Orcust Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Girsu, the Orcust Mekk-Knight
UR Rarity
Girsu, the Orcust Mekk-Knight
UR Rarity
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

N Rarity
Orcust Cymbal Skeleton
N Rarity
Orcust Cymbal Skeleton
N Rarity
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.

R Rarity
Orcust Harp Horror
R Rarity
Orcust Harp Horror
R Rarity
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.

R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

R Rarity
World Legacy - "World Crown"
R Rarity
World Legacy - "World Crown"
R Rarity
World Legacy - "World Crown"
DARK 6
World Legacy - "World Crown"
  • ATK:

  • 2000

  • DEF:

  • 2000


You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.

R Rarity
World Legacy - "World Wand"
R Rarity
World Legacy - "World Wand"
R Rarity
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        R Rarity
        Orcustrated Babel
        R Rarity
        Orcustrated Babel
        R Rarity
        Orcustrated Babel
        Spell Field
        Orcustrated Babel

          You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.

          SR Rarity
          Orcust Crescendo
          SR Rarity
          Orcust Crescendo
          SR Rarity
          Orcust Crescendo
          Trap Counter
          Orcust Crescendo

            When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.

            Extra Deck

            UR Rarity
            Enlilgirsu, the Orcust Mekk-Knight
            UR Rarity
            Enlilgirsu, the Orcust Mekk-Knight
            UR Rarity
            Enlilgirsu, the Orcust Mekk-Knight
            DARK
            Enlilgirsu, the Orcust Mekk-Knight
            • ATK:

            • 2600

            • LINK-4

            Link Arrow:

            Top-Right

            Left

            Right

            Bottom-Left


            2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.

            UR Rarity
            Galatea-I, the Orcust Automaton
            UR Rarity
            Galatea-I, the Orcust Automaton
            UR Rarity
            Galatea-I, the Orcust Automaton
            DARK
            Galatea-I, the Orcust Automaton
            • ATK:

            • 0

            • LINK-1

            Link Arrow:

            Bottom-Left


            1 "Orcust" or "World Legacy" monster You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.

            SR Rarity
            Galatea, the Orcust Automaton
            SR Rarity
            Galatea, the Orcust Automaton
            SR Rarity
            Galatea, the Orcust Automaton
            DARK
            Galatea, the Orcust Automaton
            • ATK:

            • 1800

            • LINK-2

            Link Arrow:

            Top-Right

            Bottom-Left


            2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.

            UR Rarity
            I:P Masquerena
            UR Rarity
            I:P Masquerena
            UR Rarity
            I:P Masquerena
            DARK
            I:P Masquerena
            • ATK:

            • 800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

            UR Rarity
            Knightmare Mermaid
            UR Rarity
            Knightmare Mermaid
            UR Rarity
            Knightmare Mermaid
            WATER
            Knightmare Mermaid
            • ATK:

            • 1000

            • LINK-1

            Link Arrow:

            Bottom


            1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.

            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            SR Rarity
            Knightmare Phoenix
            FIRE
            Knightmare Phoenix
            • ATK:

            • 1900

            • LINK-2

            Link Arrow:

            Top

            Right


            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

            SR Rarity
            Longirsu, the Orcust Orchestrator
            SR Rarity
            Longirsu, the Orcust Orchestrator
            SR Rarity
            Longirsu, the Orcust Orchestrator
            DARK
            Longirsu, the Orcust Orchestrator
            • ATK:

            • 2500

            • LINK-3

            Link Arrow:

            Top-Left

            Top

            Bottom-Right


            2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.

            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            DARK
            Dingirsu, the Orcust of the Evening Star
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

            Need 42 UR

            UR Rarity
            Girsu, the Orcust Mekk-Knight3 card
             Rarity
            K9-04 Noroi1 card
             Rarity
            K9-17 Izuna3 card
             Rarity
            K9-66a Jokul2 card
             Rarity
            K9-66b Lantern1 card
             Rarity
            K9-ØØ Lupis1 card
            UR Rarity
            Maxx "C"1 card
            UR Rarity
            Mulcharmy Fuwalos2 card
            UR Rarity
            Mulcharmy Purulia2 card
            UR Rarity
            Enlilgirsu, the Orcust Mekk-Knight1 card
            UR Rarity
            Galatea-I, the Orcust Automaton1 card
            UR Rarity
            I:P Masquerena1 card
            UR Rarity
            Knightmare Mermaid1 card
            UR Rarity
            S:P Little Knight1 card
            UR Rarity
            Underworld Goddess of the Closed World1 card
            UR Rarity
            W:P Fancy Ball1 card
            UR Rarity
            Ash Blossom & Joyous Spring3 card
            UR Rarity
            Dingirsu, the Orcust of the Evening Star1 card
            UR Rarity
            Divine Arsenal AA-ZEUS - Sky Thunder1 card
             Rarity
            K9-17 "Ripper"1 card
             Rarity
            K9-66X "Jacks"1 card
             Rarity
            Vallon, the Super Psy Skyblaster1 card
             Rarity
            "A Case for K9"3 card
            UR Rarity
            Called by the Grave1 card
            UR Rarity
            Chaotic Elements3 card
            UR Rarity
            Foolish Burial1 card
            UR Rarity
            Forbidden Droplet3 card

