Chimera Deck Breakdown

Cards Usage Statistic

Main Deck

UR rarity
Big-Winged Berfomet
UR rarity
Big-Winged Berfomet
UR rarity
Big-Winged Berfomet
DARK 5
Big-Winged Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.

SR rarity
Cornfield Coatl
SR rarity
Cornfield Coatl
SR rarity
Cornfield Coatl
WIND 4
Cornfield Coatl
  • ATK:

  • 500

  • DEF:

  • 1700


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.

UR rarity
Diabellstar the Black Witch
UR rarity
Diabellstar the Black Witch
UR rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

UR rarity
Diabellze the Original Sinkeeper
UR rarity
Diabellze the Original Sinkeeper
UR rarity
Diabellze the Original Sinkeeper
LIGHT 7
Diabellze the Original Sinkeeper
  • ATK:

  • 2500

  • DEF:

  • 2000


If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.

SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR rarity
Evil HERO Adusted Gold
SR rarity
Evil HERO Adusted Gold
SR rarity
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

R rarity
Evil HERO Sinister Necrom
R rarity
Evil HERO Sinister Necrom
R rarity
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.

N rarity
Fabled Lurrie
N rarity
Fabled Lurrie
N rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.

UR rarity
Fiendsmith Engraver
UR rarity
Fiendsmith Engraver
UR rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

SR rarity
Gazelle the King of Mythical Claws
SR rarity
Gazelle the King of Mythical Claws
SR rarity
Gazelle the King of Mythical Claws
EARTH 4
Gazelle the King of Mythical Claws
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.

Card rarity
Hecahands Breus
Card rarity
Hecahands Breus
Card rarity
Hecahands Breus
DARK 7
Hecahands Breus
  • ATK:

  • 2800

  • DEF:

  • 1300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field.

Card rarity
Hecahands Gaigas
Card rarity
Hecahands Gaigas
Card rarity
Hecahands Gaigas
DARK 7
Hecahands Gaigas
  • ATK:

  • 1200

  • DEF:

  • 2800


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck.

Card rarity
Hecahands Ibtel
Card rarity
Hecahands Ibtel
Card rarity
Hecahands Ibtel
LIGHT 6
Hecahands Ibtel
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.

Card rarity
Hecahands Yadel
Card rarity
Hecahands Yadel
Card rarity
Hecahands Yadel
LIGHT 6
Hecahands Yadel
  • ATK:

  • 2100

  • DEF:

  • 1600


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.

UR rarity
Lacrima the Crimson Tears
UR rarity
Lacrima the Crimson Tears
UR rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR rarity
Mirror Swordknight
UR rarity
Mirror Swordknight
UR rarity
Mirror Swordknight
LIGHT 4
Mirror Swordknight
  • ATK:

  • 1900

  • DEF:

  • 300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.

UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR rarity
Nightmare Apprentice
UR rarity
Nightmare Apprentice
UR rarity
Nightmare Apprentice
DARK 6
Nightmare Apprentice
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.

UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR rarity
    Chimera Fusion
    SR rarity
    Chimera Fusion
    SR rarity
    Chimera Fusion
    Spell Quick
    Chimera Fusion

      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.

      UR rarity
      Limited to 1 copy
      Crossout Designator
      UR rarity
      Limited to 1 copy
      Crossout Designator
      UR rarity
      Limited to 1 copy
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        UR rarity
        Deception of the Sinful Spoils
        UR rarity
        Deception of the Sinful Spoils
        UR rarity
        Deception of the Sinful Spoils
        Spell Continuous
        Deception of the Sinful Spoils

          You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

          UR rarity
          Fiendsmith's Tract
          UR rarity
          Fiendsmith's Tract
          UR rarity
          Fiendsmith's Tract
          Spell Normal
          Fiendsmith's Tract

            Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

            SR rarity
            Sinful Spoils of the White Forest
            SR rarity
            Sinful Spoils of the White Forest
            SR rarity
            Sinful Spoils of the White Forest
            Spell Quick
            Sinful Spoils of the White Forest

              If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.

              UR rarity
              Limited to 2 copies
              Super Polymerization
              UR rarity
              Limited to 2 copies
              Super Polymerization
              UR rarity
              Limited to 2 copies
              Super Polymerization
              Spell Quick
              Super Polymerization

                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                Tag(s):

                R rarity
                The Gaze of Timaeus
                R rarity
                The Gaze of Timaeus
                R rarity
                The Gaze of Timaeus
                Spell Quick
                The Gaze of Timaeus

                  Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.

