Dragon Link 2026 Gameplay Guide

Dragon Link 2026 Gameplay Guide

With the new Support, Dragon Link now makes climbing to Link 5 extremely easy with the ability to pull higher Body Links up for combos, and it also has a Counter Trap that can be activated manually!

Sections covered in this guide:




CORE

 

Rokket Loader (x2-3)

 Rarity
Rokket Loader
 Rarity
Rokket Loader
Rokket Loader
DARK 4
Rokket Loader
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 7 DARK Dragon monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. You can banish this card from your GY, then target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can only use each effect of "Rokket Loader" once per turn.


This new support card allows you to search for a Level 7 Dark Dragon from your Deck, after which you can only summon Dark monsters from your Extra Deck. It sounds very Red-Eyes, but this card can help you search for Level 7 monsters that automatically jump from your Deck, such as Noctovision or Absorouter.


Additionally, there's an effect that allows you to banish from the graveyard and turn one monster on the field into a DARK monster, which greatly assists gameplay because some monsters aren't DARK monsters, such as Romulus , helping you combo if the monster needs to be DARK.

Rokket Detonator (x1)

 Rarity
Rokket Detonator
 Rarity
Rokket Detonator
Rokket Detonator
DARK 7
Rokket Detonator
  • ATK:

  • 1800

  • DEF:

  • 2500


If you control a DARK Dragon Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Rokket Detonator" once per turn this way. You can target 1 DARK Dragon Monster Card in your Spell & Trap Zone; Special Summon it (but it cannot attack, also its effects are negated), also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Detonator" once per turn.


Level 7 automatically jumps when you have DARK Dragon Link on the field.


This card has the effect of pulling 1 DARK Dragon monster from the Spell & Trap Zone onto the field (but the effect is blocked and it cannot attack), then it is locked and can only summon DARK monsters from the Extra Deck.


You can both jump and pull monsters onto the field at will for combos, you can level up your Synchro to suit your abilities, or use a higher Link to take down Link 5 bosses.

Borreload Fatalflare Dragon and Double Interlock (x1)

 Rarity
Borreload Fatalflare Dragon
 Rarity
Borreload Fatalflare Dragon
Borreload Fatalflare Dragon
DARK 8
Borreload Fatalflare Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


1 DARK Link Monster + 1 DARK monster If this card is Fusion Summoned: You can add 1 "Rokket" monster from your Deck to your hand. You can target 1 DARK monster you control; equip it with 1 DARK Link Monster from your GY or banishment as an Equip Spell that gives it 500 ATK. If this card is sent to the GY as Link Material: You can target 1 card on the field; destroy it. You can only use each effect of "Borreload Fatalflare Dragon" once per turn.


 Rarity
Double Interlock
 Rarity
Double Interlock
Double Interlock
Spell Normal
Double Interlock

    Activate 1 of these effects (but you can only use each effect of "Double Interlock" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing its materials from your GY, including a "Rokket" monster. ● Ritual Summon 1 Ritual Monster from your hand, by banishing monsters from your GY whose total Levels equal or exceed its Level, including a "Rokket" monster.


    Double Interlock : Fusion and Ritual from the Tomb


    Borreload Fatalflare Dragon : Can search Rokket monsters from your deck and equip 1 DARK monster. Link to a DARK monster on your field, then Detonator will pull the equipped monster up to use in the combo.

    Additionally, this card was sent to the graveyard as a link material, allowing you to shoot one of your opponent's cards.

    Borrel Reboot (x1)

     Rarity
    Borrel Reboot
     Rarity
    Borrel Reboot
    Borrel Reboot
    Trap Counter
    Borrel Reboot

      When your opponent activates a Spell/Trap Card, while you control a "Rokket" or "Borrel" monster: Negate the activation, and if you do, Set that card face-down on your opponent's field, but it cannot be activated this turn. You can activate this card from your hand by paying half your LP.


      When you have Rokket or Barrel monsters, you can negate spells/traps and place the negated card face down on your opponent's field; that card cannot activate in this turn.



      You can activate this leaf manually if you're willing to spend half your LP.

