Resonator Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Bone Archfiend
SR Rarity
Bone Archfiend
SR Rarity
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

UR Rarity
Earthbound Prisoner Stone Sweeper
UR Rarity
Earthbound Prisoner Stone Sweeper
UR Rarity
Earthbound Prisoner Stone Sweeper
DARK 5
Earthbound Prisoner Stone Sweeper
  • ATK:

  • 1600

  • DEF:

  • 1600


If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.

R Rarity
Red Lotus King, Flame Crime
R Rarity
Red Lotus King, Flame Crime
R Rarity
Red Lotus King, Flame Crime
FIRE 3
Red Lotus King, Flame Crime
  • ATK:

  • 1700

  • DEF:

  • 300


During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn.

R Rarity
Wandering King Wildwind
R Rarity
Wandering King Wildwind
R Rarity
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.

R Rarity
Chain Resonator
R Rarity
Chain Resonator
R Rarity
Chain Resonator
LIGHT 1
Chain Resonator
  • ATK:

  • 100

  • DEF:

  • 100


When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".

R Rarity
Crimson Resonator
R Rarity
Crimson Resonator
R Rarity
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.

R Rarity
Red Resonator
R Rarity
Red Resonator
R Rarity
Red Resonator
FIRE 2
Red Resonator
  • ATK:

  • 600

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.

SR Rarity
Soul Resonator
SR Rarity
Soul Resonator
SR Rarity
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.

UR Rarity
Vision Resonator
UR Rarity
Vision Resonator
UR Rarity
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

N Rarity
Absolute Powerforce
N Rarity
Absolute Powerforce
N Rarity
Absolute Powerforce
Spell Quick
Absolute Powerforce

    Target 1 "Red Dragon Archfiend" you control; if it battles an opponent's monster this turn while you control it, apply these effects until the end of the Damage Step. ● It gains 1000 ATK. ● Your opponent cannot activate cards or effects. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Any battle damage your opponent takes from that battle is doubled.

    UR Rarity
    Crimson Gaia
    UR Rarity
    Crimson Gaia
    UR Rarity
    Crimson Gaia
    Spell Continuous
    Crimson Gaia

      During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.



          Tag(s):

          SR Rarity
          Resonator Call
          SR Rarity
          Resonator Call
          SR Rarity
          Resonator Call
          Spell Normal
          Resonator Call

            Add 1 "Resonator" monster from your Deck to your hand.

            R Rarity
            Resonator Command
            R Rarity
            Resonator Command
            R Rarity
            Resonator Command
            Spell Quick
            Resonator Command

              Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn.

              R Rarity
              Fiendish Chain
              R Rarity
              Fiendish Chain
              R Rarity
              Fiendish Chain
              Trap Continuous
              Fiendish Chain

                Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.

                N Rarity
                Fiendish Golem
                N Rarity
                Fiendish Golem
                N Rarity
                Fiendish Golem
                Trap Normal
                Fiendish Golem

                  Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.

                  SR Rarity
                  Red Reign
                  SR Rarity
                  Red Reign
                  SR Rarity
                  Red Reign
                  Trap Normal
                  Red Reign

                    If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.

                    SR Rarity
                    Red Zone
                    SR Rarity
                    Red Zone
                    SR Rarity
                    Red Zone
                    Trap Continuous
                    Red Zone

                      When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.

                      Extra Deck

                      UR Rarity
                      Relinquished Anima
                      UR Rarity
                      Relinquished Anima
                      UR Rarity
                      Relinquished Anima
                      DARK
                      Relinquished Anima
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Top


                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                      UR Rarity
                      Hot Red Dragon Archfiend Abyss
                      UR Rarity
                      Hot Red Dragon Archfiend Abyss
                      UR Rarity
                      Hot Red Dragon Archfiend Abyss
                      DARK 9
                      Hot Red Dragon Archfiend Abyss
                      • ATK:

                      • 3200

                      • DEF:

                      • 2500


                      1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                      SR Rarity
                      Hot Red Dragon Archfiend Bane
                      SR Rarity
                      Hot Red Dragon Archfiend Bane
                      SR Rarity
                      Hot Red Dragon Archfiend Bane
                      DARK 10
                      Hot Red Dragon Archfiend Bane
                      • ATK:

                      • 3500

                      • DEF:

                      • 3000


                      1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.

