Subterror Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Red-Eyes Wyvern
N Rarity
Red-Eyes Wyvern
N Rarity
Red-Eyes Wyvern
WIND 4
Red-Eyes Wyvern
  • ATK:

  • 1800

  • DEF:

  • 1600


During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".

N Rarity
Subterror Fiendess
N Rarity
Subterror Fiendess
N Rarity
Subterror Fiendess
EARTH 1
Subterror Fiendess
  • ATK:

  • 800

  • DEF:

  • 500


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.

N Rarity
Subterror Nemesis Archer
N Rarity
Subterror Nemesis Archer
N Rarity
Subterror Nemesis Archer
EARTH 3
Subterror Nemesis Archer
  • ATK:

  • 1600

  • DEF:

  • 1400


At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.

UR Rarity
Subterror Guru
UR Rarity
Subterror Guru
UR Rarity
Subterror Guru
EARTH 4
Subterror Guru
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.

UR Rarity
Dark Magician
UR Rarity
Dark Magician
UR Rarity
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
UR Rarity
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Red-Eyes Fusion
SR Rarity
Red-Eyes Fusion
SR Rarity
Red-Eyes Fusion
Spell Normal
Red-Eyes Fusion

    Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.

    SR Rarity
    Red-Eyes Insight
    SR Rarity
    Red-Eyes Insight
    SR Rarity
    Red-Eyes Insight
    Spell Normal
    Red-Eyes Insight

      Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.

      N Rarity
      Subterror Cave Clash
      N Rarity
      Subterror Cave Clash
      N Rarity
      Subterror Cave Clash
      Spell Continuous
      Subterror Cave Clash

        All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.

        SR Rarity
        The Hidden City
        SR Rarity
        The Hidden City
        SR Rarity
        The Hidden City
        Spell Field
        The Hidden City

          When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.

          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          Trap Normal
          Destructive Daruma Karma Cannon

            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

             Rarity
            Simultaneous Equation Cannons
             Rarity
            Simultaneous Equation Cannons
             Rarity
            Simultaneous Equation Cannons
            Trap Normal
            Simultaneous Equation Cannons

              Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.

              UR Rarity
              Solemn Judgment
              UR Rarity
              Solemn Judgment
              UR Rarity
              Solemn Judgment
              Trap Counter
              Solemn Judgment

                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                Tag(s):

                R Rarity
                Subterror Final Battle
                R Rarity
                Subterror Final Battle
                R Rarity
                Subterror Final Battle
                Trap Normal
                Subterror Final Battle

                  Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.

                  SR Rarity
                  Summon Limit
                  SR Rarity
                  Summon Limit
                  SR Rarity
                  Summon Limit
                  Trap Continuous
                  Summon Limit

                    Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)

                    UR Rarity
                    The Black Goat Laughs
                    UR Rarity
                    The Black Goat Laughs
                    UR Rarity
                    The Black Goat Laughs
                    Trap Normal
                    The Black Goat Laughs

                      Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                      UR Rarity
                      There Can Be Only One
                      UR Rarity
                      There Can Be Only One
                      UR Rarity
                      There Can Be Only One
                      Trap Continuous
                      There Can Be Only One

                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                        UR Rarity
                        Transaction Rollback
                        UR Rarity
                        Transaction Rollback
                        UR Rarity
                        Transaction Rollback
                        Trap Normal
                        Transaction Rollback

                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                          Extra Deck

                          UR Rarity
                          El Shaddoll Winda
                          UR Rarity
                          El Shaddoll Winda
                          UR Rarity
                          El Shaddoll Winda
                          DARK 5
                          El Shaddoll Winda
                          • ATK:

                          • 2200

                          • DEF:

                          • 800


                          1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.



                          Tag(s):

                          UR Rarity
                          Elder Entity N'tss
                          UR Rarity
                          Elder Entity N'tss
                          UR Rarity
                          Elder Entity N'tss
                          LIGHT 4
                          Elder Entity N'tss
                          • ATK:

                          • 2500

                          • DEF:

                          • 1200


                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                          UR Rarity
                          Garura, Wings of Resonant Life
                          UR Rarity
                          Garura, Wings of Resonant Life
                          UR Rarity
                          Garura, Wings of Resonant Life
                          DARK 6
                          Garura, Wings of Resonant Life
                          • ATK:

                          • 1500

                          • DEF:

                          • 2400


                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                          UR Rarity
                          Hugin the Runick Wings
                          UR Rarity
                          Hugin the Runick Wings
                          UR Rarity
                          Hugin the Runick Wings
                          LIGHT 2
                          Hugin the Runick Wings
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                          SR Rarity
                          Lyrilusc - Independent Nightingale
                          SR Rarity
                          Lyrilusc - Independent Nightingale
                          SR Rarity
                          Lyrilusc - Independent Nightingale
                          WIND 1
                          Lyrilusc - Independent Nightingale
                          • ATK:

                          • 1000

                          • DEF:

                          • 0


                          "Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.