                  UR rarity
                  The Hallowed Azamina
                  UR rarity
                  The Hallowed Azamina
                  UR rarity
                  The Hallowed Azamina
                  Spell Normal
                  The Hallowed Azamina

                    Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                    Card rarity
                    The Hidden Hecahands
                    Card rarity
                    The Hidden Hecahands
                    Card rarity
                    The Hidden Hecahands
                    Spell Normal
                    The Hidden Hecahands

                      When you activate this card, you can also send 1 other card you control to the GY; add 1 "Hecahands" monster from your Deck to your hand, then if you sent another card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "The Hidden Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "The Hidden Hecahands" once per turn.

                      UR rarity
                      Limited to 1 copy
                      WANTED: Seeker of Sinful Spoils
                      UR rarity
                      Limited to 1 copy
                      WANTED: Seeker of Sinful Spoils
                      UR rarity
                      Limited to 1 copy
                      WANTED: Seeker of Sinful Spoils
                      Spell Quick
                      WANTED: Seeker of Sinful Spoils

                        Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                        Card rarity
                        Ib'al-Hecahands
                        Card rarity
                        Ib'al-Hecahands
                        Card rarity
                        Ib'al-Hecahands
                        Trap Counter
                        Ib'al-Hecahands

                          When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn.

                          N rarity
                          Sinful Spoils of Slumber - Morrian
                          N rarity
                          Sinful Spoils of Slumber - Morrian
                          N rarity
                          Sinful Spoils of Slumber - Morrian
                          Trap Normal
                          Sinful Spoils of Slumber - Morrian

                            Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.

                            Card rarity
                            Yad'al-Hecahands
                            Card rarity
                            Yad'al-Hecahands
                            Card rarity
                            Yad'al-Hecahands
                            Trap Counter
                            Yad'al-Hecahands

                              When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.

                              Extra Deck

                              UR rarity
                              Azamina Ilia Silvia
                              UR rarity
                              Azamina Ilia Silvia
                              UR rarity
                              Azamina Ilia Silvia
                              DARK 6
                              Azamina Ilia Silvia
                              • ATK:

                              • 1900

                              • DEF:

                              • 1500


                              1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                              SR rarity
                              Azamina Mu Rcielago
                              SR rarity
                              Azamina Mu Rcielago
                              SR rarity
                              Azamina Mu Rcielago
                              DARK 6
                              Azamina Mu Rcielago
                              • ATK:

                              • 2000

                              • DEF:

                              • 2400


                              1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                              SR rarity
                              Berfomet the Mythical King of Phantom Beasts
                              SR rarity
                              Berfomet the Mythical King of Phantom Beasts
                              SR rarity
                              Berfomet the Mythical King of Phantom Beasts
                              WIND 6
                              Berfomet the Mythical King of Phantom Beasts
                              • ATK:

                              • 2400

                              • DEF:

                              • 600


                              2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.

                              UR rarity
                              Chimera the King of Phantom Beasts
                              UR rarity
                              Chimera the King of Phantom Beasts
                              UR rarity
                              Chimera the King of Phantom Beasts
                              WIND 6
                              Chimera the King of Phantom Beasts
                              • ATK:

                              • 2100

                              • DEF:

                              • 1800


                              1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.

                              UR rarity
                              Dark Magician of Destruction
                              UR rarity
                              Dark Magician of Destruction
                              UR rarity
                              Dark Magician of Destruction
                              DARK 8
                              Dark Magician of Destruction
                              • ATK:

                              • 2800

                              • DEF:

                              • 2600


                              "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.

                              UR rarity
                              Fiendsmith's Desirae
                              UR rarity
                              Fiendsmith's Desirae
                              UR rarity
                              Fiendsmith's Desirae
                              LIGHT 9
                              Fiendsmith's Desirae
                              • ATK:

                              • 2800

                              • DEF:

                              • 2400


                              "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                              UR rarity
                              Garura, Wings of Resonant Life
                              UR rarity
                              Garura, Wings of Resonant Life
                              UR rarity
                              Garura, Wings of Resonant Life
                              DARK 6
                              Garura, Wings of Resonant Life
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                              UR rarity
                              Guardian Chimera
                              UR rarity
                              Guardian Chimera
                              UR rarity
                              Guardian Chimera
                              DARK 9
                              Guardian Chimera
                              • ATK:

                              • 3300

                              • DEF:

                              • 3300


                              3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.