            Main: 41 Extra: 15

            SR Rarity
            2 cardDroll & Lock Bird
            SR Rarity
            2 cardDroll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            UR Rarity
            3 cardGirsu, the Orcust Mekk-Knight
            UR Rarity
            3 cardGirsu, the Orcust Mekk-Knight
            Girsu, the Orcust Mekk-Knight
            DARK 4
            Girsu, the Orcust Mekk-Knight
            • ATK:

            • 1800

            • DEF:

            • 0


            If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


             Rarity
            1 cardK9-04 Noroi
             Rarity
            1 cardK9-04 Noroi
            K9-04 Noroi
            EARTH 5
            K9-04 Noroi
            • ATK:

            • 2200

            • DEF:

            • 1500


            If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.


             Rarity
            3 cardK9-17 Izuna
             Rarity
            3 cardK9-17 Izuna
            K9-17 Izuna
            EARTH 5
            K9-17 Izuna
            • ATK:

            • 2100

            • DEF:

            • 1600


            If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


             Rarity
            2 cardK9-66a Jokul
             Rarity
            2 cardK9-66a Jokul
            K9-66a Jokul
            DARK 5
            K9-66a Jokul
            • ATK:

            • 2000

            • DEF:

            • 1900


            If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.


             Rarity
            1 cardK9-66b Lantern
             Rarity
            1 cardK9-66b Lantern
            K9-66b Lantern
            DARK 5
            K9-66b Lantern
            • ATK:

            • 2000

            • DEF:

            • 1900


            If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.


             Rarity
            1 cardK9-ØØ Lupis
             Rarity
            1 cardK9-ØØ Lupis
            K9-ØØ Lupis
            EARTH 5
            K9-ØØ Lupis
            • ATK:

            • 2300

            • DEF:

            • 200


            An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


            UR Rarity
            1 cardMaxx "C"
            UR Rarity
            1 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            2 cardMulcharmy Fuwalos
            UR Rarity
            2 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            UR Rarity
            2 cardMulcharmy Purulia
            UR Rarity
            2 cardMulcharmy Purulia
            Mulcharmy Purulia
            WATER 4
            Mulcharmy Purulia
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            N Rarity
            2 cardOrcust Cymbal Skeleton
            N Rarity
            2 cardOrcust Cymbal Skeleton
            Orcust Cymbal Skeleton
            DARK 3
            Orcust Cymbal Skeleton
            • ATK:

            • 1200

            • DEF:

            • 1500


            You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


            R Rarity
            3 cardOrcust Harp Horror
            R Rarity
            3 cardOrcust Harp Horror
            Orcust Harp Horror
            DARK 4
            Orcust Harp Horror
            • ATK:

            • 1700

            • DEF:

            • 1400


            You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


            R Rarity
            1 cardOrcust Knightmare
            R Rarity
            1 cardOrcust Knightmare
            Orcust Knightmare
            DARK 7
            Orcust Knightmare
            • ATK:

            • 100

            • DEF:

            • 2000


            Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


            R Rarity
            1 cardWorld Legacy - "World Crown"
            R Rarity
            1 cardWorld Legacy - "World Crown"
            World Legacy - "World Crown"
            DARK 6
            World Legacy - "World Crown"
            • ATK:

            • 2000

            • DEF:

            • 2000


            You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.


            UR Rarity
            3 cardAsh Blossom & Joyous Spring
            UR Rarity
            3 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


             Rarity
            3 card"A Case for K9"
             Rarity
            3 card"A Case for K9"
            "A Case for K9"
            Spell Continuous
            "A Case for K9"

              When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.


              UR Rarity
              1 cardCalled by the Grave
              UR Rarity
              1 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                3 cardChaotic Elements
                UR Rarity
                3 cardChaotic Elements
                Chaotic Elements
                Spell Normal
                Chaotic Elements

                  Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.


                  UR Rarity
                  1 cardFoolish Burial
                  UR Rarity
                  1 cardFoolish Burial
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.




