Spellbook Deck Breakdown

Main Deck

N Rarity
Impcantation Bookstone
N Rarity
Impcantation Bookstone
N Rarity
Impcantation Bookstone
DARK 5
Impcantation Bookstone
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

R Rarity
Impcantation Candoll
R Rarity
Impcantation Candoll
R Rarity
Impcantation Candoll
LIGHT 4
Impcantation Candoll
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

R Rarity
Impcantation Talismandra
R Rarity
Impcantation Talismandra
R Rarity
Impcantation Talismandra
DARK 6
Impcantation Talismandra
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

UR Rarity
Spellbook Magician of Prophecy
UR Rarity
Spellbook Magician of Prophecy
UR Rarity
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.

SR Rarity
Crealtar, the Impcantation Originator
SR Rarity
Crealtar, the Impcantation Originator
SR Rarity
Crealtar, the Impcantation Originator
LIGHT 10
Crealtar, the Impcantation Originator
  • ATK:

  • 3000

  • DEF:

  • 3000


You can Ritual Summon this card with "Impcantation Inception". During the Main Phase (Quick Effect): You can reveal this card in your hand; discard 1 card, then Special Summon "Impcantation" monsters from your GY whose total Levels equal 10, but shuffle them into the Deck during the End Phase. You can only use this effect of "Crealtar, the Impcantation Originator" once per turn. Non-Ritual "Impcantation" monsters you control gain 2000 ATK, but their effects are negated.

SR Rarity
Impcantation Chalislime
SR Rarity
Impcantation Chalislime
SR Rarity
Impcantation Chalislime
DARK 7
Impcantation Chalislime
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.

N Rarity
Cycle of the World
N Rarity
Cycle of the World
N Rarity
Cycle of the World
Spell Normal
Cycle of the World

    This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand.

    R Rarity
    End of the World
    R Rarity
    End of the World
    R Rarity
    End of the World
    Spell Normal
    End of the World

      This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.

      SR Rarity
      Galaxy Cyclone
      SR Rarity
      Galaxy Cyclone
      SR Rarity
      Galaxy Cyclone
      Spell Normal
      Galaxy Cyclone

        Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.

        N Rarity
        Impcantation Inception
        N Rarity
        Impcantation Inception
        N Rarity
        Impcantation Inception
        Spell Normal
        Impcantation Inception

          This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.

          SR Rarity
          Pre-Preparation of Rites
          SR Rarity
          Pre-Preparation of Rites
          SR Rarity
          Pre-Preparation of Rites
          Spell Normal
          Pre-Preparation of Rites

            Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.

            SR Rarity
            Spellbook of Knowledge
            SR Rarity
            Spellbook of Knowledge
            SR Rarity
            Spellbook of Knowledge
            Spell Normal
            Spellbook of Knowledge

              Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

              UR Rarity
              Spellbook of Secrets
              UR Rarity
              Spellbook of Secrets
              UR Rarity
              Spellbook of Secrets
              Spell Normal
              Spellbook of Secrets

                Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

                R Rarity
                Swords of Concealing Light
                R Rarity
                Swords of Concealing Light
                R Rarity
                Swords of Concealing Light
                Spell Continuous
                Swords of Concealing Light

                  Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.

                  N Rarity
                  Turning of the World
                  N Rarity
                  Turning of the World
                  N Rarity
                  Turning of the World
                  Spell Quick
                  Turning of the World

                    This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 "Turning of the World" per turn.

                    R Rarity
                    Gravity Bind
                    R Rarity
                    Gravity Bind
                    R Rarity
                    Gravity Bind
                    Trap Continuous
                    Gravity Bind

                      Level 4 or higher monsters cannot attack.

                      R Rarity
                      Lost Wind
                      R Rarity
                      Lost Wind
                      R Rarity
                      Lost Wind
                      Trap Normal
                      Lost Wind

                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                        R Rarity
                        Rise to Full Height
                        R Rarity
                        Rise to Full Height
                        R Rarity
                        Rise to Full Height
                        Trap Normal
                        Rise to Full Height

                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                          Need 19 UR

                          UR Rarity
                          Arcana Force XXI - The World1 card
                           Rarity
                          Cosmo Queen the Queen of Prayers3 card
                          UR Rarity
                          Doomking Balerdroch1 card
                          UR Rarity
                          Performapal Monkeyboard1 card
                          UR Rarity
                          Chicken Game3 card
                          UR Rarity
                          Final Countdown1 card
                          UR Rarity
                          Land Flipping1 card
                           Rarity
                          Seventh Tachyon1 card
                          UR Rarity
                          Spellbook of Secrets1 card
                          UR Rarity
                          Trade-In3 card
                          UR Rarity
                          Upstart Goblin3 card

                          Main: 40 Extra: 2

                          UR Rarity
                          1 cardArcana Force XXI - The World
                          UR Rarity
                          1 cardArcana Force XXI - The World
                          Arcana Force XXI - The World
                          LIGHT 8
                          Arcana Force XXI - The World
                          • ATK:

                          • 3100

                          • DEF:

                          • 3100


                          When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


                          R Rarity
                          1 cardCockroach Knight
                          R Rarity
                          1 cardCockroach Knight
                          Cockroach Knight
                          EARTH 3
                          Cockroach Knight
                          • ATK:

                          • 800

                          • DEF:

                          • 900


                          When this card is sent to the Graveyard, it is returned to the top of the Deck.


                           Rarity
                          3 cardCosmo Queen the Queen of Prayers
                           Rarity
                          3 cardCosmo Queen the Queen of Prayers
                          Cosmo Queen the Queen of Prayers
                          DARK 8
                          Cosmo Queen the Queen of Prayers
                          • ATK:

                          • 2900

                          • DEF:

                          • 2450


                          If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.