                              Card rarity
                              Hecahands Jauzah
                              Card rarity
                              Hecahands Jauzah
                              Card rarity
                              Hecahands Jauzah
                              LIGHT 8
                              Hecahands Jauzah
                              • ATK:

                              • 2400

                              • DEF:

                              • 2500


                              1 "Hecahands" monster + 1 Illusion monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn.

                              R rarity
                              Magnum the Reliever
                              R rarity
                              Magnum the Reliever
                              R rarity
                              Magnum the Reliever
                              LIGHT 8
                              Magnum the Reliever
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.

                              SR rarity
                              Mudragon of the Swamp
                              SR rarity
                              Mudragon of the Swamp
                              SR rarity
                              Mudragon of the Swamp
                              WATER 4
                              Mudragon of the Swamp
                              • ATK:

                              • 1900

                              • DEF:

                              • 1600


                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                              UR rarity
                              Red-Eyes Dark Dragoon
                              UR rarity
                              Red-Eyes Dark Dragoon
                              UR rarity
                              Red-Eyes Dark Dragoon
                              DARK 8
                              Red-Eyes Dark Dragoon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                              SR rarity
                              Fiendsmith's Agnumday
                              SR rarity
                              Fiendsmith's Agnumday
                              SR rarity
                              Fiendsmith's Agnumday
                              LIGHT
                              Fiendsmith's Agnumday
                              • ATK:

                              • 1800

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                              SR rarity
                              Fiendsmith's Requiem
                              SR rarity
                              Fiendsmith's Requiem
                              SR rarity
                              Fiendsmith's Requiem
                              LIGHT
                              Fiendsmith's Requiem
                              • ATK:

                              • 600

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                              SR rarity
                              Fiendsmith's Sequence
                              SR rarity
                              Fiendsmith's Sequence
                              SR rarity
                              Fiendsmith's Sequence
                              LIGHT
                              Fiendsmith's Sequence
                              • ATK:

                              • 1200

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                              Need 41 UR

                              UR rarity
                              Big-Winged Berfomet1 copy
                              UR rarity
                              Diabellstar the Black Witch1 copy
                              UR rarity
                              Diabellze the Original Sinkeeper1 copy
                              UR rarity
                              Fiendsmith Engraver2 copies
                              Card rarity
                              Hecahands Breus1 copy
                              Card rarity
                              Hecahands Gaigas1 copy
                              Card rarity
                              Hecahands Ibtel3 copies
                              Card rarity
                              Hecahands Yadel2 copies
                              UR rarity
                              Lacrima the Crimson Tears1 copy
                              UR rarity
                              Limited to 1 copy
                              Maxx "C"1 copy
                              UR rarity
                              Mirror Swordknight1 copy
                              UR rarity
                              Mulcharmy Fuwalos2 copies
                              UR rarity
                              Nightmare Apprentice3 copies
                              UR rarity
                              Azamina Ilia Silvia1 copy
                              UR rarity
                              Chimera the King of Phantom Beasts1 copy
                              UR rarity
                              Dark Magician of Destruction1 copy
                              UR rarity
                              Fiendsmith's Desirae1 copy
                              UR rarity
                              Garura, Wings of Resonant Life1 copy
                              UR rarity
                              Guardian Chimera1 copy
                              Card rarity
                              Hecahands Jauzah1 copy
                              UR rarity
                              Red-Eyes Dark Dragoon1 copy
                              UR rarity
                              Ash Blossom & Joyous Spring3 copies
                              UR rarity
                              Limited to 1 copy
                              Called by the Grave1 copy
                              UR rarity
                              Limited to 1 copy
                              Crossout Designator1 copy
                              UR rarity
                              Deception of the Sinful Spoils1 copy
                              UR rarity
                              Fiendsmith's Tract1 copy
                              UR rarity
                              Limited to 2 copies
                              Super Polymerization1 copy
                              UR rarity
                              The Hallowed Azamina1 copy
                              Card rarity
                              The Hidden Hecahands1 copy
                              UR rarity
                              Limited to 1 copy
                              WANTED: Seeker of Sinful Spoils1 copy
                              Card rarity
                              Ib'al-Hecahands1 copy
                              Card rarity
                              Yad'al-Hecahands1 copy

                              Main: 50 Extra: 15

                              UR rarity
                              1 copyBig-Winged Berfomet
                              UR rarity
                              1 copyBig-Winged Berfomet
                              UR rarity
                              Big-Winged Berfomet
                              DARK 5
                              Big-Winged Berfomet
                              • ATK:

                              • 1400

                              • DEF:

                              • 1800


                              If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.


