CXyz Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Abyss Shark
SR Rarity
Abyss Shark
SR Rarity
Abyss Shark
WATER 5
Abyss Shark
  • ATK:

  • 1200

  • DEF:

  • 700


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.

R Rarity
Buzzsaw Shark
R Rarity
Buzzsaw Shark
R Rarity
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

R Rarity
Crystal Shark
R Rarity
Crystal Shark
R Rarity
Crystal Shark
WATER 5
Crystal Shark
  • ATK:

  • 1100

  • DEF:

  • 800


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.

UR Rarity
Surfacing Big Jaws
UR Rarity
Surfacing Big Jaws
UR Rarity
Surfacing Big Jaws
WATER 4
Surfacing Big Jaws
  • ATK:

  • 1800

  • DEF:

  • 300


If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.

SR Rarity
Armored Xyz
SR Rarity
Armored Xyz
SR Rarity
Armored Xyz
Spell Normal
Armored Xyz

    Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.

    R Rarity
    Reincarnation Unveiling Mail
    R Rarity
    Reincarnation Unveiling Mail
    R Rarity
    Reincarnation Unveiling Mail
    Spell Equip
    Reincarnation Unveiling Mail

      (This card is always treated as an "Armored Xyz" card.) An Xyz Monster equipped with this card gains these effects. ● Cannot be destroyed by battle. ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.

       Rarity
      Seventh Tachyon
       Rarity
      Seventh Tachyon
       Rarity
      Seventh Tachyon
      Spell Normal
      Seventh Tachyon

        Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

        N Rarity
        Full-Armored Xyz
        N Rarity
        Full-Armored Xyz
        N Rarity
        Full-Armored Xyz
        Trap Normal
        Full-Armored Xyz

          If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

          SR Rarity
          Virtue Stream
          SR Rarity
          Virtue Stream
          SR Rarity
          Virtue Stream
          Trap Normal
          Virtue Stream

            Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.

            Extra Deck

            UR Rarity
            CXyz N.As.Ch. Knight
            UR Rarity
            CXyz N.As.Ch. Knight
            UR Rarity
            CXyz N.As.Ch. Knight
            WATER
            CXyz N.As.Ch. Knight
            • ATK:

            • 2000

            • DEF:

            • 3000


            3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.

            UR Rarity
            Full Armored Dark Knight Lancer
            UR Rarity
            Full Armored Dark Knight Lancer
            UR Rarity
            Full Armored Dark Knight Lancer
            WATER
            Full Armored Dark Knight Lancer
            • ATK:

            • 2800

            • DEF:

            • 1500


            3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

            UR Rarity
            LeVirtue Dragon
            UR Rarity
            LeVirtue Dragon
            UR Rarity
            LeVirtue Dragon
            WATER
            LeVirtue Dragon
            • ATK:

            • 2000

            • DEF:

            • 0


            2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.

            UR Rarity
            N.As.H. Knight
            UR Rarity
            N.As.H. Knight
            UR Rarity
            N.As.H. Knight
            WATER
            N.As.H. Knight
            • ATK:

            • 1700

            • DEF:

            • 2700


            2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

            UR Rarity
            Number 101: Silent Honor ARK
            UR Rarity
            Number 101: Silent Honor ARK
            UR Rarity
            Number 101: Silent Honor ARK
            WATER
            Number 101: Silent Honor ARK
            • ATK:

            • 2100

            • DEF:

            • 1000


            2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

            UR Rarity
            Number C101: Silent Honor DARK
            UR Rarity
            Number C101: Silent Honor DARK
            UR Rarity
            Number C101: Silent Honor DARK
            WATER
            Number C101: Silent Honor DARK
            • ATK:

            • 2800

            • DEF:

            • 1500


            3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.

