Railway Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Carnot the Eternal Machine
 Rarity
Carnot the Eternal Machine
 Rarity
Carnot the Eternal Machine
LIGHT 10
Carnot the Eternal Machine
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) during a Duel in which your opponent has activated a monster effect in their hand or GY. You can only Special Summon "Carnot the Eternal Machine" once per turn. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can make this card gain 1000 ATK. If this card is sent to the GY, except from the hand or Deck: Shuffle this card into the Deck.

SR Rarity
Flying Pegasus Railroad Stampede
SR Rarity
Flying Pegasus Railroad Stampede
SR Rarity
Flying Pegasus Railroad Stampede
EARTH 4
Flying Pegasus Railroad Stampede
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.

R Rarity
Gadarla, the Mystery Dust Kaiju
R Rarity
Gadarla, the Mystery Dust Kaiju
R Rarity
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.

SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

R Rarity
Goldilocks the Battle Landscaper
R Rarity
Goldilocks the Battle Landscaper
R Rarity
Goldilocks the Battle Landscaper
EARTH 10
Goldilocks the Battle Landscaper
  • ATK:

  • 0

  • DEF:

  • 3000


If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. This card gains 3000 ATK while in the center Main Monster Zone. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then destroy all other cards in the column of the zone this card was in, the column of the zone this card has moved to, and all columns in between.

R Rarity
Heavy Freight Train Derricrane
R Rarity
Heavy Freight Train Derricrane
R Rarity
Heavy Freight Train Derricrane
EARTH 10
Heavy Freight Train Derricrane
  • ATK:

  • 2800

  • DEF:

  • 2000


If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

N Rarity
Infinitrack Anchor Drill
N Rarity
Infinitrack Anchor Drill
N Rarity
Infinitrack Anchor Drill
EARTH 4
Infinitrack Anchor Drill
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.

R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

 Rarity
Kochobo's Hinamatsuri
 Rarity
Kochobo's Hinamatsuri
 Rarity
Kochobo's Hinamatsuri
DARK 7
Kochobo's Hinamatsuri
  • ATK:

  • 2200

  • DEF:

  • 2200


If this card is in your hand or GY: You can target 1 Machine monster on the field; for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, halve that monster's ATK, also this card's Level becomes that monster's. You can only use this effect of "Kochobo's Hinamatsuri" once per turn.

SR Rarity
Night Express Knight
SR Rarity
Night Express Knight
SR Rarity
Night Express Knight
EARTH 10
Night Express Knight
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.

R Rarity
Psychic Processor
R Rarity
Psychic Processor
R Rarity
Psychic Processor
DARK 3
Psychic Processor
  • ATK:

  • 0

  • DEF:

  • 1500


You can banish this card you control; Special Summon up to 2 Machine, Psychic, and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of "Psychic Processor" once per turn.

R Rarity
Ruffian Railcar
R Rarity
Ruffian Railcar
R Rarity
Ruffian Railcar
EARTH 4
Ruffian Railcar
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.

N Rarity
Super Express Bullet Train
N Rarity
Super Express Bullet Train
N Rarity
Super Express Bullet Train
EARTH 10
Super Express Bullet Train
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.

UR Rarity
Therion "King" Regulus
UR Rarity
Therion "King" Regulus
UR Rarity
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".

SR Rarity
Dark Hole
SR Rarity
Dark Hole
SR Rarity
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    R Rarity
    Double Wild
    R Rarity
    Double Wild
    R Rarity
    Double Wild
    Spell Quick
    Double Wild

      Target 1 Level 5 or lower monster you control; add 1 Level 10 monster from your Deck to your hand with the same original Type, then you can discard 1 card, and if you do, Special Summon 1 monster from your hand with that same Type, in Defense Position. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with that original Type. You can only activate 1 "Double Wild" per turn.

