Hecahands Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.

UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

 Rarity
Hecahands Breus
 Rarity
Hecahands Breus
 Rarity
Hecahands Breus
DARK 7
Hecahands Breus
  • ATK:

  • 2800

  • DEF:

  • 1300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field.

 Rarity
Hecahands Gaigas
 Rarity
Hecahands Gaigas
 Rarity
Hecahands Gaigas
DARK 7
Hecahands Gaigas
  • ATK:

  • 1200

  • DEF:

  • 2800


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck.

 Rarity
Hecahands Ibtel
 Rarity
Hecahands Ibtel
 Rarity
Hecahands Ibtel
LIGHT 6
Hecahands Ibtel
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.

 Rarity
Hecahands Yadel
 Rarity
Hecahands Yadel
 Rarity
Hecahands Yadel
LIGHT 6
Hecahands Yadel
  • ATK:

  • 2100

  • DEF:

  • 1600


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.

UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nightmare Apprentice
UR Rarity
Nightmare Apprentice
UR Rarity
Nightmare Apprentice
DARK 6
Nightmare Apprentice
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Chimera Fusion
    SR Rarity
    Chimera Fusion
    SR Rarity
    Chimera Fusion
    Spell Quick
    Chimera Fusion

      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.

      UR Rarity
      Fiendsmith's Tract
      UR Rarity
      Fiendsmith's Tract
      UR Rarity
      Fiendsmith's Tract
      Spell Normal
      Fiendsmith's Tract

        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

         Rarity
        The Hidden Hecahands
         Rarity
        The Hidden Hecahands
         Rarity
        The Hidden Hecahands
        Spell Normal
        The Hidden Hecahands

          (When you activate this card, you can also send 1 other card you control to the GY.) Add 1 "Hecahands" monster from your Deck to your hand, then if you sent a card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "Hecahands" once per turn.

          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



            Tag(s):

             Rarity
            Ib'al-Hecahands
             Rarity
            Ib'al-Hecahands
             Rarity
            Ib'al-Hecahands
            Trap Counter
            Ib'al-Hecahands

              When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn.

               Rarity
              Yad'al-Hecahands
               Rarity
              Yad'al-Hecahands
               Rarity
              Yad'al-Hecahands
              Trap Counter
              Yad'al-Hecahands

                When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.

                Extra Deck

                UR Rarity
                Fiendsmith's Lacrima
                UR Rarity
                Fiendsmith's Lacrima
                UR Rarity
                Fiendsmith's Lacrima
                LIGHT 6
                Fiendsmith's Lacrima
                • ATK:

                • 2400

                • DEF:

                • 2400


                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                UR Rarity
                Guardian Chimera
                UR Rarity
                Guardian Chimera
                UR Rarity
                Guardian Chimera
                DARK 9
                Guardian Chimera
                • ATK:

                • 3300

                • DEF:

                • 3300


                3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.

                 Rarity
                Hecahands Jauzah
                 Rarity
                Hecahands Jauzah
                 Rarity
                Hecahands Jauzah
                LIGHT 8
                Hecahands Jauzah
                • ATK:

                • 2400

                • DEF:

                • 2500


                1 "Hecahands" monster + 1 Illusion monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn.

                 Rarity
                Hecahands Xeno
                 Rarity
                Hecahands Xeno
                 Rarity
                Hecahands Xeno
                DARK 9
                Hecahands Xeno
                • ATK:

                • 3400

                • DEF:

                • 3500


                3 "Hecahands" monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Xeno" once per turn. During the Main Phase (Quick Effect): You can look at 2 random face-down cards in your opponent's Extra Deck, then you can Special Summon 1 of them to your field. If this Fusion Summoned card you own and control is destroyed by your opponent's card effect: You can take control of any number of monsters your opponent controls.

                SR Rarity
                Fiendsmith's Requiem
                SR Rarity
                Fiendsmith's Requiem
                SR Rarity
                Fiendsmith's Requiem
                LIGHT
                Fiendsmith's Requiem
                • ATK:

                • 600

                • LINK-1

                Link Arrow:

                Bottom


                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                SR Rarity
                Fiendsmith's Sequence
                SR Rarity
                Fiendsmith's Sequence
                SR Rarity
                Fiendsmith's Sequence
                LIGHT
                Fiendsmith's Sequence
                • ATK:

