Resonator Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Bone Archfiend
SR Rarity
Bone Archfiend
SR Rarity
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

 Rarity
Clear Phantom
 Rarity
Clear Phantom
 Rarity
Clear Phantom
DARK 3
Clear Phantom
  • ATK:

  • 1200

  • DEF:

  • 800


You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.

 Rarity
Clear Vicious Knight
 Rarity
Clear Vicious Knight
 Rarity
Clear Vicious Knight
DARK 7
Clear Vicious Knight
  • ATK:

  • 2300

  • DEF:

  • 1100


You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.

UR Rarity
Earthbound Prisoner Stone Sweeper
UR Rarity
Earthbound Prisoner Stone Sweeper
UR Rarity
Earthbound Prisoner Stone Sweeper
DARK 5
Earthbound Prisoner Stone Sweeper
  • ATK:

  • 1600

  • DEF:

  • 1600


If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Wandering Gryphon Rider
UR Rarity
Wandering Gryphon Rider
UR Rarity
Wandering Gryphon Rider
WIND 7
Wandering Gryphon Rider
  • ATK:

  • 2000

  • DEF:

  • 2800


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.

R Rarity
Wandering King Wildwind
R Rarity
Wandering King Wildwind
R Rarity
Wandering King Wildwind
DARK 4
Wandering King Wildwind
  • ATK:

  • 1700

  • DEF:

  • 1300


If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.

UR Rarity
Water Enchantress of the Temple
UR Rarity
Water Enchantress of the Temple
UR Rarity
Water Enchantress of the Temple
WATER 3
Water Enchantress of the Temple
  • ATK:

  • 1500

  • DEF:

  • 1200


If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
Crimson Resonator
R Rarity
Crimson Resonator
R Rarity
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.

SR Rarity
Soul Resonator
SR Rarity
Soul Resonator
SR Rarity
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.

UR Rarity
Vision Resonator
UR Rarity
Vision Resonator
UR Rarity
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

     Rarity
    Clear Wall
     Rarity
    Clear Wall
     Rarity
    Clear Wall
    Spell Continuous
    Clear Wall

      If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.

      SR Rarity
      Clear World
      SR Rarity
      Clear World
      SR Rarity
      Clear World
      Spell Field
      Clear World

        During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.

        UR Rarity
        Crimson Gaia
        UR Rarity
        Crimson Gaia
        UR Rarity
        Crimson Gaia
        Spell Continuous
        Crimson Gaia

          During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

          R Rarity
          Dracoback, the Rideable Dragon
          R Rarity
          Dracoback, the Rideable Dragon
          R Rarity
          Dracoback, the Rideable Dragon
          Spell Equip
          Dracoback, the Rideable Dragon

            Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.

            SR Rarity
            Fateful Adventure
            SR Rarity
            Fateful Adventure
            SR Rarity
            Fateful Adventure
            Spell Continuous
            Fateful Adventure

              Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.

              SR Rarity
              Resonator Call
              SR Rarity
              Resonator Call
              SR Rarity
              Resonator Call
              Spell Normal
              Resonator Call

                Add 1 "Resonator" monster from your Deck to your hand.

                UR Rarity
                Rite of Aramesir
                UR Rarity
                Rite of Aramesir
                UR Rarity
                Rite of Aramesir
                Spell Normal
                Rite of Aramesir

                  If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

                  SR Rarity
                  Evenly Matched
                  SR Rarity
                  Evenly Matched
                  SR Rarity
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                    SR Rarity
                    Red Reign
                    SR Rarity
                    Red Reign
                    SR Rarity
                    Red Reign
                    Trap Normal
                    Red Reign

                      If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.

                      SR Rarity
                      Red Zone
                      SR Rarity
                      Red Zone
                      SR Rarity
                      Red Zone
                      Trap Continuous
                      Red Zone

                        When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.

