Seventh Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Cosmo Queen the Queen of Prayers
 Rarity
Cosmo Queen the Queen of Prayers
 Rarity
Cosmo Queen the Queen of Prayers
DARK 8
Cosmo Queen the Queen of Prayers
  • ATK:

  • 2900

  • DEF:

  • 2450


If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.

N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

     Rarity
    Argostars - Home Stadium
     Rarity
    Argostars - Home Stadium
     Rarity
    Argostars - Home Stadium
    Spell Field
    Argostars - Home Stadium

      Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

        N Rarity
        Double Summon
        N Rarity
        Double Summon
        N Rarity
        Double Summon
        Spell Normal
        Double Summon

          You can conduct 2 Normal Summons/Sets this turn, not just 1.

          SR Rarity
          Extra-Foolish Burial
          SR Rarity
          Extra-Foolish Burial
          SR Rarity
          Extra-Foolish Burial
          Spell Normal
          Extra-Foolish Burial

            Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.

            SR Rarity
            Into the Void
            SR Rarity
            Into the Void
            SR Rarity
            Into the Void
            Spell Normal
            Into the Void

              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

              SR Rarity
              Link Bound
              SR Rarity
              Link Bound
              SR Rarity
              Link Bound
              Spell Quick
              Link Bound

                Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.

                 Rarity
                Seventh Tachyon
                 Rarity
                Seventh Tachyon
                 Rarity
                Seventh Tachyon
                Spell Normal
                Seventh Tachyon

                  Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

                  R Rarity
                  Spell Absorption
                  R Rarity
                  Spell Absorption
                  R Rarity
                  Spell Absorption
                  Spell Continuous
                  Spell Absorption

                    Each time a Spell Card is activated, gain 500 LP immediately after it resolves.

                    N Rarity
                    Sword of Deep-Seated
                    N Rarity
                    Sword of Deep-Seated
                    N Rarity
                    Sword of Deep-Seated
                    Spell Equip
                    Sword of Deep-Seated

                      The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.

                      UR Rarity
                      Trade-In
                      UR Rarity
                      Trade-In
                      UR Rarity
                      Trade-In
                      Spell Normal
                      Trade-In

                        Discard 1 Level 8 monster; draw 2 cards.

                        N Rarity
                        Trismagistus
                        N Rarity
                        Trismagistus
                        N Rarity
                        Trismagistus
                        Spell Continuous
                        Trismagistus

                          The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.

                          UR Rarity
                          Upstart Goblin
                          UR Rarity
                          Upstart Goblin
                          UR Rarity
                          Upstart Goblin
                          Spell Normal
                          Upstart Goblin

                            Draw 1 card, then your opponent gains 1000 LP.

                            SR Rarity
                            Wonder Wand
                            SR Rarity
                            Wonder Wand
                            SR Rarity
                            Wonder Wand
                            Spell Equip
                            Wonder Wand

                              Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                              Extra Deck

                              UR Rarity
                              Garura, Wings of Resonant Life
                              UR Rarity
                              Garura, Wings of Resonant Life
                              UR Rarity
                              Garura, Wings of Resonant Life
                              DARK 6
                              Garura, Wings of Resonant Life
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                              R Rarity
                              Gouki Destroy Ogre
                              R Rarity
                              Gouki Destroy Ogre
                              R Rarity
                              Gouki Destroy Ogre
                              EARTH
                              Gouki Destroy Ogre
                              • ATK:

                              • 2800

                              • LINK-4

                              Link Arrow:

                              Left

                              Right

                              Bottom-Left

                              Bottom-Right


                              2+ "Gouki" monsters The first time each monster this card points to would be destroyed by battle each turn, it is not destroyed. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Gouki" monsters, also, your opponent Special Summons 1 or 2 monsters from their GY, then, you Special Summon up to that many non-Link "Gouki" monsters from your GY to a Zone(s) this card points to. You can only use this effect of "Gouki Destroy Ogre" once per turn.

