Guardian Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Reinforcement of the Army
UR Rarity
Reinforcement of the Army
UR Rarity
Reinforcement of the Army
Spell Normal
Reinforcement of the Army

    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

    Extra Deck

    UR Rarity
    I:P Masquerena
    UR Rarity
    I:P Masquerena
    UR Rarity
    I:P Masquerena
    DARK
    I:P Masquerena
    • ATK:

    • 800

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

    UR Rarity
    Knightmare Unicorn
    UR Rarity
    Knightmare Unicorn
    UR Rarity
    Knightmare Unicorn
    DARK
    Knightmare Unicorn
    • ATK:

    • 2200

    • LINK-3

    Link Arrow:

    Left

    Right

    Bottom


    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

    UR Rarity
    S:P Little Knight
    UR Rarity
    S:P Little Knight
    UR Rarity
    S:P Little Knight
    DARK
    S:P Little Knight
    • ATK:

    • 1600

    • LINK-2

    Link Arrow:

    Left

    Right


    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

    Need 5 UR

    UR Rarity
    Giant Trunade
    UR Rarity
    Graceful Charity
    UR Rarity
    Premature Burial
    UR Rarity
    Reinforcement of the Army
    UR Rarity
    Snatch Steal

    Main: 40

    R Rarity
    1 cardBreaker the Magical Warrior
    R Rarity
    1 cardBreaker the Magical Warrior
    Breaker the Magical Warrior
    DARK 4
    Breaker the Magical Warrior
    • ATK:

    • 1600

    • DEF:

    • 1000


    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


    R Rarity
    3 cardCeltic Guard of Noble Arms
    R Rarity
    3 cardCeltic Guard of Noble Arms
    Celtic Guard of Noble Arms
    EARTH 4
    Celtic Guard of Noble Arms
    • ATK:

    • 2100

    • DEF:

    • 700


    Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.


    R Rarity
    1 cardChiron the Mage
    R Rarity
    1 cardChiron the Mage
    Chiron the Mage
    EARTH 4
    Chiron the Mage
    • ATK:

    • 1800

    • DEF:

    • 1000


    Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.


    R Rarity
    1 cardCommand Knight
    R Rarity
    1 cardCommand Knight
    Command Knight
    FIRE 4
    Command Knight
    • ATK:

    • 1200

    • DEF:

    • 1900


    All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.


    R Rarity
    1 cardExiled Force
    R Rarity
    1 cardExiled Force
    Exiled Force
    EARTH 4
    Exiled Force
    • ATK:

    • 1000

    • DEF:

    • 1000


    You can Tribute this card to target 1 monster on the field; destroy that target.


    N Rarity
    1 cardFairy Guardian
    N Rarity
    1 cardFairy Guardian
    Fairy Guardian
    WIND 3
    Fairy Guardian
    • ATK:

    • 1000

    • DEF:

    • 1000


    Tribute this face-up card to return 1 Spell Card sent to your Graveyard by your opponent's card effect during this turn to the bottom of your Deck.


    N Rarity
    1 cardFrontier Wiseman
    N Rarity
    1 cardFrontier Wiseman
    Frontier Wiseman
    EARTH 3
    Frontier Wiseman
    • ATK:

    • 1600

    • DEF:

    • 800


    Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card.


    N Rarity
    1 cardGiant Rat
    N Rarity
    1 cardGiant Rat
    Giant Rat
    EARTH 4
    Giant Rat
    • ATK:

    • 1400

    • DEF:

    • 1450


    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in Attack Position.


    SR Rarity
    1 cardGreat Maju Garzett
    SR Rarity
    1 cardGreat Maju Garzett
    Great Maju Garzett
    DARK 6
    Great Maju Garzett
    • ATK:

    • 0

    • DEF:

    • 0


    The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.


    R Rarity
    1 cardMarauding Captain
    R Rarity
    1 cardMarauding Captain
    Marauding Captain
    EARTH 3
    Marauding Captain
    • ATK:

    • 1200

    • DEF:

    • 400


    Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


    N Rarity
    3 cardObnoxious Celtic Guard
    N Rarity
    3 cardObnoxious Celtic Guard
    Obnoxious Celtic Guard
    EARTH 4
    Obnoxious Celtic Guard
    • ATK:

    • 1400

    • DEF:

    • 1200


    Cannot be destroyed by battle with a monster that has 1900 or more ATK.