                        Extra Deck

                        UR Rarity
                        Bystial Dis Pater
                        UR Rarity
                        Bystial Dis Pater
                        UR Rarity
                        Bystial Dis Pater
                        DARK 10
                        Bystial Dis Pater
                        • ATK:

                        • 3500

                        • DEF:

                        • 3500


                        1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                        UR Rarity
                        Hot Red Dragon Archfiend Abyss
                        UR Rarity
                        Hot Red Dragon Archfiend Abyss
                        UR Rarity
                        Hot Red Dragon Archfiend Abyss
                        DARK 9
                        Hot Red Dragon Archfiend Abyss
                        • ATK:

                        • 3200

                        • DEF:

                        • 2500


                        1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                        SR Rarity
                        Hot Red Dragon Archfiend Bane
                        SR Rarity
                        Hot Red Dragon Archfiend Bane
                        SR Rarity
                        Hot Red Dragon Archfiend Bane
                        DARK 10
                        Hot Red Dragon Archfiend Bane
                        • ATK:

                        • 3500

                        • DEF:

                        • 3000


                        1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.

                        SR Rarity
                        Red Dragon Archfiend
                        SR Rarity
                        Red Dragon Archfiend
                        SR Rarity
                        Red Dragon Archfiend
                        DARK 8
                        Red Dragon Archfiend
                        • ATK:

                        • 3000

                        • DEF:

                        • 2000


                        1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                        SR Rarity
                        Red Rising Dragon
                        SR Rarity
                        Red Rising Dragon
                        SR Rarity
                        Red Rising Dragon
                        DARK 6
                        Red Rising Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

                        UR Rarity
                        Red Supernova Dragon
                        UR Rarity
                        Red Supernova Dragon
                        UR Rarity
                        Red Supernova Dragon
                        DARK 12
                        Red Supernova Dragon
                        • ATK:

                        • 4000

                        • DEF:

                        • 3000


                        3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

                        SR Rarity
                        Scarlight Red Dragon Archfiend
                        SR Rarity
                        Scarlight Red Dragon Archfiend
                        SR Rarity
                        Scarlight Red Dragon Archfiend
                        DARK 8
                        Scarlight Red Dragon Archfiend
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.

                        UR Rarity
                        Scarred Dragon Archfiend
                        UR Rarity
                        Scarred Dragon Archfiend
                        UR Rarity
                        Scarred Dragon Archfiend
                        DARK 8
                        Scarred Dragon Archfiend
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.

                        Need 28 UR

                         Rarity
                        Clear Phantom1 card
                         Rarity
                        Clear Vicious Knight1 card
                        UR Rarity
                        Earthbound Prisoner Stone Sweeper3 card
                        UR Rarity
                        Maxx "C"2 card
                        UR Rarity
                        Wandering Gryphon Rider1 card
                        UR Rarity
                        Water Enchantress of the Temple3 card
                        UR Rarity
                        Bystial Dis Pater1 card
                        UR Rarity
                        Hot Red Dragon Archfiend Abyss2 card
                        UR Rarity
                        Red Supernova Dragon1 card
                        UR Rarity
                        Scarred Dragon Archfiend2 card
                        UR Rarity
                        Ash Blossom & Joyous Spring2 card
                        UR Rarity
                        Vision Resonator1 card
                        UR Rarity
                        Called by the Grave2 card
                         Rarity
                        Clear Wall2 card
                        UR Rarity
                        Crimson Gaia1 card
                        UR Rarity
                        Rite of Aramesir3 card

                        Main: 44 Extra: 14

                        SR Rarity
                        3 cardBone Archfiend
                        SR Rarity
                        3 cardBone Archfiend
                        Bone Archfiend
                        DARK 4
                        Bone Archfiend
                        • ATK:

                        • 1800

                        • DEF:

                        • 0


                        If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


                         Rarity
                        1 cardClear Phantom
                         Rarity
                        1 cardClear Phantom
                        Clear Phantom
                        DARK 3
                        Clear Phantom
                        • ATK:

                        • 1200

                        • DEF:

                        • 800


                        You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.