            SR Rarity
            Xyz Armor Fortress
            SR Rarity
            Xyz Armor Fortress
            SR Rarity
            Xyz Armor Fortress
            WATER
            Xyz Armor Fortress
            • ATK:

            • 2500

            • DEF:

            • 1800


            2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

            R Rarity
            Xyz Armor Torpedo
            R Rarity
            Xyz Armor Torpedo
            R Rarity
            Xyz Armor Torpedo
            WATER
            Xyz Armor Torpedo
            • ATK:

            • 2500

            • DEF:

            • 800


            2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.

            Need 21 UR

            UR Rarity
            Mulcharmy Purulia3 card
            UR Rarity
            Surfacing Big Jaws3 card
            UR Rarity
            CXyz N.As.Ch. Knight1 card
            UR Rarity
            Full Armored Dark Knight Lancer1 card
            UR Rarity
            LeVirtue Dragon1 card
            UR Rarity
            N.As.H. Knight1 card
            UR Rarity
            Number 101: Silent Honor ARK1 card
            UR Rarity
            Number C101: Silent Honor DARK1 card
            UR Rarity
            Number C32: Shark Drake LeVeiss1 card
            UR Rarity
            Rank-Up-Magic - The Seventh One1 card
            UR Rarity
            Seventh Ascension3 card
             Rarity
            Seventh Tachyon2 card
             Rarity
            Dominus Impulse2 card

            Main: 40 Extra: 15

            SR Rarity
            3 cardAbyss Shark
            SR Rarity
            3 cardAbyss Shark
            Abyss Shark
            WATER 5
            Abyss Shark
            • ATK:

            • 1200

            • DEF:

            • 700


            If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


            SR Rarity
            1 cardArmored Shark
            SR Rarity
            1 cardArmored Shark
            Armored Shark
            WATER 3
            Armored Shark
            • ATK:

            • 500

            • DEF:

            • 2000


            (This card is always treated as an "Armored Xyz" card.) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with the same Level as the Rank of that monster; Special Summon it. During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "Armored Shark" once per turn.


            SR Rarity
            3 cardBeautunaful Princess
            SR Rarity
            3 cardBeautunaful Princess
            Beautunaful Princess
            WATER 1
            Beautunaful Princess
            • ATK:

            • 0

            • DEF:

            • 0


            When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


            R Rarity
            3 cardBuzzsaw Shark
            R Rarity
            3 cardBuzzsaw Shark
            Buzzsaw Shark
            WATER 4
            Buzzsaw Shark
            • ATK:

            • 1600

            • DEF:

            • 500


            You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


            R Rarity
            1 cardCrystal Shark
            R Rarity
            1 cardCrystal Shark
            Crystal Shark
            WATER 5
            Crystal Shark
            • ATK:

            • 1100

            • DEF:

            • 800


            If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.


            SR Rarity
            1 cardDrake Shark
            SR Rarity
            1 cardDrake Shark
            Drake Shark
            WATER 4
            Drake Shark
            • ATK:

            • 1400

            • DEF:

            • 1050


            A "Shark Drake" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.


            SR Rarity
            1 cardHydrojet Shark
            SR Rarity
            1 cardHydrojet Shark
            Hydrojet Shark
            WATER 4
            Hydrojet Shark
            • ATK:

            • 1000

            • DEF:

            • 0


            If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.


            N Rarity
            2 cardLantern Shark
            N Rarity
            2 cardLantern Shark
            Lantern Shark
            WATER 4
            Lantern Shark
            • ATK:

            • 1500

            • DEF:

            • 900


            If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


            UR Rarity
            3 cardMulcharmy Purulia
            UR Rarity
            3 cardMulcharmy Purulia
            Mulcharmy Purulia
            WATER 4
            Mulcharmy Purulia
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


            R Rarity
            2 cardSilent Sea Nettle
            R Rarity
            2 cardSilent Sea Nettle
            Silent Sea Nettle
            WATER 4
            Silent Sea Nettle
            • ATK:

            • 800

            • DEF:

            • 1300


            If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.