                      SR Rarity
                      Red Dragon Archfiend
                      SR Rarity
                      Red Dragon Archfiend
                      SR Rarity
                      Red Dragon Archfiend
                      DARK 8
                      Red Dragon Archfiend
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                      UR Rarity
                      Red Nova Dragon
                      UR Rarity
                      Red Nova Dragon
                      UR Rarity
                      Red Nova Dragon
                      DARK 12
                      Red Nova Dragon
                      • ATK:

                      • 3500

                      • DEF:

                      • 3000


                      2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

                      SR Rarity
                      Red Rising Dragon
                      SR Rarity
                      Red Rising Dragon
                      SR Rarity
                      Red Rising Dragon
                      DARK 6
                      Red Rising Dragon
                      • ATK:

                      • 2100

                      • DEF:

                      • 1600


                      1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

                      UR Rarity
                      Red Supernova Dragon
                      UR Rarity
                      Red Supernova Dragon
                      UR Rarity
                      Red Supernova Dragon
                      DARK 12
                      Red Supernova Dragon
                      • ATK:

                      • 4000

                      • DEF:

                      • 3000


                      3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

                      SR Rarity
                      Scarlight Red Dragon Archfiend
                      SR Rarity
                      Scarlight Red Dragon Archfiend
                      SR Rarity
                      Scarlight Red Dragon Archfiend
                      DARK 8
                      Scarlight Red Dragon Archfiend
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.

                      UR Rarity
                      Scarred Dragon Archfiend
                      UR Rarity
                      Scarred Dragon Archfiend
                      UR Rarity
                      Scarred Dragon Archfiend
                      DARK 8
                      Scarred Dragon Archfiend
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.

                      UR Rarity
                      Tyrant Red Dragon Archfiend
                      UR Rarity
                      Tyrant Red Dragon Archfiend
                      UR Rarity
                      Tyrant Red Dragon Archfiend
                      DARK 10
                      Tyrant Red Dragon Archfiend
                      • ATK:

                      • 3500

                      • DEF:

                      • 3000


                      2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.

                      Need 35 UR

                      UR Rarity
                      Earthbound Prisoner Stone Sweeper3 card
                      UR Rarity
                      Maxx "C"3 card
                      UR Rarity
                      Bystial Dis Pater1 card
                      UR Rarity
                      Centur-Ion Auxila1 card
                      UR Rarity
                      Chaos Angel1 card
                      UR Rarity
                      Cosmic Blazar Dragon1 card
                      UR Rarity
                      Crimson Dragon1 card
                      UR Rarity
                      Hot Red Dragon Archfiend Abyss1 card
                       Rarity
                      Kuibelt the Blade Dragon1 card
                      UR Rarity
                      Red Supernova Dragon1 card
                      UR Rarity
                      Scarred Dragon Archfiend1 card
                      UR Rarity
                      Ash Blossom & Joyous Spring3 card
                      UR Rarity
                      Centur-Ion Primera1 card
                      UR Rarity
                      Ghost Ogre & Snow Rabbit1 card
                      UR Rarity
                      Vision Resonator2 card
                      UR Rarity
                      Called by the Grave2 card
                      UR Rarity
                      Crimson Gaia2 card
                      UR Rarity
                      Crossout Designator1 card
                      UR Rarity
                      Emblema Oath3 card
                      UR Rarity
                      Foolish Burial1 card
                      UR Rarity
                      Harpie's Feather Duster1 card
                      UR Rarity
                      Infinite Impermanence3 card

                      Main: 50 Extra: 15

                      SR Rarity
                      3 cardBone Archfiend
                      SR Rarity
                      3 cardBone Archfiend
                      Bone Archfiend
                      DARK 4
                      Bone Archfiend
                      • ATK:

                      • 1800

                      • DEF:

                      • 0


                      If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


                      SR Rarity
                      1 cardCentur-Ion Trudea
                      SR Rarity
                      1 cardCentur-Ion Trudea
                      Centur-Ion Trudea
                      DARK 4
                      Centur-Ion Trudea
                      • ATK:

                      • 1000

                      • DEF:

                      • 2000


                      During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.


                      UR Rarity
                      3 cardEarthbound Prisoner Stone Sweeper
                      UR Rarity
                      3 cardEarthbound Prisoner Stone Sweeper
                      Earthbound Prisoner Stone Sweeper
                      DARK 5
                      Earthbound Prisoner Stone Sweeper
                      • ATK:

                      • 1600

                      • DEF:

                      • 1600


                      If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.


                      UR Rarity
                      3 cardMaxx "C"
                      UR Rarity
                      3 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      R Rarity
                      1 cardRed Lotus King, Flame Crime
                      R Rarity
                      1 cardRed Lotus King, Flame Crime
                      Red Lotus King, Flame Crime
                      FIRE 3
                      Red Lotus King, Flame Crime
                      • ATK:

                      • 1700

                      • DEF:

                      • 300


                      During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn.


