Greed Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

R Rarity
Treasure Panda
R Rarity
Treasure Panda
R Rarity
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

 Rarity
Space Omajinai Usagi
 Rarity
Space Omajinai Usagi
 Rarity
Space Omajinai Usagi
LIGHT 1
Space Omajinai Usagi
  • ATK:

  • 0

  • DEF:

  • 1500


''A mysterious visitor from the heavens. She converts people's sense of pain into signals and sends them into space, but why she does so is still unknown to this day. ...pain, pain, fly away, fly away.''

N Rarity
Water Spirit
N Rarity
Water Spirit
N Rarity
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    SR Rarity
    Into the Void
    SR Rarity
    Into the Void
    SR Rarity
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

      R Rarity
      Magical Mallet
      R Rarity
      Magical Mallet
      R Rarity
      Magical Mallet
      Spell Normal
      Magical Mallet

        Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

        UR Rarity
        Moray of Avarice
        UR Rarity
        Moray of Avarice
        UR Rarity
        Moray of Avarice
        Spell Normal
        Moray of Avarice

          Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.

          SR Rarity
          Pot of Acquisitiveness
          SR Rarity
          Pot of Acquisitiveness
          SR Rarity
          Pot of Acquisitiveness
          Spell Quick
          Pot of Acquisitiveness

            Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



            Tag(s):

            SR Rarity
            Pot of Avarice
            SR Rarity
            Pot of Avarice
            SR Rarity
            Pot of Avarice
            Spell Normal
            Pot of Avarice

              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



              Tag(s):

              N Rarity
              Reload
              N Rarity
              Reload
              N Rarity
              Reload
              Spell Quick
              Reload

                Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

                SR Rarity
                Spellbook of Knowledge
                SR Rarity
                Spellbook of Knowledge
                SR Rarity
                Spellbook of Knowledge
                Spell Normal
                Spellbook of Knowledge

                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                  UR Rarity
                  Upstart Goblin
                  UR Rarity
                  Upstart Goblin
                  UR Rarity
                  Upstart Goblin
                  Spell Normal
                  Upstart Goblin

                    Draw 1 card, then your opponent gains 1000 LP.

                    R Rarity
                    White Elephant's Gift
                    R Rarity
                    White Elephant's Gift
                    R Rarity
                    White Elephant's Gift
                    Spell Normal
                    White Elephant's Gift

                      Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

                      SR Rarity
                      Wonder Wand
                      SR Rarity
                      Wonder Wand
                      SR Rarity
                      Wonder Wand
                      Spell Equip
                      Wonder Wand

                        Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                        Extra Deck

                        UR Rarity
                        Saryuja Skull Dread
                        UR Rarity
                        Saryuja Skull Dread
                        UR Rarity
                        Saryuja Skull Dread
                        EARTH
                        Saryuja Skull Dread
                        • ATK:

                        • 2800

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                        UR Rarity
                        Accel Synchro Stardust Dragon
                        UR Rarity
                        Accel Synchro Stardust Dragon
                        UR Rarity
                        Accel Synchro Stardust Dragon
                        WIND 8
                        Accel Synchro Stardust Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                        UR Rarity
                        Ancient Fairy Dragon
                        UR Rarity
                        Ancient Fairy Dragon
                        UR Rarity
                        Ancient Fairy Dragon
                        LIGHT 7
                        Ancient Fairy Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 3000


                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                        N Rarity
                        Cyberse Integrator
                        N Rarity
                        Cyberse Integrator
                        N Rarity
                        Cyberse Integrator
                        LIGHT 3
                        Cyberse Integrator
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                        SR Rarity
                        Ravenous Crocodragon Archethys
                        SR Rarity
                        Ravenous Crocodragon Archethys
                        SR Rarity
                        Ravenous Crocodragon Archethys
                        WATER 9
                        Ravenous Crocodragon Archethys
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                        R Rarity
                        Stardust Charge Warrior
                        R Rarity
                        Stardust Charge Warrior
                        R Rarity
                        Stardust Charge Warrior
                        WIND 6
                        Stardust Charge Warrior
                        • ATK:

                        • 2000

                        • DEF:

                        • 1300


                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                        UR Rarity
                        T.G. Hyper Librarian
                        UR Rarity
                        T.G. Hyper Librarian
                        UR Rarity
                        T.G. Hyper Librarian
                        DARK 5
                        T.G. Hyper Librarian
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                        SR Rarity
                        Coral Dragon
                        SR Rarity
                        Coral Dragon
                        SR Rarity
                        Coral Dragon
                        WATER 6
                        Coral Dragon
                        • ATK:

                        • 2400

                        • DEF:

                        • 500


                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

                        SR Rarity
                        Martial Metal Marcher
                        SR Rarity
                        Martial Metal Marcher
                        SR Rarity
                        Martial Metal Marcher
                        WIND 3
                        Martial Metal Marcher
                        • ATK:

                        • 500

                        • DEF:

                        • 2200


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                        R Rarity
                        Shamisen Samsara Sorrowcat
                        R Rarity
                        Shamisen Samsara Sorrowcat
                        R Rarity
                        Shamisen Samsara Sorrowcat
                        DARK 3
                        Shamisen Samsara Sorrowcat
                        • ATK:

                        • 1600

                        • DEF:

                        • 1200


                        1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.

