@Ignister Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Achichi @Ignister
R Rarity
Achichi @Ignister
R Rarity
Achichi @Ignister
FIRE 2
Achichi @Ignister
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.

SR Rarity
D.D. Crow
SR Rarity
D.D. Crow
SR Rarity
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

N Rarity
Doyon @Ignister
N Rarity
Doyon @Ignister
N Rarity
Doyon @Ignister
DARK 4
Doyon @Ignister
  • ATK:

  • 400

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

R Rarity
Gatchiri @Ignister
R Rarity
Gatchiri @Ignister
R Rarity
Gatchiri @Ignister
EARTH 8
Gatchiri @Ignister
  • ATK:

  • 0

  • DEF:

  • 3000


The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.

N Rarity
Hiyari @Ignister
N Rarity
Hiyari @Ignister
N Rarity
Hiyari @Ignister
WATER 1
Hiyari @Ignister
  • ATK:

  • 300

  • DEF:

  • 400


If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.

R Rarity
Mathmech Addition
R Rarity
Mathmech Addition
R Rarity
Mathmech Addition
FIRE 4
Mathmech Addition
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.

UR Rarity
Mathmech Circular
UR Rarity
Mathmech Circular
UR Rarity
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.

R Rarity
Mathmech Subtraction
R Rarity
Mathmech Subtraction
R Rarity
Mathmech Subtraction
FIRE 4
Mathmech Subtraction
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Pikari @Ignister
R Rarity
Pikari @Ignister
R Rarity
Pikari @Ignister
LIGHT 4
Pikari @Ignister
  • ATK:

  • 1200

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

N Rarity
Bururu @Ignister
N Rarity
Bururu @Ignister
N Rarity
Bururu @Ignister
WIND 3
Bururu @Ignister
  • ATK:

  • 600

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.

SR Rarity
Mathmech Sigma
SR Rarity
Mathmech Sigma
SR Rarity
Mathmech Sigma
LIGHT 4
Mathmech Sigma
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.

SR Rarity
A.I. Meet You
SR Rarity
A.I. Meet You
SR Rarity
A.I. Meet You
Spell Normal
A.I. Meet You

    Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.

    R Rarity
    A.I.dle Reborn
    R Rarity
    A.I.dle Reborn
    R Rarity
    A.I.dle Reborn
    Spell Quick
    A.I.dle Reborn

      Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.

      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          UR Rarity
          Cynet Mining
          UR Rarity
          Cynet Mining
          UR Rarity
          Cynet Mining
          Spell Normal
          Cynet Mining

            Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

            SR Rarity
            Ignister A.I.Land
            SR Rarity
            Ignister A.I.Land
            SR Rarity
            Ignister A.I.Land
            Spell Field
            Ignister A.I.Land

              If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.

              N Rarity
              Mathmech Equation
              N Rarity
              Mathmech Equation
              N Rarity
              Mathmech Equation
              Spell Normal
              Mathmech Equation

                Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.

                SR Rarity
                Small World
                SR Rarity
                Small World
                SR Rarity
                Small World
                Spell Normal
                Small World

                  Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.

                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      Extra Deck

                      UR Rarity
                      Accesscode Talker
                      UR Rarity
                      Accesscode Talker
                      UR Rarity
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                      Tag(s):

                      R Rarity
                      Cyberse Wicckid
                      R Rarity
                      Cyberse Wicckid
                      R Rarity
                      Cyberse Wicckid
                      DARK
                      Cyberse Wicckid
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom

                      Bottom-Right


                      2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.

                      SR Rarity
                      Dark Infant @Ignister
                      SR Rarity
                      Dark Infant @Ignister
                      SR Rarity
                      Dark Infant @Ignister
                      DARK
                      Dark Infant @Ignister
                      • ATK:

                      • 500

                      • LINK-1

                      Link Arrow:

                      Left


                      1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.

                      UR Rarity
                      Dark Templar @Ignister
                      UR Rarity
                      Dark Templar @Ignister
                      UR Rarity
                      Dark Templar @Ignister
                      DARK
                      Dark Templar @Ignister
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.

                      UR Rarity
                      Decode Talker Heatsoul
                      UR Rarity
                      Decode Talker Heatsoul
                      UR Rarity
                      Decode Talker Heatsoul
                      FIRE
                      Decode Talker Heatsoul
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom-Right


                      2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.

