Odion Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

R Rarity
Labradorite Dragon
R Rarity
Labradorite Dragon
R Rarity
Labradorite Dragon
DARK 6
Labradorite Dragon
  • ATK:

  • 0

  • DEF:

  • 2400


The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.

SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
Spell Normal
Pot of Extravagance

    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



    Tag(s):

    SR Rarity
    Primite Drillbeam
    SR Rarity
    Primite Drillbeam
    SR Rarity
    Primite Drillbeam
    Spell Quick
    Primite Drillbeam

      Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

      UR Rarity
      Primite Lordly Lode
      UR Rarity
      Primite Lordly Lode
      UR Rarity
      Primite Lordly Lode
      Spell Continuous
      Primite Lordly Lode

        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

        UR Rarity
        Super Polymerization
        UR Rarity
        Super Polymerization
        UR Rarity
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



          Tag(s):

          SR Rarity
          Treasures of the Kings
          SR Rarity
          Treasures of the Kings
          SR Rarity
          Treasures of the Kings
          Spell Field
          Treasures of the Kings

            When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.

            SR Rarity
            Apophis the Serpent
            SR Rarity
            Apophis the Serpent
            SR Rarity
            Apophis the Serpent
            Trap Continuous
            Apophis the Serpent

              Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

              SR Rarity
              Apophis the Swamp Deity
              SR Rarity
              Apophis the Swamp Deity
              SR Rarity
              Apophis the Swamp Deity
              Trap Continuous
              Apophis the Swamp Deity

                During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

                UR Rarity
                Dominus Impulse
                UR Rarity
                Dominus Impulse
                UR Rarity
                Dominus Impulse
                Trap Normal
                Dominus Impulse

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                  UR Rarity
                  Dominus Purge
                  UR Rarity
                  Dominus Purge
                  UR Rarity
                  Dominus Purge
                  Trap Normal
                  Dominus Purge

                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      UR Rarity
                      Solemn Judgment
                      UR Rarity
                      Solemn Judgment
                      UR Rarity
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                        Tag(s):

                        UR Rarity
                        Solemn Strike
                        UR Rarity
                        Solemn Strike
                        UR Rarity
                        Solemn Strike
                        Trap Counter
                        Solemn Strike

                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                          Tag(s):

                          SR Rarity
                          Solemn Warning
                          SR Rarity
                          Solemn Warning
                          SR Rarity
                          Solemn Warning
                          Trap Counter
                          Solemn Warning

                            When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                            Tag(s):

                            UR Rarity
                            Songs of the Dominators
                            UR Rarity
                            Songs of the Dominators
                            UR Rarity
                            Songs of the Dominators
                            Trap Normal
                            Songs of the Dominators

                              If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.

                              N Rarity
                              Verdict of Anubis
                              N Rarity
                              Verdict of Anubis
                              N Rarity
                              Verdict of Anubis
                              Trap Counter
                              Verdict of Anubis

                                When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.

                                Extra Deck

                                UR Rarity
                                Divine Serpent Apophis
                                UR Rarity
                                Divine Serpent Apophis
                                UR Rarity
                                Divine Serpent Apophis
                                EARTH 6
                                Divine Serpent Apophis
                                • ATK:

                                • 2800

                                • DEF:

                                • 2600


                                2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

                                UR Rarity
                                Garura, Wings of Resonant Life
                                UR Rarity
                                Garura, Wings of Resonant Life
                                UR Rarity
                                Garura, Wings of Resonant Life
                                DARK 6
                                Garura, Wings of Resonant Life
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                SR Rarity
                                Mudragon of the Swamp
                                SR Rarity
                                Mudragon of the Swamp
                                SR Rarity
                                Mudragon of the Swamp
                                WATER 4
                                Mudragon of the Swamp
                                • ATK:

                                • 1900

                                • DEF:

                                • 1600


                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                SR Rarity
                                Sea Monster of Theseus
                                SR Rarity
                                Sea Monster of Theseus
                                SR Rarity
                                Sea Monster of Theseus
                                WATER 5
                                Sea Monster of Theseus
                                • ATK:

                                • 2200

                                • DEF:

                                • 1800


                                2 Tuners

                                SR Rarity
                                Link Spider
                                SR Rarity
                                Link Spider
                                SR Rarity
                                Link Spider
                                EARTH
                                Link Spider
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                UR Rarity
                                Silhouhatte Rabbit
                                UR Rarity
                                Silhouhatte Rabbit
                                UR Rarity
                                Silhouhatte Rabbit
                                LIGHT
                                Silhouhatte Rabbit
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                                UR Rarity
                                Baronne de Fleur
                                UR Rarity
                                Baronne de Fleur
                                UR Rarity
                                Baronne de Fleur
                                WIND 10
                                Baronne de Fleur
                                • ATK:

                                • 3000

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                                UR Rarity
                                Swordsoul Supreme Sovereign - Chengying
                                UR Rarity
                                Swordsoul Supreme Sovereign - Chengying
                                UR Rarity
                                Swordsoul Supreme Sovereign - Chengying
                                WATER 10
                                Swordsoul Supreme Sovereign - Chengying
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                Need 42 UR

                                UR Rarity
                                Dimension Shifter1 card
                                UR Rarity
                                Inspector Boarder1 card
                                UR Rarity
                                Maxx "C"1 card
                                UR Rarity
                                Mulcharmy Fuwalos3 card
                                UR Rarity
                                Primite Dragon Ether Beryl3 card
                                UR Rarity
                                The Man with the Mark2 card
                                UR Rarity
                                Axon Kicker Oracle1 card
                                UR Rarity
                                Divine Serpent Apophis2 card
                                UR Rarity
                                Garura, Wings of Resonant Life1 card
                                UR Rarity
                                Magistus Chorozo1 card
                                UR Rarity
                                S:P Little Knight1 card
                                UR Rarity
                                Silhouhatte Rabbit1 card
                                UR Rarity
                                Baronne de Fleur1 card
                                UR Rarity
                                Swordsoul Supreme Sovereign - Chengying1 card
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis1 card
                                UR Rarity
                                Time Thief Redoer1 card
                                UR Rarity
                                Called by the Grave1 card
                                UR Rarity
                                Primite Lordly Lode3 card
                                UR Rarity
                                Super Polymerization3 card
                                UR Rarity
                                Dominus Impulse3 card
                                UR Rarity
                                Dominus Purge3 card
                                UR Rarity
                                Infinite Impermanence3 card
                                UR Rarity
                                Solemn Judgment1 card
                                UR Rarity
                                Songs of the Dominators3 card

                                Main: 40 Extra: 15 Side: 14

                                SR Rarity
                                2 cardContact "C"
                                SR Rarity
                                2 cardContact "C"
                                Contact "C"
                                EARTH 6
                                Contact "C"
                                • ATK:

                                • 1500

                                • DEF:

                                • 2200


                                When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.


                                UR Rarity
                                1 cardDimension Shifter
                                UR Rarity
                                1 cardDimension Shifter
                                Dimension Shifter
                                DARK 6
                                Dimension Shifter
                                • ATK:

                                • 1200

                                • DEF:

                                • 2200


                                If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                SR Rarity
                                2 cardDroll & Lock Bird
                                SR Rarity
                                2 cardDroll & Lock Bird
                                Droll & Lock Bird
                                WIND 1
                                Droll & Lock Bird
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                UR Rarity
                                1 cardMaxx "C"
                                UR Rarity
                                1 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                UR Rarity
                                3 cardPrimite Dragon Ether Beryl
                                UR Rarity
                                3 cardPrimite Dragon Ether Beryl
                                Primite Dragon Ether Beryl
                                EARTH 4
                                Primite Dragon Ether Beryl
                                • ATK:

                                • 1600

                                • DEF:

                                • 0


                                If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                                UR Rarity
                                2 cardThe Man with the Mark
                                UR Rarity
                                2 cardThe Man with the Mark
                                The Man with the Mark
                                EARTH 4
                                The Man with the Mark
                                • ATK:

                                • 1000

                                • DEF:

                                • 1000


                                If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


                                R Rarity
                                1 cardLabradorite Dragon
                                R Rarity
                                1 cardLabradorite Dragon
                                Labradorite Dragon
                                DARK 6
                                Labradorite Dragon
                                • ATK:

                                • 0

                                • DEF:

                                • 2400


                                The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.


                                SR Rarity
                                2 cardPot of Desires
                                SR Rarity
                                2 cardPot of Desires
                                Pot of Desires
                                Spell Normal
                                Pot of Desires

                                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                  Tag(s):

                                  SR Rarity
                                  1 cardPot of Extravagance
                                  SR Rarity
                                  1 cardPot of Extravagance
                                  Pot of Extravagance
                                  Spell Normal
                                  Pot of Extravagance

                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                    Tag(s):

                                    SR Rarity
                                    1 cardPrimite Drillbeam
                                    SR Rarity
                                    1 cardPrimite Drillbeam
                                    Primite Drillbeam
                                    Spell Quick
                                    Primite Drillbeam