                              SR rarity
                              3 copiesCornfield Coatl
                              SR rarity
                              3 copiesCornfield Coatl
                              SR rarity
                              Cornfield Coatl
                              WIND 4
                              Cornfield Coatl
                              • ATK:

                              • 500

                              • DEF:

                              • 1700


                              If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.


                              UR rarity
                              1 copyDiabellstar the Black Witch
                              UR rarity
                              1 copyDiabellstar the Black Witch
                              UR rarity
                              Diabellstar the Black Witch
                              DARK 7
                              Diabellstar the Black Witch
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                              UR rarity
                              1 copyDiabellze the Original Sinkeeper
                              UR rarity
                              1 copyDiabellze the Original Sinkeeper
                              UR rarity
                              Diabellze the Original Sinkeeper
                              LIGHT 7
                              Diabellze the Original Sinkeeper
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.


                              SR rarity
                              Limited to 2 copies
                              2 copiesDroll & Lock Bird
                              SR rarity
                              Limited to 2 copies
                              2 copiesDroll & Lock Bird
                              SR rarity
                              Limited to 2 copies
                              Droll & Lock Bird
                              WIND 1
                              Droll & Lock Bird
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                              SR rarity
                              1 copyEvil HERO Adusted Gold
                              SR rarity
                              1 copyEvil HERO Adusted Gold
                              SR rarity
                              Evil HERO Adusted Gold
                              LIGHT 4
                              Evil HERO Adusted Gold
                              • ATK:

                              • 2100

                              • DEF:

                              • 800


                              You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                              R rarity
                              1 copyEvil HERO Sinister Necrom
                              R rarity
                              1 copyEvil HERO Sinister Necrom
                              R rarity
                              Evil HERO Sinister Necrom
                              DARK 5
                              Evil HERO Sinister Necrom
                              • ATK:

                              • 1600

                              • DEF:

                              • 1800


                              You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


                              N rarity
                              1 copyFabled Lurrie
                              N rarity
                              1 copyFabled Lurrie
                              N rarity
                              Fabled Lurrie
                              LIGHT 1
                              Fabled Lurrie
                              • ATK:

                              • 200

                              • DEF:

                              • 400


                              If this card is discarded to the GY: Special Summon it.


                              UR rarity
                              2 copiesFiendsmith Engraver
                              UR rarity
                              2 copiesFiendsmith Engraver
                              UR rarity
                              Fiendsmith Engraver
                              LIGHT 6
                              Fiendsmith Engraver
                              • ATK:

                              • 1800

                              • DEF:

                              • 2400


                              You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                              SR rarity
                              3 copiesGazelle the King of Mythical Claws
                              SR rarity
                              3 copiesGazelle the King of Mythical Claws
                              SR rarity
                              Gazelle the King of Mythical Claws
                              EARTH 4
                              Gazelle the King of Mythical Claws
                              • ATK:

                              • 1500

                              • DEF:

                              • 1200


                              If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


                              Card rarity
                              1 copyHecahands Breus
                              Card rarity
                              1 copyHecahands Breus
                              Card rarity
                              Hecahands Breus
                              DARK 7
                              Hecahands Breus
                              • ATK:

                              • 2800

                              • DEF:

                              • 1300


                              If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Breus" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can look at 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your field.


                              Card rarity
                              1 copyHecahands Gaigas
                              Card rarity
                              1 copyHecahands Gaigas
                              Card rarity
                              Hecahands Gaigas
                              DARK 7
                              Hecahands Gaigas
                              • ATK:

                              • 1200

                              • DEF:

                              • 2800


                              If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Gaigas" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, and if you do, you can Special Summon 1 excavated monster to your field, also shuffle the rest into the Deck.