                      UR Rarity
                      Firewall Dragon
                      UR Rarity
                      Firewall Dragon
                      UR Rarity
                      Firewall Dragon
                      LIGHT
                      Firewall Dragon
                      • ATK:

                      • 2500

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

                      SR Rarity
                      Firewall Dragon Darkfluid
                      SR Rarity
                      Firewall Dragon Darkfluid
                      SR Rarity
                      Firewall Dragon Darkfluid
                      DARK
                      Firewall Dragon Darkfluid
                      • ATK:

                      • 3000

                      • LINK-5

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom-Left

                      Bottom-Right


                      3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.

                      UR Rarity
                      Firewall Dragon Singularity
                      UR Rarity
                      Firewall Dragon Singularity
                      UR Rarity
                      Firewall Dragon Singularity
                      DARK
                      Firewall Dragon Singularity
                      • ATK:

                      • 3500

                      • LINK-6

                      Link Arrow:

                      Top-Left

                      Top

                      Top-Right

                      Left

                      Right

                      Bottom


                      3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.

                      SR Rarity
                      G Golem Crystal Heart
                      SR Rarity
                      G Golem Crystal Heart
                      SR Rarity
                      G Golem Crystal Heart
                      WATER
                      G Golem Crystal Heart
                      • ATK:

                      • 0

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom


                      2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.

                      UR Rarity
                      Link Decoder
                      UR Rarity
                      Link Decoder
                      UR Rarity
                      Link Decoder
                      DARK
                      Link Decoder
                      • ATK:

                      • 300

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.

                      SR Rarity
                      Splash Mage
                      SR Rarity
                      Splash Mage
                      SR Rarity
                      Splash Mage
                      WATER
                      Splash Mage
                      • ATK:

                      • 1100

                      • LINK-2

                      Link Arrow:

                      Top-Right

                      Bottom-Right


                      2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

                      SR Rarity
                      Transcode Talker
                      SR Rarity
                      Transcode Talker
                      SR Rarity
                      Transcode Talker
                      EARTH
                      Transcode Talker
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Top

                      Right

                      Bottom


                      2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.

                      SR Rarity
                      Wind Pegasus @Ignister
                      SR Rarity
                      Wind Pegasus @Ignister
                      SR Rarity
                      Wind Pegasus @Ignister
                      WIND 7
                      Wind Pegasus @Ignister
                      • ATK:

                      • 2300

                      • DEF:

                      • 1500


                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

                      UR Rarity
                      Primathmech Alembertian
                      UR Rarity
                      Primathmech Alembertian
                      UR Rarity
                      Primathmech Alembertian
                      EARTH
                      Primathmech Alembertian
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.

                      Need 32 UR

                      UR Rarity
                      Mathmech Circular3 card
                      UR Rarity
                      Maxx "C"3 card
                      UR Rarity
                      Nibiru, the Primal Being3 card
                      UR Rarity
                      Accesscode Talker1 card
                      UR Rarity
                      Dark Templar @Ignister1 card
                      UR Rarity
                      Decode Talker Heatsoul1 card
                      UR Rarity
                      Firewall Dragon1 card
                      UR Rarity
                      Firewall Dragon Singularity1 card
                      UR Rarity
                      Link Decoder1 card
                      UR Rarity
                      Ash Blossom & Joyous Spring3 card
                      UR Rarity
                      Effect Veiler3 card
                      UR Rarity
                      Primathmech Alembertian1 card
                      UR Rarity
                      Called by the Grave2 card
                      UR Rarity
                      Crossout Designator1 card
                      UR Rarity
                      Cynet Mining2 card
                      UR Rarity
                      Infinite Impermanence3 card
                      UR Rarity
                      Red Reboot2 card

                      Main: 40 Extra: 15 Side: 15

                      R Rarity
                      3 cardAchichi @Ignister
                      R Rarity
                      3 cardAchichi @Ignister
                      Achichi @Ignister
                      FIRE 2
                      Achichi @Ignister
                      • ATK:

                      • 800

                      • DEF:

                      • 800


                      If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.


