SPYRAL Deck Breakdown

Main Deck

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

SR Rarity
SPYRAL GEAR - Drone
SR Rarity
SPYRAL GEAR - Drone
SR Rarity
SPYRAL GEAR - Drone
WIND 1
SPYRAL GEAR - Drone
  • ATK:

  • 100

  • DEF:

  • 100


If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand.

N Rarity
SPYRAL GEAR - Last Resort
N Rarity
SPYRAL GEAR - Last Resort
N Rarity
SPYRAL GEAR - Last Resort
EARTH 4
SPYRAL GEAR - Last Resort
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.

SR Rarity
SPYRAL Master Plan
SR Rarity
SPYRAL Master Plan
SR Rarity
SPYRAL Master Plan
DARK 7
SPYRAL Master Plan
  • ATK:

  • 1200

  • DEF:

  • 2800


Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.

SR Rarity
SPYRAL Quik-Fix
SR Rarity
SPYRAL Quik-Fix
SR Rarity
SPYRAL Quik-Fix
EARTH 1
SPYRAL Quik-Fix
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.

SR Rarity
SPYRAL Sleeper
SR Rarity
SPYRAL Sleeper
SR Rarity
SPYRAL Sleeper
LIGHT 8
SPYRAL Sleeper
  • ATK:

  • 2800

  • DEF:

  • 1200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.

UR Rarity
SPYRAL Super Agent
UR Rarity
SPYRAL Super Agent
UR Rarity
SPYRAL Super Agent
EARTH 4
SPYRAL Super Agent
  • ATK:

  • 1900

  • DEF:

  • 1200


If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.

UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

UR Rarity
Monster Reborn
UR Rarity
Monster Reborn
UR Rarity
Monster Reborn
Spell Normal
Monster Reborn

    Target 1 monster in either GY; Special Summon it.



    Tag(s):

    UR Rarity
    One for One
    UR Rarity
    One for One
    UR Rarity
    One for One
    Spell Normal
    One for One

      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

      SR Rarity
      Preparation of Rites
      SR Rarity
      Preparation of Rites
      SR Rarity
      Preparation of Rites
      Spell Normal
      Preparation of Rites

        Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

        N Rarity
        SPYRAL GEAR - Big Red
        N Rarity
        SPYRAL GEAR - Big Red
        N Rarity
        SPYRAL GEAR - Big Red
        Spell Equip
        SPYRAL GEAR - Big Red

          Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.

          R Rarity
          SPYRAL MISSION - Assault
          R Rarity
          SPYRAL MISSION - Assault
          R Rarity
          SPYRAL MISSION - Assault
          Spell Continuous
          SPYRAL MISSION - Assault

            Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.

            SR Rarity
            SPYRAL Resort
            SR Rarity
            SPYRAL Resort
            SR Rarity
            SPYRAL Resort
            Spell Field
            SPYRAL Resort

              Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.

              N Rarity
              SPYRAL MISSION - Rescue
              N Rarity
              SPYRAL MISSION - Rescue
              N Rarity
              SPYRAL MISSION - Rescue
              Trap Continuous
              SPYRAL MISSION - Rescue

                Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".

                Need 46 UR

                UR Rarity
                Diabellstar the Black Witch3 card
                UR Rarity
                Magicians' Souls3 card
                UR Rarity
                Maxx "C"3 card
                UR Rarity
                Snake-Eyes Flamberge Dragon1 card
                UR Rarity
                Snake-Eyes Poplar1 card
                UR Rarity
                SPYRAL Super Agent1 card
                UR Rarity
                Accesscode Talker1 card
                UR Rarity
                Apollousa, Bow of the Goddess1 card
                UR Rarity
                Firewall Dragon Singularity1 card
                UR Rarity
                I:P Masquerena1 card
                UR Rarity
                Knightmare Unicorn1 card
                UR Rarity
                Relinquished Anima1 card
                UR Rarity
                S:P Little Knight1 card
                UR Rarity
                Selene, Queen of the Master Magicians1 card
                UR Rarity
                SPYRAL Double Helix1 card
                UR Rarity
                Illusion of Chaos2 card
                UR Rarity
                Ancient Fairy Dragon1 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Lyrilusc - Recital Starling1 card
                UR Rarity
                Bonfire2 card
                UR Rarity
                Called by the Grave2 card
                UR Rarity
                Crossout Designator1 card
                UR Rarity
                Dragon Ravine2 card
                UR Rarity
                Forbidden Droplet3 card
                UR Rarity
                Monster Reborn1 card
                UR Rarity
                One for One1 card
                UR Rarity
                Original Sinful Spoils - Snake-Eye2 card
                UR Rarity
                Triple Tactics Talent3 card
                UR Rarity
                WANTED: Seeker of Sinful Spoils1 card