                          UR Rarity
                          Munin the Runick Wings
                          UR Rarity
                          Munin the Runick Wings
                          UR Rarity
                          Munin the Runick Wings
                          LIGHT 3
                          Munin the Runick Wings
                          • ATK:

                          • 0

                          • DEF:

                          • 2000


                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

                           Rarity
                          Red-Eyes Dark Dragoon
                           Rarity
                          Red-Eyes Dark Dragoon
                           Rarity
                          Red-Eyes Dark Dragoon
                          DARK 8
                          Red-Eyes Dark Dragoon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                          UR Rarity
                          Abyss Dweller
                          UR Rarity
                          Abyss Dweller
                          UR Rarity
                          Abyss Dweller
                          WATER
                          Abyss Dweller
                          • ATK:

                          • 1700

                          • DEF:

                          • 1400


                          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                          UR Rarity
                          Adreus, Keeper of Armageddon
                          UR Rarity
                          Adreus, Keeper of Armageddon
                          UR Rarity
                          Adreus, Keeper of Armageddon
                          DARK
                          Adreus, Keeper of Armageddon
                          • ATK:

                          • 2600

                          • DEF:

                          • 1700


                          2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.

                          UR Rarity
                          Beatrice, Lady of the Eternal
                          UR Rarity
                          Beatrice, Lady of the Eternal
                          UR Rarity
                          Beatrice, Lady of the Eternal
                          LIGHT
                          Beatrice, Lady of the Eternal
                          • ATK:

                          • 2500

                          • DEF:

                          • 2800


                          2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

                          UR Rarity
                          Jinzo - Layered
                          UR Rarity
                          Jinzo - Layered
                          UR Rarity
                          Jinzo - Layered
                          DARK
                          Jinzo - Layered
                          • ATK:

                          • 2400

                          • DEF:

                          • 1500


                          2 Level 6 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.

                          UR Rarity
                          Number 30: Acid Golem of Destruction
                          UR Rarity
                          Number 30: Acid Golem of Destruction
                          UR Rarity
                          Number 30: Acid Golem of Destruction
                          WATER
                          Number 30: Acid Golem of Destruction
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.

                          SR Rarity
                          Number 41: Bagooska the Terribly Tired Tapir
                          SR Rarity
                          Number 41: Bagooska the Terribly Tired Tapir
                          SR Rarity
                          Number 41: Bagooska the Terribly Tired Tapir
                          EARTH
                          Number 41: Bagooska the Terribly Tired Tapir
                          • ATK:

                          • 2100

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                          UR Rarity
                          Tiras, Keeper of Genesis
                          UR Rarity
                          Tiras, Keeper of Genesis
                          UR Rarity
                          Tiras, Keeper of Genesis
                          LIGHT
                          Tiras, Keeper of Genesis
                          • ATK:

                          • 2600

                          • DEF:

                          • 1700


                          2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.

                          Need 36 UR

                          UR Rarity
                          Maxx "C"3 card
                          UR Rarity
                          Subterror Guru3 card
                          UR Rarity
                          El Shaddoll Winda1 card
                          UR Rarity
                          Elder Entity N'tss1 card
                          UR Rarity
                          Garura, Wings of Resonant Life1 card
                          UR Rarity
                          Hugin the Runick Wings1 card
                          UR Rarity
                          Munin the Runick Wings1 card
                           Rarity
                          Red-Eyes Dark Dragoon1 card
                          UR Rarity
                          Dark Magician1 card
                          UR Rarity
                          Red-Eyes Black Dragon1 card
                          UR Rarity
                          Ash Blossom & Joyous Spring3 card
                          UR Rarity
                          Abyss Dweller1 card
                          UR Rarity
                          Adreus, Keeper of Armageddon1 card
                          UR Rarity
                          Beatrice, Lady of the Eternal1 card
                          UR Rarity
                          Jinzo - Layered1 card
                          UR Rarity
                          Number 30: Acid Golem of Destruction2 card
                          UR Rarity
                          Tiras, Keeper of Genesis1 card
                          UR Rarity
                          Destructive Daruma Karma Cannon3 card
                           Rarity
                          Simultaneous Equation Cannons3 card
                          UR Rarity
                          Solemn Judgment2 card
                          UR Rarity
                          The Black Goat Laughs1 card
                          UR Rarity
                          There Can Be Only One1 card
                          UR Rarity
                          Transaction Rollback2 card

