@Ignister Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Achichi @Ignister
R Rarity
Achichi @Ignister
R Rarity
Achichi @Ignister
FIRE 2
Achichi @Ignister
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Wizard @Ignister
SR Rarity
Wizard @Ignister
SR Rarity
Wizard @Ignister
DARK 4
Wizard @Ignister
  • ATK:

  • 1800

  • DEF:

  • 800


If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Backup @Ignister
UR Rarity
Backup @Ignister
UR Rarity
Backup @Ignister
DARK 3
Backup @Ignister
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.

SR Rarity
A.I. Connect
SR Rarity
A.I. Connect
SR Rarity
A.I. Connect
Spell Normal
A.I. Connect

    Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters. ● DARK: Special Summon the revealed monster, and if you do, add 1 Level 4 or lower non-DARK Cyberse monster from your Deck to your hand. ● Other: Shuffle the revealed monster into the Deck, and if you do, add 1 "@Ignister" monster with a different Attribute from your Deck to your hand. You can only activate 1 "A.I. Connect" per turn.

    SR Rarity
    A.I. Meet You
    SR Rarity
    A.I. Meet You
    SR Rarity
    A.I. Meet You
    Spell Normal
    A.I. Meet You

      Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.

      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          UR Rarity
          Cynet Mining
          UR Rarity
          Cynet Mining
          UR Rarity
          Cynet Mining
          Spell Normal
          Cynet Mining

            Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

            SR Rarity
            Ignister A.I.Land
            SR Rarity
            Ignister A.I.Land
            SR Rarity
            Ignister A.I.Land
            Spell Field
            Ignister A.I.Land

              If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Extra Deck

                UR Rarity
                Accesscode Talker
                UR Rarity
                Accesscode Talker
                UR Rarity
                Accesscode Talker
                DARK
                Accesscode Talker
                • ATK:

                • 2300

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                Tag(s):

                UR Rarity
                Allied Code Talker @Ignister
                UR Rarity
                Allied Code Talker @Ignister
                UR Rarity
                Allied Code Talker @Ignister
                DARK
                Allied Code Talker @Ignister
                • ATK:

                • 2300

                • LINK-5

                Link Arrow:

                Left

                Right

                Bottom-Left

                Bottom

                Bottom-Right


                3+ Effect Monsters If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of "Allied Code Talker @Ignister" once per turn.

                R Rarity
                Cyberse Wicckid
                R Rarity
                Cyberse Wicckid
                R Rarity
                Cyberse Wicckid
                DARK
                Cyberse Wicckid
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom

                Bottom-Right


                2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.

                UR Rarity
                Firewall Dragon
                UR Rarity
                Firewall Dragon
                UR Rarity
                Firewall Dragon
                LIGHT
                Firewall Dragon
                • ATK:

                • 2500

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

                SR Rarity
                Linguriboh
                SR Rarity
                Linguriboh
                SR Rarity
                Linguriboh
                DARK
                Linguriboh
                • ATK:

                • 300

                • LINK-1

                Link Arrow:

                Bottom-Left


                1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.

                UR Rarity
                Link Decoder
                UR Rarity
                Link Decoder
                UR Rarity
                Link Decoder
                DARK
                Link Decoder
                • ATK:

                • 300

                • LINK-1

                Link Arrow:

                Bottom


                1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.

                SR Rarity
                Splash Mage
                SR Rarity
                Splash Mage
                SR Rarity
                Splash Mage
                WATER
                Splash Mage
                • ATK:

                • 1100

                • LINK-2

                Link Arrow:

                Top-Right

                Bottom-Right


                2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

                SR Rarity
                Transcode Talker
                SR Rarity
                Transcode Talker
                SR Rarity
                Transcode Talker
                EARTH
                Transcode Talker
                • ATK:

                • 2300

                • LINK-3

                Link Arrow:

                Top

                Right

                Bottom


                2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.

                Need 29 UR

                UR Rarity
                Mathmech Circular3 card
                UR Rarity
                Mulcharmy Fuwalos3 card
                UR Rarity
                Mulcharmy Purulia2 card
                UR Rarity
                Nibiru, the Primal Being2 card
                UR Rarity
                Accesscode Talker1 card
                UR Rarity
                Allied Code Talker @Ignister1 card
                UR Rarity
                Dark Templar @Ignister1 card
                UR Rarity
                Decode Talker Heatsoul1 card
                UR Rarity
                Firewall Dragon1 card
                UR Rarity
                Link Decoder1 card
                UR Rarity
                W:P Fancy Ball1 card
                UR Rarity
                Backup @Ignister3 card
                UR Rarity
                Effect Veiler2 card
                UR Rarity
                Ghost Ogre & Snow Rabbit1 card
                UR Rarity
                Cynet Mining3 card
                UR Rarity
                Infinite Impermanence3 card

                Main: 40 Extra: 15

                R Rarity
                3 cardAchichi @Ignister
                R Rarity
                3 cardAchichi @Ignister
                Achichi @Ignister
                FIRE 2
                Achichi @Ignister
                • ATK:

                • 800

                • DEF:

                • 800


                If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.