                              Card rarity
                              3 copiesHecahands Ibtel
                              Card rarity
                              3 copiesHecahands Ibtel
                              Card rarity
                              Hecahands Ibtel
                              LIGHT 6
                              Hecahands Ibtel
                              • ATK:

                              • 1600

                              • DEF:

                              • 2100


                              If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Ibtel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then Special Summon 1 "Hecahands" monster from your Deck in Defense Position, except "Hecahands Ibtel". If this card is sent to the GY: You can target 1 "Hecahands" monster in your GY, except "Hecahands Ibtel"; Special Summon it.


                              Card rarity
                              2 copiesHecahands Yadel
                              Card rarity
                              2 copiesHecahands Yadel
                              Card rarity
                              Hecahands Yadel
                              LIGHT 6
                              Hecahands Yadel
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Yadel" once per turn. You can reveal this card in your hand; shuffle this card into the Deck, then add 1 "Hecahands" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 "Hecahands" Spell/Trap in your GY; Set it.


                              UR rarity
                              1 copyLacrima the Crimson Tears
                              UR rarity
                              1 copyLacrima the Crimson Tears
                              UR rarity
                              Lacrima the Crimson Tears
                              LIGHT 4
                              Lacrima the Crimson Tears
                              • ATK:

                              • 1200

                              • DEF:

                              • 1200


                              (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                              UR rarity
                              Limited to 1 copy
                              1 copyMaxx "C"
                              UR rarity
                              Limited to 1 copy
                              1 copyMaxx "C"
                              UR rarity
                              Limited to 1 copy
                              Maxx "C"
                              EARTH 2
                              Maxx "C"
                              • ATK:

                              • 500

                              • DEF:

                              • 200


                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                              UR rarity
                              1 copyMirror Swordknight
                              UR rarity
                              1 copyMirror Swordknight
                              UR rarity
                              Mirror Swordknight
                              LIGHT 4
                              Mirror Swordknight
                              • ATK:

                              • 1900

                              • DEF:

                              • 300


                              If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.


                              UR rarity
                              2 copiesMulcharmy Fuwalos
                              UR rarity
                              2 copiesMulcharmy Fuwalos
                              UR rarity
                              Mulcharmy Fuwalos
                              WIND 4
                              Mulcharmy Fuwalos
                              • ATK:

                              • 100

                              • DEF:

                              • 600


                              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                              UR rarity
                              3 copiesNightmare Apprentice
                              UR rarity
                              3 copiesNightmare Apprentice
                              UR rarity
                              Nightmare Apprentice
                              DARK 6
                              Nightmare Apprentice
                              • ATK:

                              • 2000

                              • DEF:

                              • 1700


                              You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.


                              UR rarity
                              3 copiesAsh Blossom & Joyous Spring
                              UR rarity
                              3 copiesAsh Blossom & Joyous Spring
                              UR rarity
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                              UR rarity
                              Limited to 1 copy
                              1 copyCalled by the Grave
                              UR rarity
                              Limited to 1 copy
                              1 copyCalled by the Grave
                              UR rarity
                              Limited to 1 copy
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                SR rarity
                                3 copiesChimera Fusion
                                SR rarity
                                3 copiesChimera Fusion
                                SR rarity
                                Chimera Fusion
                                Spell Quick
                                Chimera Fusion

                                  During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


                                  UR rarity
                                  Limited to 1 copy
                                  1 copyCrossout Designator
                                  UR rarity
                                  Limited to 1 copy
                                  1 copyCrossout Designator
                                  UR rarity
                                  Limited to 1 copy
                                  Crossout Designator
                                  Spell Quick
                                  Crossout Designator

                                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                    Tag(s):

                                    UR rarity
                                    1 copyDeception of the Sinful Spoils
                                    UR rarity
                                    1 copyDeception of the Sinful Spoils
                                    UR rarity
                                    Deception of the Sinful Spoils
                                    Spell Continuous
                                    Deception of the Sinful Spoils

                                      You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                                      UR rarity
                                      1 copyFiendsmith's Tract
                                      UR rarity
                                      1 copyFiendsmith's Tract
                                      UR rarity
                                      Fiendsmith's Tract
                                      Spell Normal
                                      Fiendsmith's Tract

                                        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                        SR rarity
                                        1 copySinful Spoils of the White Forest
                                        SR rarity
                                        1 copySinful Spoils of the White Forest
                                        SR rarity
                                        Sinful Spoils of the White Forest
                                        Spell Quick
                                        Sinful Spoils of the White Forest

                                          If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.