                         Rarity
                        1 cardClear Vicious Knight
                         Rarity
                        1 cardClear Vicious Knight
                        Clear Vicious Knight
                        DARK 7
                        Clear Vicious Knight
                        • ATK:

                        • 2300

                        • DEF:

                        • 1100


                        You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.


                        UR Rarity
                        3 cardEarthbound Prisoner Stone Sweeper
                        UR Rarity
                        3 cardEarthbound Prisoner Stone Sweeper
                        Earthbound Prisoner Stone Sweeper
                        DARK 5
                        Earthbound Prisoner Stone Sweeper
                        • ATK:

                        • 1600

                        • DEF:

                        • 1600


                        If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.


                        UR Rarity
                        2 cardMaxx "C"
                        UR Rarity
                        2 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        UR Rarity
                        1 cardWandering Gryphon Rider
                        UR Rarity
                        1 cardWandering Gryphon Rider
                        Wandering Gryphon Rider
                        WIND 7
                        Wandering Gryphon Rider
                        • ATK:

                        • 2000

                        • DEF:

                        • 2800


                        During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


                        R Rarity
                        3 cardWandering King Wildwind
                        R Rarity
                        3 cardWandering King Wildwind
                        Wandering King Wildwind
                        DARK 4
                        Wandering King Wildwind
                        • ATK:

                        • 1700

                        • DEF:

                        • 1300


                        If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.


                        UR Rarity
                        3 cardWater Enchantress of the Temple
                        UR Rarity
                        3 cardWater Enchantress of the Temple
                        Water Enchantress of the Temple
                        WATER 3
                        Water Enchantress of the Temple
                        • ATK:

                        • 1500

                        • DEF:

                        • 1200


                        If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


                        UR Rarity
                        2 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        2 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        R Rarity
                        3 cardCrimson Resonator
                        R Rarity
                        3 cardCrimson Resonator
                        Crimson Resonator
                        DARK 2
                        Crimson Resonator
                        • ATK:

                        • 800

                        • DEF:

                        • 300


                        If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


                        SR Rarity
                        1 cardSoul Resonator
                        SR Rarity
                        1 cardSoul Resonator
                        Soul Resonator
                        FIRE 3
                        Soul Resonator
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


                        R Rarity
                        1 cardSynkron Resonator
                        R Rarity
                        1 cardSynkron Resonator
                        Synkron Resonator
                        DARK 1
                        Synkron Resonator
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


                        UR Rarity
                        1 cardVision Resonator
                        UR Rarity
                        1 cardVision Resonator
                        Vision Resonator
                        DARK 2
                        Vision Resonator
                        • ATK:

                        • 400

                        • DEF:

                        • 400


                        If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


                        UR Rarity
                        2 cardCalled by the Grave
                        UR Rarity
                        2 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                           Rarity
                          2 cardClear Wall
                           Rarity
                          2 cardClear Wall
                          Clear Wall
                          Spell Continuous
                          Clear Wall

                            If "Clear World" is on the field: You can add 1 monster that mentions "Clear World" from your Deck to your hand. You can only use this effect of "Clear Wall" once per turn. Monsters that mention "Clear World" cannot be destroyed by battle, also you take no battle damage from that battle. While you control a Level 7 or higher monster that mentions "Clear World", your opponent receives all effects of "Clear World", regardless of the monster Attributes they control.


                            SR Rarity
                            1 cardClear World
                            SR Rarity
                            1 cardClear World
                            Clear World
                            Spell Field
                            Clear World

                              During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ● LIGHT: Play with your hand revealed at all times. ● DARK: If you control 2 or more monsters, you cannot declare an attack. ● EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ● WATER: During your End Phase: Discard 1 card. ● FIRE: During your End Phase: Take 1000 damage. ● WIND: You must pay 500 Life Points to activate a Spell Card.