                                      Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                      UR Rarity
                                      3 cardPrimite Lordly Lode
                                      UR Rarity
                                      3 cardPrimite Lordly Lode
                                      Primite Lordly Lode
                                      Spell Continuous
                                      Primite Lordly Lode

                                        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                        UR Rarity
                                        3 cardSuper Polymerization
                                        UR Rarity
                                        3 cardSuper Polymerization
                                        Super Polymerization
                                        Spell Quick
                                        Super Polymerization

                                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                          Tag(s):

                                          SR Rarity
                                          2 cardTreasures of the Kings
                                          SR Rarity
                                          2 cardTreasures of the Kings
                                          Treasures of the Kings
                                          Spell Field
                                          Treasures of the Kings

                                            When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                                            SR Rarity
                                            1 cardApophis the Serpent
                                            SR Rarity
                                            1 cardApophis the Serpent
                                            Apophis the Serpent
                                            Trap Continuous
                                            Apophis the Serpent

                                              Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                                              SR Rarity
                                              2 cardApophis the Swamp Deity
                                              SR Rarity
                                              2 cardApophis the Swamp Deity
                                              Apophis the Swamp Deity
                                              Trap Continuous
                                              Apophis the Swamp Deity

                                                During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                                UR Rarity
                                                3 cardDominus Impulse
                                                UR Rarity
                                                3 cardDominus Impulse
                                                Dominus Impulse
                                                Trap Normal
                                                Dominus Impulse

                                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                  UR Rarity
                                                  3 cardDominus Purge
                                                  UR Rarity
                                                  3 cardDominus Purge
                                                  Dominus Purge
                                                  Trap Normal
                                                  Dominus Purge

                                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                    UR Rarity
                                                    3 cardInfinite Impermanence
                                                    UR Rarity
                                                    3 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      UR Rarity
                                                      3 cardSongs of the Dominators
                                                      UR Rarity
                                                      3 cardSongs of the Dominators
                                                      Songs of the Dominators
                                                      Trap Normal
                                                      Songs of the Dominators

                                                        If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                        N Rarity
                                                        1 cardVerdict of Anubis
                                                        N Rarity
                                                        1 cardVerdict of Anubis
                                                        Verdict of Anubis
                                                        Trap Counter
                                                        Verdict of Anubis

                                                          When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.


                                                          UR Rarity
                                                          1 cardAxon Kicker Oracle
                                                          UR Rarity
                                                          1 cardAxon Kicker Oracle
                                                          Axon Kicker Oracle
                                                          EARTH 10
                                                          Axon Kicker Oracle
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 1000


                                                          1 Psychic monster + 1 Synchro, Xyz, or Link Monster After this card is Fusion Summoned, it gains 1000 ATK for each Synchro, Xyz, and Link Monster used as its material, until the end of the next turn. You can only use each of the following effects of "Axon Kicker Oracle" once per turn. When your opponent would Special Summon a monster(s) (Quick Effect): You can negate the Summon, and if you do, banish that monster(s). If this Fusion Summoned card is sent to the GY: You can banish 1 "Teleport" Normal or Quick-Play Spell from your GY; Special Summon this card.


                                                          UR Rarity
                                                          2 cardDivine Serpent Apophis
                                                          UR Rarity
                                                          2 cardDivine Serpent Apophis
                                                          Divine Serpent Apophis
                                                          EARTH 6
                                                          Divine Serpent Apophis
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2600


                                                          2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                          UR Rarity
                                                          1 cardGarura, Wings of Resonant Life
                                                          UR Rarity
                                                          1 cardGarura, Wings of Resonant Life
                                                          Garura, Wings of Resonant Life
                                                          DARK 6
                                                          Garura, Wings of Resonant Life
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 2400


                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                          UR Rarity
                                                          1 cardMagistus Chorozo
                                                          UR Rarity
                                                          1 cardMagistus Chorozo
                                                          Magistus Chorozo
                                                          DARK 4
                                                          Magistus Chorozo
                                                          • ATK:

                                                          • 1000

                                                          • DEF:

                                                          • 2800


                                                          1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                                          SR Rarity
                                                          1 cardMudragon of the Swamp
                                                          SR Rarity
                                                          1 cardMudragon of the Swamp
                                                          Mudragon of the Swamp
                                                          WATER 4
                                                          Mudragon of the Swamp
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 1600


                                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                          SR Rarity
                                                          1 cardSea Monster of Theseus
                                                          SR Rarity
                                                          1 cardSea Monster of Theseus
                                                          Sea Monster of Theseus
                                                          WATER 5
                                                          Sea Monster of Theseus
                                                          • ATK:

                                                          • 2200

                                                          • DEF:

                                                          • 1800


                                                          2 Tuners


                                                          SR Rarity
                                                          1 cardStarving Venom Fusion Dragon
                                                          SR Rarity
                                                          1 cardStarving Venom Fusion Dragon
                                                          Starving Venom Fusion Dragon
                                                          DARK 8
                                                          Starving Venom Fusion Dragon
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2000


                                                          2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                          SR Rarity
                                                          1 cardLink Spider
                                                          SR Rarity
                                                          1 cardLink Spider
                                                          Link Spider
                                                          EARTH
                                                          Link Spider
                                                          • ATK:

                                                          • 1000

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom


                                                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                          UR Rarity
                                                          1 cardS:P Little Knight
                                                          UR Rarity
                                                          1 cardS:P Little Knight
                                                          S:P Little Knight
                                                          DARK
                                                          S:P Little Knight
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Right


                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                          UR Rarity
                                                          1 cardSilhouhatte Rabbit
                                                          UR Rarity
                                                          1 cardSilhouhatte Rabbit
                                                          Silhouhatte Rabbit
                                                          LIGHT
                                                          Silhouhatte Rabbit
                                                          • ATK:

                                                          • 1500

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                          UR Rarity
                                                          1 cardBaronne de Fleur
                                                          UR Rarity
                                                          1 cardBaronne de Fleur
                                                          Baronne de Fleur
                                                          WIND 10
                                                          Baronne de Fleur
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2400


                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                          UR Rarity
                                                          1 cardSwordsoul Supreme Sovereign - Chengying
                                                          UR Rarity
                                                          1 cardSwordsoul Supreme Sovereign - Chengying
                                                          Swordsoul Supreme Sovereign - Chengying
                                                          WATER 10
                                                          Swordsoul Supreme Sovereign - Chengying
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                          UR Rarity
                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                          UR Rarity
                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          DARK
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 2900


                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                          UR Rarity
                                                          1 cardTime Thief Redoer
                                                          UR Rarity
                                                          1 cardTime Thief Redoer
                                                          Time Thief Redoer
                                                          DARK
                                                          Time Thief Redoer
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                                          UR Rarity
                                                          1 cardInspector Boarder
                                                          UR Rarity
                                                          1 cardInspector Boarder
                                                          Inspector Boarder
                                                          LIGHT 4
                                                          Inspector Boarder
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 2000


                                                          Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                                                          UR Rarity
                                                          3 cardMulcharmy Fuwalos
                                                          UR Rarity
                                                          3 cardMulcharmy Fuwalos
                                                          Mulcharmy Fuwalos
                                                          WIND 4
                                                          Mulcharmy Fuwalos
                                                          • ATK:

                                                          • 100

                                                          • DEF:

                                                          • 600


                                                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                                          N Rarity
                                                          1 cardPSY-Frame Driver
                                                          N Rarity
                                                          1 cardPSY-Frame Driver
                                                          PSY-Frame Driver
                                                          LIGHT 6
                                                          PSY-Frame Driver
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 0


                                                          A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                                                          R Rarity
                                                          3 cardPSY-Framegear Delta
                                                          R Rarity
                                                          3 cardPSY-Framegear Delta
                                                          PSY-Framegear Delta
                                                          LIGHT 2
                                                          PSY-Framegear Delta
                                                          • ATK:

                                                          • 1200

                                                          • DEF:

                                                          • 0


                                                          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                                                          SR Rarity
                                                          1 cardPSY-Framegear Gamma
                                                          SR Rarity
                                                          1 cardPSY-Framegear Gamma
                                                          PSY-Framegear Gamma
                                                          LIGHT 2
                                                          PSY-Framegear Gamma
                                                          • ATK:

                                                          • 1000

                                                          • DEF:

                                                          • 0


                                                          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                                                          UR Rarity
                                                          1 cardCalled by the Grave
                                                          UR Rarity
                                                          1 cardCalled by the Grave
                                                          Called by the Grave
                                                          Spell Quick
                                                          Called by the Grave

                                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                            Tag(s):

                                                            SR Rarity
                                                            3 cardMistaken Arrest
                                                            SR Rarity
                                                            3 cardMistaken Arrest
                                                            Mistaken Arrest
                                                            Spell Quick
                                                            Mistaken Arrest

                                                              Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.


                                                              UR Rarity
                                                              1 cardSolemn Judgment
                                                              UR Rarity
                                                              1 cardSolemn Judgment
                                                              Solemn Judgment
                                                              Trap Counter
                                                              Solemn Judgment

                                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                Tag(s):

                                                                master-duel
                                                                Odion
                                                                5

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