                                          UR rarity
                                          Limited to 2 copies
                                          1 copySuper Polymerization
                                          UR rarity
                                          Limited to 2 copies
                                          1 copySuper Polymerization
                                          UR rarity
                                          Limited to 2 copies
                                          Super Polymerization
                                          Spell Quick
                                          Super Polymerization

                                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                            Tag(s):

                                            R rarity
                                            1 copyThe Gaze of Timaeus
                                            R rarity
                                            1 copyThe Gaze of Timaeus
                                            R rarity
                                            The Gaze of Timaeus
                                            Spell Quick
                                            The Gaze of Timaeus

                                              Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                                              UR rarity
                                              1 copyThe Hallowed Azamina
                                              UR rarity
                                              1 copyThe Hallowed Azamina
                                              UR rarity
                                              The Hallowed Azamina
                                              Spell Normal
                                              The Hallowed Azamina

                                                Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                                Card rarity
                                                1 copyThe Hidden Hecahands
                                                Card rarity
                                                1 copyThe Hidden Hecahands
                                                Card rarity
                                                The Hidden Hecahands
                                                Spell Normal
                                                The Hidden Hecahands

                                                  When you activate this card, you can also send 1 other card you control to the GY; add 1 "Hecahands" monster from your Deck to your hand, then if you sent another card to the GY at activation, you can Set 1 "Hecahands" Spell/Trap from your Deck, except "The Hidden Hecahands". You can banish this card from your GY; your opponent draws 1 card, then they discard 1 card. You can only use each effect of "The Hidden Hecahands" once per turn.


                                                  UR rarity
                                                  Limited to 1 copy
                                                  1 copyWANTED: Seeker of Sinful Spoils
                                                  UR rarity
                                                  Limited to 1 copy
                                                  1 copyWANTED: Seeker of Sinful Spoils
                                                  UR rarity
                                                  Limited to 1 copy
                                                  WANTED: Seeker of Sinful Spoils
                                                  Spell Quick
                                                  WANTED: Seeker of Sinful Spoils

                                                    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                    Card rarity
                                                    1 copyIb'al-Hecahands
                                                    Card rarity
                                                    1 copyIb'al-Hecahands
                                                    Card rarity
                                                    Ib'al-Hecahands
                                                    Trap Counter
                                                    Ib'al-Hecahands

                                                      When your opponent activates a monster effect, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that monster, then you can Special Summon the destroyed monster to your field. You can only activate 1 "Ib'al-Hecahands" per turn.


                                                      N rarity
                                                      1 copySinful Spoils of Slumber - Morrian
                                                      N rarity
                                                      1 copySinful Spoils of Slumber - Morrian
                                                      N rarity
                                                      Sinful Spoils of Slumber - Morrian
                                                      Trap Normal
                                                      Sinful Spoils of Slumber - Morrian

                                                        Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                                        Card rarity
                                                        1 copyYad'al-Hecahands
                                                        Card rarity
                                                        1 copyYad'al-Hecahands
                                                        Card rarity
                                                        Yad'al-Hecahands
                                                        Trap Counter
                                                        Yad'al-Hecahands

                                                          When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.


                                                          UR rarity
                                                          1 copyAzamina Ilia Silvia
                                                          UR rarity
                                                          1 copyAzamina Ilia Silvia
                                                          UR rarity
                                                          Azamina Ilia Silvia
                                                          DARK 6
                                                          Azamina Ilia Silvia
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 1500


                                                          1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                          SR rarity
                                                          1 copyAzamina Mu Rcielago
                                                          SR rarity
                                                          1 copyAzamina Mu Rcielago
                                                          SR rarity
                                                          Azamina Mu Rcielago
                                                          DARK 6
                                                          Azamina Mu Rcielago
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 2400


                                                          1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                          SR rarity
                                                          1 copyBerfomet the Mythical King of Phantom Beasts
                                                          SR rarity
                                                          1 copyBerfomet the Mythical King of Phantom Beasts
                                                          SR rarity
                                                          Berfomet the Mythical King of Phantom Beasts
                                                          WIND 6
                                                          Berfomet the Mythical King of Phantom Beasts
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 600


