Dinomorphia Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Dinomorphia Diplos
N Rarity
Dinomorphia Diplos
N Rarity
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

UR Rarity
Dinomorphia Therizia
UR Rarity
Dinomorphia Therizia
UR Rarity
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

SR Rarity
Pot of Duality
SR Rarity
Pot of Duality
SR Rarity
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



    Tag(s):

    R Rarity
    Dinomorphia Alert
    R Rarity
    Dinomorphia Alert
    R Rarity
    Dinomorphia Alert
    Trap Normal
    Dinomorphia Alert

      Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.

      N Rarity
      Dinomorphia Brute
      N Rarity
      Dinomorphia Brute
      N Rarity
      Dinomorphia Brute
      Trap Normal
      Dinomorphia Brute

        Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.

        UR Rarity
        Dinomorphia Domain
        UR Rarity
        Dinomorphia Domain
        UR Rarity
        Dinomorphia Domain
        Trap Normal
        Dinomorphia Domain

          During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

          SR Rarity
          Dinomorphia Frenzy
          SR Rarity
          Dinomorphia Frenzy
          SR Rarity
          Dinomorphia Frenzy
          Trap Normal
          Dinomorphia Frenzy

            During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

            SR Rarity
            Dinomorphia Intact
            SR Rarity
            Dinomorphia Intact
            SR Rarity
            Dinomorphia Intact
            Trap Counter
            Dinomorphia Intact

              When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

               Rarity
              Dominus Impulse
               Rarity
              Dominus Impulse
               Rarity
              Dominus Impulse
              Trap Normal
              Dominus Impulse

                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                N Rarity
                Ferret Flames
                N Rarity
                Ferret Flames
                N Rarity
                Ferret Flames
                Trap Normal
                Ferret Flames

                  If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.

                  UR Rarity
                  Iron Thunder
                  UR Rarity
                  Iron Thunder
                  UR Rarity
                  Iron Thunder
                  Trap Counter
                  Iron Thunder

                    When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

                    UR Rarity
                    Solemn Judgment
                    UR Rarity
                    Solemn Judgment
                    UR Rarity
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                      Tag(s):

                      UR Rarity
                      Solemn Strike
                      UR Rarity
                      Solemn Strike
                      UR Rarity
                      Solemn Strike
                      Trap Counter
                      Solemn Strike

                        When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                        Tag(s):

                        SR Rarity
                        Trap Trick
                        SR Rarity
                        Trap Trick
                        SR Rarity
                        Trap Trick
                        Trap Normal
                        Trap Trick

                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                          Extra Deck

                          UR Rarity
                          Dinomorphia Kentregina
                          UR Rarity
                          Dinomorphia Kentregina
                          UR Rarity
                          Dinomorphia Kentregina
                          DARK 6
                          Dinomorphia Kentregina
                          • ATK:

                          • 4000

                          • DEF:

                          • 0


                          2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                          UR Rarity
                          Dinomorphia Rexterm
                          UR Rarity
                          Dinomorphia Rexterm
                          UR Rarity
                          Dinomorphia Rexterm
                          DARK 8
                          Dinomorphia Rexterm
                          • ATK:

                          • 3000

                          • DEF:

                          • 0


                          1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.

                          SR Rarity
                          Dinomorphia Stealthbergia
                          SR Rarity
                          Dinomorphia Stealthbergia
                          SR Rarity
                          Dinomorphia Stealthbergia
                          DARK 6
                          Dinomorphia Stealthbergia
                          • ATK:

                          • 0

                          • DEF:

                          • 2500


                          2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                          UR Rarity
                          Evolzar Dolkka
                          UR Rarity
                          Evolzar Dolkka
                          UR Rarity
                          Evolzar Dolkka
                          FIRE
                          Evolzar Dolkka
                          • ATK:

                          • 2300

                          • DEF:

                          • 1700


                          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.