                          Main: 40 Extra: 15

                          UR Rarity
                          3 cardMaxx "C"
                          UR Rarity
                          3 cardMaxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          N Rarity
                          1 cardRed-Eyes Wyvern
                          N Rarity
                          1 cardRed-Eyes Wyvern
                          Red-Eyes Wyvern
                          WIND 4
                          Red-Eyes Wyvern
                          • ATK:

                          • 1800

                          • DEF:

                          • 1600


                          During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".


                          N Rarity
                          3 cardSubterror Fiendess
                          N Rarity
                          3 cardSubterror Fiendess
                          Subterror Fiendess
                          EARTH 1
                          Subterror Fiendess
                          • ATK:

                          • 800

                          • DEF:

                          • 500


                          When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


                          N Rarity
                          1 cardSubterror Nemesis Archer
                          N Rarity
                          1 cardSubterror Nemesis Archer
                          Subterror Nemesis Archer
                          EARTH 3
                          Subterror Nemesis Archer
                          • ATK:

                          • 1600

                          • DEF:

                          • 1400


                          At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


                          UR Rarity
                          3 cardSubterror Guru
                          UR Rarity
                          3 cardSubterror Guru
                          Subterror Guru
                          EARTH 4
                          Subterror Guru
                          • ATK:

                          • 1600

                          • DEF:

                          • 1800


                          FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


                          UR Rarity
                          1 cardDark Magician
                          UR Rarity
                          1 cardDark Magician
                          Dark Magician
                          DARK 7
                          Dark Magician
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          ''The ultimate wizard in terms of attack and defense.''


                          UR Rarity
                          1 cardRed-Eyes Black Dragon
                          UR Rarity
                          1 cardRed-Eyes Black Dragon
                          Red-Eyes Black Dragon
                          DARK 7
                          Red-Eyes Black Dragon
                          • ATK:

                          • 2400

                          • DEF:

                          • 2000


                          ''A ferocious dragon with a deadly attack.''


                          UR Rarity
                          3 cardAsh Blossom & Joyous Spring
                          UR Rarity
                          3 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          SR Rarity
                          2 cardRed-Eyes Fusion
                          SR Rarity
                          2 cardRed-Eyes Fusion
                          Red-Eyes Fusion
                          Spell Normal
                          Red-Eyes Fusion

                            Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


                            SR Rarity
                            3 cardRed-Eyes Insight
                            SR Rarity
                            3 cardRed-Eyes Insight
                            Red-Eyes Insight
                            Spell Normal
                            Red-Eyes Insight

                              Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.


                              N Rarity
                              1 cardSubterror Cave Clash
                              N Rarity
                              1 cardSubterror Cave Clash
                              Subterror Cave Clash
                              Spell Continuous
                              Subterror Cave Clash

                                All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.


                                SR Rarity
                                3 cardThe Hidden City
                                SR Rarity
                                3 cardThe Hidden City
                                The Hidden City
                                Spell Field
                                The Hidden City

                                  When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


                                  UR Rarity
                                  3 cardDestructive Daruma Karma Cannon
                                  UR Rarity
                                  3 cardDestructive Daruma Karma Cannon
                                  Destructive Daruma Karma Cannon
                                  Trap Normal
                                  Destructive Daruma Karma Cannon

                                    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                     Rarity
                                    3 cardSimultaneous Equation Cannons
                                     Rarity
                                    3 cardSimultaneous Equation Cannons
                                    Simultaneous Equation Cannons
                                    Trap Normal
                                    Simultaneous Equation Cannons

                                      Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                                      UR Rarity
                                      2 cardSolemn Judgment
                                      UR Rarity
                                      2 cardSolemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        R Rarity
                                        2 cardSubterror Final Battle
                                        R Rarity
                                        2 cardSubterror Final Battle
                                        Subterror Final Battle
                                        Trap Normal
                                        Subterror Final Battle

                                          Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.