                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      UR Rarity
                      1 cardCentur-Ion Primera
                      UR Rarity
                      1 cardCentur-Ion Primera
                      Centur-Ion Primera
                      LIGHT 4
                      Centur-Ion Primera
                      • ATK:

                      • 1600

                      • DEF:

                      • 1600


                      While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


                      R Rarity
                      1 cardChain Resonator
                      R Rarity
                      1 cardChain Resonator
                      Chain Resonator
                      LIGHT 1
                      Chain Resonator
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".


                      R Rarity
                      1 cardCrimson Resonator
                      R Rarity
                      1 cardCrimson Resonator
                      Crimson Resonator
                      DARK 2
                      Crimson Resonator
                      • ATK:

                      • 800

                      • DEF:

                      • 300


                      If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


                      UR Rarity
                      1 cardGhost Ogre & Snow Rabbit
                      UR Rarity
                      1 cardGhost Ogre & Snow Rabbit
                      Ghost Ogre & Snow Rabbit
                      LIGHT 3
                      Ghost Ogre & Snow Rabbit
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                      N Rarity
                      1 cardObsessive Uvualoop
                      N Rarity
                      1 cardObsessive Uvualoop
                      Obsessive Uvualoop
                      EARTH 4
                      Obsessive Uvualoop
                      • ATK:

                      • 1200

                      • DEF:

                      • 1800


                      If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.


                      SR Rarity
                      2 cardSoul Resonator
                      SR Rarity
                      2 cardSoul Resonator
                      Soul Resonator
                      FIRE 3
                      Soul Resonator
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


                      R Rarity
                      1 cardSynkron Resonator
                      R Rarity
                      1 cardSynkron Resonator
                      Synkron Resonator
                      DARK 1
                      Synkron Resonator
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


                      UR Rarity
                      2 cardVision Resonator
                      UR Rarity
                      2 cardVision Resonator
                      Vision Resonator
                      DARK 2
                      Vision Resonator
                      • ATK:

                      • 400

                      • DEF:

                      • 400


                      If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


                      UR Rarity
                      2 cardCalled by the Grave
                      UR Rarity
                      2 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        UR Rarity
                        2 cardCrimson Gaia
                        UR Rarity
                        2 cardCrimson Gaia
                        Crimson Gaia
                        Spell Continuous
                        Crimson Gaia

                          During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                          UR Rarity
                          1 cardCrossout Designator
                          UR Rarity
                          1 cardCrossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                            UR Rarity
                            3 cardEmblema Oath
                            UR Rarity
                            3 cardEmblema Oath
                            Emblema Oath
                            Spell Quick
                            Emblema Oath

                              Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.


                              UR Rarity
                              1 cardFoolish Burial
                              UR Rarity
                              1 cardFoolish Burial
                              Foolish Burial
                              Spell Normal
                              Foolish Burial

                                Send 1 monster from your Deck to the GY.




                                Tag(s):

                                UR Rarity
                                1 cardHarpie's Feather Duster
                                UR Rarity
                                1 cardHarpie's Feather Duster
                                Harpie's Feather Duster
                                Spell Normal
                                Harpie's Feather Duster

                                  Destroy all Spell and Trap Cards your opponent controls.




                                  Tag(s):

                                  SR Rarity
                                  3 cardResonator Call
                                  SR Rarity
                                  3 cardResonator Call
                                  Resonator Call
                                  Spell Normal
                                  Resonator Call

                                    Add 1 "Resonator" monster from your Deck to your hand.


                                    SR Rarity
                                    3 cardStand Up Centur-Ion!
                                    SR Rarity
                                    3 cardStand Up Centur-Ion!
                                    Stand Up Centur-Ion!
                                    Spell Field
                                    Stand Up Centur-Ion!

                                      Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.


                                      SR Rarity
                                      2 cardVoid Apocalypse
                                      SR Rarity
                                      2 cardVoid Apocalypse
                                      Void Apocalypse
                                      Spell Continuous
                                      Void Apocalypse

                                        You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.


                                        R Rarity
                                        1 cardWake Up Centur-Ion!
                                        R Rarity
                                        1 cardWake Up Centur-Ion!
                                        Wake Up Centur-Ion!
                                        Spell Quick
                                        Wake Up Centur-Ion!

                                          If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.


                                          N Rarity
                                          1 cardCentur-Ion Phalanx
                                          N Rarity
                                          1 cardCentur-Ion Phalanx
                                          Centur-Ion Phalanx
                                          Trap Normal
                                          Centur-Ion Phalanx

                                            Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.


                                            UR Rarity
                                            3 cardInfinite Impermanence
                                            UR Rarity
                                            3 cardInfinite Impermanence
                                            Infinite Impermanence
                                            Trap Normal
                                            Infinite Impermanence

                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                              SR Rarity
                                              1 cardRed Reign
                                              SR Rarity
                                              1 cardRed Reign
                                              Red Reign
                                              Trap Normal
                                              Red Reign

                                                If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.


