Koala Deck Breakdown
Main Deck

x2 in 100%

x2 in 100%


LIGHT
3Marshmallon
ATK:
300
DEF:
500
Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.

x2 in 100%

x2 in 100%


DARK
3Stealth Bird
ATK:
700
DEF:
1700
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.

x2 in 100%

x2 in 100%


DARK
3Des Koala
ATK:
1100
DEF:
1800
FLIP: Inflict 400 damage to your opponent for each card in their hand.

x2 in 100%

x2 in 100%


EARTH
3Self-Destruct Ant
ATK:
1500
DEF:
1000
FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.

x2 in 100%

x2 in 100%


LIGHT
5Mahaama the Fairy Dragon
ATK:
0
DEF:
2500
During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.

x2 in 100%

x2 in 100%


Spell
FieldBlack Garden
If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.

x3 in 100%

x3 in 100%


Spell
ContinuousChain Energy
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.

x2 in 100%

x2 in 100%


Spell
ContinuousDark Room of Nightmare
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.

x3 in 100%

x3 in 100%


Spell
ContinuousToll
Each player must pay 500 Life Points to declare an attack.

x3 in 100%

x3 in 100%


Trap
ContinuousCoffin Seller
Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.

x2 in 100%

x2 in 100%


Trap
ContinuousCurse of Darkness
Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.

x3 in 100%

x3 in 100%


Trap
NormalDimension Wall
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.

x2 in 100%

x2 in 100%


Trap
NormalRing of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

x3 in 100%

x3 in 100%


Trap
ContinuousSkull Invitation
Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.

x3 in 100%

x3 in 100%


Trap
ContinuousSoul Levy
You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.

x3 in 100%

x3 in 100%


Trap
ContinuousToll Hike
Each player must send 1 card from their hand to the GY to declare an attack.

x1 in 100%

x1 in 100%


Trap
NormalWitch's Strike
If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.
Main: 40






Spell
FieldBlack Garden
If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.






Trap
NormalRing of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.