                Main: 60 Extra: 15

                UR Rarity
                3 cardDiabellstar the Black Witch
                UR Rarity
                3 cardDiabellstar the Black Witch
                Diabellstar the Black Witch
                DARK 7
                Diabellstar the Black Witch
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                UR Rarity
                3 cardMagicians' Souls
                UR Rarity
                3 cardMagicians' Souls
                Magicians' Souls
                DARK 1
                Magicians' Souls
                • ATK:

                • 0

                • DEF:

                • 0


                You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                UR Rarity
                3 cardMaxx "C"
                UR Rarity
                3 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                N Rarity
                1 cardSlower Swallow
                N Rarity
                1 cardSlower Swallow
                Slower Swallow
                WIND 1
                Slower Swallow
                • ATK:

                • 100

                • DEF:

                • 100


                If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.


                SR Rarity
                1 cardSnake-Eye Ash
                SR Rarity
                1 cardSnake-Eye Ash
                Snake-Eye Ash
                FIRE 1
                Snake-Eye Ash
                • ATK:

                • 800

                • DEF:

                • 1000


                If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


                N Rarity
                1 cardSnake-Eye Oak
                N Rarity
                1 cardSnake-Eye Oak
                Snake-Eye Oak
                FIRE 1
                Snake-Eye Oak
                • ATK:

                • 900

                • DEF:

                • 200


                If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


                UR Rarity
                1 cardSnake-Eyes Flamberge Dragon
                UR Rarity
                1 cardSnake-Eyes Flamberge Dragon
                Snake-Eyes Flamberge Dragon
                FIRE 8
                Snake-Eyes Flamberge Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


                UR Rarity
                1 cardSnake-Eyes Poplar
                UR Rarity
                1 cardSnake-Eyes Poplar
                Snake-Eyes Poplar
                FIRE 1
                Snake-Eyes Poplar
                • ATK:

                • 700

                • DEF:

                • 200


                If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


                SR Rarity
                1 cardSPYRAL GEAR - Drone
                SR Rarity
                1 cardSPYRAL GEAR - Drone
                SPYRAL GEAR - Drone
                WIND 1
                SPYRAL GEAR - Drone
                • ATK:

                • 100

                • DEF:

                • 100


                If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand.


                N Rarity
                1 cardSPYRAL GEAR - Last Resort
                N Rarity
                1 cardSPYRAL GEAR - Last Resort
                SPYRAL GEAR - Last Resort
                EARTH 4
                SPYRAL GEAR - Last Resort
                • ATK:

                • 1000

                • DEF:

                • 1000


                You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.


                SR Rarity
                2 cardSPYRAL Master Plan
                SR Rarity
                2 cardSPYRAL Master Plan
                SPYRAL Master Plan
                DARK 7
                SPYRAL Master Plan
                • ATK:

                • 1200

                • DEF:

                • 2800


                Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.


                SR Rarity
                3 cardSPYRAL Quik-Fix
                SR Rarity
                3 cardSPYRAL Quik-Fix
                SPYRAL Quik-Fix
                EARTH 1
                SPYRAL Quik-Fix
                • ATK:

                • 500

                • DEF:

                • 400


                If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.


                SR Rarity
                1 cardSPYRAL Sleeper
                SR Rarity
                1 cardSPYRAL Sleeper
                SPYRAL Sleeper
                LIGHT 8
                SPYRAL Sleeper
                • ATK:

                • 2800

                • DEF:

                • 1200


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.


                UR Rarity
                1 cardSPYRAL Super Agent
                UR Rarity
                1 cardSPYRAL Super Agent
                SPYRAL Super Agent
                EARTH 4
                SPYRAL Super Agent
                • ATK:

                • 1900

                • DEF:

                • 1200


                If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.


