Marincess Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Marincess Blue Tang
SR Rarity
Marincess Blue Tang
SR Rarity
Marincess Blue Tang
WATER 4
Marincess Blue Tang
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.

N Rarity
Marincess Mandarin
N Rarity
Marincess Mandarin
N Rarity
Marincess Mandarin
WATER 1
Marincess Mandarin
  • ATK:

  • 100

  • DEF:

  • 100


If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.

SR Rarity
Marincess Pascalus
SR Rarity
Marincess Pascalus
SR Rarity
Marincess Pascalus
WATER 4
Marincess Pascalus
  • ATK:

  • 1200

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.

R Rarity
Marincess Sea Horse
R Rarity
Marincess Sea Horse
R Rarity
Marincess Sea Horse
WATER 3
Marincess Sea Horse
  • ATK:

  • 1400

  • DEF:

  • 1000


You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.

SR Rarity
Marincess Springirl
SR Rarity
Marincess Springirl
SR Rarity
Marincess Springirl
WATER 4
Marincess Springirl
  • ATK:

  • 1200

  • DEF:

  • 1000


You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      N Rarity
      Marincess Battle Ocean
      N Rarity
      Marincess Battle Ocean
      N Rarity
      Marincess Battle Ocean
      Spell Field
      Marincess Battle Ocean

        All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.

        SR Rarity
        Marincess Dive
        SR Rarity
        Marincess Dive
        SR Rarity
        Marincess Dive
        Spell Normal
        Marincess Dive

          Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ● Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.

          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



            Tag(s):

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              R Rarity
              Marincess Wave
              R Rarity
              Marincess Wave
              R Rarity
              Marincess Wave
              Trap Normal
              Marincess Wave

                If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

                Extra Deck

                SR Rarity
                Eria the Water Charmer, Gentle
                SR Rarity
                Eria the Water Charmer, Gentle
                SR Rarity
                Eria the Water Charmer, Gentle
                WATER
                Eria the Water Charmer, Gentle
                • ATK:

                • 1850

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.

                UR Rarity
                Marincess Aqua Argonaut
                UR Rarity
                Marincess Aqua Argonaut
                UR Rarity
                Marincess Aqua Argonaut
                WATER
                Marincess Aqua Argonaut
                • ATK:

                • 2300

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.

                R Rarity
                Marincess Blue Slug
                R Rarity
                Marincess Blue Slug
                R Rarity
                Marincess Blue Slug
                WATER
                Marincess Blue Slug
                • ATK:

                • 1500

                • LINK-1

                Link Arrow:

                Bottom


                1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.

                SR Rarity
                Marincess Coral Anemone
                SR Rarity
                Marincess Coral Anemone
                SR Rarity
                Marincess Coral Anemone
                WATER
                Marincess Coral Anemone
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                UR Rarity
                Marincess Coral Triangle
                UR Rarity
                Marincess Coral Triangle
                UR Rarity
                Marincess Coral Triangle
                WATER
                Marincess Coral Triangle
                • ATK:

                • 1500

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.

                R Rarity
                Marincess Crystal Heart
                R Rarity
                Marincess Crystal Heart
                R Rarity
                Marincess Crystal Heart
                WATER
                Marincess Crystal Heart
                • ATK:

                • 0

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.

                SR Rarity
                Marincess Great Bubble Reef
                SR Rarity
                Marincess Great Bubble Reef
                SR Rarity
                Marincess Great Bubble Reef
                WATER
                Marincess Great Bubble Reef
                • ATK:

                • 2600

                • LINK-4

                Link Arrow:

                Left

                Right

                Bottom

                Bottom-Right


                2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.

                R Rarity
                Marincess Marbled Rock
                R Rarity
                Marincess Marbled Rock
                R Rarity
                Marincess Marbled Rock
                WATER
                Marincess Marbled Rock
                • ATK:

                • 2500

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.

                R Rarity
                Marincess Sea Angel
                R Rarity
                Marincess Sea Angel
                R Rarity
                Marincess Sea Angel
                WATER
                Marincess Sea Angel
                • ATK:

                • 1000

                • LINK-1

                Link Arrow:

                Left


                1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.

