K9 Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

 Rarity
K9-04 Noroi
 Rarity
K9-04 Noroi
 Rarity
K9-04 Noroi
EARTH 5
K9-04 Noroi
  • ATK:

  • 2200

  • DEF:

  • 1500


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.

 Rarity
K9-17 Izuna
 Rarity
K9-17 Izuna
 Rarity
K9-17 Izuna
EARTH 5
K9-17 Izuna
  • ATK:

  • 2100

  • DEF:

  • 1600


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".

 Rarity
K9-66a Jokul
 Rarity
K9-66a Jokul
 Rarity
K9-66a Jokul
DARK 5
K9-66a Jokul
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.

 Rarity
K9-66b Lantern
 Rarity
K9-66b Lantern
 Rarity
K9-66b Lantern
DARK 5
K9-66b Lantern
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.

 Rarity
K9-ØØ Lupis
 Rarity
K9-ØØ Lupis
 Rarity
K9-ØØ Lupis
EARTH 5
K9-ØØ Lupis
  • ATK:

  • 2300

  • DEF:

  • 200


An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Vanquish Soul Caesar Valius
UR Rarity
Vanquish Soul Caesar Valius
UR Rarity
Vanquish Soul Caesar Valius
EARTH 8
Vanquish Soul Caesar Valius
  • ATK:

  • 3000

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This face-up card is unaffected by your opponent's activated effects this turn. ● EARTH, FIRE, & DARK: Destroy 1 other card on the field. You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain.

UR Rarity
Vanquish Soul Dr. Mad Love
UR Rarity
Vanquish Soul Dr. Mad Love
UR Rarity
Vanquish Soul Dr. Mad Love
DARK 4
Vanquish Soul Dr. Mad Love
  • ATK:

  • 1200

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF. ● DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied). You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain.

SR Rarity
Vanquish Soul Heavy Borger
SR Rarity
Vanquish Soul Heavy Borger
SR Rarity
Vanquish Soul Heavy Borger
DARK 7
Vanquish Soul Heavy Borger
  • ATK:

  • 2500

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: Draw 1 card. ● EARTH & FIRE: Inflict 1500 damage to your opponent. You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain.

 Rarity
Vanquish Soul Hollie Sue
 Rarity
Vanquish Soul Hollie Sue
 Rarity
Vanquish Soul Hollie Sue
EARTH 5
Vanquish Soul Hollie Sue
  • ATK:

  • 500

  • DEF:

  • 2200


During the Main Phase (Quick Effect): You can reveal 1 other "Vanquish Soul" monster in your hand; Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH & DARK: Take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied) until the End Phase. ● FIRE & DARK: Special Summon 1 non-Psychic "Vanquish Soul" monster from your Deck. You can only use each effect of "Vanquish Soul Hollie Sue" once per turn, and cannot activate more than 1 in the same Chain.

SR Rarity
Vanquish Soul Jiaolong
SR Rarity
Vanquish Soul Jiaolong
SR Rarity
Vanquish Soul Jiaolong
FIRE 5
Vanquish Soul Jiaolong
  • ATK:

  • 2400

  • DEF:

  • 2100


If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: Change the battle position of 1 monster on the field. ● 2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong". You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain.

UR Rarity
Vanquish Soul Razen
UR Rarity
Vanquish Soul Razen
UR Rarity
Vanquish Soul Razen
FIRE 4
Vanquish Soul Razen
  • ATK:

  • 1800

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: This card cannot be destroyed by card effects this turn. ● FIRE & DARK: Destroy all other monsters in this card's column. You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 Rarity
"A Case for K9"
 Rarity
"A Case for K9"
 Rarity
"A Case for K9"
Spell Continuous
"A Case for K9"

    When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

       Rarity
      K9-X Forced Release
       Rarity
      K9-X Forced Release
       Rarity
      K9-X Forced Release
      Spell Quick
      K9-X Forced Release

        During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.

        UR Rarity
        Reinforcement of the Army
        UR Rarity
        Reinforcement of the Army
        UR Rarity
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

          UR Rarity
          Stake your Soul!
          UR Rarity
          Stake your Soul!
          UR Rarity
          Stake your Soul!
          Spell Normal
          Stake your Soul!

            Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn.