      SR Rarity
      Emergency Teleport
      SR Rarity
      Emergency Teleport
      SR Rarity
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



        Tag(s):

        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          N Rarity
          Heavy Forward
          N Rarity
          Heavy Forward
          N Rarity
          Heavy Forward
          Spell Continuous
          Heavy Forward

            When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.

            UR Rarity
            Heavy Storm
            UR Rarity
            Heavy Storm
            UR Rarity
            Heavy Storm
            Spell Normal
            Heavy Storm

              Destroy all Spell and Trap Cards on the field.

              UR Rarity
              Interrupted Kaiju Slumber
              UR Rarity
              Interrupted Kaiju Slumber
              UR Rarity
              Interrupted Kaiju Slumber
              Spell Normal
              Interrupted Kaiju Slumber

                Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.

                UR Rarity
                Lightning Storm
                UR Rarity
                Lightning Storm
                UR Rarity
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                  Tag(s):

                  UR Rarity
                  Raigeki
                  UR Rarity
                  Raigeki
                  UR Rarity
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.



                    Tag(s):

                    SR Rarity
                    Revolving Switchyard
                    SR Rarity
                    Revolving Switchyard
                    SR Rarity
                    Revolving Switchyard
                    Spell Field
                    Revolving Switchyard

                      If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.

                      UR Rarity
                      Tokusano Shinkyojin
                      UR Rarity
                      Tokusano Shinkyojin
                      UR Rarity
                      Tokusano Shinkyojin
                      Spell Normal
                      Tokusano Shinkyojin

                        Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.

                        SR Rarity
                        Urgent Schedule
                        SR Rarity
                        Urgent Schedule
                        SR Rarity
                        Urgent Schedule
                        Spell Quick
                        Urgent Schedule

                          If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            Extra Deck

                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                            Tag(s):

                            UR Rarity
                            Gigantic "Champion" Sargas
                            UR Rarity
                            Gigantic "Champion" Sargas
                            UR Rarity
                            Gigantic "Champion" Sargas
                            FIRE
                            Gigantic "Champion" Sargas
                            • ATK:

                            • 2800

                            • DEF:

                            • 1500


                            2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.

                            UR Rarity
                            Number 100: Numeron Dragon
                            UR Rarity
                            Number 100: Numeron Dragon
                            UR Rarity
                            Number 100: Numeron Dragon
                            LIGHT
                            Number 100: Numeron Dragon
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.

                            SR Rarity
                            Number 27: Dreadnought Dreadnoid
                            SR Rarity
                            Number 27: Dreadnought Dreadnoid
                            SR Rarity
                            Number 27: Dreadnought Dreadnoid
                            WATER
                            Number 27: Dreadnought Dreadnoid
                            • ATK:

                            • 2200

                            • DEF:

                            • 1000


                            2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                            UR Rarity
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            UR Rarity
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            UR Rarity
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            LIGHT
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

                            UR Rarity
                            Number 81: Superdreadnought Rail Cannon Super Dora
                            UR Rarity
                            Number 81: Superdreadnought Rail Cannon Super Dora
                            UR Rarity
                            Number 81: Superdreadnought Rail Cannon Super Dora
                            EARTH
                            Number 81: Superdreadnought Rail Cannon Super Dora
                            • ATK:

                            • 3200

                            • DEF:

                            • 4000


                            2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.

                            R Rarity
                            Number 97: Draglubion
                            R Rarity
                            Number 97: Draglubion
                            R Rarity
                            Number 97: Draglubion
                            DARK
                            Number 97: Draglubion
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.

                            R Rarity
                            Number C9: Chaos Dyson Sphere
                            R Rarity
                            Number C9: Chaos Dyson Sphere
                            R Rarity
                            Number C9: Chaos Dyson Sphere
                            LIGHT
                            Number C9: Chaos Dyson Sphere
                            • ATK:

                            • 3600

                            • DEF:

                            • 3200


                            3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.