      Breechborrel Dragon (x1)

       Rarity
      Breechborrel Dragon
       Rarity
      Breechborrel Dragon
      Breechborrel Dragon
      DARK
      Breechborrel Dragon
      • ATK:

      • 1200

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom


      2 DARK Dragon monsters, including a "Rokket" monster If this card is Link Summoned: You can add 1 "Borrel" Spell/Trap from your Deck to your hand. (Quick Effect): You can target 1 DARK monster you control; it gains 500 ATK, or if that monster is no longer on the field, you can Special Summon 1 "Rokket" monster from your Deck in Defense Position instead. You can only use each effect of "Breechborrel Dragon" once per turn.


      You can defeat two Dark Dragon monsters, one of which is a Rokket monster.


      It has the ability to search Spell/Trap Borrel from the deck to your hand, and it can also bring Rokket monsters from the deck to the field.

      Trisborrel Dragon (x1)

       Rarity
      Trisborrel Dragon
       Rarity
      Trisborrel Dragon
      Trisborrel Dragon
      DARK
      Trisborrel Dragon
      • ATK:

      • 2300

      • LINK-3

      Link Arrow:

      Left

      Bottom-Left

      Bottom


      2+ DARK Dragon monsters, including a "Rokket" monster If this card is Link Summoned: You can add 1 "Rapid Trigger", "Heavy Interlock", or "Double Interlock" from your Deck to your hand. You can target 1 face-up card you control and 1 DARK Dragon monster in your GY; destroy that card on the field, and if you do, add that other monster from your GY to your hand. You can only use each effect of "Trisborrel Dragon" once per turn.


      The arrow points very nicely, leveled up with 2 or more DARK Dragon monsters, including 1 Rokket monster.


      Search for a few cards from your deck that support Fusion or Ritual, allowing you to discard your own cards, then pick up a DARK Dragon from your graveyard to back up for the next turn, or activate an effect from your hand to continue the combo, or discard it,...

      Borrelshroud Dragon (x1)

       Rarity
      Borrelshroud Dragon
       Rarity
      Borrelshroud Dragon
      Borrelshroud Dragon
      DARK
      Borrelshroud Dragon
      • ATK:

      • 3500

      • LINK-5

      Link Arrow:

      Left

      Right

      Bottom-Left

      Bottom

      Bottom-Right


      3+ Effect Monsters Your opponent cannot Tribute this face-up card on the field. Once per turn, during the Main Phase (Quick Effect): You can target 1 "Rokket" monster you control; negate the effects of 1 face-up card your opponent controls, then destroy the targeted monster. Your opponent cannot activate cards or effects in response to this effect's activation. Once while face-up on the field, at the start of the Battle Phase: You can Special Summon 1 Link-4 or lower "Borrel" Link Monster from your Extra Deck.


      Level up with 3 or more effect monsters.


      We cannot allow the enemy to sacrifice this face-up card.

      You can shoot one Rokket you control and negate one face-up card of your opponent. The special feature is that your opponent cannot activate their own card or react to activate this card's effect.

      It's possible to directly pull a Link Borrel monster from the Extra Deck (Link 4 or lower) onto the field early in the battle phase, giving you a body to use after a combo, or to gain an effect or a powerful body.

      Red-Eyes

      R Rarity
      Black Metal Dragon
      R Rarity
      Black Metal Dragon
      Black Metal Dragon
      DARK 1
      Black Metal Dragon
      • ATK:

      • 600

      • DEF:

      • 600


      You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.


      SR Rarity
      Max Metalmorph
      SR Rarity
      Max Metalmorph
      Max Metalmorph
      Trap Normal
      Max Metalmorph

        Tribute 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions "Max Metalmorph" from your hand, Deck, or GY, then you can equip this card to it with the following effect. ● The equipped monster gains 400 ATK/DEF, it cannot be destroyed by Spell or monster effects, also your opponent cannot target it with monster effects or Spell Cards or effects. You can only activate 1 "Max Metalmorph" per turn.


        SR Rarity
        Red-Eyes Black Meteor Dragon
        SR Rarity
        Red-Eyes Black Meteor Dragon
        Red-Eyes Black Meteor Dragon
        DARK 6
        Red-Eyes Black Meteor Dragon
        • ATK:

        • 2000

        • DEF:

        • 2000


        You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.


