Railway Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Flying Pegasus Railroad Stampede
SR Rarity
Flying Pegasus Railroad Stampede
SR Rarity
Flying Pegasus Railroad Stampede
EARTH 4
Flying Pegasus Railroad Stampede
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.

R Rarity
Heavy Freight Train Derricrane
R Rarity
Heavy Freight Train Derricrane
R Rarity
Heavy Freight Train Derricrane
EARTH 10
Heavy Freight Train Derricrane
  • ATK:

  • 2800

  • DEF:

  • 2000


If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

UR Rarity
Machina Citadel
UR Rarity
Machina Citadel
UR Rarity
Machina Citadel
EARTH 10
Machina Citadel
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. (Quick Effect): You can target 1 Machine monster you control; destroy that Machine monster and all monsters your opponent controls with ATK less than or equal to it. If a face-up EARTH Machine monster(s) you control, except "Machina Citadel", is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card. You can only use each effect of "Machina Citadel" once per turn.

SR Rarity
Night Express Knight
SR Rarity
Night Express Knight
SR Rarity
Night Express Knight
EARTH 10
Night Express Knight
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.

N Rarity
Super Express Bullet Train
N Rarity
Super Express Bullet Train
N Rarity
Super Express Bullet Train
EARTH 10
Super Express Bullet Train
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    UR Rarity
    Heavy Storm
    UR Rarity
    Heavy Storm
    UR Rarity
    Heavy Storm
    Spell Normal
    Heavy Storm

      Destroy all Spell and Trap Cards on the field.

      SR Rarity
      Pot of Desires
      SR Rarity
      Pot of Desires
      SR Rarity
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



        Tag(s):

        SR Rarity
        Revolving Switchyard
        SR Rarity
        Revolving Switchyard
        SR Rarity
        Revolving Switchyard
        Spell Field
        Revolving Switchyard

          If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.

          UR Rarity
          Tokusano Shinkyojin
          UR Rarity
          Tokusano Shinkyojin
          UR Rarity
          Tokusano Shinkyojin
          Spell Normal
          Tokusano Shinkyojin

            Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.

            SR Rarity
            Urgent Schedule
            SR Rarity
            Urgent Schedule
            SR Rarity
            Urgent Schedule
            Spell Quick
            Urgent Schedule

              If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Extra Deck

                R Rarity
                Double Headed Anger Knuckle
                R Rarity
                Double Headed Anger Knuckle
                R Rarity
                Double Headed Anger Knuckle
                EARTH
                Double Headed Anger Knuckle
                • ATK:

                • 1500

                • LINK-2

                Link Arrow:

                Right

                Bottom


                2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.

                UR Rarity
                Number 81: Superdreadnought Rail Cannon Super Dora
                UR Rarity
                Number 81: Superdreadnought Rail Cannon Super Dora
                UR Rarity
                Number 81: Superdreadnought Rail Cannon Super Dora
                EARTH
                Number 81: Superdreadnought Rail Cannon Super Dora
                • ATK:

                • 3200

                • DEF:

                • 4000


                2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.

                UR Rarity
                Superdimensional Robot Galaxy Destroyer
                UR Rarity
                Superdimensional Robot Galaxy Destroyer
                UR Rarity
                Superdimensional Robot Galaxy Destroyer
                LIGHT
                Superdimensional Robot Galaxy Destroyer
                • ATK:

                • 5000

                • DEF:

                • 2000


                3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.

                UR Rarity
                Superdreadnought Rail Cannon Gustav Max
                UR Rarity
                Superdreadnought Rail Cannon Gustav Max
                UR Rarity
                Superdreadnought Rail Cannon Gustav Max
                EARTH
                Superdreadnought Rail Cannon Gustav Max
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                UR Rarity
                Superdreadnought Rail Cannon Juggernaut Liebe
                UR Rarity
                Superdreadnought Rail Cannon Juggernaut Liebe
                UR Rarity
                Superdreadnought Rail Cannon Juggernaut Liebe
                EARTH
                Superdreadnought Rail Cannon Juggernaut Liebe
                • ATK:

                • 4000

                • DEF:

                • 4000


                3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                Need 28 UR

                 Rarity
                Carnot the Eternal Machine2 card
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder2 card
                UR Rarity
                Number 81: Superdreadnought Rail Cannon Super Dora1 card
                UR Rarity
                Superdimensional Robot Galaxy Destroyer1 card
                UR Rarity
                Superdreadnought Rail Cannon Gustav Max3 card
                UR Rarity
                Superdreadnought Rail Cannon Juggernaut Liebe3 card
                UR Rarity
                Forbidden Droplet3 card
                UR Rarity
                Harpie's Feather Duster1 card
                UR Rarity
                Heavy Storm1 card
                UR Rarity
                Lightning Storm2 card
                UR Rarity
                Tokusano Shinkyojin2 card
                 Rarity
                Way Where There's a Will1 card
                 Rarity
                Dominus Purge3 card
                UR Rarity
                Infinite Impermanence3 card

                Main: 40 Extra: 15

                 Rarity
                2 cardCarnot the Eternal Machine
                 Rarity
                2 cardCarnot the Eternal Machine
                Carnot the Eternal Machine
                LIGHT 10
                Carnot the Eternal Machine
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) during a Duel in which your opponent has activated a monster effect in their hand or GY. You can only Special Summon "Carnot the Eternal Machine" once per turn. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can make this card gain 1000 ATK. If this card is sent to the GY, except from the hand or Deck: Shuffle this card into the Deck.


                SR Rarity
                3 cardFlying Pegasus Railroad Stampede
                SR Rarity
                3 cardFlying Pegasus Railroad Stampede
                Flying Pegasus Railroad Stampede
                EARTH 4
                Flying Pegasus Railroad Stampede
                • ATK:

                • 1800

                • DEF:

                • 1000


                If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.


                R Rarity
                3 cardHeavy Freight Train Derricrane
                R Rarity
                3 cardHeavy Freight Train Derricrane
                Heavy Freight Train Derricrane
                EARTH 10
                Heavy Freight Train Derricrane
                • ATK:

                • 2800

                • DEF:

                • 2000


                If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


                SR Rarity
                3 cardNight Express Knight
                SR Rarity
                3 cardNight Express Knight
                Night Express Knight
                EARTH 10
                Night Express Knight
                • ATK:

                • 3000

                • DEF:

                • 3000


                Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.


                N Rarity
                3 cardSuper Express Bullet Train
                N Rarity
                3 cardSuper Express Bullet Train
                Super Express Bullet Train
                EARTH 10
                Super Express Bullet Train
                • ATK:

                • 3000

                • DEF:

                • 0


                Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


                UR Rarity
                3 cardForbidden Droplet
                UR Rarity
                3 cardForbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  UR Rarity
                  1 cardHarpie's Feather Duster
                  UR Rarity
                  1 cardHarpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    UR Rarity
                    1 cardHeavy Storm
                    UR Rarity
                    1 cardHeavy Storm
                    Heavy Storm
                    Spell Normal
                    Heavy Storm

                      Destroy all Spell and Trap Cards on the field.


                      UR Rarity
                      2 cardLightning Storm
                      UR Rarity
                      2 cardLightning Storm
                      Lightning Storm
                      Spell Normal
                      Lightning Storm

                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                        Tag(s):

                        SR Rarity
                        1 cardPot of Desires
                        SR Rarity
                        1 cardPot of Desires
                        Pot of Desires
                        Spell Normal
                        Pot of Desires

                          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                          Tag(s):

                          SR Rarity
                          1 cardPot of Extravagance
                          SR Rarity
                          1 cardPot of Extravagance
                          Pot of Extravagance
                          Spell Normal
                          Pot of Extravagance

                            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                            Tag(s):

                            SR Rarity
                            2 cardRevolving Switchyard
                            SR Rarity
                            2 cardRevolving Switchyard
                            Revolving Switchyard
                            Spell Field
                            Revolving Switchyard

                              If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.


                              SR Rarity
                              3 cardSpell Card "Soul Exchange"
                              SR Rarity
                              3 cardSpell Card "Soul Exchange"
                              Spell Card "Soul Exchange"
                              Spell Normal
                              Spell Card "Soul Exchange"

                                Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.