                      N Rarity
                      1 cardDoyon @Ignister
                      N Rarity
                      1 cardDoyon @Ignister
                      Doyon @Ignister
                      DARK 4
                      Doyon @Ignister
                      • ATK:

                      • 400

                      • DEF:

                      • 1600


                      If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.


                      R Rarity
                      1 cardGatchiri @Ignister
                      R Rarity
                      1 cardGatchiri @Ignister
                      Gatchiri @Ignister
                      EARTH 8
                      Gatchiri @Ignister
                      • ATK:

                      • 0

                      • DEF:

                      • 3000


                      The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


                      N Rarity
                      1 cardHiyari @Ignister
                      N Rarity
                      1 cardHiyari @Ignister
                      Hiyari @Ignister
                      WATER 1
                      Hiyari @Ignister
                      • ATK:

                      • 300

                      • DEF:

                      • 400


                      If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.


                      R Rarity
                      1 cardMathmech Addition
                      R Rarity
                      1 cardMathmech Addition
                      Mathmech Addition
                      FIRE 4
                      Mathmech Addition
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


                      UR Rarity
                      3 cardMathmech Circular
                      UR Rarity
                      3 cardMathmech Circular
                      Mathmech Circular
                      LIGHT 4
                      Mathmech Circular
                      • ATK:

                      • 1500

                      • DEF:

                      • 1500


                      You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


                      R Rarity
                      1 cardMathmech Subtraction
                      R Rarity
                      1 cardMathmech Subtraction
                      Mathmech Subtraction
                      FIRE 4
                      Mathmech Subtraction
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


                      UR Rarity
                      3 cardMaxx "C"
                      UR Rarity
                      3 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      UR Rarity
                      1 cardNibiru, the Primal Being
                      UR Rarity
                      1 cardNibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      R Rarity
                      3 cardPikari @Ignister
                      R Rarity
                      3 cardPikari @Ignister
                      Pikari @Ignister
                      LIGHT 4
                      Pikari @Ignister
                      • ATK:

                      • 1200

                      • DEF:

                      • 600


                      If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.


                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      N Rarity
                      1 cardBururu @Ignister
                      N Rarity
                      1 cardBururu @Ignister
                      Bururu @Ignister
                      WIND 3
                      Bururu @Ignister
                      • ATK:

                      • 600

                      • DEF:

                      • 1000


                      If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.


                      UR Rarity
                      3 cardEffect Veiler
                      UR Rarity
                      3 cardEffect Veiler
                      Effect Veiler
                      LIGHT 1
                      Effect Veiler
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                      SR Rarity
                      1 cardMathmech Sigma
                      SR Rarity
                      1 cardMathmech Sigma
                      Mathmech Sigma
                      LIGHT 4
                      Mathmech Sigma
                      • ATK:

                      • 1000

                      • DEF:

                      • 1500


                      If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


                      SR Rarity
                      2 cardA.I. Meet You
                      SR Rarity
                      2 cardA.I. Meet You
                      A.I. Meet You
                      Spell Normal
                      A.I. Meet You

                        Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.


                        R Rarity
                        1 cardA.I.dle Reborn
                        R Rarity
                        1 cardA.I.dle Reborn
                        A.I.dle Reborn
                        Spell Quick
                        A.I.dle Reborn

                          Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.


                          UR Rarity
                          2 cardCalled by the Grave
                          UR Rarity
                          2 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            UR Rarity
                            1 cardCrossout Designator
                            UR Rarity
                            1 cardCrossout Designator
                            Crossout Designator
                            Spell Quick
                            Crossout Designator

                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                              Tag(s):

                              UR Rarity
                              2 cardCynet Mining
                              UR Rarity
                              2 cardCynet Mining
                              Cynet Mining
                              Spell Normal
                              Cynet Mining

                                Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                SR Rarity
                                2 cardIgnister A.I.Land
                                SR Rarity
                                2 cardIgnister A.I.Land
                                Ignister A.I.Land
                                Spell Field
                                Ignister A.I.Land

                                  If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.


                                  N Rarity
                                  1 cardMathmech Equation
                                  N Rarity
                                  1 cardMathmech Equation
                                  Mathmech Equation
                                  Spell Normal
                                  Mathmech Equation

                                    Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.