                    Tag(s):

                    UR Rarity
                    3 cardForbidden Droplet
                    UR Rarity
                    3 cardForbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      R Rarity
                      1 cardOrcustrated Babel
                      R Rarity
                      1 cardOrcustrated Babel
                      Orcustrated Babel
                      Spell Field
                      Orcustrated Babel

                        You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                        SR Rarity
                        1 cardOrcust Crescendo
                        SR Rarity
                        1 cardOrcust Crescendo
                        Orcust Crescendo
                        Trap Counter
                        Orcust Crescendo

                          When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                          UR Rarity
                          1 cardEnlilgirsu, the Orcust Mekk-Knight
                          UR Rarity
                          1 cardEnlilgirsu, the Orcust Mekk-Knight
                          Enlilgirsu, the Orcust Mekk-Knight
                          DARK
                          Enlilgirsu, the Orcust Mekk-Knight
                          • ATK:

                          • 2600

                          • LINK-4

                          Link Arrow:

                          Top-Right

                          Left

                          Right

                          Bottom-Left


                          2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.


                          UR Rarity
                          1 cardGalatea-I, the Orcust Automaton
                          UR Rarity
                          1 cardGalatea-I, the Orcust Automaton
                          Galatea-I, the Orcust Automaton
                          DARK
                          Galatea-I, the Orcust Automaton
                          • ATK:

                          • 0

                          • LINK-1

                          Link Arrow:

                          Bottom-Left


                          1 "Orcust" or "World Legacy" monster You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.


                          SR Rarity
                          1 cardGalatea, the Orcust Automaton
                          SR Rarity
                          1 cardGalatea, the Orcust Automaton
                          Galatea, the Orcust Automaton
                          DARK
                          Galatea, the Orcust Automaton
                          • ATK:

                          • 1800

                          • LINK-2

                          Link Arrow:

                          Top-Right

                          Bottom-Left


                          2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                          UR Rarity
                          1 cardI:P Masquerena
                          UR Rarity
                          1 cardI:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          UR Rarity
                          1 cardKnightmare Mermaid
                          UR Rarity
                          1 cardKnightmare Mermaid
                          Knightmare Mermaid
                          WATER
                          Knightmare Mermaid
                          • ATK:

                          • 1000

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


                          SR Rarity
                          1 cardKnightmare Phoenix
                          SR Rarity
                          1 cardKnightmare Phoenix
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                          SR Rarity
                          1 cardLongirsu, the Orcust Orchestrator
                          SR Rarity
                          1 cardLongirsu, the Orcust Orchestrator
                          Longirsu, the Orcust Orchestrator
                          DARK
                          Longirsu, the Orcust Orchestrator
                          • ATK:

                          • 2500

                          • LINK-3

                          Link Arrow:

                          Top-Left

                          Top

                          Bottom-Right


                          2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                          UR Rarity
                          1 cardS:P Little Knight
                          UR Rarity
                          1 cardS:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                          UR Rarity
                          1 cardUnderworld Goddess of the Closed World
                          UR Rarity
                          1 cardUnderworld Goddess of the Closed World
                          Underworld Goddess of the Closed World
                          LIGHT
                          Underworld Goddess of the Closed World
                          • ATK:

                          • 3000

                          • LINK-5

                          Link Arrow:

                          Top

                          Top-Right

                          Right

                          Bottom

                          Bottom-Right


                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                          UR Rarity
                          1 cardW:P Fancy Ball
                          UR Rarity
                          1 cardW:P Fancy Ball
                          W:P Fancy Ball
                          DARK
                          W:P Fancy Ball
                          • ATK:

                          • 2400

                          • LINK-3


                          2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                          UR Rarity
                          1 cardDingirsu, the Orcust of the Evening Star
                          UR Rarity
                          1 cardDingirsu, the Orcust of the Evening Star
                          Dingirsu, the Orcust of the Evening Star
                          DARK
                          Dingirsu, the Orcust of the Evening Star
                          • ATK:

                          • 2600

                          • DEF:

                          • 2100


                          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                          Tag(s):

                           Rarity
                          1 cardK9-17 "Ripper"
                           Rarity
                          1 cardK9-17 "Ripper"
                          K9-17 "Ripper"
                          WIND
                          K9-17 "Ripper"
                          • ATK:

                          • 2300

                          • DEF:

                          • 1800


                          2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


                           Rarity
                          1 cardK9-66X "Jacks"
                           Rarity
                          1 cardK9-66X "Jacks"
                          K9-66X "Jacks"
                          DARK
                          K9-66X "Jacks"
                          • ATK:

                          • 2600

                          • DEF:

                          • 2500


                          2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-66X "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.


                           Rarity
                          1 cardVallon, the Super Psy Skyblaster
                           Rarity
                          1 cardVallon, the Super Psy Skyblaster
                          Vallon, the Super Psy Skyblaster
                          DARK
                          Vallon, the Super Psy Skyblaster
                          • ATK:

                          • 2500

                          • DEF:

                          • 2200


                          2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                          master-duel
                          Orcust
                          5







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