                                                          2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                                                          UR rarity
                                                          1 copyChimera the King of Phantom Beasts
                                                          UR rarity
                                                          1 copyChimera the King of Phantom Beasts
                                                          UR rarity
                                                          Chimera the King of Phantom Beasts
                                                          WIND 6
                                                          Chimera the King of Phantom Beasts
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1800


                                                          1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                                                          UR rarity
                                                          1 copyDark Magician of Destruction
                                                          UR rarity
                                                          1 copyDark Magician of Destruction
                                                          UR rarity
                                                          Dark Magician of Destruction
                                                          DARK 8
                                                          Dark Magician of Destruction
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2600


                                                          "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                                          UR rarity
                                                          1 copyFiendsmith's Desirae
                                                          UR rarity
                                                          1 copyFiendsmith's Desirae
                                                          UR rarity
                                                          Fiendsmith's Desirae
                                                          LIGHT 9
                                                          Fiendsmith's Desirae
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2400


                                                          "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                          UR rarity
                                                          1 copyGarura, Wings of Resonant Life
                                                          UR rarity
                                                          1 copyGarura, Wings of Resonant Life
                                                          UR rarity
                                                          Garura, Wings of Resonant Life
                                                          DARK 6
                                                          Garura, Wings of Resonant Life
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 2400


                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                          UR rarity
                                                          1 copyGuardian Chimera
                                                          UR rarity
                                                          1 copyGuardian Chimera
                                                          UR rarity
                                                          Guardian Chimera
                                                          DARK 9
                                                          Guardian Chimera
                                                          • ATK:

                                                          • 3300

                                                          • DEF:

                                                          • 3300


                                                          3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                          Card rarity
                                                          1 copyHecahands Jauzah
                                                          Card rarity
                                                          1 copyHecahands Jauzah
                                                          Card rarity
                                                          Hecahands Jauzah
                                                          LIGHT 8
                                                          Hecahands Jauzah
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 2500


                                                          1 "Hecahands" monster + 1 Illusion monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 2 monsters you control (1 face-up monster owned by your opponent and 1 Illusion monster). If this card battles a monster, neither can be destroyed by that battle. During your Main Phase: You can add 1 "Hecahands" card from your Deck or GY to your hand. You can only use this effect of "Hecahands Jauzah" once per turn.


                                                          R rarity
                                                          1 copyMagnum the Reliever
                                                          R rarity
                                                          1 copyMagnum the Reliever
                                                          R rarity
                                                          Magnum the Reliever
                                                          LIGHT 8
                                                          Magnum the Reliever
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2000


                                                          1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


                                                          SR rarity
                                                          1 copyMudragon of the Swamp
                                                          SR rarity
                                                          1 copyMudragon of the Swamp
                                                          SR rarity
                                                          Mudragon of the Swamp
                                                          WATER 4
                                                          Mudragon of the Swamp
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 1600


                                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                          UR rarity
                                                          1 copyRed-Eyes Dark Dragoon
                                                          UR rarity
                                                          1 copyRed-Eyes Dark Dragoon
                                                          UR rarity
                                                          Red-Eyes Dark Dragoon
                                                          DARK 8
                                                          Red-Eyes Dark Dragoon
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2500


                                                          "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                          SR rarity
                                                          1 copyFiendsmith's Agnumday
                                                          SR rarity
                                                          1 copyFiendsmith's Agnumday
                                                          SR rarity
                                                          Fiendsmith's Agnumday
                                                          LIGHT
                                                          Fiendsmith's Agnumday
                                                          • ATK:

                                                          • 1800

                                                          • LINK-3

                                                          Link Arrow:

                                                          Top

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                          SR rarity
                                                          1 copyFiendsmith's Requiem
                                                          SR rarity
                                                          1 copyFiendsmith's Requiem
                                                          SR rarity
                                                          Fiendsmith's Requiem
                                                          LIGHT
                                                          Fiendsmith's Requiem
                                                          • ATK:

                                                          • 600

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom


                                                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                          SR rarity
                                                          1 copyFiendsmith's Sequence
                                                          SR rarity
                                                          1 copyFiendsmith's Sequence
                                                          SR rarity
                                                          Fiendsmith's Sequence
                                                          LIGHT
                                                          Fiendsmith's Sequence
                                                          • ATK:

                                                          • 1200

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                          master-duel
                                                          Chimera
                                                          5







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