            UR Rarity
            3 cardSurfacing Big Jaws
            UR Rarity
            3 cardSurfacing Big Jaws
            Surfacing Big Jaws
            WATER 4
            Surfacing Big Jaws
            • ATK:

            • 1800

            • DEF:

            • 300


            If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.


            R Rarity
            1 cardXyz Remora
            R Rarity
            1 cardXyz Remora
            Xyz Remora
            WATER 4
            Xyz Remora
            • ATK:

            • 800

            • DEF:

            • 800


            You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.


            R Rarity
            2 cardAqua Jet Surface
            R Rarity
            2 cardAqua Jet Surface
            Aqua Jet Surface
            Spell Normal
            Aqua Jet Surface

              Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Aqua Jet Surface" once per turn.


              SR Rarity
              1 cardArmored Xyz
              SR Rarity
              1 cardArmored Xyz
              Armored Xyz
              Spell Normal
              Armored Xyz

                Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


                UR Rarity
                1 cardRank-Up-Magic - The Seventh One
                UR Rarity
                1 cardRank-Up-Magic - The Seventh One
                Rank-Up-Magic - The Seventh One
                Spell Normal
                Rank-Up-Magic - The Seventh One

                  To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


                  R Rarity
                  1 cardReincarnation Unveiling Mail
                  R Rarity
                  1 cardReincarnation Unveiling Mail
                  Reincarnation Unveiling Mail
                  Spell Equip
                  Reincarnation Unveiling Mail

                    (This card is always treated as an "Armored Xyz" card.) An Xyz Monster equipped with this card gains these effects. ● Cannot be destroyed by battle. ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.


                    UR Rarity
                    3 cardSeventh Ascension
                    UR Rarity
                    3 cardSeventh Ascension
                    Seventh Ascension
                    Spell Normal
                    Seventh Ascension

                      Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                       Rarity
                      2 cardSeventh Tachyon
                       Rarity
                      2 cardSeventh Tachyon
                      Seventh Tachyon
                      Spell Normal
                      Seventh Tachyon

                        Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                        N Rarity
                        1 cardXyz Entrust
                        N Rarity
                        1 cardXyz Entrust
                        Xyz Entrust
                        Spell Normal
                        Xyz Entrust

                          Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn.


                           Rarity
                          2 cardDominus Impulse
                           Rarity
                          2 cardDominus Impulse
                          Dominus Impulse
                          Trap Normal
                          Dominus Impulse

                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                            N Rarity
                            1 cardFull-Armored Xyz
                            N Rarity
                            1 cardFull-Armored Xyz
                            Full-Armored Xyz
                            Trap Normal
                            Full-Armored Xyz

                              If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                              SR Rarity
                              1 cardVirtue Stream
                              SR Rarity
                              1 cardVirtue Stream
                              Virtue Stream
                              Trap Normal
                              Virtue Stream

                                Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.


                                R Rarity
                                1 cardXyz Poseidon Splash
                                R Rarity
                                1 cardXyz Poseidon Splash
                                Xyz Poseidon Splash
                                Trap Normal
                                Xyz Poseidon Splash

                                  If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, except monsters equipped with an Equip Spell. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field. You can only use 1 "Xyz Poseidon Splash" effect per turn, and only once that turn.


                                  R Rarity
                                  1 cardBlack Ray Lancer
                                  R Rarity
                                  1 cardBlack Ray Lancer
                                  Black Ray Lancer
                                  DARK
                                  Black Ray Lancer
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 600


                                  2 Level 3 WATER monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase.


                                  UR Rarity
                                  1 cardCXyz N.As.Ch. Knight
                                  UR Rarity
                                  1 cardCXyz N.As.Ch. Knight
                                  CXyz N.As.Ch. Knight
                                  WATER
                                  CXyz N.As.Ch. Knight
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 3000