                                                N Rarity
                                                1 cardRed Screen
                                                N Rarity
                                                1 cardRed Screen
                                                Red Screen
                                                Trap Continuous
                                                Red Screen

                                                  Your opponent's monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. "Red Dragon Archfiend" must be on the field to activate and to resolve this effect.


                                                  SR Rarity
                                                  1 cardRed Zone
                                                  SR Rarity
                                                  1 cardRed Zone
                                                  Red Zone
                                                  Trap Continuous
                                                  Red Zone

                                                    When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                                                    UR Rarity
                                                    1 cardBystial Dis Pater
                                                    UR Rarity
                                                    1 cardBystial Dis Pater
                                                    Bystial Dis Pater
                                                    DARK 10
                                                    Bystial Dis Pater
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 3500


                                                    1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                                    UR Rarity
                                                    1 cardCentur-Ion Auxila
                                                    UR Rarity
                                                    1 cardCentur-Ion Auxila
                                                    Centur-Ion Auxila
                                                    DARK 12
                                                    Centur-Ion Auxila
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.


                                                    UR Rarity
                                                    1 cardChaos Angel
                                                    UR Rarity
                                                    1 cardChaos Angel
                                                    Chaos Angel
                                                    DARK 10
                                                    Chaos Angel
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 2800


                                                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                    UR Rarity
                                                    1 cardCosmic Blazar Dragon
                                                    UR Rarity
                                                    1 cardCosmic Blazar Dragon
                                                    Cosmic Blazar Dragon
                                                    WIND 12
                                                    Cosmic Blazar Dragon
                                                    • ATK:

                                                    • 4000

                                                    • DEF:

                                                    • 4000


                                                    1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                                    UR Rarity
                                                    1 cardCrimson Dragon
                                                    UR Rarity
                                                    1 cardCrimson Dragon
                                                    Crimson Dragon
                                                    LIGHT 12
                                                    Crimson Dragon
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 0


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                                    UR Rarity
                                                    1 cardHot Red Dragon Archfiend Abyss
                                                    UR Rarity
                                                    1 cardHot Red Dragon Archfiend Abyss
                                                    Hot Red Dragon Archfiend Abyss
                                                    DARK 9
                                                    Hot Red Dragon Archfiend Abyss
                                                    • ATK:

                                                    • 3200

                                                    • DEF:

                                                    • 2500


                                                    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                                    SR Rarity
                                                    1 cardHot Red Dragon Archfiend Bane
                                                    SR Rarity
                                                    1 cardHot Red Dragon Archfiend Bane
                                                    Hot Red Dragon Archfiend Bane
                                                    DARK 10
                                                    Hot Red Dragon Archfiend Bane
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 3000


                                                    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                                                     Rarity
                                                    1 cardKuibelt the Blade Dragon
                                                     Rarity
                                                    1 cardKuibelt the Blade Dragon
                                                    Kuibelt the Blade Dragon
                                                    DARK 7
                                                    Kuibelt the Blade Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1900


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.


                                                    SR Rarity
                                                    2 cardRed Dragon Archfiend
                                                    SR Rarity
                                                    2 cardRed Dragon Archfiend
                                                    Red Dragon Archfiend
                                                    DARK 8
                                                    Red Dragon Archfiend
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                    SR Rarity
                                                    2 cardRed Rising Dragon
                                                    SR Rarity
                                                    2 cardRed Rising Dragon
                                                    Red Rising Dragon
                                                    DARK 6
                                                    Red Rising Dragon
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 1600


                                                    1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                                    UR Rarity
                                                    1 cardRed Supernova Dragon
                                                    UR Rarity
                                                    1 cardRed Supernova Dragon
                                                    Red Supernova Dragon
                                                    DARK 12
                                                    Red Supernova Dragon
                                                    • ATK:

                                                    • 4000

                                                    • DEF:

                                                    • 3000


                                                    3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                                    SR Rarity
                                                    1 cardScarlight Red Dragon Archfiend
                                                    SR Rarity
                                                    1 cardScarlight Red Dragon Archfiend
                                                    Scarlight Red Dragon Archfiend
                                                    DARK 8
                                                    Scarlight Red Dragon Archfiend
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                                    UR Rarity
                                                    1 cardScarred Dragon Archfiend
                                                    UR Rarity
                                                    1 cardScarred Dragon Archfiend
                                                    Scarred Dragon Archfiend
                                                    DARK 8
                                                    Scarred Dragon Archfiend
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2500


                                                    1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.



                                                    RESONATOR Decks in MASTER DUEL








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