                            SR Rarity
                            Skypalace Gangaridai
                            SR Rarity
                            Skypalace Gangaridai
                            SR Rarity
                            Skypalace Gangaridai
                            WIND
                            Skypalace Gangaridai
                            • ATK:

                            • 3400

                            • DEF:

                            • 3000


                            2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.

                            UR Rarity
                            Springans Ship - Exblowrer
                            UR Rarity
                            Springans Ship - Exblowrer
                            UR Rarity
                            Springans Ship - Exblowrer
                            FIRE
                            Springans Ship - Exblowrer
                            • ATK:

                            • 1600

                            • DEF:

                            • 2500


                            2+ Level 8 monsters You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.

                            UR Rarity
                            Super Quantal Mech King Great Magnus
                            UR Rarity
                            Super Quantal Mech King Great Magnus
                            UR Rarity
                            Super Quantal Mech King Great Magnus
                            LIGHT
                            Super Quantal Mech King Great Magnus
                            • ATK:

                            • 3600

                            • DEF:

                            • 3200


                            3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.

                            UR Rarity
                            Superdreadnought Rail Cannon Gustav Max
                            UR Rarity
                            Superdreadnought Rail Cannon Gustav Max
                            UR Rarity
                            Superdreadnought Rail Cannon Gustav Max
                            EARTH
                            Superdreadnought Rail Cannon Gustav Max
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            EARTH
                            Superdreadnought Rail Cannon Juggernaut Liebe
                            • ATK:

                            • 4000

                            • DEF:

                            • 4000


                            3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                            UR Rarity
                            Varudras, the Final Bringer of the End Times
                            UR Rarity
                            Varudras, the Final Bringer of the End Times
                            UR Rarity
                            Varudras, the Final Bringer of the End Times
                            DARK
                            Varudras, the Final Bringer of the End Times
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                            Need 26 UR

                             Rarity
                            Carnot the Eternal Machine1 card
                             Rarity
                            Kochobo's Hinamatsuri2 card
                            UR Rarity
                            Therion "King" Regulus1 card
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder1 card
                            UR Rarity
                            Gigantic "Champion" Sargas1 card
                            UR Rarity
                            Number 100: Numeron Dragon1 card
                            UR Rarity
                            Number 38: Hope Harbinger Dragon Titanic Galaxy1 card
                            UR Rarity
                            Number 81: Superdreadnought Rail Cannon Super Dora1 card
                            UR Rarity
                            Springans Ship - Exblowrer1 card
                            UR Rarity
                            Super Quantal Mech King Great Magnus1 card
                            UR Rarity
                            Superdreadnought Rail Cannon Gustav Max1 card
                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe2 card
                            UR Rarity
                            Varudras, the Final Bringer of the End Times1 card
                            UR Rarity
                            Harpie's Feather Duster1 card
                            UR Rarity
                            Heavy Storm1 card
                            UR Rarity
                            Interrupted Kaiju Slumber1 card
                            UR Rarity
                            Lightning Storm2 card
                            UR Rarity
                            Raigeki1 card
                            UR Rarity
                            Tokusano Shinkyojin2 card
                            UR Rarity
                            Infinite Impermanence3 card

                            Main: 50 Extra: 15

                             Rarity
                            1 cardCarnot the Eternal Machine
                             Rarity
                            1 cardCarnot the Eternal Machine
                            Carnot the Eternal Machine
                            LIGHT 10
                            Carnot the Eternal Machine
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) during a Duel in which your opponent has activated a monster effect in their hand or GY. You can only Special Summon "Carnot the Eternal Machine" once per turn. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can make this card gain 1000 ATK. If this card is sent to the GY, except from the hand or Deck: Shuffle this card into the Deck.