                              R Rarity
                              Imduk the World Chalice Dragon
                              R Rarity
                              Imduk the World Chalice Dragon
                              R Rarity
                              Imduk the World Chalice Dragon
                              WIND
                              Imduk the World Chalice Dragon
                              • ATK:

                              • 800

                              • LINK-1

                              Link Arrow:

                              Top


                              1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

                              N Rarity
                              Shootingcode Talker
                              N Rarity
                              Shootingcode Talker
                              N Rarity
                              Shootingcode Talker
                              WATER
                              Shootingcode Talker
                              • ATK:

                              • 2300

                              • LINK-3

                              Link Arrow:

                              Top

                              Left

                              Bottom


                              2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.

                              UR Rarity
                              Tri-Brigade Arms Bucephalus II
                              UR Rarity
                              Tri-Brigade Arms Bucephalus II
                              UR Rarity
                              Tri-Brigade Arms Bucephalus II
                              DARK
                              Tri-Brigade Arms Bucephalus II
                              • ATK:

                              • 3500

                              • LINK-5

                              Link Arrow:

                              Left

                              Right

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.

                              N Rarity
                              Update Jammer
                              N Rarity
                              Update Jammer
                              N Rarity
                              Update Jammer
                              WIND
                              Update Jammer
                              • ATK:

                              • 2000

                              • LINK-2

                              Link Arrow:

                              Top

                              Left


                              2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.

                              R Rarity
                              Number 104: Masquerade
                              R Rarity
                              Number 104: Masquerade
                              R Rarity
                              Number 104: Masquerade
                              LIGHT
                              Number 104: Masquerade
                              • ATK:

                              • 2700

                              • DEF:

                              • 1200


                              3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

                              Need 18 UR

                               Rarity
                              Cosmo Queen the Queen of Prayers3 card
                              UR Rarity
                              Garura, Wings of Resonant Life1 card
                              UR Rarity
                              Tri-Brigade Arms Bucephalus II1 card
                              UR Rarity
                              Number C105: Battlin' Boxer Comet Cestus1 card
                               Rarity
                              Argostars - Home Stadium2 card
                              UR Rarity
                              Chicken Game3 card
                               Rarity
                              Seventh Tachyon1 card
                              UR Rarity
                              Trade-In3 card
                              UR Rarity
                              Upstart Goblin3 card

                              Main: 40 Extra: 9

                               Rarity
                              3 cardCosmo Queen the Queen of Prayers
                               Rarity
                              3 cardCosmo Queen the Queen of Prayers
                              Cosmo Queen the Queen of Prayers
                              DARK 8
                              Cosmo Queen the Queen of Prayers
                              • ATK:

                              • 2900

                              • DEF:

                              • 2450


                              If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.


                              N Rarity
                              3 cardRoyal Magical Library
                              N Rarity
                              3 cardRoyal Magical Library
                              Royal Magical Library
                              LIGHT 4
                              Royal Magical Library
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


                              SR Rarity
                              3 cardSummoner Monk
                              SR Rarity
                              3 cardSummoner Monk
                              Summoner Monk
                              DARK 4
                              Summoner Monk
                              • ATK:

                              • 800

                              • DEF:

                              • 1600


                              While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                              R Rarity
                              1 cardVolcanic Scattershot
                              R Rarity
                              1 cardVolcanic Scattershot
                              Volcanic Scattershot
                              FIRE 2
                              Volcanic Scattershot
                              • ATK:

                              • 500

                              • DEF:

                              • 0


                              If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.


                              R Rarity
                              1 cardHan-Shi Kyudo Spirit
                              R Rarity
                              1 cardHan-Shi Kyudo Spirit
                              Han-Shi Kyudo Spirit
                              WIND 59
                              Han-Shi Kyudo Spirit
                              • ATK:

                              • 2400

                              • DEF:

                              • 1000


                              [ Pendulum Effect ] If a monster(s) is Pendulum Summoned: Return this card to the hand. [ Monster Effect ] When this card is Normal Summoned: You can return all cards you control in the same column as the cards in your Pendulum Zones to the hand (including the Pendulum Zone cards themselves), then you can add 1 monster with 2400 ATK/1000 DEF from your Deck to your hand, except "Han-Shi Kyudo Spirit". Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