             Rarity
            Vanquish Soul, Start!
             Rarity
            Vanquish Soul, Start!
             Rarity
            Vanquish Soul, Start!
            Spell Field
            Vanquish Soul, Start!

              You can target 1 "Vanquish Soul" monster you control; add 1 "Vanquish Soul" monster with a different Attribute from your Deck to your hand. If a "Vanquish Soul" monster(s) you control would be destroyed by battle or card effect, you can reveal 1 "Vanquish Soul" monster in your hand instead. During your End Phase, if you control 2 or more "Vanquish Soul" monsters: You can Set 1 "Vanquish Soul" Trap from your Deck. You can only use each effect of "Vanquish Soul, Start!" once per turn.

              R Rarity
              Vanquish Soul Snow Devil
              R Rarity
              Vanquish Soul Snow Devil
              R Rarity
              Vanquish Soul Snow Devil
              Trap Normal
              Vanquish Soul Snow Devil

                Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ● 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ● 2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ● 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn.

                Extra Deck

                SR Rarity
                Rock of the Vanquisher
                SR Rarity
                Rock of the Vanquisher
                SR Rarity
                Rock of the Vanquisher
                DARK
                Rock of the Vanquisher
                • ATK:

                • 0

                • LINK-1

                Link Arrow:

                Bottom


                1 "Vanquish Soul" monster Cannot be used as Link Material. While you control a "Vanquish Soul" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects; ● Special Summon 1 "Vanquish Soul" monster from your hand. ● Add 1 "Vanquish Soul" monster from your GY to your hand. You can only use this effect of "Rock of the Vanquisher" once per turn.

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                UR Rarity
                Saryuja Skull Dread
                UR Rarity
                Saryuja Skull Dread
                UR Rarity
                Saryuja Skull Dread
                EARTH
                Saryuja Skull Dread
                • ATK:

                • 2800

                • LINK-4

                Link Arrow:

                Top

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                UR Rarity
                CXyz N.As.Ch. Knight
                UR Rarity
                CXyz N.As.Ch. Knight
                UR Rarity
                CXyz N.As.Ch. Knight
                WATER
                CXyz N.As.Ch. Knight
                • ATK:

                • 2000

                • DEF:

                • 3000


                3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.

                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                Tag(s):

                 Rarity
                K9-17 "Ripper"
                 Rarity
                K9-17 "Ripper"
                 Rarity
                K9-17 "Ripper"
                WIND
                K9-17 "Ripper"
                • ATK:

                • 2300

                • DEF:

                • 1800


                2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.

                 Rarity
                K9-66X "Jacks"
                 Rarity
                K9-66X "Jacks"
                 Rarity
                K9-66X "Jacks"
                DARK
                K9-66X "Jacks"
                • ATK:

                • 2600

                • DEF:

                • 2500


                2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-66X "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.

                 Rarity
                K9-X "Werewolf"
                 Rarity
                K9-X "Werewolf"
                 Rarity
                K9-X "Werewolf"
                LIGHT
                K9-X "Werewolf"
                • ATK:

                • 3300

                • DEF:

                • 2500


                2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.

                UR Rarity
                N.As.H. Knight
                UR Rarity
                N.As.H. Knight
                UR Rarity
                N.As.H. Knight
                WATER
                N.As.H. Knight
                • ATK:

                • 1700

                • DEF:

                • 2700


                2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

                R Rarity
                Number 104: Masquerade
                R Rarity
                Number 104: Masquerade
                R Rarity
                Number 104: Masquerade
                LIGHT
                Number 104: Masquerade
                • ATK:

                • 2700

                • DEF:

                • 1200


                3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

                R Rarity
                Number C104: Umbral Horror Masquerade
                R Rarity
                Number C104: Umbral Horror Masquerade
                R Rarity
                Number C104: Umbral Horror Masquerade
                DARK
                Number C104: Umbral Horror Masquerade
                • ATK:

                • 3000

                • DEF:

                • 1500


                4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.

                UR Rarity
                Super Starslayer TY-PHON - Sky Crisis
                UR Rarity
                Super Starslayer TY-PHON - Sky Crisis
                UR Rarity
                Super Starslayer TY-PHON - Sky Crisis
                DARK
                Super Starslayer TY-PHON - Sky Crisis
                • ATK:

                • 2900

                • DEF:

                • 2900


                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                 Rarity
                Vallon, the Super Psy Skyblaster
                 Rarity
                Vallon, the Super Psy Skyblaster
                 Rarity
                Vallon, the Super Psy Skyblaster
                DARK
                Vallon, the Super Psy Skyblaster
                • ATK:

                • 2500

                • DEF:

                • 2200


                2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.