                          UR Rarity
                          1 cardDoomking Balerdroch
                          UR Rarity
                          1 cardDoomking Balerdroch
                          Doomking Balerdroch
                          DARK 8
                          Doomking Balerdroch
                          • ATK:

                          • 2800

                          • DEF:

                          • 2000


                          During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                          N Rarity
                          3 cardRoyal Magical Library
                          N Rarity
                          3 cardRoyal Magical Library
                          Royal Magical Library
                          LIGHT 4
                          Royal Magical Library
                          • ATK:

                          • 0

                          • DEF:

                          • 2000


                          Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


                          SR Rarity
                          3 cardSummoner Monk
                          SR Rarity
                          3 cardSummoner Monk
                          Summoner Monk
                          DARK 4
                          Summoner Monk
                          • ATK:

                          • 800

                          • DEF:

                          • 1600


                          While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                          N Rarity
                          1 cardPerformapal Lizardraw
                          N Rarity
                          1 cardPerformapal Lizardraw
                          Performapal Lizardraw
                          EARTH 36
                          Performapal Lizardraw
                          • ATK:

                          • 1200

                          • DEF:

                          • 600


                          [ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.


                          UR Rarity
                          1 cardPerformapal Monkeyboard
                          UR Rarity
                          1 cardPerformapal Monkeyboard
                          Performapal Monkeyboard
                          EARTH 61
                          Performapal Monkeyboard
                          • ATK:

                          • 1000

                          • DEF:

                          • 2400


                          [ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).


                          SR Rarity
                          3 cardAllure of Darkness
                          SR Rarity
                          3 cardAllure of Darkness
                          Allure of Darkness
                          Spell Normal
                          Allure of Darkness

                            Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                            UR Rarity
                            3 cardChicken Game
                            UR Rarity
                            3 cardChicken Game
                            Chicken Game
                            Spell Field
                            Chicken Game

                              The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                              N Rarity
                              1 cardDouble Summon
                              N Rarity
                              1 cardDouble Summon
                              Double Summon
                              Spell Normal
                              Double Summon

                                You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                UR Rarity
                                1 cardFinal Countdown
                                UR Rarity
                                1 cardFinal Countdown
                                Final Countdown
                                Spell Normal
                                Final Countdown

                                  Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.


                                  SR Rarity
                                  3 cardInto the Void
                                  SR Rarity
                                  3 cardInto the Void
                                  Into the Void
                                  Spell Normal
                                  Into the Void

                                    If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                    UR Rarity
                                    1 cardLand Flipping
                                    UR Rarity
                                    1 cardLand Flipping
                                    Land Flipping
                                    Spell Normal
                                    Land Flipping

                                      Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.


                                      SR Rarity
                                      1 cardLight Barrier
                                      SR Rarity
                                      1 cardLight Barrier
                                      Light Barrier
                                      Spell Field
                                      Light Barrier

                                        During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


                                        SR Rarity
                                        1 cardMulti-Universe
                                        SR Rarity
                                        1 cardMulti-Universe
                                        Multi-Universe
                                        Spell Field
                                        Multi-Universe

                                          Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                                           Rarity
                                          1 cardSeventh Tachyon
                                           Rarity
                                          1 cardSeventh Tachyon
                                          Seventh Tachyon
                                          Spell Normal
                                          Seventh Tachyon

                                            Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                            SR Rarity
                                            1 cardSpellbook of Knowledge
                                            SR Rarity
                                            1 cardSpellbook of Knowledge
                                            Spellbook of Knowledge
                                            Spell Normal
                                            Spellbook of Knowledge

                                              Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                              UR Rarity
                                              1 cardSpellbook of Secrets
                                              UR Rarity
                                              1 cardSpellbook of Secrets
                                              Spellbook of Secrets
                                              Spell Normal
                                              Spellbook of Secrets

                                                Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                                UR Rarity
                                                3 cardTrade-In
                                                UR Rarity
                                                3 cardTrade-In
                                                Trade-In
                                                Spell Normal
                                                Trade-In

                                                  Discard 1 Level 8 monster; draw 2 cards.


                                                  N Rarity
                                                  1 cardTrismagistus
                                                  N Rarity
                                                  1 cardTrismagistus
                                                  Trismagistus
                                                  Spell Continuous
                                                  Trismagistus

                                                    The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                                                    UR Rarity
                                                    3 cardUpstart Goblin
                                                    UR Rarity
                                                    3 cardUpstart Goblin
                                                    Upstart Goblin
                                                    Spell Normal
                                                    Upstart Goblin

                                                      Draw 1 card, then your opponent gains 1000 LP.


                                                      SR Rarity
                                                      2 cardWonder Wand
                                                      SR Rarity
                                                      2 cardWonder Wand
                                                      Wonder Wand
                                                      Spell Equip
                                                      Wonder Wand

                                                        Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                        R Rarity
                                                        1 cardNumber 104: Masquerade
                                                        R Rarity
                                                        1 cardNumber 104: Masquerade
                                                        Number 104: Masquerade
                                                        LIGHT
                                                        Number 104: Masquerade
                                                        • ATK:

                                                        • 2700

                                                        • DEF:

                                                        • 1200


                                                        3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                                        SR Rarity
                                                        1 cardStarring Knight
                                                        SR Rarity
                                                        1 cardStarring Knight
                                                        Starring Knight
                                                        LIGHT
                                                        Starring Knight
                                                        • ATK:

                                                        • 1900

                                                        • DEF:

                                                        • 1000


                                                        2 Level 4 monsters You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.



                                                        SPELLBOOK Decks in MASTER DUEL








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