                              N Rarity
                              1 cardYoko-Zuna Sumo Spirit
                              N Rarity
                              1 cardYoko-Zuna Sumo Spirit
                              Yoko-Zuna Sumo Spirit
                              WIND 51
                              Yoko-Zuna Sumo Spirit
                              • ATK:

                              • 2400

                              • DEF:

                              • 1000


                              [ Pendulum Effect ] If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. [ Monster Effect ] When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


                              SR Rarity
                              3 cardAllure of Darkness
                              SR Rarity
                              3 cardAllure of Darkness
                              Allure of Darkness
                              Spell Normal
                              Allure of Darkness

                                Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                 Rarity
                                2 cardArgostars - Home Stadium
                                 Rarity
                                2 cardArgostars - Home Stadium
                                Argostars - Home Stadium
                                Spell Field
                                Argostars - Home Stadium

                                  Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                  UR Rarity
                                  3 cardChicken Game
                                  UR Rarity
                                  3 cardChicken Game
                                  Chicken Game
                                  Spell Field
                                  Chicken Game

                                    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                                    N Rarity
                                    1 cardDouble Summon
                                    N Rarity
                                    1 cardDouble Summon
                                    Double Summon
                                    Spell Normal
                                    Double Summon

                                      You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                      SR Rarity
                                      1 cardExtra-Foolish Burial
                                      SR Rarity
                                      1 cardExtra-Foolish Burial
                                      Extra-Foolish Burial
                                      Spell Normal
                                      Extra-Foolish Burial

                                        Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.


                                        SR Rarity
                                        3 cardInto the Void
                                        SR Rarity
                                        3 cardInto the Void
                                        Into the Void
                                        Spell Normal
                                        Into the Void

                                          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                          SR Rarity
                                          1 cardLink Bound
                                          SR Rarity
                                          1 cardLink Bound
                                          Link Bound
                                          Spell Quick
                                          Link Bound

                                            Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.


                                            SR Rarity
                                            1 cardReversal Quiz
                                            SR Rarity
                                            1 cardReversal Quiz
                                            Reversal Quiz
                                            Spell Normal
                                            Reversal Quiz

                                              Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.


                                               Rarity
                                              1 cardSeventh Tachyon
                                               Rarity
                                              1 cardSeventh Tachyon
                                              Seventh Tachyon
                                              Spell Normal
                                              Seventh Tachyon

                                                Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                                R Rarity
                                                1 cardSpell Absorption
                                                R Rarity
                                                1 cardSpell Absorption
                                                Spell Absorption
                                                Spell Continuous
                                                Spell Absorption

                                                  Each time a Spell Card is activated, gain 500 LP immediately after it resolves.


                                                  N Rarity
                                                  1 cardSword of Deep-Seated
                                                  N Rarity
                                                  1 cardSword of Deep-Seated
                                                  Sword of Deep-Seated
                                                  Spell Equip
                                                  Sword of Deep-Seated

                                                    The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.


                                                    UR Rarity
                                                    3 cardTrade-In
                                                    UR Rarity
                                                    3 cardTrade-In
                                                    Trade-In
                                                    Spell Normal
                                                    Trade-In

                                                      Discard 1 Level 8 monster; draw 2 cards.


                                                      N Rarity
                                                      1 cardTrismagistus
                                                      N Rarity
                                                      1 cardTrismagistus
                                                      Trismagistus
                                                      Spell Continuous
                                                      Trismagistus

                                                        The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                                                        UR Rarity
                                                        3 cardUpstart Goblin
                                                        UR Rarity
                                                        3 cardUpstart Goblin
                                                        Upstart Goblin
                                                        Spell Normal
                                                        Upstart Goblin

                                                          Draw 1 card, then your opponent gains 1000 LP.


