Struggle (x0-1)

                                      N Rarity
                                      Sinful Spoils Struggle
                                      N Rarity
                                      Sinful Spoils Struggle
                                      Sinful Spoils Struggle
                                      Spell Quick
                                      Sinful Spoils Struggle

                                        Target any number of cards on the field (the max. number of targets on each side is the number of that player's "Sinful Spoils" cards that are banished or in their GY); destroy them. If this Set card is destroyed or banished by your opponent's activated effect: You can shuffle up to 2 cards from the field into the Deck. You can only activate 1 "Sinful Spoils Struggle" per turn.


                                        In the late game, this card is incredibly strong, and of course, the brick rate is also high; one negate and you're dead.

                                        Azamina and Saint Azamina (x2)

                                        UR Rarity
                                        Azamina
                                        UR Rarity
                                        Azamina
                                        Azamina
                                        LIGHT 12
                                        Azamina
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 4000


                                        "Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.


                                        SR Rarity
                                        Saint Azamina
                                        SR Rarity
                                        Saint Azamina
                                        Saint Azamina
                                        DARK 10
                                        Saint Azamina
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 4000


                                        2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                        Big Bad Bosses



                                        Saint Azamina : Super easy to build (for this deck and those using Super Poly)


                                        Protection, super tough floodgay: the enemy cannot choose their cards on the field, graveyard, banish, or this card (some combos require a target card, and this card blocks that).

                                        Reflect damage (excellent OTK, just charge straight into enemy monsters and finish them off, but this card doesn't provide protection from combat, your monsters will still be destroyed)

                                        It has the ability to pull 1 Level 9 or lower Azamina monster from your deck or extra deck onto the field during its summoning turn, directly pulling omni-negate or other cards you need (only usable once per the turn this card is Fusion Summoned, as this effect is a mis-summoned monster, monsters summoned by this card that have left the field cannot be pulled back onto the field again).



                                        Azamina : A Kaiju, created by sacrificing your Saint Azamina and one of your opponent's face-up monsters. It has 4000 ATK/DEF and cannot be destroyed by effects (though it can still be banished, negated, and have its cards pushed away, which is pretty frustrating).

                                        Floodgay: Each time an enemy breathes (activates a card or effect), reduce the ATK of all enemy monsters by 500. Monsters with 0 ATK cannot activate effects.

                                        Azamina Ilia Silvia (x2)

                                        UR Rarity
                                        Azamina Ilia Silvia
                                        UR Rarity
                                        Azamina Ilia Silvia
                                        Azamina Ilia Silvia
                                        DARK 6
                                        Azamina Ilia Silvia
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1500


                                        1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                        1 body that's too perfect


                                        Easy to upgrade, omni-negate, effect supports OTK and search trap. Sinful Spoil from the deck to hand.

                                        Because this card is easy to acquire, you can get it early to block the enemy's handtrap before they use their full combo.

                                        Azamina Mu Rcielago (x2)

                                        SR Rarity
                                        Azamina Mu Rcielago
                                        SR Rarity
                                        Azamina Mu Rcielago
                                        Azamina Mu Rcielago
                                        DARK 6
                                        Azamina Mu Rcielago
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2400


                                        1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                        Searching for the card is super easy.



                                        Search for monsters/spells/traps of Azamina when summoned for fusion.

                                        All enemy monsters have their ATK/DEF reduced by 500 for each Azamina monster you control, combining incredibly well with Azamina , Rciela , and many other cards, creating an almost impenetrable wall in the Battle Phase.

                                        Search for one more Sinful Spoil spell. If that spell is destroyed, you can search for it, restore your inventory, destroy the field, or generally use it depending on the situation.

                                        Azamina Moa Regina and Azamina Sol Erysichthon (x1)

                                        UR Rarity
                                        Azamina Moa Regina
                                        UR Rarity
                                        Azamina Moa Regina
                                        Azamina Moa Regina
                                        DARK 8
                                        Azamina Moa Regina
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2000


                                        1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.