                N Rarity
                1 cardDoyon @Ignister
                N Rarity
                1 cardDoyon @Ignister
                Doyon @Ignister
                DARK 4
                Doyon @Ignister
                • ATK:

                • 400

                • DEF:

                • 1600


                If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.


                N Rarity
                1 cardHiyari @Ignister
                N Rarity
                1 cardHiyari @Ignister
                Hiyari @Ignister
                WATER 1
                Hiyari @Ignister
                • ATK:

                • 300

                • DEF:

                • 400


                If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.


                R Rarity
                1 cardMathmech Addition
                R Rarity
                1 cardMathmech Addition
                Mathmech Addition
                FIRE 4
                Mathmech Addition
                • ATK:

                • 1000

                • DEF:

                • 1000


                You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


                UR Rarity
                3 cardMathmech Circular
                UR Rarity
                3 cardMathmech Circular
                Mathmech Circular
                LIGHT 4
                Mathmech Circular
                • ATK:

                • 1500

                • DEF:

                • 1500


                You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


                UR Rarity
                3 cardMulcharmy Fuwalos
                UR Rarity
                3 cardMulcharmy Fuwalos
                Mulcharmy Fuwalos
                WIND 4
                Mulcharmy Fuwalos
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                UR Rarity
                2 cardMulcharmy Purulia
                UR Rarity
                2 cardMulcharmy Purulia
                Mulcharmy Purulia
                WATER 4
                Mulcharmy Purulia
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                UR Rarity
                2 cardNibiru, the Primal Being
                UR Rarity
                2 cardNibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                R Rarity
                3 cardPikari @Ignister
                R Rarity
                3 cardPikari @Ignister
                Pikari @Ignister
                LIGHT 4
                Pikari @Ignister
                • ATK:

                • 1200

                • DEF:

                • 600


                If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.


                SR Rarity
                1 cardWizard @Ignister
                SR Rarity
                1 cardWizard @Ignister
                Wizard @Ignister
                DARK 4
                Wizard @Ignister
                • ATK:

                • 1800

                • DEF:

                • 800


                If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.


                UR Rarity
                3 cardBackup @Ignister
                UR Rarity
                3 cardBackup @Ignister
                Backup @Ignister
                DARK 3
                Backup @Ignister
                • ATK:

                • 1200

                • DEF:

                • 800


                If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.


                UR Rarity
                2 cardEffect Veiler
                UR Rarity
                2 cardEffect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                UR Rarity
                1 cardGhost Ogre & Snow Rabbit
                UR Rarity
                1 cardGhost Ogre & Snow Rabbit
                Ghost Ogre & Snow Rabbit
                LIGHT 3
                Ghost Ogre & Snow Rabbit
                • ATK:

                • 0

                • DEF:

                • 1800


                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                SR Rarity
                1 cardMathmech Sigma
                SR Rarity
                1 cardMathmech Sigma
                Mathmech Sigma
                LIGHT 4
                Mathmech Sigma
                • ATK:

                • 1000

                • DEF:

                • 1500


                If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


                SR Rarity
                1 cardA.I. Connect
                SR Rarity
                1 cardA.I. Connect
                A.I. Connect
                Spell Normal
                A.I. Connect

                  Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters. ● DARK: Special Summon the revealed monster, and if you do, add 1 Level 4 or lower non-DARK Cyberse monster from your Deck to your hand. ● Other: Shuffle the revealed monster into the Deck, and if you do, add 1 "@Ignister" monster with a different Attribute from your Deck to your hand. You can only activate 1 "A.I. Connect" per turn.


                  SR Rarity
                  1 cardA.I. Meet You
                  SR Rarity
                  1 cardA.I. Meet You
                  A.I. Meet You
                  Spell Normal
                  A.I. Meet You

                    Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.


                    R Rarity
                    1 cardA.I.dle Reborn
                    R Rarity
                    1 cardA.I.dle Reborn
                    A.I.dle Reborn
                    Spell Quick
                    A.I.dle Reborn

                      Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.