        UR Rarity
        Red-Eyes Black Fullmetal Dragon
        UR Rarity
        Red-Eyes Black Fullmetal Dragon
        Red-Eyes Black Fullmetal Dragon
        DARK 8
        Red-Eyes Black Fullmetal Dragon
        • ATK:

        • 3400

        • DEF:

        • 2400


        Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Dragon monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to your opponent equal to the original ATK of 1 Attack Position monster your opponent controls. You can only use each effect of "Red-Eyes Black Fullmetal Dragon" once per turn.


        UR Rarity
        Red-Eyes Darkness Metal Dragon
        UR Rarity
        Red-Eyes Darkness Metal Dragon
        Red-Eyes Darkness Metal Dragon
        DARK 10
        Red-Eyes Darkness Metal Dragon
        • ATK:

        • 2800

        • DEF:

        • 2400


        You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.


        UR Rarity
        Red-Eyes Black Dragon
        UR Rarity
        Red-Eyes Black Dragon
        Red-Eyes Black Dragon
        DARK 7
        Red-Eyes Black Dragon
        • ATK:

        • 2400

        • DEF:

        • 2000


        ''A ferocious dragon with a deadly attack.''


        Black Metal Dragon x3: Search Red-Eyes monsters/spells/traps from your Deck to your hand. This is not once per turn and can be spammed continuously, creating many resources for discard and combos.


        Red-Eyes Darkness Metal Dragon x1: Banish 1 Dragon monster to jump from hand, drag the body of the Dragon you want from hand or graveyard to continue the combo.

        Red-Eyes Black Meteor Dragon & Red-Eyes Black Dragon x0-1: Self-dance by sending 1 Normal Level 5 or higher monster from hand or deck to graveyard, then gain 1 level for yourself.

        Red-Eyes Black Full Metal Dragon & Max Metalmorph x0-1 : free negate

        Chaos

        SR Rarity
        Starliege Seyfert
        SR Rarity
        Starliege Seyfert
        Starliege Seyfert
        LIGHT 4
        Starliege Seyfert
        • ATK:

        • 1800

        • DEF:

        • 0


        You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.


        SR Rarity
        Black Dragon Collapserpent
        SR Rarity
        Black Dragon Collapserpent
        Black Dragon Collapserpent
        DARK 4
        Black Dragon Collapserpent
        • ATK:

        • 1800

        • DEF:

        • 1700


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


        SR Rarity
        Chaos Space
        SR Rarity
        Chaos Space
        Chaos Space
        Spell Normal
        Chaos Space

          Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


          SR Rarity
          White Dragon Wyverburster
          SR Rarity
          White Dragon Wyverburster
          White Dragon Wyverburster
          LIGHT 4
          White Dragon Wyverburster
          • ATK:

          • 1700

          • DEF:

          • 1800


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


          White Dragon Wyverburster x2: Jumps by banishing 1 DARK monster from the graveyard. Since the deck is full of DARK monsters, this one is very easy to banish. Go to the graveyard and search for the remaining monster.


          Black Dragon Collapserpent x1: Jump by banishing 1 LIGHT monster from the graveyard, then go to the graveyard to search for the remaining one.

          Chaos Space x3: simultaneously searching for those two guys and recovering draw 1 items.

          Starliege Seyfert x2-3: One card combo, searches for the other two cards, also has a chance to recover inventory.

          Rocked

          SR Rarity
          Absorouter Dragon
          SR Rarity
          Absorouter Dragon
          Absorouter Dragon
          DARK 7
          Absorouter Dragon
          • ATK:

          • 1200

          • DEF:

          • 2800


          If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn.


          N Rarity
          Borrel Regenerator
          N Rarity
          Borrel Regenerator
          Borrel Regenerator
          Spell Equip
          Borrel Regenerator

            Activate this card by targeting 1 "Rokket" monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is destroyed: You can draw 1 card. You can only use each effect of "Borrel Regenerator" once per turn.