                                                          SR Rarity
                                                          3 cardWonder Wand
                                                          SR Rarity
                                                          3 cardWonder Wand
                                                          Wonder Wand
                                                          Spell Equip
                                                          Wonder Wand

                                                            Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                            UR Rarity
                                                            1 cardGarura, Wings of Resonant Life
                                                            UR Rarity
                                                            1 cardGarura, Wings of Resonant Life
                                                            Garura, Wings of Resonant Life
                                                            DARK 6
                                                            Garura, Wings of Resonant Life
                                                            • ATK:

                                                            • 1500

                                                            • DEF:

                                                            • 2400


                                                            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                            R Rarity
                                                            1 cardGouki Destroy Ogre
                                                            R Rarity
                                                            1 cardGouki Destroy Ogre
                                                            Gouki Destroy Ogre
                                                            EARTH
                                                            Gouki Destroy Ogre
                                                            • ATK:

                                                            • 2800

                                                            • LINK-4

                                                            Link Arrow:

                                                            Left

                                                            Right

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2+ "Gouki" monsters The first time each monster this card points to would be destroyed by battle each turn, it is not destroyed. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Gouki" monsters, also, your opponent Special Summons 1 or 2 monsters from their GY, then, you Special Summon up to that many non-Link "Gouki" monsters from your GY to a Zone(s) this card points to. You can only use this effect of "Gouki Destroy Ogre" once per turn.


                                                            R Rarity
                                                            1 cardImduk the World Chalice Dragon
                                                            R Rarity
                                                            1 cardImduk the World Chalice Dragon
                                                            Imduk the World Chalice Dragon
                                                            WIND
                                                            Imduk the World Chalice Dragon
                                                            • ATK:

                                                            • 800

                                                            • LINK-1

                                                            Link Arrow:

                                                            Top


                                                            1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                            N Rarity
                                                            1 cardShootingcode Talker
                                                            N Rarity
                                                            1 cardShootingcode Talker
                                                            Shootingcode Talker
                                                            WATER
                                                            Shootingcode Talker
                                                            • ATK:

                                                            • 2300

                                                            • LINK-3

                                                            Link Arrow:

                                                            Top

                                                            Left

                                                            Bottom


                                                            2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.


                                                            UR Rarity
                                                            1 cardTri-Brigade Arms Bucephalus II
                                                            UR Rarity
                                                            1 cardTri-Brigade Arms Bucephalus II
                                                            Tri-Brigade Arms Bucephalus II
                                                            DARK
                                                            Tri-Brigade Arms Bucephalus II
                                                            • ATK:

                                                            • 3500

                                                            • LINK-5

                                                            Link Arrow:

                                                            Left

                                                            Right

                                                            Bottom-Left

                                                            Bottom

                                                            Bottom-Right


                                                            3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                            N Rarity
                                                            1 cardUpdate Jammer
                                                            N Rarity
                                                            1 cardUpdate Jammer
                                                            Update Jammer
                                                            WIND
                                                            Update Jammer
                                                            • ATK:

                                                            • 2000

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top

                                                            Left


                                                            2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


                                                            SR Rarity
                                                            1 cardDiamond Dire Wolf
                                                            SR Rarity
                                                            1 cardDiamond Dire Wolf
                                                            Diamond Dire Wolf
                                                            EARTH
                                                            Diamond Dire Wolf
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1200


                                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                            R Rarity
                                                            1 cardNumber 104: Masquerade
                                                            R Rarity
                                                            1 cardNumber 104: Masquerade
                                                            Number 104: Masquerade
                                                            LIGHT
                                                            Number 104: Masquerade
                                                            • ATK:

                                                            • 2700

                                                            • DEF:

                                                            • 1200


                                                            3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                                            UR Rarity
                                                            1 cardNumber C105: Battlin' Boxer Comet Cestus
                                                            UR Rarity
                                                            1 cardNumber C105: Battlin' Boxer Comet Cestus
                                                            Number C105: Battlin' Boxer Comet Cestus
                                                            FIRE
                                                            Number C105: Battlin' Boxer Comet Cestus
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2000


                                                            4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.



                                                            SEVENTH Decks in MASTER DUEL








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