Orcust Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Girsu, the Orcust Mekk-Knight
UR Rarity
Girsu, the Orcust Mekk-Knight
UR Rarity
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.

UR Rarity
Hapi, Guidance of Horus
UR Rarity
Hapi, Guidance of Horus
UR Rarity
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

N Rarity
Orcust Cymbal Skeleton
N Rarity
Orcust Cymbal Skeleton
N Rarity
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.

R Rarity
Orcust Harp Horror
R Rarity
Orcust Harp Horror
R Rarity
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.

R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

R Rarity
World Legacy - "World Wand"
R Rarity
World Legacy - "World Wand"
R Rarity
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        R Rarity
        Orcustrated Babel
        R Rarity
        Orcustrated Babel
        R Rarity
        Orcustrated Babel
        Spell Field
        Orcustrated Babel

          You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.

          R Rarity
          Orcustrated Return
          R Rarity
          Orcustrated Return
          R Rarity
          Orcustrated Return
          Spell Normal
          Orcustrated Return

            Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              SR Rarity
              Orcust Crescendo
              SR Rarity
              Orcust Crescendo
              SR Rarity
              Orcust Crescendo
              Trap Counter
              Orcust Crescendo

                When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.

                Extra Deck

                UR Rarity
                Accesscode Talker
                UR Rarity
                Accesscode Talker
                UR Rarity
                Accesscode Talker
                DARK
                Accesscode Talker
                • ATK:

                • 2300

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                Tag(s):

                SR Rarity
                Galatea, the Orcust Automaton
                SR Rarity
                Galatea, the Orcust Automaton
                SR Rarity
                Galatea, the Orcust Automaton
                DARK
                Galatea, the Orcust Automaton
                • ATK:

                • 1800

                • LINK-2

                Link Arrow:

                Top-Right

                Bottom-Left


                2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.

                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                UR Rarity
                Knightmare Mermaid
                UR Rarity
                Knightmare Mermaid
                UR Rarity
                Knightmare Mermaid
                WATER
                Knightmare Mermaid
                • ATK:

                • 1000

                • LINK-1

                Link Arrow:

                Bottom


                1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.

                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                DARK
                Dingirsu, the Orcust of the Evening Star
                • ATK:

                • 2600

                • DEF:

                • 2100


                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                Need 38 UR

                UR Rarity
                Girsu, the Orcust Mekk-Knight3 card
                UR Rarity
                Hapi, Guidance of Horus1 card
                UR Rarity
                Imsety, Glory of Horus3 card
                UR Rarity
                Maxx "C"3 card
                UR Rarity
                Accesscode Talker1 card
                UR Rarity
                Cherubini, Ebon Angel of the Burning Abyss1 card
                UR Rarity
                I:P Masquerena1 card
                UR Rarity
                Knightmare Mermaid1 card
                UR Rarity
                S:P Little Knight1 card
                UR Rarity
                The Phantom Knights of Rusty Bardiche1 card
                UR Rarity
                Topologic Zeroboros1 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Effect Veiler1 card
                UR Rarity
                Dingirsu, the Orcust of the Evening Star2 card
                UR Rarity
                The Zombie Vampire1 card
                UR Rarity
                Called by the Grave2 card
                UR Rarity
                Crossout Designator1 card
                UR Rarity
                Foolish Burial1 card
                UR Rarity
                King's Sarcophagus3 card
                UR Rarity
                Reinforcement of the Army1 card
                UR Rarity
                That Grass Looks Greener1 card
                UR Rarity
                Triple Tactics Talent3 card
                UR Rarity
                Infinite Impermanence2 card

                Main: 60 Extra: 15

                R Rarity
                1 cardCir, Malebranche of the Burning Abyss
                R Rarity
                1 cardCir, Malebranche of the Burning Abyss
                Cir, Malebranche of the Burning Abyss
                DARK 3
                Cir, Malebranche of the Burning Abyss
                • ATK:

                • 1600

                • DEF:

                • 1200


                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


                SR Rarity
                1 cardDuamutef, Blessing of Horus
                SR Rarity
                1 cardDuamutef, Blessing of Horus
                Duamutef, Blessing of Horus
                WATER 8
                Duamutef, Blessing of Horus
                • ATK:

                • 0

                • DEF:

                • 0


                If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


                UR Rarity
                3 cardGirsu, the Orcust Mekk-Knight
                UR Rarity
                3 cardGirsu, the Orcust Mekk-Knight
                Girsu, the Orcust Mekk-Knight
                DARK 4
                Girsu, the Orcust Mekk-Knight
                • ATK:

                • 1800

                • DEF:

                • 0


                If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


                SR Rarity
                1 cardGraff, Malebranche of the Burning Abyss
                SR Rarity
                1 cardGraff, Malebranche of the Burning Abyss
                Graff, Malebranche of the Burning Abyss
                DARK 3
                Graff, Malebranche of the Burning Abyss
                • ATK:

                • 1000

                • DEF:

                • 1500


                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".


                UR Rarity
                1 cardHapi, Guidance of Horus
                UR Rarity
                1 cardHapi, Guidance of Horus
                Hapi, Guidance of Horus
                WIND 8
                Hapi, Guidance of Horus
                • ATK:

                • 2400

                • DEF:

                • 1600


                If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                UR Rarity
                3 cardImsety, Glory of Horus
                UR Rarity
                3 cardImsety, Glory of Horus
                Imsety, Glory of Horus
                DARK 8
                Imsety, Glory of Horus
                • ATK:

                • 3000

                • DEF:

                • 1800


                If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                R Rarity
                3 cardKuriphoton
                R Rarity
                3 cardKuriphoton
                Kuriphoton
                LIGHT 1
                Kuriphoton
                • ATK:

                • 300

                • DEF:

                • 200


                (Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.


                UR Rarity
                3 cardMaxx "C"
                UR Rarity
                3 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                N Rarity
                1 cardOrcust Cymbal Skeleton
                N Rarity
                1 cardOrcust Cymbal Skeleton
                Orcust Cymbal Skeleton
                DARK 3
                Orcust Cymbal Skeleton
                • ATK:

                • 1200

                • DEF:

                • 1500


                You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


                R Rarity
                1 cardOrcust Harp Horror
                R Rarity
                1 cardOrcust Harp Horror
                Orcust Harp Horror
                DARK 4
                Orcust Harp Horror
                • ATK:

                • 1700

                • DEF:

                • 1400


                You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


                R Rarity
                2 cardOrcust Knightmare
                R Rarity
                2 cardOrcust Knightmare
                Orcust Knightmare
                DARK 7
                Orcust Knightmare
                • ATK:

                • 100

                • DEF:

                • 2000


                Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


                R Rarity
                1 cardSpeedroid Taketomborg
                R Rarity
                1 cardSpeedroid Taketomborg
                Speedroid Taketomborg
                WIND 3
                Speedroid Taketomborg
                • ATK:

                • 600

                • DEF:

                • 1200


                If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                SR Rarity
                3 cardSpeedroid Terrortop
                SR Rarity
                3 cardSpeedroid Terrortop
                Speedroid Terrortop
                WIND 3
                Speedroid Terrortop
                • ATK:

                • 1200

                • DEF:

                • 600


                If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                SR Rarity
                1 cardThe Phantom Knights of Ancient Cloak
                SR Rarity
                1 cardThe Phantom Knights of Ancient Cloak
                The Phantom Knights of Ancient Cloak
                DARK 3
                The Phantom Knights of Ancient Cloak
                • ATK:

                • 800

                • DEF:

                • 1000


                If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                N Rarity
                1 cardThe Phantom Knights of Ragged Gloves
                N Rarity
                1 cardThe Phantom Knights of Ragged Gloves
                The Phantom Knights of Ragged Gloves
                DARK 3
                The Phantom Knights of Ragged Gloves
                • ATK:

                • 1000

                • DEF:

                • 500


                A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.