                SR Rarity
                Splash Mage
                SR Rarity
                Splash Mage
                SR Rarity
                Splash Mage
                WATER
                Splash Mage
                • ATK:

                • 1100

                • LINK-2

                Link Arrow:

                Top-Right

                Bottom-Right


                2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

                UR Rarity
                Worldsea Dragon Zealantis
                UR Rarity
                Worldsea Dragon Zealantis
                UR Rarity
                Worldsea Dragon Zealantis
                WATER
                Worldsea Dragon Zealantis
                • ATK:

                • 2500

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

                UR Rarity
                Icejade Gymir Aegirine
                UR Rarity
                Icejade Gymir Aegirine
                UR Rarity
                Icejade Gymir Aegirine
                WATER 10
                Icejade Gymir Aegirine
                • ATK:

                • 3000

                • DEF:

                • 1500


                1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

                Need 34 UR

                UR Rarity
                Maxx "C"3 card
                 Rarity
                Trickstar Aqua Angel3 card
                UR Rarity
                Marincess Aqua Argonaut1 card
                UR Rarity
                Marincess Coral Triangle1 card
                UR Rarity
                Worldsea Dragon Zealantis1 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Effect Veiler3 card
                UR Rarity
                Ghost Mourner & Moonlit Chill3 card
                UR Rarity
                Ghost Ogre & Snow Rabbit3 card
                UR Rarity
                Abyss Dweller1 card
                UR Rarity
                Number 4: Stealth Kragen1 card
                UR Rarity
                Called by the Grave2 card
                UR Rarity
                Crossout Designator1 card
                UR Rarity
                Cynet Mining2 card
                UR Rarity
                Trickstar Light Stage3 card
                UR Rarity
                Infinite Impermanence3 card

                Main: 45 Extra: 15

                SR Rarity
                3 cardDroll & Lock Bird
                SR Rarity
                3 cardDroll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                SR Rarity
                3 cardMarincess Blue Tang
                SR Rarity
                3 cardMarincess Blue Tang
                Marincess Blue Tang
                WATER 4
                Marincess Blue Tang
                • ATK:

                • 1500

                • DEF:

                • 1200


                If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.


                SR Rarity
                1 cardMarincess Pascalus
                SR Rarity
                1 cardMarincess Pascalus
                Marincess Pascalus
                WATER 4
                Marincess Pascalus
                • ATK:

                • 1200

                • DEF:

                • 2000


                If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.


                R Rarity
                2 cardMarincess Sea Horse
                R Rarity
                2 cardMarincess Sea Horse
                Marincess Sea Horse
                WATER 3
                Marincess Sea Horse
                • ATK:

                • 1400

                • DEF:

                • 1000


                You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.


                SR Rarity
                3 cardMarincess Springirl
                SR Rarity
                3 cardMarincess Springirl
                Marincess Springirl
                WATER 4
                Marincess Springirl
                • ATK:

                • 1200

                • DEF:

                • 1000


                You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.


                UR Rarity
                3 cardMaxx "C"
                UR Rarity
                3 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                 Rarity
                3 cardTrickstar Aqua Angel
                 Rarity
                3 cardTrickstar Aqua Angel
                Trickstar Aqua Angel
                WATER 4
                Trickstar Aqua Angel
                • ATK:

                • 0

                • DEF:

                • 0


                (This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at your opponent's hand and all face-down cards they control.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                3 cardEffect Veiler
                UR Rarity
                3 cardEffect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                3 cardGhost Mourner & Moonlit Chill
                UR Rarity
                3 cardGhost Mourner & Moonlit Chill
                Ghost Mourner & Moonlit Chill
                WIND 3
                Ghost Mourner & Moonlit Chill
                • ATK:

                • 0

                • DEF:

                • 1800


                If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                UR Rarity
                3 cardGhost Ogre & Snow Rabbit
                UR Rarity
                3 cardGhost Ogre & Snow Rabbit
                Ghost Ogre & Snow Rabbit
                LIGHT 3
                Ghost Ogre & Snow Rabbit
                • ATK:

                • 0

                • DEF:

                • 1800


                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                UR Rarity
                2 cardCalled by the Grave
                UR Rarity
                2 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  1 cardCrossout Designator
                  UR Rarity
                  1 cardCrossout Designator
                  Crossout Designator
                  Spell Quick
                  Crossout Designator

                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                    Tag(s):

                    UR Rarity
                    2 cardCynet Mining
                    UR Rarity
                    2 cardCynet Mining
                    Cynet Mining
                    Spell Normal
                    Cynet Mining

                      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                      N Rarity
                      1 cardMarincess Battle Ocean
                      N Rarity
                      1 cardMarincess Battle Ocean
                      Marincess Battle Ocean
                      Spell Field
                      Marincess Battle Ocean

                        All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.