            SR Rarity
            Silverrokket Dragon
            SR Rarity
            Silverrokket Dragon
            Silverrokket Dragon
            DARK 4
            Silverrokket Dragon
            • ATK:

            • 1900

            • DEF:

            • 100


            When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then look at your opponent's Extra Deck and banish 1 card from it. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Silverrokket Dragon". You can only use each effect of "Silverrokket Dragon" once per turn.


            SR Rarity
            Striker Dragon
            SR Rarity
            Striker Dragon
            Striker Dragon
            DARK
            Striker Dragon
            • ATK:

            • 1000

            • LINK-1

            Link Arrow:

            Left


            1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


            N Rarity
            Rokket Recharger
            N Rarity
            Rokket Recharger
            Rokket Recharger
            DARK 4
            Rokket Recharger
            • ATK:

            • 0

            • DEF:

            • 2100


            If a DARK monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can send this card from your hand or field to the GY, then target 1 of those destroyed monsters; Special Summon 1 DARK monster from your GY with a different original name from that targeted monster. You can only use this effect of "Rokket Recharger" once per turn. While you control a DARK monster Special Summoned from the Extra Deck, your opponent's monsters cannot target this card for attacks.


            SR Rarity
            Rokket Tracer
            SR Rarity
            Rokket Tracer
            Rokket Tracer
            DARK 4
            Rokket Tracer
            • ATK:

            • 1600

            • DEF:

            • 1000


            (Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.


            SR Rarity
            Boot Sector Launch
            SR Rarity
            Boot Sector Launch
            Boot Sector Launch
            Spell Field
            Boot Sector Launch

              All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1 of these effects; ● Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. ● If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Boot Sector Launch" once per turn.


              R Rarity
              Rokket Caliber
              R Rarity
              Rokket Caliber
              Rokket Caliber
              DARK 4
              Rokket Caliber
              • ATK:

              • 1700

              • DEF:

              • 100


              You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to. You can only Special Summon "Rokket Caliber" once per turn this way. You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except "Rokket Caliber". You can only use this effect of "Rokket Caliber" once per turn.


              SR Rarity
              Quick Launch
              SR Rarity
              Quick Launch
              Quick Launch
              Spell Quick
              Quick Launch

                Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.


                Striker Dragon x1-2: Easy to build, has two abilities to help with combos: searching the field and picking up cards from the graveyard.


                Boot Sector Launch : Searched by Striker Dragon , it can pull up to two different Rokket monsters from your hand to the field, or pull a large number of monsters from the graveyard if the enemy has more monsters than you, providing a ton of resources for your combo.

                Quick Launch : Pulls Rokket's body from the deck; it can't attack but still activates its effect very effectively.

                Rokket Tracer x3: A combo card that discards another face-up card from the field and pulls another Rokket monster from your deck into your hand. It then locks you into a situation where you can only summon DARK monsters from the Extra Deck. This is a good resource-generating card for combos.
                Deck Recharger x0-1: Jumps cards from the graveyard, used for combos.

                Rokket Caliber x0-1: Auto-jumps, used for combos, capable of pulling a body from your hand (DARK Dragon or Machine) to retrieve the body needed for the combo.

                Silverrokket Dragon x0-1: A perpetually prosperous Extra Deck sweep, a devastating combo that will bring eternal decline.

                Absorouter Dragon x1: Jumps automatically, hits the graveyard to search for Rokket monsters, easily thrown by various means, usually Dragon Ravine.

                Borrel Regenerator x0-1: Pulls 1 body from the graveyard for a combo; you can also use the draw 1 effect if you like.

                Bystials

                UR Rarity
                Bystial Magnamhut
                UR Rarity
                Bystial Magnamhut
                Bystial Magnamhut
                DARK 6
                Bystial Magnamhut
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                SR Rarity
                Bystial Saronir
                SR Rarity
                Bystial Saronir
                Bystial Saronir
                DARK 6
                Bystial Saronir
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                R Rarity
                Branded Beast
                R Rarity
                Branded Beast
                Branded Beast
                Trap Continuous
                Branded Beast

                  Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.