                SR Rarity
                3 cardThe Phantom Knights of Silent Boots
                SR Rarity
                3 cardThe Phantom Knights of Silent Boots
                The Phantom Knights of Silent Boots
                DARK 3
                The Phantom Knights of Silent Boots
                • ATK:

                • 200

                • DEF:

                • 1200


                If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                R Rarity
                1 cardThe Phantom Knights of Stained Greaves
                R Rarity
                1 cardThe Phantom Knights of Stained Greaves
                The Phantom Knights of Stained Greaves
                DARK 3
                The Phantom Knights of Stained Greaves
                • ATK:

                • 1200

                • DEF:

                • 600


                If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.


                R Rarity
                2 cardThe Phantom Knights of Torn Scales
                R Rarity
                2 cardThe Phantom Knights of Torn Scales
                The Phantom Knights of Torn Scales
                DARK 3
                The Phantom Knights of Torn Scales
                • ATK:

                • 600

                • DEF:

                • 1600


                You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


                R Rarity
                1 cardWorld Legacy - "World Wand"
                R Rarity
                1 cardWorld Legacy - "World Wand"
                World Legacy - "World Wand"
                DARK 8
                World Legacy - "World Wand"
                • ATK:

                • 500

                • DEF:

                • 2500


                This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                1 cardEffect Veiler
                UR Rarity
                1 cardEffect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                2 cardCalled by the Grave
                UR Rarity
                2 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  1 cardCrossout Designator
                  UR Rarity
                  1 cardCrossout Designator
                  Crossout Designator
                  Spell Quick
                  Crossout Designator

                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                    Tag(s):

                    UR Rarity
                    1 cardFoolish Burial
                    UR Rarity
                    1 cardFoolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      UR Rarity
                      3 cardKing's Sarcophagus
                      UR Rarity
                      3 cardKing's Sarcophagus
                      King's Sarcophagus
                      Spell Continuous
                      King's Sarcophagus

                        "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                        R Rarity
                        1 cardOrcustrated Babel
                        R Rarity
                        1 cardOrcustrated Babel
                        Orcustrated Babel
                        Spell Field
                        Orcustrated Babel

                          You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                          R Rarity
                          2 cardOrcustrated Return
                          R Rarity
                          2 cardOrcustrated Return
                          Orcustrated Return
                          Spell Normal
                          Orcustrated Return

                            Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


                            UR Rarity
                            1 cardReinforcement of the Army
                            UR Rarity
                            1 cardReinforcement of the Army
                            Reinforcement of the Army
                            Spell Normal
                            Reinforcement of the Army

                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                              UR Rarity
                              1 cardThat Grass Looks Greener
                              UR Rarity
                              1 cardThat Grass Looks Greener
                              That Grass Looks Greener
                              Spell Normal
                              That Grass Looks Greener

                                If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                UR Rarity
                                3 cardTriple Tactics Talent
                                UR Rarity
                                3 cardTriple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                  Tag(s):

                                  SR Rarity
                                  2 cardWalls of the Imperial Tomb
                                  SR Rarity
                                  2 cardWalls of the Imperial Tomb
                                  Walls of the Imperial Tomb
                                  Spell Field
                                  Walls of the Imperial Tomb

                                    This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                                    UR Rarity
                                    2 cardInfinite Impermanence
                                    UR Rarity
                                    2 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      SR Rarity
                                      1 cardOrcust Crescendo
                                      SR Rarity
                                      1 cardOrcust Crescendo
                                      Orcust Crescendo
                                      Trap Counter
                                      Orcust Crescendo

                                        When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                                        R Rarity
                                        2 cardPhantom Knights' Fog Blade
                                        R Rarity
                                        2 cardPhantom Knights' Fog Blade
                                        Phantom Knights' Fog Blade
                                        Trap Continuous
                                        Phantom Knights' Fog Blade

                                          Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.