                                UR Rarity
                                2 cardTokusano Shinkyojin
                                UR Rarity
                                2 cardTokusano Shinkyojin
                                Tokusano Shinkyojin
                                Spell Normal
                                Tokusano Shinkyojin

                                  Send monster(s) from your hand and/or face-up field to the GY whose total Levels equal 10; draw 2 cards.


                                  SR Rarity
                                  3 cardUrgent Schedule
                                  SR Rarity
                                  3 cardUrgent Schedule
                                  Urgent Schedule
                                  Spell Quick
                                  Urgent Schedule

                                    If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                                     Rarity
                                    1 cardWay Where There's a Will
                                     Rarity
                                    1 cardWay Where There's a Will
                                    Way Where There's a Will
                                    Spell Field
                                    Way Where There's a Will

                                      During the Main Phase: The turn player can activate this effect; excavate cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also, after that, place any remaining cards and 1 card from your hand on the bottom of the Deck in any order. You can only use this effect of "Way Where There's a Will" once per turn. During the End Phase of any turn a player excavated 9 or more cards at once by this card's effect: That player can activate this effect; shuffle all cards your opponent controls and in their GY into the Deck.


                                       Rarity
                                      3 cardDominus Purge
                                       Rarity
                                      3 cardDominus Purge
                                      Dominus Purge
                                      Trap Normal
                                      Dominus Purge

                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                        UR Rarity
                                        3 cardInfinite Impermanence
                                        UR Rarity
                                        3 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          SR Rarity
                                          2 cardAncient Gear Ballista
                                          SR Rarity
                                          2 cardAncient Gear Ballista
                                          Ancient Gear Ballista
                                          EARTH
                                          Ancient Gear Ballista
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Right

                                          Bottom-Left


                                          2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                                          R Rarity
                                          1 cardDouble Headed Anger Knuckle
                                          R Rarity
                                          1 cardDouble Headed Anger Knuckle
                                          Double Headed Anger Knuckle
                                          EARTH
                                          Double Headed Anger Knuckle
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Right

                                          Bottom


                                          2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                                          UR Rarity
                                          2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                          UR Rarity
                                          2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          LIGHT
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                          Tag(s):

                                          R Rarity
                                          1 cardHeavy Armored Train Ironwolf
                                          R Rarity
                                          1 cardHeavy Armored Train Ironwolf
                                          Heavy Armored Train Ironwolf
                                          EARTH
                                          Heavy Armored Train Ironwolf
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 2200


                                          2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


                                          UR Rarity
                                          1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                          UR Rarity
                                          1 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                          Number 81: Superdreadnought Rail Cannon Super Dora
                                          EARTH
                                          Number 81: Superdreadnought Rail Cannon Super Dora
                                          • ATK:

                                          • 3200

                                          • DEF:

                                          • 4000


                                          2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                          R Rarity
                                          1 cardNumber C9: Chaos Dyson Sphere
                                          R Rarity
                                          1 cardNumber C9: Chaos Dyson Sphere
                                          Number C9: Chaos Dyson Sphere
                                          LIGHT
                                          Number C9: Chaos Dyson Sphere
                                          • ATK:

                                          • 3600

                                          • DEF:

                                          • 3200


                                          3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.


                                          UR Rarity
                                          1 cardSuperdimensional Robot Galaxy Destroyer
                                          UR Rarity
                                          1 cardSuperdimensional Robot Galaxy Destroyer
                                          Superdimensional Robot Galaxy Destroyer
                                          LIGHT
                                          Superdimensional Robot Galaxy Destroyer
                                          • ATK:

                                          • 5000

                                          • DEF:

                                          • 2000


                                          3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.


                                          UR Rarity
                                          3 cardSuperdreadnought Rail Cannon Gustav Max
                                          UR Rarity
                                          3 cardSuperdreadnought Rail Cannon Gustav Max
                                          Superdreadnought Rail Cannon Gustav Max
                                          EARTH
                                          Superdreadnought Rail Cannon Gustav Max
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                          UR Rarity
                                          3 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                          UR Rarity
                                          3 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                          EARTH
                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 4000


                                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



                                          RAILWAY Decks in MASTER DUEL








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