                • 1200

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                Need 44 UR

                UR Rarity
                Big-Winged Berfomet2 card
                UR Rarity
                Diabellstar the Black Witch3 card
                UR Rarity
                Diabellze the Original Sinkeeper1 card
                UR Rarity
                Fiendsmith Engraver2 card
                 Rarity
                Hecahands Gaigas1 card
                 Rarity
                Hecahands Ibtel3 card
                 Rarity
                Hecahands Yadel1 card
                UR Rarity
                Lacrima the Crimson Tears1 card
                UR Rarity
                Mirror Swordknight3 card
                UR Rarity
                Mulcharmy Fuwalos3 card
                UR Rarity
                Nightmare Apprentice3 card
                UR Rarity
                Azamina Ilia Silvia1 card
                UR Rarity
                Chimera the King of Phantom Beasts1 card
                UR Rarity
                Fiendsmith's Desirae1 card
                UR Rarity
                Fiendsmith's Lacrima1 card
                UR Rarity
                Guardian Chimera1 card
                 Rarity
                Hecahands Jauzah1 card
                UR Rarity
                A Bao A Qu, the Lightless Shadow1 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Called by the Grave1 card
                UR Rarity
                Deception of the Sinful Spoils1 card
                UR Rarity
                Fiendsmith's Tract1 card
                UR Rarity
                Forbidden Droplet2 card
                UR Rarity
                The Hallowed Azamina1 card
                 Rarity
                The Hidden Hecahands1 card
                UR Rarity
                Triple Tactics Talent1 card
                UR Rarity
                WANTED: Seeker of Sinful Spoils1 card
                 Rarity
                Ib'al-Hecahands1 card
                 Rarity
                Yad'al-Hecahands1 card

                Main: 51 Extra: 15

                UR Rarity
                2 cardBig-Winged Berfomet
                UR Rarity
                2 cardBig-Winged Berfomet
                Big-Winged Berfomet
                DARK 5
                Big-Winged Berfomet
                • ATK:

                • 1400

                • DEF:

                • 1800


                If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.


                R Rarity
                1 cardBuio the Dawn's Light
                R Rarity
                1 cardBuio the Dawn's Light
                Buio the Dawn's Light
                DARK 3
                Buio the Dawn's Light
                • ATK:

                • 1000

                • DEF:

                • 1500


                Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.


                SR Rarity
                3 cardCornfield Coatl
                SR Rarity
                3 cardCornfield Coatl
                Cornfield Coatl
                WIND 4
                Cornfield Coatl
                • ATK:

                • 500

                • DEF:

                • 1700


                If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.


                UR Rarity
                3 cardDiabellstar the Black Witch
                UR Rarity
                3 cardDiabellstar the Black Witch
                Diabellstar the Black Witch
                DARK 7
                Diabellstar the Black Witch
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                UR Rarity
                1 cardDiabellze the Original Sinkeeper
                UR Rarity
                1 cardDiabellze the Original Sinkeeper
                Diabellze the Original Sinkeeper
                LIGHT 7
                Diabellze the Original Sinkeeper
                • ATK:

                • 2500

                • DEF:

                • 2000


                If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.


                SR Rarity
                1 cardEvil HERO Adusted Gold
                SR Rarity
                1 cardEvil HERO Adusted Gold
                Evil HERO Adusted Gold
                LIGHT 4
                Evil HERO Adusted Gold
                • ATK:

                • 2100

                • DEF:

                • 800


                You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                R Rarity
                1 cardEvil HERO Sinister Necrom
                R Rarity
                1 cardEvil HERO Sinister Necrom
                Evil HERO Sinister Necrom
                DARK 5
                Evil HERO Sinister Necrom
                • ATK:

                • 1600

                • DEF:

                • 1800


                You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


                N Rarity
                1 cardFabled Lurrie
                N Rarity
                1 cardFabled Lurrie
                Fabled Lurrie
                LIGHT 1
                Fabled Lurrie
                • ATK:

                • 200

                • DEF:

                • 400


                If this card is discarded to the GY: Special Summon it.


                UR Rarity
                2 cardFiendsmith Engraver
                UR Rarity
                2 cardFiendsmith Engraver
                Fiendsmith Engraver
                LIGHT 6
                Fiendsmith Engraver
                • ATK:

                • 1800

                • DEF:

                • 2400


                You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                SR Rarity
                3 cardGazelle the King of Mythical Claws
                SR Rarity
                3 cardGazelle the King of Mythical Claws
                Gazelle the King of Mythical Claws
                EARTH 4
                Gazelle the King of Mythical Claws
                • ATK:

                • 1500

                • DEF:

                • 1200


                If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


                 Rarity
                1 cardHecahands Gaigas
                 Rarity
                1 cardHecahands Gaigas
                Hecahands Gaigas
                DARK 7
                Hecahands Gaigas
                • ATK:

                • 1200

                • DEF:

                • 2800


                If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck.