                Need 23 UR

                 Rarity
                K9-17 Izuna2 card
                 Rarity
                K9-ØØ Lupis1 card
                UR Rarity
                Rookie Warrior Lady3 card
                UR Rarity
                Super Quantum Red Layer3 card
                UR Rarity
                Gilti-Gearfried the Magical Steel Knight1 card
                UR Rarity
                Guardian Chimera1 card
                UR Rarity
                Isolde, Two Tales of the Noble Knights1 card
                UR Rarity
                S:P Little Knight1 card
                UR Rarity
                Saryuja Skull Dread1 card
                UR Rarity
                Ancient Fairy Dragon1 card
                UR Rarity
                Constellar Pleiades1 card
                 Rarity
                K9-17 "Ripper"1 card
                 Rarity
                K9-66X "Jacks"1 card
                UR Rarity
                Original Bamboo Sword1 card
                UR Rarity
                Raigeki1 card
                UR Rarity
                Triple Tactics Talent2 card
                UR Rarity
                Triple Tactics Thrust1 card

                Main: 55 Extra: 15

                SR Rarity
                2 cardAmazoness War Chief
                SR Rarity
                2 cardAmazoness War Chief
                Amazoness War Chief
                EARTH 5
                Amazoness War Chief
                • ATK:

                • 1900

                • DEF:

                • 0


                If you control no monsters, or only "Amazoness" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Set 1 "Amazoness" Spell/Trap or 1 "Polymerization" directly from your Deck, also you can only attack with "Amazoness" monsters for the rest of this turn. You can only use each effect of "Amazoness War Chief" once per turn.


                N Rarity
                1 cardBattleguard Cadet
                N Rarity
                1 cardBattleguard Cadet
                Battleguard Cadet
                EARTH 1
                Battleguard Cadet
                • ATK:

                • 50

                • DEF:

                • 100


                All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand.


                R Rarity
                1 cardCyber Tutubon
                R Rarity
                1 cardCyber Tutubon
                Cyber Tutubon
                EARTH 5
                Cyber Tutubon
                • ATK:

                • 1800

                • DEF:

                • 1600


                You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.


                R Rarity
                2 cardFire Flint Lady
                R Rarity
                2 cardFire Flint Lady
                Fire Flint Lady
                FIRE 1
                Fire Flint Lady
                • ATK:

                • 100

                • DEF:

                • 100


                If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                R Rarity
                3 cardGiltia the D. Knight - Soul Spear
                R Rarity
                3 cardGiltia the D. Knight - Soul Spear
                Giltia the D. Knight - Soul Spear
                LIGHT 5
                Giltia the D. Knight - Soul Spear
                • ATK:

                • 1850

                • DEF:

                • 1500


                If you control no monsters, you can Normal Summon this card without Tributing. When this card is Normal Summoned: You can banish 1 monster your opponent controls with equal or higher ATK than this card. You can discard 1 card; add 1 of the following monsters from your Deck to your hand. ● Level 7 DARK Dragon ● Level 6 DARK Machine ● Level 5 WATER Warrior You can only use this effect of "Giltia the D. Knight - Soul Spear" once per turn.


                SR Rarity
                1 cardInfernoble Knight - Renaud
                SR Rarity
                1 cardInfernoble Knight - Renaud
                Infernoble Knight - Renaud
                FIRE 1
                Infernoble Knight - Renaud
                • ATK:

                • 500

                • DEF:

                • 500


                If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                R Rarity
                3 cardJoker's Knight
                R Rarity
                3 cardJoker's Knight
                Joker's Knight
                LIGHT 5
                Joker's Knight
                • ATK:

                • 2000

                • DEF:

                • 1400


                You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


                 Rarity
                2 cardK9-17 Izuna
                 Rarity
                2 cardK9-17 Izuna
                K9-17 Izuna
                EARTH 5
                K9-17 Izuna
                • ATK:

                • 2100

                • DEF:

                • 1600


                If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


                 Rarity
                1 cardK9-ØØ Lupis
                 Rarity
                1 cardK9-ØØ Lupis
                K9-ØØ Lupis
                EARTH 5
                K9-ØØ Lupis
                • ATK:

                • 2300

                • DEF:

                • 200


                An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


                N Rarity
                2 cardKaiki the Unity Star
                N Rarity
                2 cardKaiki the Unity Star
                Kaiki the Unity Star
                LIGHT 5
                Kaiki the Unity Star
                • ATK:

                • 1000

                • DEF:

                • 2100


                If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn.