                        SR Rarity
                        2 cardMarincess Dive
                        SR Rarity
                        2 cardMarincess Dive
                        Marincess Dive
                        Spell Normal
                        Marincess Dive

                          Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ● Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.


                          UR Rarity
                          3 cardTrickstar Light Stage
                          UR Rarity
                          3 cardTrickstar Light Stage
                          Trickstar Light Stage
                          Spell Field
                          Trickstar Light Stage

                            When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.


                            UR Rarity
                            3 cardInfinite Impermanence
                            UR Rarity
                            3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              R Rarity
                              1 cardMarincess Wave
                              R Rarity
                              1 cardMarincess Wave
                              Marincess Wave
                              Trap Normal
                              Marincess Wave

                                If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.


                                R Rarity
                                1 cardHaggard Lizardose
                                R Rarity
                                1 cardHaggard Lizardose
                                Haggard Lizardose
                                WATER
                                Haggard Lizardose
                                • ATK:

                                • 800

                                • LINK-2

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                                2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                UR Rarity
                                1 cardMarincess Aqua Argonaut
                                UR Rarity
                                1 cardMarincess Aqua Argonaut
                                Marincess Aqua Argonaut
                                WATER
                                Marincess Aqua Argonaut
                                • ATK:

                                • 2300

                                • LINK-4

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                                2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.


                                R Rarity
                                2 cardMarincess Blue Slug
                                R Rarity
                                2 cardMarincess Blue Slug
                                Marincess Blue Slug
                                WATER
                                Marincess Blue Slug
                                • ATK:

                                • 1500

                                • LINK-1

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                                1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.


                                SR Rarity
                                2 cardMarincess Coral Anemone
                                SR Rarity
                                2 cardMarincess Coral Anemone
                                Marincess Coral Anemone
                                WATER
                                Marincess Coral Anemone
                                • ATK:

                                • 2000

                                • LINK-2

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                                2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                UR Rarity
                                1 cardMarincess Coral Triangle
                                UR Rarity
                                1 cardMarincess Coral Triangle
                                Marincess Coral Triangle
                                WATER
                                Marincess Coral Triangle
                                • ATK:

                                • 1500

                                • LINK-3

                                Link Arrow:

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                                2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.


                                R Rarity
                                1 cardMarincess Crystal Heart
                                R Rarity
                                1 cardMarincess Crystal Heart
                                Marincess Crystal Heart
                                WATER
                                Marincess Crystal Heart
                                • ATK:

                                • 0

                                • LINK-2

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                                2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.


                                SR Rarity
                                1 cardMarincess Great Bubble Reef
                                SR Rarity
                                1 cardMarincess Great Bubble Reef
                                Marincess Great Bubble Reef
                                WATER
                                Marincess Great Bubble Reef
                                • ATK:

                                • 2600

                                • LINK-4

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                                2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.


                                R Rarity
                                1 cardMarincess Marbled Rock
                                R Rarity
                                1 cardMarincess Marbled Rock
                                Marincess Marbled Rock
                                WATER
                                Marincess Marbled Rock
                                • ATK:

                                • 2500

                                • LINK-3

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                                2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.


                                R Rarity
                                2 cardMarincess Sea Angel
                                R Rarity
                                2 cardMarincess Sea Angel
                                Marincess Sea Angel
                                WATER
                                Marincess Sea Angel
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Left


                                1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.


                                UR Rarity
                                1 cardWorldsea Dragon Zealantis
                                UR Rarity
                                1 cardWorldsea Dragon Zealantis
                                Worldsea Dragon Zealantis
                                WATER
                                Worldsea Dragon Zealantis
                                • ATK:

                                • 2500

                                • LINK-4

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                                1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                UR Rarity
                                1 cardAbyss Dweller
                                UR Rarity
                                1 cardAbyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                UR Rarity
                                1 cardNumber 4: Stealth Kragen
                                UR Rarity
                                1 cardNumber 4: Stealth Kragen
                                Number 4: Stealth Kragen
                                WATER
                                Number 4: Stealth Kragen
                                • ATK:

                                • 1900

                                • DEF:

                                • 1500


                                2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.



                                MARINCESS Decks in MASTER DUEL








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