                                        R Rarity
                                        Azamina Sol Erysichthon
                                        R Rarity
                                        Azamina Sol Erysichthon
                                        Azamina Sol Erysichthon
                                        DARK 6
                                        Azamina Sol Erysichthon
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 0


                                        1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                                        Moa Regina : can pull Illusion monsters back from the graveyard to restore inventory, can pull back bosses, and can fire up to 2 cards when the Azamina or Sinful Spoil card/effect is activated.


                                        Sol Erysichthon : Disrupt instead of shooting, sends cards to the graveyard, counteracts opponent's effect tactics activated upon being defeated, restores inventory each turn into Standby Phase, and picks up Azamina or Sinful Spoil monsters/spells/traps from the graveyard to hand.

                                        Poplar of the White Forest, Silvera and Wolf Tamer of the White Forest (x1)

                                        SR Rarity
                                        Poplar of the White Forest
                                        SR Rarity
                                        Poplar of the White Forest
                                        Poplar of the White Forest
                                        LIGHT 4
                                        Poplar of the White Forest
                                        • ATK:

                                        • 700

                                        • DEF:

                                        • 2000


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.


                                        SR Rarity
                                        Silvera, Wolf Tamer of the White Forest
                                        SR Rarity
                                        Silvera, Wolf Tamer of the White Forest
                                        Silvera, Wolf Tamer of the White Forest
                                        LIGHT 6
                                        Silvera, Wolf Tamer of the White Forest
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 2400


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                        These were pulled straight up from the Extra Deck.


                                        Poplar : Synchro summons during your opponent's turn, and can reset your range by placing 2 White Forest minions from your graveyard onto the spell & trap zone.

                                        Silvera : Flips all of your opponent's face-up minions to face-down defense. If your opponent plays a deck centered around Synchro, XYZ, or Link, it's like locking a minion slot for one turn. Furthermore, this card buffs ATK/DEF and allows your entire team to punch through defenses (dealing double damage; for example, a 4000 ATK punching a 0-defense minion will deal 8000 damage!).

                                        Snake-Eyes Vengeance Dragon (x1)

                                        UR Rarity
                                        Snake-Eyes Vengeance Dragon
                                        UR Rarity
                                        Snake-Eyes Vengeance Dragon
                                        Snake-Eyes Vengeance Dragon
                                        FIRE 12
                                        Snake-Eyes Vengeance Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.


                                        It's super easy to level up, just Poplar and one level 8 monster and you're done.


                                        It has the ability to place monsters into spell & trap zones as a quick effect; after using it a few times, the enemy will have no spell & trap zones left.

                                        Additionally, there's the card-shooting effect used in the battle phase, which is rarely used because the enemy usually surrenders beforehand. Sometimes, the opponent even destroys your field before the battle phase begins. Furthermore, you get stat buffs, and the enemy's stats are reduced, so the enemy rarely initiates the battle phase.

                                        S:P Little Knight and I:P Masquerena (everywhere i go, i see her face)

                                        UR Rarity
                                        S:P Little Knight
                                        UR Rarity
                                        S:P Little Knight
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                        UR Rarity
                                        I:P Masquerena
                                        UR Rarity
                                        I:P Masquerena
                                        I:P Masquerena
                                        DARK
                                        I:P Masquerena
                                        • ATK:

                                        • 800

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                         



                                        Staple

                                         

                                        Triple Tactics Thrust (x0-3)

                                        UR Rarity
                                        Triple Tactics Thrust
                                        UR Rarity
                                        Triple Tactics Thrust
                                        Triple Tactics Thrust
                                        Spell Normal
                                        Triple Tactics Thrust

                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                          You can set any spell/trap card directly from your deck to the field or send it to your hand (send it to your hand if your opponent has a monster). Cards you set due to this effect cannot be activated this turn.


                                          No more talking, that grass looks greener , or reasoning mill deck go brrrrrrrrrr

                                          Dominus Impulse (x3)

                                          UR Rarity
                                          Dominus Impulse
                                          UR Rarity
                                          Dominus Impulse
                                          Dominus Impulse
                                          Trap Normal
                                          Dominus Impulse

                                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                             gommene, Poplar-chan

                                            Lava Golem (x0-3)

                                            SR Rarity
                                            Lava Golem
                                            SR Rarity
                                            Lava Golem
                                            Lava Golem
                                            FIRE 8
                                            Lava Golem
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                            If your deck doesn't use normal summons, you can bring in some super powerful cards that have effects that hinder your normal summon/set; you'll benefit from these cards.