                UR Rarity
                3 cardRookie Warrior Lady
                UR Rarity
                3 cardRookie Warrior Lady
                Rookie Warrior Lady
                EARTH 3
                Rookie Warrior Lady
                • ATK:

                • 1000

                • DEF:

                • 800


                When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of "Rookie Warrior Lady" once per turn.


                SR Rarity
                3 cardShield of the Millennium Dynasty
                SR Rarity
                3 cardShield of the Millennium Dynasty
                Shield of the Millennium Dynasty
                EARTH 5
                Shield of the Millennium Dynasty
                • ATK:

                • 0

                • DEF:

                • 3000


                Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                UR Rarity
                3 cardSuper Quantum Red Layer
                UR Rarity
                3 cardSuper Quantum Red Layer
                Super Quantum Red Layer
                FIRE 5
                Super Quantum Red Layer
                • ATK:

                • 2000

                • DEF:

                • 800


                If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


                N Rarity
                3 cardTherion "Bull" Ain
                N Rarity
                3 cardTherion "Bull" Ain
                Therion "Bull" Ain
                FIRE 7
                Therion "Bull" Ain
                • ATK:

                • 2100

                • DEF:

                • 1600


                You can only use each of the following effects of "Therion "Bull" Ain" once per turn. ● You can target 1 "Therion" monster or 1 Warrior monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can target 1 "Therion" card you control and 1 card your opponent controls; destroy them. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Bull" Ain".


                N Rarity
                2 cardJack's Knight
                N Rarity
                2 cardJack's Knight
                Jack's Knight
                LIGHT 5
                Jack's Knight
                • ATK:

                • 1900

                • DEF:

                • 1000


                A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


                SR Rarity
                1 cardDestrudo the Lost Dragon's Frisson
                SR Rarity
                1 cardDestrudo the Lost Dragon's Frisson
                Destrudo the Lost Dragon's Frisson
                DARK 7
                Destrudo the Lost Dragon's Frisson
                • ATK:

                • 1000

                • DEF:

                • 3000


                If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


                SR Rarity
                3 cardCursed Bamboo Sword
                SR Rarity
                3 cardCursed Bamboo Sword
                Cursed Bamboo Sword
                Spell Equip
                Cursed Bamboo Sword

                  The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


                  N Rarity
                  3 cardFeast of the Wild LV5
                  N Rarity
                  3 cardFeast of the Wild LV5
                  Feast of the Wild LV5
                  Spell Normal
                  Feast of the Wild LV5

                    Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.


                    SR Rarity
                    3 cardFusion Recycling Plant
                    SR Rarity
                    3 cardFusion Recycling Plant
                    Fusion Recycling Plant
                    Spell Field
                    Fusion Recycling Plant

                      Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.


                      SR Rarity
                      3 cardGolden Bamboo Sword
                      SR Rarity
                      3 cardGolden Bamboo Sword
                      Golden Bamboo Sword
                      Spell Normal
                      Golden Bamboo Sword

                        If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                        SR Rarity
                        2 cardMound of the Bound Creator
                        SR Rarity
                        2 cardMound of the Bound Creator
                        Mound of the Bound Creator
                        Spell Field
                        Mound of the Bound Creator

                          Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand.


                          UR Rarity
                          1 cardOriginal Bamboo Sword
                          UR Rarity
                          1 cardOriginal Bamboo Sword
                          Original Bamboo Sword
                          Spell Equip
                          Original Bamboo Sword

                            The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 "Bamboo Sword" Equip Spell from your Deck to 1 face-up monster on the field, except "Original Bamboo Sword".


                            N Rarity
                            3 cardPolymerization
                            N Rarity
                            3 cardPolymerization
                            Polymerization
                            Spell Normal
                            Polymerization

                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                              UR Rarity
                              1 cardRaigeki
                              UR Rarity
                              1 cardRaigeki
                              Raigeki
                              Spell Normal
                              Raigeki

                                Destroy all monsters your opponent controls.