    R Rarity
    2 cardSangan
    R Rarity
    2 cardSangan
    Sangan
    DARK 3
    Sangan
    • ATK:

    • 1000

    • DEF:

    • 600


    If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


    R Rarity
    1 cardMagician of Faith
    R Rarity
    1 cardMagician of Faith
    Magician of Faith
    LIGHT 1
    Magician of Faith
    • ATK:

    • 300

    • DEF:

    • 400


    FLIP: Target 1 Spell in your GY; add that target to your hand.


    R Rarity
    3 cardCeltic Guardian
    R Rarity
    3 cardCeltic Guardian
    Celtic Guardian
    EARTH 4
    Celtic Guardian
    • ATK:

    • 1400

    • DEF:

    • 1200


    An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.


    SR Rarity
    1 cardGemini Elf
    SR Rarity
    1 cardGemini Elf
    Gemini Elf
    EARTH 4
    Gemini Elf
    • ATK:

    • 1900

    • DEF:

    • 900


    Elf twins that alternate their attacks.


    R Rarity
    1 cardDark Factory of Mass Production
    R Rarity
    1 cardDark Factory of Mass Production
    Dark Factory of Mass Production
    Spell Normal
    Dark Factory of Mass Production

      Target 2 Normal Monsters in your GY; add them to your hand.


      UR Rarity
      1 cardGiant Trunade
      UR Rarity
      1 cardGiant Trunade
      Giant Trunade
      Spell Normal
      Giant Trunade

        Return all Spell and Trap Cards on the field to the hand.


        UR Rarity
        1 cardGraceful Charity
        UR Rarity
        1 cardGraceful Charity
        Graceful Charity
        Spell Normal
        Graceful Charity

          Draw 3 cards, then discard 2 cards.


          R Rarity
          1 cardHammer Shot
          R Rarity
          1 cardHammer Shot
          Hammer Shot
          Spell Normal
          Hammer Shot

            Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)


            R Rarity
            1 cardNobleman of Crossout
            R Rarity
            1 cardNobleman of Crossout
            Nobleman of Crossout
            Spell Normal
            Nobleman of Crossout

              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


              UR Rarity
              1 cardPremature Burial
              UR Rarity
              1 cardPremature Burial
              Premature Burial
              Spell Equip
              Premature Burial

                Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                UR Rarity
                1 cardReinforcement of the Army
                UR Rarity
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  UR Rarity
                  1 cardSnatch Steal
                  UR Rarity
                  1 cardSnatch Steal
                  Snatch Steal
                  Spell Equip
                  Snatch Steal

                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                    N Rarity
                    1 cardThe A. Forces
                    N Rarity
                    1 cardThe A. Forces
                    The A. Forces
                    Spell Continuous
                    The A. Forces

                      All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.


                      N Rarity
                      1 cardThe Warrior Returning Alive
                      N Rarity
                      1 cardThe Warrior Returning Alive
                      The Warrior Returning Alive
                      Spell Normal
                      The Warrior Returning Alive

                        Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                        N Rarity
                        2 cardBottomless Trap Hole
                        N Rarity
                        2 cardBottomless Trap Hole
                        Bottomless Trap Hole
                        Trap Normal
                        Bottomless Trap Hole

                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                          R Rarity
                          2 cardDust Tornado
                          R Rarity
                          2 cardDust Tornado
                          Dust Tornado
                          Trap Normal
                          Dust Tornado

                            Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                            R Rarity
                            1 cardHorn of Heaven
                            R Rarity
                            1 cardHorn of Heaven
                            Horn of Heaven
                            Trap Counter
                            Horn of Heaven

                              When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).


                              SR Rarity
                              1 cardMagic Cylinder
                              SR Rarity
                              1 cardMagic Cylinder
                              Magic Cylinder
                              Trap Normal
                              Magic Cylinder

                                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                N Rarity
                                1 cardSoul Resurrection
                                N Rarity
                                1 cardSoul Resurrection
                                Soul Resurrection
                                Trap Continuous
                                Soul Resurrection

                                  Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                  R Rarity
                                  1 cardTorrential Tribute
                                  R Rarity
                                  1 cardTorrential Tribute
                                  Torrential Tribute
                                  Trap Normal
                                  Torrential Tribute

                                    When a monster(s) is Summoned: Destroy all monsters on the field.



                                    GUARDIAN Decks in MASTER DUEL








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