                                            Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga and Transaction Rollback (x0-3)

                                            UR Rarity
                                            Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                            UR Rarity
                                            Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                            Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                            Trap Normal
                                            Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                                              Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.


                                              UR Rarity
                                              Transaction Rollback
                                              UR Rarity
                                              Transaction Rollback
                                              Transaction Rollback
                                              Trap Normal
                                              Transaction Rollback

                                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                The God of Fortune jackpot, double your money to death!


                                                Discard half LP and copy one Normal Trap card from the graveyard, excluding this card.

                                                Often paired with dirty lock cards, FTK, or extremely dirty Normal Trap cards.

                                                Evenly Matched (x0-3)

                                                SR Rarity
                                                Evenly Matched
                                                SR Rarity
                                                Evenly Matched
                                                Evenly Matched
                                                Trap Normal
                                                Evenly Matched

                                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                  Nah, I'd clear


                                                  This card affects enemies, not monsters, so even unaffected monsters can't counter it.

                                                  The Black Goat Laughs (x0-1)

                                                  UR Rarity
                                                  The Black Goat Laughs
                                                  UR Rarity
                                                  The Black Goat Laughs
                                                  The Black Goat Laughs
                                                  Trap Normal
                                                  The Black Goat Laughs

                                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                     lock bẩn

                                                    Foolish Burial Goods (x0-1)

                                                    SR Rarity
                                                    Foolish Burial Goods
                                                    SR Rarity
                                                    Foolish Burial Goods
                                                    Foolish Burial Goods
                                                    Spell Normal
                                                    Foolish Burial Goods

                                                      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                                      Throw whatever you like, for example, throw Curse . Curse searches for a spell/trap card like Diabell and starts a combo, or cards that automatically send themselves from the graveyard to the field, cards with effects from the graveyard, etc.

                                                      Garura, Wings of Resonant Life, Mudragon of the Swamp and Super Polymerization (Super Poly)

                                                      UR Rarity
                                                      Garura, Wings of Resonant Life
                                                      UR Rarity
                                                      Garura, Wings of Resonant Life
                                                      Garura, Wings of Resonant Life
                                                      DARK 6
                                                      Garura, Wings of Resonant Life
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 2400


                                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                      SR Rarity
                                                      Mudragon of the Swamp
                                                      SR Rarity
                                                      Mudragon of the Swamp
                                                      Mudragon of the Swamp
                                                      WATER 4
                                                      Mudragon of the Swamp
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 1600


                                                      2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                      UR Rarity
                                                      Super Polymerization
                                                      UR Rarity
                                                      Super Polymerization
                                                      Super Polymerization
                                                      Spell Quick
                                                      Super Polymerization

                                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                        Tag(s):

                                                        If your extra deck has slots, you're missing a board breaker, or it suits your play style, then use it.

                                                        handtrap & staple

                                                        UR Rarity
                                                        Crossout Designator
                                                        UR Rarity
                                                        Crossout Designator
                                                        Crossout Designator
                                                        Spell Quick
                                                        Crossout Designator

                                                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                          Tag(s):

                                                          UR Rarity
                                                          Infinite Impermanence
                                                          UR Rarity
                                                          Infinite Impermanence
                                                          Infinite Impermanence
                                                          Trap Normal
                                                          Infinite Impermanence

                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                            SR Rarity
                                                            Droll & Lock Bird
                                                            SR Rarity
                                                            Droll & Lock Bird
                                                            Droll & Lock Bird
                                                            WIND 1
                                                            Droll & Lock Bird
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 0


                                                            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                            UR Rarity
                                                            Maxx "C"
                                                            UR Rarity
                                                            Maxx "C"
                                                            Maxx "C"
                                                            EARTH 2
                                                            Maxx "C"
                                                            • ATK:

                                                            • 500

                                                            • DEF:

                                                            • 200


                                                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                            UR Rarity
                                                            Ash Blossom & Joyous Spring
                                                            UR Rarity
                                                            Ash Blossom & Joyous Spring
                                                            Ash Blossom & Joyous Spring
                                                            FIRE 3
                                                            Ash Blossom & Joyous Spring
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 1800