                              UR Rarity
                              1 cardCrimson Gaia
                              UR Rarity
                              1 cardCrimson Gaia
                              Crimson Gaia
                              Spell Continuous
                              Crimson Gaia

                                During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                                R Rarity
                                1 cardDracoback, the Rideable Dragon
                                R Rarity
                                1 cardDracoback, the Rideable Dragon
                                Dracoback, the Rideable Dragon
                                Spell Equip
                                Dracoback, the Rideable Dragon

                                  Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


                                  SR Rarity
                                  1 cardFateful Adventure
                                  SR Rarity
                                  1 cardFateful Adventure
                                  Fateful Adventure
                                  Spell Continuous
                                  Fateful Adventure

                                    Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


                                    SR Rarity
                                    3 cardResonator Call
                                    SR Rarity
                                    3 cardResonator Call
                                    Resonator Call
                                    Spell Normal
                                    Resonator Call

                                      Add 1 "Resonator" monster from your Deck to your hand.


                                      UR Rarity
                                      3 cardRite of Aramesir
                                      UR Rarity
                                      3 cardRite of Aramesir
                                      Rite of Aramesir
                                      Spell Normal
                                      Rite of Aramesir

                                        If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                                        SR Rarity
                                        3 cardEvenly Matched
                                        SR Rarity
                                        3 cardEvenly Matched
                                        Evenly Matched
                                        Trap Normal
                                        Evenly Matched

                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                          SR Rarity
                                          1 cardRed Reign
                                          SR Rarity
                                          1 cardRed Reign
                                          Red Reign
                                          Trap Normal
                                          Red Reign

                                            If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.


                                            SR Rarity
                                            1 cardRed Zone
                                            SR Rarity
                                            1 cardRed Zone
                                            Red Zone
                                            Trap Continuous
                                            Red Zone

                                              When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                                              UR Rarity
                                              1 cardBystial Dis Pater
                                              UR Rarity
                                              1 cardBystial Dis Pater
                                              Bystial Dis Pater
                                              DARK 10
                                              Bystial Dis Pater
                                              • ATK:

                                              • 3500

                                              • DEF:

                                              • 3500


                                              1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                              UR Rarity
                                              2 cardHot Red Dragon Archfiend Abyss
                                              UR Rarity
                                              2 cardHot Red Dragon Archfiend Abyss
                                              Hot Red Dragon Archfiend Abyss
                                              DARK 9
                                              Hot Red Dragon Archfiend Abyss
                                              • ATK:

                                              • 3200

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                              SR Rarity
                                              2 cardHot Red Dragon Archfiend Bane
                                              SR Rarity
                                              2 cardHot Red Dragon Archfiend Bane
                                              Hot Red Dragon Archfiend Bane
                                              DARK 10
                                              Hot Red Dragon Archfiend Bane
                                              • ATK:

                                              • 3500

                                              • DEF:

                                              • 3000


                                              1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                                              SR Rarity
                                              2 cardRed Dragon Archfiend
                                              SR Rarity
                                              2 cardRed Dragon Archfiend
                                              Red Dragon Archfiend
                                              DARK 8
                                              Red Dragon Archfiend
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2000


                                              1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                              SR Rarity
                                              3 cardRed Rising Dragon
                                              SR Rarity
                                              3 cardRed Rising Dragon
                                              Red Rising Dragon
                                              DARK 6
                                              Red Rising Dragon
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1600


                                              1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                              UR Rarity
                                              1 cardRed Supernova Dragon
                                              UR Rarity
                                              1 cardRed Supernova Dragon
                                              Red Supernova Dragon
                                              DARK 12
                                              Red Supernova Dragon
                                              • ATK:

                                              • 4000

                                              • DEF:

                                              • 3000


                                              3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                              SR Rarity
                                              1 cardScarlight Red Dragon Archfiend
                                              SR Rarity
                                              1 cardScarlight Red Dragon Archfiend
                                              Scarlight Red Dragon Archfiend
                                              DARK 8
                                              Scarlight Red Dragon Archfiend
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                              UR Rarity
                                              2 cardScarred Dragon Archfiend
                                              UR Rarity
                                              2 cardScarred Dragon Archfiend
                                              Scarred Dragon Archfiend
                                              DARK 8
                                              Scarred Dragon Archfiend
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.



                                              RESONATOR Decks in MASTER DUEL








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