                                          SR Rarity
                                          1 cardSummon Limit
                                          SR Rarity
                                          1 cardSummon Limit
                                          Summon Limit
                                          Trap Continuous
                                          Summon Limit

                                            Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                            UR Rarity
                                            1 cardThe Black Goat Laughs
                                            UR Rarity
                                            1 cardThe Black Goat Laughs
                                            The Black Goat Laughs
                                            Trap Normal
                                            The Black Goat Laughs

                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                              UR Rarity
                                              1 cardThere Can Be Only One
                                              UR Rarity
                                              1 cardThere Can Be Only One
                                              There Can Be Only One
                                              Trap Continuous
                                              There Can Be Only One

                                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                UR Rarity
                                                2 cardTransaction Rollback
                                                UR Rarity
                                                2 cardTransaction Rollback
                                                Transaction Rollback
                                                Trap Normal
                                                Transaction Rollback

                                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                  UR Rarity
                                                  1 cardEl Shaddoll Winda
                                                  UR Rarity
                                                  1 cardEl Shaddoll Winda
                                                  El Shaddoll Winda
                                                  DARK 5
                                                  El Shaddoll Winda
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 800


                                                  1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardElder Entity N'tss
                                                  UR Rarity
                                                  1 cardElder Entity N'tss
                                                  Elder Entity N'tss
                                                  LIGHT 4
                                                  Elder Entity N'tss
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1200


                                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                  UR Rarity
                                                  1 cardGarura, Wings of Resonant Life
                                                  UR Rarity
                                                  1 cardGarura, Wings of Resonant Life
                                                  Garura, Wings of Resonant Life
                                                  DARK 6
                                                  Garura, Wings of Resonant Life
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2400


                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                  UR Rarity
                                                  1 cardHugin the Runick Wings
                                                  UR Rarity
                                                  1 cardHugin the Runick Wings
                                                  Hugin the Runick Wings
                                                  LIGHT 2
                                                  Hugin the Runick Wings
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                  SR Rarity
                                                  1 cardLyrilusc - Independent Nightingale
                                                  SR Rarity
                                                  1 cardLyrilusc - Independent Nightingale
                                                  Lyrilusc - Independent Nightingale
                                                  WIND 1
                                                  Lyrilusc - Independent Nightingale
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 0


                                                  "Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.


                                                  UR Rarity
                                                  1 cardMunin the Runick Wings
                                                  UR Rarity
                                                  1 cardMunin the Runick Wings
                                                  Munin the Runick Wings
                                                  LIGHT 3
                                                  Munin the Runick Wings
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2000


                                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                   Rarity
                                                  1 cardRed-Eyes Dark Dragoon
                                                   Rarity
                                                  1 cardRed-Eyes Dark Dragoon
                                                  Red-Eyes Dark Dragoon
                                                  DARK 8
                                                  Red-Eyes Dark Dragoon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                  UR Rarity
                                                  1 cardAbyss Dweller
                                                  UR Rarity
                                                  1 cardAbyss Dweller
                                                  Abyss Dweller
                                                  WATER
                                                  Abyss Dweller
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 1400


                                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                  UR Rarity
                                                  1 cardAdreus, Keeper of Armageddon
                                                  UR Rarity
                                                  1 cardAdreus, Keeper of Armageddon
                                                  Adreus, Keeper of Armageddon
                                                  DARK
                                                  Adreus, Keeper of Armageddon
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 1700


                                                  2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                                  UR Rarity
                                                  1 cardBeatrice, Lady of the Eternal
                                                  UR Rarity
                                                  1 cardBeatrice, Lady of the Eternal
                                                  Beatrice, Lady of the Eternal
                                                  LIGHT
                                                  Beatrice, Lady of the Eternal
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2800


                                                  2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                                  UR Rarity
                                                  1 cardJinzo - Layered
                                                  UR Rarity
                                                  1 cardJinzo - Layered
                                                  Jinzo - Layered
                                                  DARK
                                                  Jinzo - Layered
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1500


                                                  2 Level 6 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.


                                                  UR Rarity
                                                  2 cardNumber 30: Acid Golem of Destruction
                                                  UR Rarity
                                                  2 cardNumber 30: Acid Golem of Destruction
                                                  Number 30: Acid Golem of Destruction
                                                  WATER
                                                  Number 30: Acid Golem of Destruction
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                                  SR Rarity
                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                  SR Rarity
                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                  EARTH
                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                  UR Rarity
                                                  1 cardTiras, Keeper of Genesis
                                                  UR Rarity
                                                  1 cardTiras, Keeper of Genesis
                                                  Tiras, Keeper of Genesis
                                                  LIGHT
                                                  Tiras, Keeper of Genesis
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 1700


                                                  2 Level 5 monsters This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.



                                                  SUBTERROR Decks in MASTER DUEL








                                                  https://ygovietnam.com/
                                                  Top