                            SR Rarity
                            3 cardFlying Pegasus Railroad Stampede
                            SR Rarity
                            3 cardFlying Pegasus Railroad Stampede
                            Flying Pegasus Railroad Stampede
                            EARTH 4
                            Flying Pegasus Railroad Stampede
                            • ATK:

                            • 1800

                            • DEF:

                            • 1000


                            If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


                            R Rarity
                            1 cardGadarla, the Mystery Dust Kaiju
                            R Rarity
                            1 cardGadarla, the Mystery Dust Kaiju
                            Gadarla, the Mystery Dust Kaiju
                            WIND 8
                            Gadarla, the Mystery Dust Kaiju
                            • ATK:

                            • 2700

                            • DEF:

                            • 1600


                            You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                            SR Rarity
                            1 cardGameciel, the Sea Turtle Kaiju
                            SR Rarity
                            1 cardGameciel, the Sea Turtle Kaiju
                            Gameciel, the Sea Turtle Kaiju
                            WATER 8
                            Gameciel, the Sea Turtle Kaiju
                            • ATK:

                            • 2200

                            • DEF:

                            • 3000


                            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                            R Rarity
                            1 cardGoldilocks the Battle Landscaper
                            R Rarity
                            1 cardGoldilocks the Battle Landscaper
                            Goldilocks the Battle Landscaper
                            EARTH 10
                            Goldilocks the Battle Landscaper
                            • ATK:

                            • 0

                            • DEF:

                            • 3000


                            If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. This card gains 3000 ATK while in the center Main Monster Zone. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then destroy all other cards in the column of the zone this card was in, the column of the zone this card has moved to, and all columns in between.


                            R Rarity
                            3 cardHeavy Freight Train Derricrane
                            R Rarity
                            3 cardHeavy Freight Train Derricrane
                            Heavy Freight Train Derricrane
                            EARTH 10
                            Heavy Freight Train Derricrane
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


                            N Rarity
                            2 cardInfinitrack Anchor Drill
                            N Rarity
                            2 cardInfinitrack Anchor Drill
                            Infinitrack Anchor Drill
                            EARTH 4
                            Infinitrack Anchor Drill
                            • ATK:

                            • 1800

                            • DEF:

                            • 500


                            If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


                            R Rarity
                            3 cardJizukiru, the Star Destroying Kaiju
                            R Rarity
                            3 cardJizukiru, the Star Destroying Kaiju
                            Jizukiru, the Star Destroying Kaiju
                            LIGHT 10
                            Jizukiru, the Star Destroying Kaiju
                            • ATK:

                            • 3300

                            • DEF:

                            • 2600


                            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                             Rarity
                            2 cardKochobo's Hinamatsuri
                             Rarity
                            2 cardKochobo's Hinamatsuri
                            Kochobo's Hinamatsuri
                            DARK 7
                            Kochobo's Hinamatsuri
                            • ATK:

                            • 2200

                            • DEF:

                            • 2200


                            If this card is in your hand or GY: You can target 1 Machine monster on the field; for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters, also Special Summon this card (but banish it when it leaves the field), and if you do, halve that monster's ATK, also this card's Level becomes that monster's. You can only use this effect of "Kochobo's Hinamatsuri" once per turn.


                            SR Rarity
                            2 cardNight Express Knight
                            SR Rarity
                            2 cardNight Express Knight
                            Night Express Knight
                            EARTH 10
                            Night Express Knight
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.


                            R Rarity
                            1 cardPsychic Processor
                            R Rarity
                            1 cardPsychic Processor
                            Psychic Processor
                            DARK 3
                            Psychic Processor
                            • ATK:

                            • 0

                            • DEF:

                            • 1500


                            You can banish this card you control; Special Summon up to 2 Machine, Psychic, and/or Cyberse monsters from your hand, and they can attack directly this turn. During the Standby Phase of the next turn after this card was banished: You can add this banished card to your hand. You can only use each effect of "Psychic Processor" once per turn.


                            R Rarity
                            2 cardRuffian Railcar
                            R Rarity
                            2 cardRuffian Railcar
                            Ruffian Railcar
                            EARTH 4
                            Ruffian Railcar
                            • ATK:

                            • 1800

                            • DEF:

                            • 1000


                            Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.