                          UR Rarity
                          Super Starslayer TY-PHON - Sky Crisis
                          UR Rarity
                          Super Starslayer TY-PHON - Sky Crisis
                          UR Rarity
                          Super Starslayer TY-PHON - Sky Crisis
                          DARK
                          Super Starslayer TY-PHON - Sky Crisis
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                          Need 31 UR

                          UR Rarity
                          Dinomorphia Therizia3 card
                          UR Rarity
                          Maxx "C"2 card
                          UR Rarity
                          Mulcharmy Fuwalos3 card
                          UR Rarity
                          Dinomorphia Kentregina2 card
                          UR Rarity
                          Dinomorphia Rexterm2 card
                          UR Rarity
                          Garura, Wings of Resonant Life1 card
                          UR Rarity
                          S:P Little Knight1 card
                          UR Rarity
                          Chaos Angel1 card
                          UR Rarity
                          Evolzar Dolkka1 card
                          UR Rarity
                          Super Starslayer TY-PHON - Sky Crisis1 card
                          UR Rarity
                          Super Polymerization3 card
                          UR Rarity
                          Dinomorphia Domain3 card
                          UR Rarity
                          Iron Thunder3 card
                          UR Rarity
                          Solemn Judgment2 card
                          UR Rarity
                          Solemn Strike3 card

                          Main: 40 Extra: 15

                          N Rarity
                          1 cardDinomorphia Diplos
                          N Rarity
                          1 cardDinomorphia Diplos
                          Dinomorphia Diplos
                          DARK 4
                          Dinomorphia Diplos
                          • ATK:

                          • 1000

                          • DEF:

                          • 0


                          If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                          UR Rarity
                          3 cardDinomorphia Therizia
                          UR Rarity
                          3 cardDinomorphia Therizia
                          Dinomorphia Therizia
                          DARK 4
                          Dinomorphia Therizia
                          • ATK:

                          • 1500

                          • DEF:

                          • 0


                          If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                          UR Rarity
                          2 cardMaxx "C"
                          UR Rarity
                          2 cardMaxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          UR Rarity
                          3 cardMulcharmy Fuwalos
                          UR Rarity
                          3 cardMulcharmy Fuwalos
                          Mulcharmy Fuwalos
                          WIND 4
                          Mulcharmy Fuwalos
                          • ATK:

                          • 100

                          • DEF:

                          • 600


                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                          SR Rarity
                          2 cardWannabee!
                          SR Rarity
                          2 cardWannabee!
                          Wannabee!
                          LIGHT 2
                          Wannabee!
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


                          SR Rarity
                          1 cardPot of Duality
                          SR Rarity
                          1 cardPot of Duality
                          Pot of Duality
                          Spell Normal
                          Pot of Duality

                            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                            Tag(s):

                            UR Rarity
                            3 cardSuper Polymerization
                            UR Rarity
                            3 cardSuper Polymerization
                            Super Polymerization
                            Spell Quick
                            Super Polymerization

                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                              Tag(s):

                              R Rarity
                              2 cardDinomorphia Alert
                              R Rarity
                              2 cardDinomorphia Alert
                              Dinomorphia Alert
                              Trap Normal
                              Dinomorphia Alert

                                Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                                N Rarity
                                1 cardDinomorphia Brute
                                N Rarity
                                1 cardDinomorphia Brute
                                Dinomorphia Brute
                                Trap Normal
                                Dinomorphia Brute

                                  Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


                                  UR Rarity
                                  3 cardDinomorphia Domain
                                  UR Rarity
                                  3 cardDinomorphia Domain
                                  Dinomorphia Domain
                                  Trap Normal
                                  Dinomorphia Domain

                                    During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                    SR Rarity
                                    3 cardDinomorphia Frenzy
                                    SR Rarity
                                    3 cardDinomorphia Frenzy
                                    Dinomorphia Frenzy
                                    Trap Normal
                                    Dinomorphia Frenzy

                                      During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                      SR Rarity
                                      3 cardDinomorphia Intact
                                      SR Rarity
                                      3 cardDinomorphia Intact
                                      Dinomorphia Intact
                                      Trap Counter
                                      Dinomorphia Intact

                                        When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                                        N Rarity
                                        2 cardFerret Flames
                                        N Rarity
                                        2 cardFerret Flames
                                        Ferret Flames
                                        Trap Normal
                                        Ferret Flames