                UR Rarity
                2 cardIllusion of Chaos
                UR Rarity
                2 cardIllusion of Chaos
                Illusion of Chaos
                DARK 7
                Illusion of Chaos
                • ATK:

                • 2100

                • DEF:

                • 2500


                You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                SR Rarity
                1 cardDestrudo the Lost Dragon's Frisson
                SR Rarity
                1 cardDestrudo the Lost Dragon's Frisson
                Destrudo the Lost Dragon's Frisson
                DARK 7
                Destrudo the Lost Dragon's Frisson
                • ATK:

                • 1000

                • DEF:

                • 3000


                If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


                UR Rarity
                2 cardBonfire
                UR Rarity
                2 cardBonfire
                Bonfire
                Spell Normal
                Bonfire

                  Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                  UR Rarity
                  2 cardCalled by the Grave
                  UR Rarity
                  2 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    UR Rarity
                    1 cardCrossout Designator
                    UR Rarity
                    1 cardCrossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                      SR Rarity
                      1 cardDivine Temple of the Snake-Eye
                      SR Rarity
                      1 cardDivine Temple of the Snake-Eye
                      Divine Temple of the Snake-Eye
                      Spell Field
                      Divine Temple of the Snake-Eye

                        When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.


                        UR Rarity
                        2 cardDragon Ravine
                        UR Rarity
                        2 cardDragon Ravine
                        Dragon Ravine
                        Spell Field
                        Dragon Ravine

                          Once per turn: You can discard 1 card, then activate 1 of these effects; ● Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ● Send 1 Dragon monster from your Deck to the GY.


                          UR Rarity
                          3 cardForbidden Droplet
                          UR Rarity
                          3 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            1 cardMonster Reborn
                            UR Rarity
                            1 cardMonster Reborn
                            Monster Reborn
                            Spell Normal
                            Monster Reborn

                              Target 1 monster in either GY; Special Summon it.




                              Tag(s):

                              UR Rarity
                              1 cardOne for One
                              UR Rarity
                              1 cardOne for One
                              One for One
                              Spell Normal
                              One for One

                                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                UR Rarity
                                2 cardOriginal Sinful Spoils - Snake-Eye
                                UR Rarity
                                2 cardOriginal Sinful Spoils - Snake-Eye
                                Original Sinful Spoils - Snake-Eye
                                Spell Normal
                                Original Sinful Spoils - Snake-Eye

                                  Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                  SR Rarity
                                  2 cardPreparation of Rites
                                  SR Rarity
                                  2 cardPreparation of Rites
                                  Preparation of Rites
                                  Spell Normal
                                  Preparation of Rites

                                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                    SR Rarity
                                    1 cardSecret Village of the Spellcasters
                                    SR Rarity
                                    1 cardSecret Village of the Spellcasters
                                    Secret Village of the Spellcasters
                                    Spell Field
                                    Secret Village of the Spellcasters

                                      If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                      N Rarity
                                      2 cardSPYRAL GEAR - Big Red
                                      N Rarity
                                      2 cardSPYRAL GEAR - Big Red
                                      SPYRAL GEAR - Big Red
                                      Spell Equip
                                      SPYRAL GEAR - Big Red

                                        Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.


                                        R Rarity
                                        1 cardSPYRAL MISSION - Assault
                                        R Rarity
                                        1 cardSPYRAL MISSION - Assault
                                        SPYRAL MISSION - Assault
                                        Spell Continuous
                                        SPYRAL MISSION - Assault

                                          Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.


                                          SR Rarity
                                          3 cardSPYRAL Resort
                                          SR Rarity
                                          3 cardSPYRAL Resort
                                          SPYRAL Resort
                                          Spell Field
                                          SPYRAL Resort

                                            Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.


                                            UR Rarity
                                            3 cardTriple Tactics Talent
                                            UR Rarity
                                            3 cardTriple Tactics Talent
                                            Triple Tactics Talent
                                            Spell Normal
                                            Triple Tactics Talent

                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                              Tag(s):

                                              UR Rarity
                                              1 cardWANTED: Seeker of Sinful Spoils
                                              UR Rarity
                                              1 cardWANTED: Seeker of Sinful Spoils
                                              WANTED: Seeker of Sinful Spoils
                                              Spell Quick
                                              WANTED: Seeker of Sinful Spoils

                                                Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                N Rarity
                                                3 cardSPYRAL MISSION - Rescue
                                                N Rarity
                                                3 cardSPYRAL MISSION - Rescue
                                                SPYRAL MISSION - Rescue
                                                Trap Continuous
                                                SPYRAL MISSION - Rescue

                                                  Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".