                 Rarity
                3 cardHecahands Ibtel
                 Rarity
                3 cardHecahands Ibtel
                Hecahands Ibtel
                LIGHT 6
                Hecahands Ibtel
                • ATK:

                • 1600

                • DEF:

                • 2100


                If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.


                 Rarity
                1 cardHecahands Yadel
                 Rarity
                1 cardHecahands Yadel
                Hecahands Yadel
                LIGHT 6
                Hecahands Yadel
                • ATK:

                • 2100

                • DEF:

                • 1600


                If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.


                UR Rarity
                1 cardLacrima the Crimson Tears
                UR Rarity
                1 cardLacrima the Crimson Tears
                Lacrima the Crimson Tears
                LIGHT 4
                Lacrima the Crimson Tears
                • ATK:

                • 1200

                • DEF:

                • 1200


                (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                UR Rarity
                3 cardMirror Swordknight
                UR Rarity
                3 cardMirror Swordknight
                Mirror Swordknight
                LIGHT 4
                Mirror Swordknight
                • ATK:

                • 1900

                • DEF:

                • 300


                If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.


                UR Rarity
                3 cardMulcharmy Fuwalos
                UR Rarity
                3 cardMulcharmy Fuwalos
                Mulcharmy Fuwalos
                WIND 4
                Mulcharmy Fuwalos
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                UR Rarity
                3 cardNightmare Apprentice
                UR Rarity
                3 cardNightmare Apprentice
                Nightmare Apprentice
                DARK 6
                Nightmare Apprentice
                • ATK:

                • 2000

                • DEF:

                • 1700


                You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                1 cardCalled by the Grave
                UR Rarity
                1 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  SR Rarity
                  3 cardChimera Fusion
                  SR Rarity
                  3 cardChimera Fusion
                  Chimera Fusion
                  Spell Quick
                  Chimera Fusion

                    During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


                    UR Rarity
                    1 cardDeception of the Sinful Spoils
                    UR Rarity
                    1 cardDeception of the Sinful Spoils
                    Deception of the Sinful Spoils
                    Spell Continuous
                    Deception of the Sinful Spoils

                      You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                      UR Rarity
                      1 cardFiendsmith's Tract
                      UR Rarity
                      1 cardFiendsmith's Tract
                      Fiendsmith's Tract
                      Spell Normal
                      Fiendsmith's Tract

                        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                        UR Rarity
                        2 cardForbidden Droplet
                        UR Rarity
                        2 cardForbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          R Rarity
                          1 cardMutiny in the Sky
                          R Rarity
                          1 cardMutiny in the Sky
                          Mutiny in the Sky
                          Spell Normal
                          Mutiny in the Sky

                            Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.


                            UR Rarity
                            1 cardThe Hallowed Azamina
                            UR Rarity
                            1 cardThe Hallowed Azamina
                            The Hallowed Azamina
                            Spell Normal
                            The Hallowed Azamina

                              Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                               Rarity
                              1 cardThe Hidden Hecahands
                               Rarity
                              1 cardThe Hidden Hecahands
                              The Hidden Hecahands
                              Spell Normal
                              The Hidden Hecahands

                                (When you activate this card, you can also send 1 other card you control to the GY.) Add 1 "Hecahands" monster from your Deck to your hand, then if you sent a card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "Hecahands" once per turn.


                                UR Rarity
                                1 cardTriple Tactics Talent
                                UR Rarity
                                1 cardTriple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                  Tag(s):

                                  UR Rarity
                                  1 cardWANTED: Seeker of Sinful Spoils
                                  UR Rarity
                                  1 cardWANTED: Seeker of Sinful Spoils
                                  WANTED: Seeker of Sinful Spoils
                                  Spell Quick
                                  WANTED: Seeker of Sinful Spoils

                                    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                     Rarity
                                    1 cardIb'al-Hecahands
                                     Rarity
                                    1 cardIb'al-Hecahands
                                    Ib'al-Hecahands
                                    Trap Counter
                                    Ib'al-Hecahands

                                      When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn.


                                       Rarity
                                      1 cardYad'al-Hecahands
                                       Rarity
                                      1 cardYad'al-Hecahands
                                      Yad'al-Hecahands
                                      Trap Counter
                                      Yad'al-Hecahands

                                        When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.