                                          If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                          UR Rarity
                                          3 cardIron Thunder
                                          UR Rarity
                                          3 cardIron Thunder
                                          Iron Thunder
                                          Trap Counter
                                          Iron Thunder

                                            When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                            UR Rarity
                                            2 cardSolemn Judgment
                                            UR Rarity
                                            2 cardSolemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                              Tag(s):

                                              UR Rarity
                                              3 cardSolemn Strike
                                              UR Rarity
                                              3 cardSolemn Strike
                                              Solemn Strike
                                              Trap Counter
                                              Solemn Strike

                                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                Tag(s):

                                                SR Rarity
                                                3 cardTrap Trick
                                                SR Rarity
                                                3 cardTrap Trick
                                                Trap Trick
                                                Trap Normal
                                                Trap Trick

                                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                  SR Rarity
                                                  1 cardBlue-Eyes Tyrant Dragon
                                                  SR Rarity
                                                  1 cardBlue-Eyes Tyrant Dragon
                                                  Blue-Eyes Tyrant Dragon
                                                  LIGHT 8
                                                  Blue-Eyes Tyrant Dragon
                                                  • ATK:

                                                  • 3400

                                                  • DEF:

                                                  • 2900


                                                  "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                                  UR Rarity
                                                  2 cardDinomorphia Kentregina
                                                  UR Rarity
                                                  2 cardDinomorphia Kentregina
                                                  Dinomorphia Kentregina
                                                  DARK 6
                                                  Dinomorphia Kentregina
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 0


                                                  2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                  UR Rarity
                                                  2 cardDinomorphia Rexterm
                                                  UR Rarity
                                                  2 cardDinomorphia Rexterm
                                                  Dinomorphia Rexterm
                                                  DARK 8
                                                  Dinomorphia Rexterm
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 0


                                                  1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                  SR Rarity
                                                  2 cardDinomorphia Stealthbergia
                                                  SR Rarity
                                                  2 cardDinomorphia Stealthbergia
                                                  Dinomorphia Stealthbergia
                                                  DARK 6
                                                  Dinomorphia Stealthbergia
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2500


                                                  2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                  R Rarity
                                                  1 cardEarth Golem @Ignister
                                                  R Rarity
                                                  1 cardEarth Golem @Ignister
                                                  Earth Golem @Ignister
                                                  EARTH 7
                                                  Earth Golem @Ignister
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 2000


                                                  1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                                  UR Rarity
                                                  1 cardGarura, Wings of Resonant Life
                                                  UR Rarity
                                                  1 cardGarura, Wings of Resonant Life
                                                  Garura, Wings of Resonant Life
                                                  DARK 6
                                                  Garura, Wings of Resonant Life
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2400


                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                  SR Rarity
                                                  1 cardMudragon of the Swamp
                                                  SR Rarity
                                                  1 cardMudragon of the Swamp
                                                  Mudragon of the Swamp
                                                  WATER 4
                                                  Mudragon of the Swamp
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1600


                                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                  SR Rarity
                                                  1 cardPredaplant Triphyoverutum
                                                  SR Rarity
                                                  1 cardPredaplant Triphyoverutum
                                                  Predaplant Triphyoverutum
                                                  DARK 9
                                                  Predaplant Triphyoverutum
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                                  UR Rarity
                                                  1 cardS:P Little Knight
                                                  UR Rarity
                                                  1 cardS:P Little Knight
                                                  S:P Little Knight
                                                  DARK
                                                  S:P Little Knight
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Right


                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                  UR Rarity
                                                  1 cardChaos Angel
                                                  UR Rarity
                                                  1 cardChaos Angel
                                                  Chaos Angel
                                                  DARK 10
                                                  Chaos Angel
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 2800


                                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                  UR Rarity
                                                  1 cardEvolzar Dolkka
                                                  UR Rarity
                                                  1 cardEvolzar Dolkka
                                                  Evolzar Dolkka
                                                  FIRE
                                                  Evolzar Dolkka
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1700


                                                  2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                                  UR Rarity
                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                  UR Rarity
                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  DARK
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2900


                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                  DINOMORPHIA Decks in MASTER DUEL








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