                            N Rarity
                            2 cardSuper Express Bullet Train
                            N Rarity
                            2 cardSuper Express Bullet Train
                            Super Express Bullet Train
                            EARTH 10
                            Super Express Bullet Train
                            • ATK:

                            • 3000

                            • DEF:

                            • 0


                            Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


                            UR Rarity
                            1 cardTherion "King" Regulus
                            UR Rarity
                            1 cardTherion "King" Regulus
                            Therion "King" Regulus
                            EARTH 8
                            Therion "King" Regulus
                            • ATK:

                            • 2800

                            • DEF:

                            • 1600


                            You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


                            SR Rarity
                            1 cardDark Hole
                            SR Rarity
                            1 cardDark Hole
                            Dark Hole
                            Spell Normal
                            Dark Hole

                              Destroy all monsters on the field.


                              R Rarity
                              2 cardDouble Wild
                              R Rarity
                              2 cardDouble Wild
                              Double Wild
                              Spell Quick
                              Double Wild

                                Target 1 Level 5 or lower monster you control; add 1 Level 10 monster from your Deck to your hand with the same original Type, then you can discard 1 card, and if you do, Special Summon 1 monster from your hand with that same Type, in Defense Position. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with that original Type. You can only activate 1 "Double Wild" per turn.


                                SR Rarity
                                3 cardEmergency Teleport
                                SR Rarity
                                3 cardEmergency Teleport
                                Emergency Teleport
                                Spell Quick
                                Emergency Teleport

                                  Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                                  Tag(s):

                                  UR Rarity
                                  1 cardHarpie's Feather Duster
                                  UR Rarity
                                  1 cardHarpie's Feather Duster
                                  Harpie's Feather Duster
                                  Spell Normal
                                  Harpie's Feather Duster

                                    Destroy all Spell and Trap Cards your opponent controls.




                                    Tag(s):

                                    N Rarity
                                    2 cardHeavy Forward
                                    N Rarity
                                    2 cardHeavy Forward
                                    Heavy Forward
                                    Spell Continuous
                                    Heavy Forward

                                      When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.


                                      UR Rarity
                                      1 cardHeavy Storm
                                      UR Rarity
                                      1 cardHeavy Storm
                                      Heavy Storm
                                      Spell Normal
                                      Heavy Storm

                                        Destroy all Spell and Trap Cards on the field.


                                        UR Rarity
                                        1 cardInterrupted Kaiju Slumber
                                        UR Rarity
                                        1 cardInterrupted Kaiju Slumber
                                        Interrupted Kaiju Slumber
                                        Spell Normal
                                        Interrupted Kaiju Slumber

                                          Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                                          UR Rarity
                                          2 cardLightning Storm
                                          UR Rarity
                                          2 cardLightning Storm
                                          Lightning Storm
                                          Spell Normal
                                          Lightning Storm

                                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                            Tag(s):

                                            UR Rarity
                                            1 cardRaigeki
                                            UR Rarity
                                            1 cardRaigeki
                                            Raigeki
                                            Spell Normal
                                            Raigeki

                                              Destroy all monsters your opponent controls.




                                              Tag(s):

                                              SR Rarity
                                              3 cardRevolving Switchyard
                                              SR Rarity
                                              3 cardRevolving Switchyard
                                              Revolving Switchyard
                                              Spell Field
                                              Revolving Switchyard

                                                If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


                                                UR Rarity
                                                2 cardTokusano Shinkyojin
                                                UR Rarity
                                                2 cardTokusano Shinkyojin
                                                Tokusano Shinkyojin
                                                Spell Normal
                                                Tokusano Shinkyojin

                                                  Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.


                                                  SR Rarity
                                                  3 cardUrgent Schedule
                                                  SR Rarity
                                                  3 cardUrgent Schedule
                                                  Urgent Schedule
                                                  Spell Quick
                                                  Urgent Schedule

                                                    If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                                                    UR Rarity
                                                    3 cardInfinite Impermanence
                                                    UR Rarity
                                                    3 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      UR Rarity
                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                      UR Rarity
                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      LIGHT
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardGigantic "Champion" Sargas
                                                      UR Rarity
                                                      1 cardGigantic "Champion" Sargas
                                                      Gigantic "Champion" Sargas
                                                      FIRE
                                                      Gigantic "Champion" Sargas
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 1500


                                                      2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.