                                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                            UR Rarity
                                                            Called by the Grave
                                                            UR Rarity
                                                            Called by the Grave
                                                            Called by the Grave
                                                            Spell Quick
                                                            Called by the Grave

                                                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                              Tag(s):

                                                               

                                                              Dark Magician

                                                              UR Rarity
                                                              Magicians' Souls
                                                              UR Rarity
                                                              Magicians' Souls
                                                              Magicians' Souls
                                                              DARK 1
                                                              Magicians' Souls
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                                              UR Rarity
                                                              Red-Eyes Dark Dragoon
                                                              UR Rarity
                                                              Red-Eyes Dark Dragoon
                                                              Red-Eyes Dark Dragoon
                                                              DARK 8
                                                              Red-Eyes Dark Dragoon
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 2500


                                                              "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                              UR Rarity
                                                              Dark Magician Girl the Magician's Apprentice
                                                              UR Rarity
                                                              Dark Magician Girl the Magician's Apprentice
                                                              Dark Magician Girl the Magician's Apprentice
                                                              DARK 6
                                                              Dark Magician Girl the Magician's Apprentice
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 1700


                                                              You can Special Summon this card (from your hand) by discarding 1 card, and if you do, this card's name becomes "Dark Magician Girl". You can only Special Summon "Dark Magician Girl the Magician's Apprentice" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" from your Deck to your hand. You can only use this effect of "Dark Magician Girl the Magician's Apprentice" once per turn. Gains 300 ATK for each monster that mentions "Shining Sarcophagus" in the GYs.


                                                               Rarity
                                                              The Gaze of Timaeus
                                                               Rarity
                                                              The Gaze of Timaeus
                                                              The Gaze of Timaeus
                                                              Spell Quick
                                                              The Gaze of Timaeus

                                                                Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                                                                 Rarity
                                                                Dark Magician of Destruction
                                                                 Rarity
                                                                Dark Magician of Destruction
                                                                Dark Magician of Destruction
                                                                DARK 8
                                                                Dark Magician of Destruction
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2600


                                                                "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                                                UR Rarity
                                                                Shining Sarcophagus
                                                                UR Rarity
                                                                Shining Sarcophagus
                                                                Shining Sarcophagus
                                                                Spell Continuous
                                                                Shining Sarcophagus

                                                                  Cannot be destroyed by monster effects. You can only use each of the following effects of "Shining Sarcophagus" once per turn. During your Main Phase: You can add 1 card that mentions "Shining Sarcophagus" from your Deck to your hand, except "Shining Sarcophagus". If your opponent Special Summons a monster(s) from the GY (except during the Damage Step): You can discard 1 Spell, then target 1 of those monsters; send it to the GY.


                                                                  Shining Sarcophagus, search for Dark Magician Girl , summon Dark Magician of Destruction , search for fusion cards to summon Dragoon to get an omni-negate or Magicians' Souls to mill 2 and draw 2.

                                                                  Chaos Angel (x0-1)

                                                                  UR Rarity
                                                                  Chaos Angel
                                                                  UR Rarity
                                                                  Chaos Angel
                                                                  Chaos Angel
                                                                  DARK 10
                                                                  Chaos Angel
                                                                  • ATK:

                                                                  • 3500

                                                                  • DEF:

                                                                  • 2800


                                                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                  If it's LIGHT or DARK, then this one is there.


                                                                  The LIGHT or DARK card you're controlling on the field can be considered a Tuner to Synchro summon this card; it has a board break, protection, and a massive body.

                                                                  Psychic End Punisher (x0-1)

                                                                  UR Rarity
                                                                  Psychic End Punisher
                                                                  UR Rarity
                                                                  Psychic End Punisher
                                                                  Psychic End Punisher
                                                                  LIGHT 11
                                                                  Psychic End Punisher
                                                                  • ATK:

                                                                  • 3500

                                                                  • DEF:

                                                                  • 3500


                                                                  1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                  Super punching bag, painful punches, removable.