                                Tag(s):

                                UR Rarity
                                2 cardTriple Tactics Talent
                                UR Rarity
                                2 cardTriple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                  Tag(s):

                                  UR Rarity
                                  1 cardTriple Tactics Thrust
                                  UR Rarity
                                  1 cardTriple Tactics Thrust
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                    UR Rarity
                                    1 cardGilti-Gearfried the Magical Steel Knight
                                    UR Rarity
                                    1 cardGilti-Gearfried the Magical Steel Knight
                                    Gilti-Gearfried the Magical Steel Knight
                                    LIGHT 8
                                    Gilti-Gearfried the Magical Steel Knight
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 1600


                                    2 Warrior monsters with different Attributes Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.


                                    UR Rarity
                                    1 cardGuardian Chimera
                                    UR Rarity
                                    1 cardGuardian Chimera
                                    Guardian Chimera
                                    DARK 9
                                    Guardian Chimera
                                    • ATK:

                                    • 3300

                                    • DEF:

                                    • 3300


                                    3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                    R Rarity
                                    2 cardIdaten the Conqueror Star
                                    R Rarity
                                    2 cardIdaten the Conqueror Star
                                    Idaten the Conqueror Star
                                    LIGHT 10
                                    Idaten the Conqueror Star
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2200


                                    2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.


                                    SR Rarity
                                    1 cardRaijin the Breakbolt Star
                                    SR Rarity
                                    1 cardRaijin the Breakbolt Star
                                    Raijin the Breakbolt Star
                                    LIGHT 10
                                    Raijin the Breakbolt Star
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2200


                                    1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them. You can only use this effect of "Raijin the Breakbolt Star" once per turn.


                                    R Rarity
                                    2 cardShura the Combat Star
                                    R Rarity
                                    2 cardShura the Combat Star
                                    Shura the Combat Star
                                    DARK 12
                                    Shura the Combat Star
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    "Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)


                                    UR Rarity
                                    1 cardIsolde, Two Tales of the Noble Knights
                                    UR Rarity
                                    1 cardIsolde, Two Tales of the Noble Knights
                                    Isolde, Two Tales of the Noble Knights
                                    LIGHT
                                    Isolde, Two Tales of the Noble Knights
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                    UR Rarity
                                    1 cardS:P Little Knight
                                    UR Rarity
                                    1 cardS:P Little Knight
                                    S:P Little Knight
                                    DARK
                                    S:P Little Knight
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Right


                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                    UR Rarity
                                    1 cardSaryuja Skull Dread
                                    UR Rarity
                                    1 cardSaryuja Skull Dread
                                    Saryuja Skull Dread
                                    EARTH
                                    Saryuja Skull Dread
                                    • ATK:

                                    • 2800

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                    UR Rarity
                                    1 cardAncient Fairy Dragon
                                    UR Rarity
                                    1 cardAncient Fairy Dragon
                                    Ancient Fairy Dragon
                                    LIGHT 7
                                    Ancient Fairy Dragon
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 3000


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                    UR Rarity
                                    1 cardConstellar Pleiades
                                    UR Rarity
                                    1 cardConstellar Pleiades
                                    Constellar Pleiades
                                    LIGHT
                                    Constellar Pleiades
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1500


                                    2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                     Rarity
                                    1 cardK9-17 "Ripper"
                                     Rarity
                                    1 cardK9-17 "Ripper"
                                    K9-17 "Ripper"
                                    WIND
                                    K9-17 "Ripper"
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1800


                                    2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


                                     Rarity
                                    1 cardK9-66X "Jacks"
                                     Rarity
                                    1 cardK9-66X "Jacks"
                                    K9-66X "Jacks"
                                    DARK
                                    K9-66X "Jacks"
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2500


                                    2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-66X "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.


                                    SR Rarity
                                    1 cardSuper Quantal Mech Beast Magnaliger
                                    SR Rarity
                                    1 cardSuper Quantal Mech Beast Magnaliger
                                    Super Quantal Mech Beast Magnaliger
                                    FIRE
                                    Super Quantal Mech Beast Magnaliger
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2000


                                    2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                                    master-duel
                                    K9
                                    5







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