                        Need 16 UR

                        UR Rarity
                        Lilith, Lady of Lament3 card
                        UR Rarity
                        Magicians' Souls1 card
                        UR Rarity
                        Illusion of Chaos2 card
                        UR Rarity
                        Chicken Game3 card
                        UR Rarity
                        Traptantalizing Tune1 card
                        UR Rarity
                        Triple Tactics Thrust1 card
                        UR Rarity
                        Transaction Rollback3 card
                         Rarity
                        Trap Holic2 card

                        Main: 40

                        N Rarity
                        2 cardDanger! Mothman!
                        N Rarity
                        2 cardDanger! Mothman!
                        Danger! Mothman!
                        DARK 4
                        Danger! Mothman!
                        • ATK:

                        • 1800

                        • DEF:

                        • 400


                        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                        UR Rarity
                        3 cardLilith, Lady of Lament
                        UR Rarity
                        3 cardLilith, Lady of Lament
                        Lilith, Lady of Lament
                        DARK 3
                        Lilith, Lady of Lament
                        • ATK:

                        • 2000

                        • DEF:

                        • 0


                        If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn.


                        R Rarity
                        1 cardLink Apple
                        R Rarity
                        1 cardLink Apple
                        Link Apple
                        FIRE 1
                        Link Apple
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn.


                        UR Rarity
                        1 cardMagicians' Souls
                        UR Rarity
                        1 cardMagicians' Souls
                        Magicians' Souls
                        DARK 1
                        Magicians' Souls
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                        UR Rarity
                        2 cardIllusion of Chaos
                        UR Rarity
                        2 cardIllusion of Chaos
                        Illusion of Chaos
                        DARK 7
                        Illusion of Chaos
                        • ATK:

                        • 2100

                        • DEF:

                        • 2500


                        You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                        SR Rarity
                        3 cardAllure of Darkness
                        SR Rarity
                        3 cardAllure of Darkness
                        Allure of Darkness
                        Spell Normal
                        Allure of Darkness

                          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                          UR Rarity
                          3 cardChicken Game
                          UR Rarity
                          3 cardChicken Game
                          Chicken Game
                          Spell Field
                          Chicken Game

                            The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                            SR Rarity
                            1 cardDragged Down into the Grave
                            SR Rarity
                            1 cardDragged Down into the Grave
                            Dragged Down into the Grave
                            Spell Normal
                            Dragged Down into the Grave

                              Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.


                              SR Rarity
                              1 cardFoolish Burial Goods
                              SR Rarity
                              1 cardFoolish Burial Goods
                              Foolish Burial Goods
                              Spell Normal
                              Foolish Burial Goods

                                Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                SR Rarity
                                3 cardInto the Void
                                SR Rarity
                                3 cardInto the Void
                                Into the Void
                                Spell Normal
                                Into the Void

                                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                  SR Rarity
                                  1 cardPot of Duality
                                  SR Rarity
                                  1 cardPot of Duality
                                  Pot of Duality
                                  Spell Normal
                                  Pot of Duality

                                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                    Tag(s):

                                    SR Rarity
                                    1 cardSmall World
                                    SR Rarity
                                    1 cardSmall World
                                    Small World
                                    Spell Normal
                                    Small World

                                      Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                      UR Rarity
                                      1 cardTraptantalizing Tune
                                      UR Rarity
                                      1 cardTraptantalizing Tune
                                      Traptantalizing Tune
                                      Spell Normal
                                      Traptantalizing Tune

                                        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                        UR Rarity
                                        1 cardTriple Tactics Thrust
                                        UR Rarity
                                        1 cardTriple Tactics Thrust
                                        Triple Tactics Thrust
                                        Spell Normal
                                        Triple Tactics Thrust

                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                          N Rarity
                                          3 cardBanquet of Millions
                                          N Rarity
                                          3 cardBanquet of Millions
                                          Banquet of Millions
                                          Trap Normal
                                          Banquet of Millions

                                            Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn.


                                            SR Rarity
                                            2 cardD.D. Dynamite
                                            SR Rarity
                                            2 cardD.D. Dynamite
                                            D.D. Dynamite
                                            Trap Normal
                                            D.D. Dynamite

                                              Inflict 300 damage to your opponent for each of their removed from play cards.


                                              N Rarity
                                              3 cardPaleozoic Marrella
                                              N Rarity
                                              3 cardPaleozoic Marrella
                                              Paleozoic Marrella
                                              Trap Normal
                                              Paleozoic Marrella

                                                Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                UR Rarity
                                                3 cardTransaction Rollback
                                                UR Rarity
                                                3 cardTransaction Rollback
                                                Transaction Rollback
                                                Trap Normal
                                                Transaction Rollback

                                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                   Rarity
                                                  2 cardTrap Holic
                                                   Rarity
                                                  2 cardTrap Holic
                                                  Trap Holic
                                                  Trap Normal
                                                  Trap Holic

                                                    Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                    SR Rarity
                                                    3 cardTrap Trick
                                                    SR Rarity
                                                    3 cardTrap Trick
                                                    Trap Trick
                                                    Trap Normal
                                                    Trap Trick

                                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                      master-duel
                                                      Greed
                                                      5







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