                                                                  Lilith Lady of Lament (x3)

                                                                  UR Rarity
                                                                  Lilith, Lady of Lament
                                                                  UR Rarity
                                                                  Lilith, Lady of Lament
                                                                  Lilith, Lady of Lament
                                                                  DARK 3
                                                                  Lilith, Lady of Lament
                                                                  • ATK:

                                                                  • 2000

                                                                  • DEF:

                                                                  • 0


                                                                  If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn.


                                                                  You should only bring these if your deck has 40 cards. Give your opponent 3 trap cards to choose from; it doesn't matter which one they choose :)



                                                                  Cumbo

                                                                   

                                                                  Diabellze the White Witch (White Witch)

                                                                  UR Rarity
                                                                  Diabellze the White Witch
                                                                  UR Rarity
                                                                  Diabellze the White Witch
                                                                  Diabellze the White Witch
                                                                  LIGHT 8
                                                                  Diabellze the White Witch
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2100


                                                                  (This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.


                                                                  Method 1: White Witch + any Spell/Trap card

                                                                  This card jumps onto the field, throws Curse into the grave, Curse searches Filia

                                                                  Filia searches for Diabellstar Vengeance , jumps onto the field, and pulls Poplar or Silvera depending on the situation.

                                                                  Diabellstar the Black Witch (The New Witch Has Arrived)

                                                                  UR Rarity
                                                                  Diabellstar the Black Witch
                                                                  UR Rarity
                                                                  Diabellstar the Black Witch
                                                                  Diabellstar the Black Witch
                                                                  DARK 7
                                                                  Diabellstar the Black Witch
                                                                  • ATK:

                                                                  • 2500

                                                                  • DEF:

                                                                  • 2000


                                                                  You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                                                  If an early cease/containment is necessary:


                                                                  Jump onto the field, turn Deception face down, jump onto Dark Magician of Destruction, search The Gaze of Timaeus, turn on Dragoon, and get Omni-Negate.

                                                                  full combo:

                                                                  Jump onto the field by throwing a trap into the graveyard, face down Deception , jump onto Dark Magician of Destruction and search The Gaze of Timaeus.
                                                                  Use Deception to sacrifice Dark Magician of Destruction, search for Hallowed , activate Hallowed , then search Wanted in Mu.

                                                                  Chain link 1: Hallowed kicked Mu back to Saint Azamina , chain link 2 : Wanted search Diabellstar Vegeance

                                                                  Saint Azamina pulls Illia Silvia into omni-negate, and jumps Diabellstar Vegeance .

                                                                  Use The Gaze of Timaeus on Dragoon (or on your opponent's turn, it's up to you).

                                                                  Elzette Azamina of the White Forest (Elzette is chubby.)

                                                                  UR Rarity
                                                                  Elzette, Azamina of the White Forest
                                                                  UR Rarity
                                                                  Elzette, Azamina of the White Forest
                                                                  Elzette, Azamina of the White Forest
                                                                  LIGHT 2
                                                                  Elzette, Azamina of the White Forest
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


                                                                   yêu cầu : Elzette + White Witch hoặc Filia (search White Witch)


                                                                   nhảy White Witch bằng hiệu ứng của Elzette rồi normal summon ElzetteWhite Witch ném Curse, search Diabellstar Reveance.

                                                                    Elzette dung hợp ra Moa Regina bằng Elzette Diabellstar ReveanceMoa Regina kéo lại Elzette.

                                                                   synchro lên Chaos AngelElzette search Wanted/Deception hoặc những lá khác rồi combo như ở trên combo Diabellstar

                                                                  Maxx "C" (Maxx "C" dying)

                                                                  UR Rarity
                                                                  Maxx "C"
                                                                  UR Rarity
                                                                  Maxx "C"
                                                                  Maxx "C"
                                                                  EARTH 2
                                                                  Maxx "C"
                                                                  • ATK:

                                                                  • 500

                                                                  • DEF:

                                                                  • 200


                                                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                                  Instead of searching for combinations of ostrich-like symbols, search for the cards Debtors or Determination.


                                                                  In the next turn, drag the boss/disruptor out, then kneel down again so the opponent doesn't do anything to you :)




                                                                  Companion unit:

                                                                  - Yu-Gi-Oh! Guidance Vietnam

                                                                  master-duel
                                                                  5




                                                                  https://ygovietnam.com/
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