                                                  UR Rarity
                                                  1 cardAccesscode Talker
                                                  UR Rarity
                                                  1 cardAccesscode Talker
                                                  Accesscode Talker
                                                  DARK
                                                  Accesscode Talker
                                                  • ATK:

                                                  • 2300

                                                  • LINK-4

                                                  Link Arrow:

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                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardApollousa, Bow of the Goddess
                                                  UR Rarity
                                                  1 cardApollousa, Bow of the Goddess
                                                  Apollousa, Bow of the Goddess
                                                  WIND
                                                  Apollousa, Bow of the Goddess
                                                  • ATK:

                                                  • -1

                                                  • LINK-4

                                                  Link Arrow:

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                                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                  SR Rarity
                                                  1 cardBarricadeborg Blocker
                                                  SR Rarity
                                                  1 cardBarricadeborg Blocker
                                                  Barricadeborg Blocker
                                                  DARK
                                                  Barricadeborg Blocker
                                                  • ATK:

                                                  • 1000

                                                  • LINK-2

                                                  Link Arrow:

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                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                                  R Rarity
                                                  1 cardDragunity Knight - Romulus
                                                  R Rarity
                                                  1 cardDragunity Knight - Romulus
                                                  Dragunity Knight - Romulus
                                                  WIND
                                                  Dragunity Knight - Romulus
                                                  • ATK:

                                                  • 1200

                                                  • LINK-2

                                                  Link Arrow:

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                                                  2 Dragon and/or Winged Beast monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.


                                                  UR Rarity
                                                  1 cardFirewall Dragon Singularity
                                                  UR Rarity
                                                  1 cardFirewall Dragon Singularity
                                                  Firewall Dragon Singularity
                                                  DARK
                                                  Firewall Dragon Singularity
                                                  • ATK:

                                                  • 3500

                                                  • LINK-6

                                                  Link Arrow:

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                                                  3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.


                                                  UR Rarity
                                                  1 cardI:P Masquerena
                                                  UR Rarity
                                                  1 cardI:P Masquerena
                                                  I:P Masquerena
                                                  DARK
                                                  I:P Masquerena
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

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                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                  SR Rarity
                                                  1 cardKnightmare Phoenix
                                                  SR Rarity
                                                  1 cardKnightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

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                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

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                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  UR Rarity
                                                  1 cardRelinquished Anima
                                                  UR Rarity
                                                  1 cardRelinquished Anima
                                                  Relinquished Anima
                                                  DARK
                                                  Relinquished Anima
                                                  • ATK:

                                                  • 0

                                                  • LINK-1

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                                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                  UR Rarity
                                                  1 cardS:P Little Knight
                                                  UR Rarity
                                                  1 cardS:P Little Knight
                                                  S:P Little Knight
                                                  DARK
                                                  S:P Little Knight
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

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                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                  UR Rarity
                                                  1 cardSelene, Queen of the Master Magicians
                                                  UR Rarity
                                                  1 cardSelene, Queen of the Master Magicians
                                                  Selene, Queen of the Master Magicians
                                                  LIGHT
                                                  Selene, Queen of the Master Magicians
                                                  • ATK:

                                                  • 1850

                                                  • LINK-3

                                                  Link Arrow:

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                                                  2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                  UR Rarity
                                                  1 cardSPYRAL Double Helix
                                                  UR Rarity
                                                  1 cardSPYRAL Double Helix
                                                  SPYRAL Double Helix
                                                  EARTH
                                                  SPYRAL Double Helix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

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                                                  2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.


                                                  SR Rarity
                                                  1 cardTri-Gate Wizard
                                                  SR Rarity
                                                  1 cardTri-Gate Wizard
                                                  Tri-Gate Wizard
                                                  EARTH
                                                  Tri-Gate Wizard
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

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                                                  2+ monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. ● 2+: Once per turn: You can target 1 card on the field; banish it. ● 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.


                                                  UR Rarity
                                                  1 cardAncient Fairy Dragon
                                                  UR Rarity
                                                  1 cardAncient Fairy Dragon
                                                  Ancient Fairy Dragon
                                                  LIGHT 7
                                                  Ancient Fairy Dragon
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 3000


                                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.


                                                  UR Rarity
                                                  1 cardLyrilusc - Recital Starling
                                                  UR Rarity
                                                  1 cardLyrilusc - Recital Starling
                                                  Lyrilusc - Recital Starling
                                                  WIND
                                                  Lyrilusc - Recital Starling
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  2+ Level 1 monsters If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.



                                                  SPYRAL Decks in MASTER DUEL








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