                      SR Rarity
                      2 cardBook of Eclipse
                      SR Rarity
                      2 cardBook of Eclipse
                      Book of Eclipse
                      Spell Quick
                      Book of Eclipse

                        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                        UR Rarity
                        3 cardCynet Mining
                        UR Rarity
                        3 cardCynet Mining
                        Cynet Mining
                        Spell Normal
                        Cynet Mining

                          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                          SR Rarity
                          1 cardIgnister A.I.Land
                          SR Rarity
                          1 cardIgnister A.I.Land
                          Ignister A.I.Land
                          Spell Field
                          Ignister A.I.Land

                            If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.


                            N Rarity
                            1 cardMathmech Equation
                            N Rarity
                            1 cardMathmech Equation
                            Mathmech Equation
                            Spell Normal
                            Mathmech Equation

                              Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.


                              UR Rarity
                              3 cardInfinite Impermanence
                              UR Rarity
                              3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                UR Rarity
                                1 cardAccesscode Talker
                                UR Rarity
                                1 cardAccesscode Talker
                                Accesscode Talker
                                DARK
                                Accesscode Talker
                                • ATK:

                                • 2300

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                Tag(s):

                                UR Rarity
                                1 cardAllied Code Talker @Ignister
                                UR Rarity
                                1 cardAllied Code Talker @Ignister
                                Allied Code Talker @Ignister
                                DARK
                                Allied Code Talker @Ignister
                                • ATK:

                                • 2300

                                • LINK-5

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                                3+ Effect Monsters If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of "Allied Code Talker @Ignister" once per turn.


                                R Rarity
                                1 cardCyberse Wicckid
                                R Rarity
                                1 cardCyberse Wicckid
                                Cyberse Wicckid
                                DARK
                                Cyberse Wicckid
                                • ATK:

                                • 800

                                • LINK-2

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                                2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                                SR Rarity
                                2 cardDark Infant @Ignister
                                SR Rarity
                                2 cardDark Infant @Ignister
                                Dark Infant @Ignister
                                DARK
                                Dark Infant @Ignister
                                • ATK:

                                • 500

                                • LINK-1

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                                1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.


                                UR Rarity
                                1 cardDark Templar @Ignister
                                UR Rarity
                                1 cardDark Templar @Ignister
                                Dark Templar @Ignister
                                DARK
                                Dark Templar @Ignister
                                • ATK:

                                • 2300

                                • LINK-3

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                                3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.


                                UR Rarity
                                1 cardDecode Talker Heatsoul
                                UR Rarity
                                1 cardDecode Talker Heatsoul
                                Decode Talker Heatsoul
                                FIRE
                                Decode Talker Heatsoul
                                • ATK:

                                • 2300

                                • LINK-3

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                                2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                UR Rarity
                                1 cardFirewall Dragon
                                UR Rarity
                                1 cardFirewall Dragon
                                Firewall Dragon
                                LIGHT
                                Firewall Dragon
                                • ATK:

                                • 2500

                                • LINK-4

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                                2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                SR Rarity
                                1 cardG Golem Crystal Heart
                                SR Rarity
                                1 cardG Golem Crystal Heart
                                G Golem Crystal Heart
                                WATER
                                G Golem Crystal Heart
                                • ATK:

                                • 0

                                • LINK-2

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                                2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                                SR Rarity
                                1 cardLinguriboh
                                SR Rarity
                                1 cardLinguriboh
                                Linguriboh
                                DARK
                                Linguriboh
                                • ATK:

                                • 300

                                • LINK-1

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                                1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                UR Rarity
                                1 cardLink Decoder
                                UR Rarity
                                1 cardLink Decoder
                                Link Decoder
                                DARK
                                Link Decoder
                                • ATK:

                                • 300

                                • LINK-1

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                                1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


                                SR Rarity
                                1 cardLink Spider
                                SR Rarity
                                1 cardLink Spider
                                Link Spider
                                EARTH
                                Link Spider
                                • ATK:

                                • 1000

                                • LINK-1

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                                1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                SR Rarity
                                1 cardSplash Mage
                                SR Rarity
                                1 cardSplash Mage
                                Splash Mage
                                WATER
                                Splash Mage
                                • ATK:

                                • 1100

                                • LINK-2

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                                2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                SR Rarity
                                1 cardTranscode Talker
                                SR Rarity
                                1 cardTranscode Talker
                                Transcode Talker
                                EARTH
                                Transcode Talker
                                • ATK:

                                • 2300

                                • LINK-3

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                                2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                UR Rarity
                                1 cardW:P Fancy Ball
                                UR Rarity
                                1 cardW:P Fancy Ball
                                W:P Fancy Ball
                                DARK
                                W:P Fancy Ball
                                • ATK:

                                • 2400

                                • LINK-3

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                                2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                                master-duel
                                @Ignister
                                5







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