                                          N Rarity
                                          1 cardPhantom Knights' Wing
                                          N Rarity
                                          1 cardPhantom Knights' Wing
                                          Phantom Knights' Wing
                                          Trap Normal
                                          Phantom Knights' Wing

                                            Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


                                            UR Rarity
                                            1 cardAccesscode Talker
                                            UR Rarity
                                            1 cardAccesscode Talker
                                            Accesscode Talker
                                            DARK
                                            Accesscode Talker
                                            • ATK:

                                            • 2300

                                            • LINK-4

                                            Link Arrow:

                                            Top

                                            Left

                                            Right

                                            Bottom


                                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                            Tag(s):

                                            UR Rarity
                                            1 cardCherubini, Ebon Angel of the Burning Abyss
                                            UR Rarity
                                            1 cardCherubini, Ebon Angel of the Burning Abyss
                                            Cherubini, Ebon Angel of the Burning Abyss
                                            DARK
                                            Cherubini, Ebon Angel of the Burning Abyss
                                            • ATK:

                                            • 500

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                            SR Rarity
                                            2 cardGalatea, the Orcust Automaton
                                            SR Rarity
                                            2 cardGalatea, the Orcust Automaton
                                            Galatea, the Orcust Automaton
                                            DARK
                                            Galatea, the Orcust Automaton
                                            • ATK:

                                            • 1800

                                            • LINK-2

                                            Link Arrow:

                                            Top-Right

                                            Bottom-Left


                                            2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                                            UR Rarity
                                            1 cardI:P Masquerena
                                            UR Rarity
                                            1 cardI:P Masquerena
                                            I:P Masquerena
                                            DARK
                                            I:P Masquerena
                                            • ATK:

                                            • 800

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                            UR Rarity
                                            1 cardKnightmare Mermaid
                                            UR Rarity
                                            1 cardKnightmare Mermaid
                                            Knightmare Mermaid
                                            WATER
                                            Knightmare Mermaid
                                            • ATK:

                                            • 1000

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


                                            SR Rarity
                                            1 cardKnightmare Phoenix
                                            SR Rarity
                                            1 cardKnightmare Phoenix
                                            Knightmare Phoenix
                                            FIRE
                                            Knightmare Phoenix
                                            • ATK:

                                            • 1900

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Right


                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                            UR Rarity
                                            1 cardS:P Little Knight
                                            UR Rarity
                                            1 cardS:P Little Knight
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                            UR Rarity
                                            1 cardThe Phantom Knights of Rusty Bardiche
                                            UR Rarity
                                            1 cardThe Phantom Knights of Rusty Bardiche
                                            The Phantom Knights of Rusty Bardiche
                                            DARK
                                            The Phantom Knights of Rusty Bardiche
                                            • ATK:

                                            • 2100

                                            • LINK-3

                                            Link Arrow:

                                            Right

                                            Bottom-Left

                                            Bottom-Right


                                            2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                                            UR Rarity
                                            1 cardTopologic Zeroboros
                                            UR Rarity
                                            1 cardTopologic Zeroboros
                                            Topologic Zeroboros
                                            DARK
                                            Topologic Zeroboros
                                            • ATK:

                                            • 3000

                                            • LINK-4

                                            Link Arrow:

                                            Top-Left

                                            Top-Right

                                            Bottom-Left

                                            Bottom-Right


                                            2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                            UR Rarity
                                            2 cardDingirsu, the Orcust of the Evening Star
                                            UR Rarity
                                            2 cardDingirsu, the Orcust of the Evening Star
                                            Dingirsu, the Orcust of the Evening Star
                                            DARK
                                            Dingirsu, the Orcust of the Evening Star
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2100


                                            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                            SR Rarity
                                            2 cardThe Phantom Knights of Break Sword
                                            SR Rarity
                                            2 cardThe Phantom Knights of Break Sword
                                            The Phantom Knights of Break Sword
                                            DARK
                                            The Phantom Knights of Break Sword
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1000


                                            2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                            UR Rarity
                                            1 cardThe Zombie Vampire
                                            UR Rarity
                                            1 cardThe Zombie Vampire
                                            The Zombie Vampire
                                            DARK
                                            The Zombie Vampire
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2800


                                            2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.



                                            ORCUST Decks in MASTER DUEL








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