                                                      UR Rarity
                                                      1 cardNumber 100: Numeron Dragon
                                                      UR Rarity
                                                      1 cardNumber 100: Numeron Dragon
                                                      Number 100: Numeron Dragon
                                                      LIGHT
                                                      Number 100: Numeron Dragon
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                                                      SR Rarity
                                                      1 cardNumber 27: Dreadnought Dreadnoid
                                                      SR Rarity
                                                      1 cardNumber 27: Dreadnought Dreadnoid
                                                      Number 27: Dreadnought Dreadnoid
                                                      WATER
                                                      Number 27: Dreadnought Dreadnoid
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 1000


                                                      2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                      UR Rarity
                                                      1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                      UR Rarity
                                                      1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                      LIGHT
                                                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                      UR Rarity
                                                      1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                                      UR Rarity
                                                      1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      EARTH
                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      • ATK:

                                                      • 3200

                                                      • DEF:

                                                      • 4000


                                                      2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                                      R Rarity
                                                      1 cardNumber 97: Draglubion
                                                      R Rarity
                                                      1 cardNumber 97: Draglubion
                                                      Number 97: Draglubion
                                                      DARK
                                                      Number 97: Draglubion
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                                                      R Rarity
                                                      1 cardNumber C9: Chaos Dyson Sphere
                                                      R Rarity
                                                      1 cardNumber C9: Chaos Dyson Sphere
                                                      Number C9: Chaos Dyson Sphere
                                                      LIGHT
                                                      Number C9: Chaos Dyson Sphere
                                                      • ATK:

                                                      • 3600

                                                      • DEF:

                                                      • 3200


                                                      3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.


                                                      SR Rarity
                                                      1 cardSkypalace Gangaridai
                                                      SR Rarity
                                                      1 cardSkypalace Gangaridai
                                                      Skypalace Gangaridai
                                                      WIND
                                                      Skypalace Gangaridai
                                                      • ATK:

                                                      • 3400

                                                      • DEF:

                                                      • 3000


                                                      2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                                      UR Rarity
                                                      1 cardSpringans Ship - Exblowrer
                                                      UR Rarity
                                                      1 cardSpringans Ship - Exblowrer
                                                      Springans Ship - Exblowrer
                                                      FIRE
                                                      Springans Ship - Exblowrer
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 2500


                                                      2+ Level 8 monsters You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.


                                                      UR Rarity
                                                      1 cardSuper Quantal Mech King Great Magnus
                                                      UR Rarity
                                                      1 cardSuper Quantal Mech King Great Magnus
                                                      Super Quantal Mech King Great Magnus
                                                      LIGHT
                                                      Super Quantal Mech King Great Magnus
                                                      • ATK:

                                                      • 3600

                                                      • DEF:

                                                      • 3200


                                                      3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.


                                                      UR Rarity
                                                      1 cardSuperdreadnought Rail Cannon Gustav Max
                                                      UR Rarity
                                                      1 cardSuperdreadnought Rail Cannon Gustav Max
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      EARTH
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                      UR Rarity
                                                      2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                      UR Rarity
                                                      2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      EARTH
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      • ATK:

                                                      • 4000

                                                      • DEF:

                                                      • 4000


                                                      3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                                      UR Rarity
                                                      1 cardVarudras, the Final Bringer of the End Times
                                                      UR Rarity
                                                      1 cardVarudras, the Final Bringer of the End Times
                                                      Varudras, the Final Bringer of the End Times
                                                      DARK
                                                      Varudras, the Final Bringer of the End Times
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                      master-duel
                                                      Railway
                                                      5

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