                                  3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                                  SR Rarity
                                  1 cardFull Armored Black Ray Lancer
                                  SR Rarity
                                  1 cardFull Armored Black Ray Lancer
                                  Full Armored Black Ray Lancer
                                  WATER
                                  Full Armored Black Ray Lancer
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 600


                                  3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


                                  UR Rarity
                                  1 cardFull Armored Dark Knight Lancer
                                  UR Rarity
                                  1 cardFull Armored Dark Knight Lancer
                                  Full Armored Dark Knight Lancer
                                  WATER
                                  Full Armored Dark Knight Lancer
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1500


                                  3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                  SR Rarity
                                  1 cardFull Armored Utopic Ray Lancer
                                  SR Rarity
                                  1 cardFull Armored Utopic Ray Lancer
                                  Full Armored Utopic Ray Lancer
                                  WATER
                                  Full Armored Utopic Ray Lancer
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 600


                                  3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                  UR Rarity
                                  1 cardLeVirtue Dragon
                                  UR Rarity
                                  1 cardLeVirtue Dragon
                                  LeVirtue Dragon
                                  WATER
                                  LeVirtue Dragon
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                                  UR Rarity
                                  1 cardN.As.H. Knight
                                  UR Rarity
                                  1 cardN.As.H. Knight
                                  N.As.H. Knight
                                  WATER
                                  N.As.H. Knight
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 2700


                                  2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                                  UR Rarity
                                  1 cardNumber 101: Silent Honor ARK
                                  UR Rarity
                                  1 cardNumber 101: Silent Honor ARK
                                  Number 101: Silent Honor ARK
                                  WATER
                                  Number 101: Silent Honor ARK
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1000


                                  2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                  SR Rarity
                                  1 cardNumber 32: Shark Drake
                                  SR Rarity
                                  1 cardNumber 32: Shark Drake
                                  Number 32: Shark Drake
                                  WATER
                                  Number 32: Shark Drake
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2100


                                  3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.


                                  SR Rarity
                                  1 cardNumber 71: Rebarian Shark
                                  SR Rarity
                                  1 cardNumber 71: Rebarian Shark
                                  Number 71: Rebarian Shark
                                  WATER
                                  Number 71: Rebarian Shark
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2000


                                  2 Level 3 monsters Once per turn, if this card has material: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck.


                                  UR Rarity
                                  1 cardNumber C101: Silent Honor DARK
                                  UR Rarity
                                  1 cardNumber C101: Silent Honor DARK
                                  Number C101: Silent Honor DARK
                                  WATER
                                  Number C101: Silent Honor DARK
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1500


                                  3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                  UR Rarity
                                  1 cardNumber C32: Shark Drake LeVeiss
                                  UR Rarity
                                  1 cardNumber C32: Shark Drake LeVeiss
                                  Number C32: Shark Drake LeVeiss
                                  WATER
                                  Number C32: Shark Drake LeVeiss
                                  • ATK:

                                  • 3100

                                  • DEF:

                                  • 2600


                                  4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                  SR Rarity
                                  1 cardNumber C32: Shark Drake Veiss
                                  SR Rarity
                                  1 cardNumber C32: Shark Drake Veiss
                                  Number C32: Shark Drake Veiss
                                  WATER
                                  Number C32: Shark Drake Veiss
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2100


                                  4 Level 4 WATER monsters You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.


                                  SR Rarity
                                  1 cardXyz Armor Fortress
                                  SR Rarity
                                  1 cardXyz Armor Fortress
                                  Xyz Armor Fortress
                                  WATER
                                  Xyz Armor Fortress
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1800


                                  2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                                  R Rarity
                                  1 cardXyz Armor Torpedo
                                  R Rarity
                                  1 cardXyz Armor Torpedo
                                  Xyz Armor Torpedo
                                  WATER
                                  Xyz Armor Torpedo
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 800


                                  2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.



                                  CXYZ Decks in MASTER DUEL








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