                  SR Rarity
                  Branded Regained
                  SR Rarity
                  Branded Regained
                  Branded Regained
                  Spell Continuous
                  Branded Regained

                    If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


                    UR Rarity
                    The Bystial Lubellion
                    UR Rarity
                    The Bystial Lubellion
                    The Bystial Lubellion
                    LIGHT 8
                    The Bystial Lubellion
                    • ATK:

                    • 2500

                    • DEF:

                    • 3000


                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                    UR Rarity
                    Bystial Dis Pater
                    UR Rarity
                    Bystial Dis Pater
                    Bystial Dis Pater
                    DARK 10
                    Bystial Dis Pater
                    • ATK:

                    • 3500

                    • DEF:

                    • 3500


                    1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                    SR Rarity
                    Bystial Druiswurm
                    SR Rarity
                    Bystial Druiswurm
                    Bystial Druiswurm
                    DARK 6
                    Bystial Druiswurm
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                    SR Rarity
                    Bystial Baldrake
                    SR Rarity
                    Bystial Baldrake
                    Bystial Baldrake
                    DARK 6
                    Bystial Baldrake
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                    It can both jump and banish enemy (or its own) resources, disrupt enemies, and increase its own resources. It is a Level 6 Dark Dragon (except for Lubellion ) and its boss is a Level 10 Synchro Dark Dragon.


                    Borreload Savage Dragon (x1)

                    UR Rarity
                    Borreload Savage Dragon
                    UR Rarity
                    Borreload Savage Dragon
                    Borreload Savage Dragon
                    DARK 8
                    Borreload Savage Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                    The omni-negate body is super easy to fit into.

                    Guardragon Pisty (x1)

                    R Rarity
                    Guardragon Pisty
                    R Rarity
                    Guardragon Pisty
                    Guardragon Pisty
                    DARK
                    Guardragon Pisty
                    • ATK:

                    • 1000

                    • LINK-1

                    Link Arrow:

                    Right


                    1 Level 4 or lower Dragon monster You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.


                    Drag the Dragon's body from the graveyard or banish it to the slot that both linked monsters point to; it's easy to summon (but locks the Dragon).

                    Dragon Ravine and Dragunity Knight - Romulus (x1)

                    UR Rarity
                    Dragon Ravine
                    UR Rarity
                    Dragon Ravine
                    Dragon Ravine
                    Spell Field
                    Dragon Ravine

                      Once per turn: You can discard 1 card, then activate 1 of these effects; ● Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ● Send 1 Dragon monster from your Deck to the GY.


                      R Rarity
                      Dragunity Knight - Romulus
                      R Rarity
                      Dragunity Knight - Romulus
                      Dragunity Knight - Romulus
                      WIND
                      Dragunity Knight - Romulus
                      • ATK:

                      • 1200

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Dragon and/or Winged Beast monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.


                      Romulus : Search for Ravine, drag the body if a Dragon monster from the Extra Deck jumps into this card slot and points to it.


                      Ravine : Sends 1 Dragon from the deck to the graveyard, assists in combos (picks up the thrown card into hand, the thrown card has an effect in the graveyard, etc.)

                      Dillingerous Dragon and Quadborrel Dragon (Link 2 Body Pull)

                      N Rarity
                      Dillingerous Dragon
                      N Rarity
                      Dillingerous Dragon
                      Dillingerous Dragon
                      DARK
                      Dillingerous Dragon
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 DARK Dragon monsters Once per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy it, and if you do, inflict damage to your opponent equal to that monster's original ATK. If a "Rokket" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dillingerous Dragon" once per turn.


                      SR Rarity
                      Quadborrel Dragon
                      SR Rarity
                      Quadborrel Dragon
                      Quadborrel Dragon
                      DARK
                      Quadborrel Dragon
                      • ATK:

                      • 1000

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom


                      2 Dragon monsters, including a "Rokket" monster You can discard 1 card, then target 1 face-up monster on the field; you cannot Special Summon Link-2 or lower monsters from the Extra Deck for the rest of the turn, also destroy the targeted monster, then, if it was a Link Monster, you can Special Summon any number of "Rokket" monsters with different names, from your hand or GY, up to its Link Rating. You can only use this effect of "Quadborrel Dragon" once per turn.


                      Dillingerous Dragon x1: Automatically jumps from the graveyard if a Rokket monster Special Summons it to the field. Being a DARK Dragon Link 2, it's very easy to combo with.


