Toon Deck Breakdown
Cards Usage Statistic
Main Deck


x1 in 100%


x1 in 100%




Abyss Soldier
ATK:
1800
DEF:
1300
Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.


x1 in 100%


x1 in 100%




Armed Dragon LV3
ATK:
1200
DEF:
900
During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.


x1 in 100%


x1 in 100%




Armed Samurai - Ben Kei
ATK:
500
DEF:
800
For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.


x1 in 100%


x1 in 100%




Dark Mimic LV3
ATK:
1000
DEF:
1000
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.


x1 in 100%


x1 in 100%




Kelbek
ATK:
1500
DEF:
1800
A monster that attacks this card returns to the hand. Damage calculation is applied normally.


x1 in 100%


x1 in 100%




Mobius the Frost Monarch
ATK:
2400
DEF:
1000
When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


x1 in 100%


x1 in 100%




Obnoxious Celtic Guard
ATK:
1400
DEF:
1200
Cannot be destroyed by battle with a monster that has 1900 or more ATK.


x1 in 100%


x1 in 100%




Roulette Barrel
ATK:
1000
DEF:
2000
Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result.


x1 in 100%


x1 in 100%




Sacred Crane
ATK:
1600
DEF:
400
If this card is Special Summoned: Draw 1 card.


x1 in 100%


x1 in 100%




Skilled Dark Magician
ATK:
1900
DEF:
1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.


x1 in 100%


x1 in 100%




Stealth Bird
ATK:
700
DEF:
1700
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.


x1 in 100%


x1 in 100%




Swarm of Locusts
ATK:
1000
DEF:
500
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


x1 in 100%


x1 in 100%




Swarm of Scarabs
ATK:
500
DEF:
1000
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.


x1 in 100%


x1 in 100%




Zolga
ATK:
1700
DEF:
1200
When a monster is Tribute Summoned by Tributing this card: The owner of this card gains 2000 Life Points.


x1 in 100%


x1 in 100%




4-Starred Ladybug of Doom
ATK:
800
DEF:
1200
FLIP: Destroy all Level 4 monsters your opponent controls.


x1 in 100%


x1 in 100%




Dekoichi the Battlechanted Locomotive
ATK:
1400
DEF:
1000
FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


x1 in 100%


x1 in 100%




Des Feral Imp
ATK:
1600
DEF:
1800
FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.


x1 in 100%


x1 in 100%




Gravekeeper's Guard
ATK:
1000
DEF:
1900
FLIP: Target 1 monster your opponent controls; return that target to the hand.


x1 in 100%


x1 in 100%




Mask of Darkness
ATK:
900
DEF:
400
FLIP: Target 1 Trap in your GY; add that target to your hand.


x1 in 100%


x1 in 100%




Great Angus
ATK:
1800
DEF:
600
A very violent beast, it is always berserk. People say that they have never seen it silent.


x1 in 100%


x1 in 100%




Vorse Raider
ATK:
1900
DEF:
1200
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.


x1 in 100%


x1 in 100%




Toon Goblin Attack Force
ATK:
2300
DEF:
0
This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.


x1 in 100%


x1 in 100%




Hammer Shot
Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)


x1 in 100%


x1 in 100%




Lightning Vortex
Discard 1 card; destroy all face-up monsters your opponent controls.


x1 in 100%


x1 in 100%




Megamorph
While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


x1 in 100%


x1 in 100%




Metamorphosis
Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


x1 in 100%


x1 in 100%




Monster Gate
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


x1 in 100%


x1 in 100%




Premature Burial
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


x1 in 100%


x1 in 100%




Smashing Ground
Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


x1 in 100%


x1 in 100%




Final Attack Orders
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.


x1 in 100%


x1 in 100%




Magic Jammer
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


x1 in 100%


x1 in 100%




Mirror Wall
Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.


x2 in 100%


x2 in 100%




Raigeki Break
Discard 1 card, then target 1 card on the field; destroy it.


x1 in 100%


x1 in 100%




Secret Barrel
Inflict 200 damage to your opponent for each card in their hand and for each card they control.


x2 in 100%


x2 in 100%




Skill Drain
Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


x1 in 100%


x1 in 100%




Skull Dice
Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.
Extra Deck


x1 in 100%


x1 in 100%




Black Skull Dragon
ATK:
3200
DEF:
2500
"Summoned Skull" + "Red-Eyes Black Dragon" (This card is always treated as an "Archfiend" card.)


x2 in 100%


x2 in 100%




Blue-Eyes Ultimate Dragon
ATK:
4500
DEF:
3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


x1 in 100%


x1 in 100%




Dark Balter the Terrible
ATK:
2000
DEF:
1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


x1 in 100%


x1 in 100%




Dragoness the Wicked Knight
ATK:
1200
DEF:
900
"Armaill" + "One-Eyed Shield Dragon"


x1 in 100%


x1 in 100%




Fiend Skull Dragon
ATK:
2000
DEF:
1200
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


x1 in 100%


x1 in 100%




King Dragun
ATK:
2400
DEF:
1100
"Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


x1 in 100%


x1 in 100%




Ojama King
ATK:
0
DEF:
3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


x1 in 100%


x1 in 100%




Thousand-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
Main: 40 Extra: 15










Toon Goblin Attack Force
ATK:
2300
DEF:
0
This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.










Dark Balter the Terrible
ATK:
2000
DEF:
1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.










Fiend Skull Dragon
ATK:
2000
DEF:
1200
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.










Thousand-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.