                                        UR Rarity
                                        1 cardAzamina Ilia Silvia
                                        UR Rarity
                                        1 cardAzamina Ilia Silvia
                                        Azamina Ilia Silvia
                                        DARK 6
                                        Azamina Ilia Silvia
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1500


                                        1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                        SR Rarity
                                        1 cardAzamina Mu Rcielago
                                        SR Rarity
                                        1 cardAzamina Mu Rcielago
                                        Azamina Mu Rcielago
                                        DARK 6
                                        Azamina Mu Rcielago
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2400


                                        1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                        SR Rarity
                                        2 cardBerfomet the Mythical King of Phantom Beasts
                                        SR Rarity
                                        2 cardBerfomet the Mythical King of Phantom Beasts
                                        Berfomet the Mythical King of Phantom Beasts
                                        WIND 6
                                        Berfomet the Mythical King of Phantom Beasts
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 600


                                        2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                                        SR Rarity
                                        1 cardChimera the Illusion Beast
                                        SR Rarity
                                        1 cardChimera the Illusion Beast
                                        Chimera the Illusion Beast
                                        DARK 8
                                        Chimera the Illusion Beast
                                        • ATK:

                                        • 3100

                                        • DEF:

                                        • 2800


                                        "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.


                                        UR Rarity
                                        1 cardChimera the King of Phantom Beasts
                                        UR Rarity
                                        1 cardChimera the King of Phantom Beasts
                                        Chimera the King of Phantom Beasts
                                        WIND 6
                                        Chimera the King of Phantom Beasts
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1800


                                        1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                                        UR Rarity
                                        1 cardFiendsmith's Desirae
                                        UR Rarity
                                        1 cardFiendsmith's Desirae
                                        Fiendsmith's Desirae
                                        LIGHT 9
                                        Fiendsmith's Desirae
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2400


                                        "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                        UR Rarity
                                        1 cardFiendsmith's Lacrima
                                        UR Rarity
                                        1 cardFiendsmith's Lacrima
                                        Fiendsmith's Lacrima
                                        LIGHT 6
                                        Fiendsmith's Lacrima
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 2400


                                        2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                        UR Rarity
                                        1 cardGuardian Chimera
                                        UR Rarity
                                        1 cardGuardian Chimera
                                        Guardian Chimera
                                        DARK 9
                                        Guardian Chimera
                                        • ATK:

                                        • 3300

                                        • DEF:

                                        • 3300


                                        3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                         Rarity
                                        1 cardHecahands Jauzah
                                         Rarity
                                        1 cardHecahands Jauzah
                                        Hecahands Jauzah
                                        LIGHT 8
                                        Hecahands Jauzah
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 2500


                                        1 "Hecahands" monster + 1 Illusion monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn.


                                        SR Rarity
                                        1 cardLuce the Dusk's Dark
                                        SR Rarity
                                        1 cardLuce the Dusk's Dark
                                        Luce the Dusk's Dark
                                        DARK 8
                                        Luce the Dusk's Dark
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 3000


                                        3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.


                                        R Rarity
                                        1 cardMagnum the Reliever
                                        R Rarity
                                        1 cardMagnum the Reliever
                                        Magnum the Reliever
                                        LIGHT 8
                                        Magnum the Reliever
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


                                        UR Rarity
                                        1 cardA Bao A Qu, the Lightless Shadow
                                        UR Rarity
                                        1 cardA Bao A Qu, the Lightless Shadow
                                        A Bao A Qu, the Lightless Shadow
                                        DARK
                                        A Bao A Qu, the Lightless Shadow
                                        • ATK:

                                        • 2800

                                        • LINK-4

                                        Link Arrow:

                                        Left

                                        Right

                                        Bottom-Left

                                        Bottom-Right


                                        2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                        SR Rarity
                                        1 cardFiendsmith's Requiem
                                        SR Rarity
                                        1 cardFiendsmith's Requiem
                                        Fiendsmith's Requiem
                                        LIGHT
                                        Fiendsmith's Requiem
                                        • ATK:

                                        • 600

                                        • LINK-1

                                        Link Arrow:

                                        Bottom


                                        1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                        SR Rarity
                                        1 cardFiendsmith's Sequence
                                        SR Rarity
                                        1 cardFiendsmith's Sequence
                                        Fiendsmith's Sequence
                                        LIGHT
                                        Fiendsmith's Sequence
                                        • ATK:

                                        • 1200

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                        master-duel
                                        Hecahands
                                        5







                                        https://ygovietnam.com/
                                        Toparrow_upward