                      Quadborrel Dragon x1: Pulls multiple bodies, can be pulled directly from the Extra Deck onto the field by Borrelshroud.

                      Hieratic Seal of the Heavenly Spheres (x1)

                      UR Rarity
                      Hieratic Seal of the Heavenly Spheres
                      UR Rarity
                      Hieratic Seal of the Heavenly Spheres
                      Hieratic Seal of the Heavenly Spheres
                      LIGHT
                      Hieratic Seal of the Heavenly Spheres
                      • ATK:

                      • 0

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                      The combo got negated too many times, resulting in an egg -> pass.


                      It both pulls the dragon body (without negating effects) and has Disrupt, making it easy to level up.



                      Staple

                       

                      Handtrap & Staple

                      UR Rarity
                      Ghost Ogre & Snow Rabbit
                      UR Rarity
                      Ghost Ogre & Snow Rabbit
                      Ghost Ogre & Snow Rabbit
                      LIGHT 3
                      Ghost Ogre & Snow Rabbit
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                      UR Rarity
                      Called by the Grave
                      UR Rarity
                      Called by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        UR Rarity
                        Maxx "C"
                        UR Rarity
                        Maxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        UR Rarity
                        Mulcharmy Fuwalos
                        UR Rarity
                        Mulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        UR Rarity
                        Nibiru, the Primal Being
                        UR Rarity
                        Nibiru, the Primal Being
                        Nibiru, the Primal Being
                        LIGHT 11
                        Nibiru, the Primal Being
                        • ATK:

                        • 3000

                        • DEF:

                        • 600


                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                        UR Rarity
                        Ash Blossom & Joyous Spring
                        UR Rarity
                        Ash Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        UR Rarity
                        Crossout Designator
                        UR Rarity
                        Crossout Designator
                        Crossout Designator
                        Spell Quick
                        Crossout Designator

                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                          Tag(s):

                          UR Rarity
                          Ghost Mourner & Moonlit Chill
                          UR Rarity
                          Ghost Mourner & Moonlit Chill
                          Ghost Mourner & Moonlit Chill
                          WIND 3
                          Ghost Mourner & Moonlit Chill
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                          UR Rarity
                          Ghost Belle & Haunted Mansion
                          UR Rarity
                          Ghost Belle & Haunted Mansion
                          Ghost Belle & Haunted Mansion
                          EARTH 3
                          Ghost Belle & Haunted Mansion
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                          UR Rarity
                          Mulcharmy Purulia
                          UR Rarity
                          Mulcharmy Purulia
                          Mulcharmy Purulia
                          WATER 4
                          Mulcharmy Purulia
                          • ATK:

                          • 100

                          • DEF:

                          • 600


                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                          A deck with 1 card or 1.5 card combos is very stable; you can play many handtraps without worrying about bricking your deck.

                          S:P Little Knight, I:P Masquerena and W:P Fancy Ball (waifu)

                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                          UR Rarity
                          I:P Masquerena
                          UR Rarity
                          I:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          UR Rarity
                          W:P Fancy Ball
                          UR Rarity
                          W:P Fancy Ball
                          W:P Fancy Ball
                          DARK
                          W:P Fancy Ball
                          • ATK:

                          • 2400

                          • LINK-3


                          2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                          NTR monster romance, turning deformed, monstrous creatures into waifus with disruption.

                          Spirit with Eyes of Blue (x0-1)

                          SR Rarity
                          Spirit with Eyes of Blue
                          SR Rarity
                          Spirit with Eyes of Blue
                          Spirit with Eyes of Blue
                          LIGHT
                          Spirit with Eyes of Blue
                          • ATK:

                          • 300

                          • LINK-1

                          Link Arrow:

                          Bottom-Left


                          1 Level 4 or lower Dragon or Spellcaster monster You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summoned an Effect Monster from your GY by this effect, it cannot attack and its effects are negated.


                          In the future, if Striker Dragon is limited to 1, we can add this monster to create a Body Link 1 Dragon Monster.




                          Companion unit:

                          - Yu-Gi-Oh! Guidance Vietnam

                          master-duel
                          5




                          https://ygovietnam.com/
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