                                    UR Rarity
                                    3 cardInfinite Impermanence
                                    UR Rarity
                                    3 cardInfinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                      UR Rarity
                                      1 cardAccesscode Talker
                                      UR Rarity
                                      1 cardAccesscode Talker
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                      Tag(s):

                                      R Rarity
                                      1 cardCyberse Wicckid
                                      R Rarity
                                      1 cardCyberse Wicckid
                                      Cyberse Wicckid
                                      DARK
                                      Cyberse Wicckid
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom

                                      Bottom-Right


                                      2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                                      SR Rarity
                                      2 cardDark Infant @Ignister
                                      SR Rarity
                                      2 cardDark Infant @Ignister
                                      Dark Infant @Ignister
                                      DARK
                                      Dark Infant @Ignister
                                      • ATK:

                                      • 500

                                      • LINK-1

                                      Link Arrow:

                                      Left


                                      1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.


                                      UR Rarity
                                      1 cardDark Templar @Ignister
                                      UR Rarity
                                      1 cardDark Templar @Ignister
                                      Dark Templar @Ignister
                                      DARK
                                      Dark Templar @Ignister
                                      • ATK:

                                      • 2300

                                      • LINK-3

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.


                                      UR Rarity
                                      1 cardDecode Talker Heatsoul
                                      UR Rarity
                                      1 cardDecode Talker Heatsoul
                                      Decode Talker Heatsoul
                                      FIRE
                                      Decode Talker Heatsoul
                                      • ATK:

                                      • 2300

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom-Right


                                      2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                      UR Rarity
                                      1 cardFirewall Dragon
                                      UR Rarity
                                      1 cardFirewall Dragon
                                      Firewall Dragon
                                      LIGHT
                                      Firewall Dragon
                                      • ATK:

                                      • 2500

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                      SR Rarity
                                      1 cardFirewall Dragon Darkfluid
                                      SR Rarity
                                      1 cardFirewall Dragon Darkfluid
                                      Firewall Dragon Darkfluid
                                      DARK
                                      Firewall Dragon Darkfluid
                                      • ATK:

                                      • 3000

                                      • LINK-5

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.


                                      UR Rarity
                                      1 cardFirewall Dragon Singularity
                                      UR Rarity
                                      1 cardFirewall Dragon Singularity
                                      Firewall Dragon Singularity
                                      DARK
                                      Firewall Dragon Singularity
                                      • ATK:

                                      • 3500

                                      • LINK-6

                                      Link Arrow:

                                      Top-Left

                                      Top

                                      Top-Right

                                      Left

                                      Right

                                      Bottom


                                      3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.


                                      SR Rarity
                                      1 cardG Golem Crystal Heart
                                      SR Rarity
                                      1 cardG Golem Crystal Heart
                                      G Golem Crystal Heart
                                      WATER
                                      G Golem Crystal Heart
                                      • ATK:

                                      • 0

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                                      UR Rarity
                                      1 cardLink Decoder
                                      UR Rarity
                                      1 cardLink Decoder
                                      Link Decoder
                                      DARK
                                      Link Decoder
                                      • ATK:

                                      • 300

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


                                      SR Rarity
                                      1 cardSplash Mage
                                      SR Rarity
                                      1 cardSplash Mage
                                      Splash Mage
                                      WATER
                                      Splash Mage
                                      • ATK:

                                      • 1100

                                      • LINK-2

                                      Link Arrow:

                                      Top-Right

                                      Bottom-Right


                                      2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                      SR Rarity
                                      1 cardTranscode Talker
                                      SR Rarity
                                      1 cardTranscode Talker
                                      Transcode Talker
                                      EARTH
                                      Transcode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Right

                                      Bottom


                                      2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                      SR Rarity
                                      1 cardWind Pegasus @Ignister
                                      SR Rarity
                                      1 cardWind Pegasus @Ignister
                                      Wind Pegasus @Ignister
                                      WIND 7
                                      Wind Pegasus @Ignister
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1500


                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                      UR Rarity
                                      1 cardPrimathmech Alembertian
                                      UR Rarity
                                      1 cardPrimathmech Alembertian
                                      Primathmech Alembertian
                                      EARTH
                                      Primathmech Alembertian
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 0


                                      2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                                      SR Rarity
                                      3 cardArtifact Lancea
                                      SR Rarity
                                      3 cardArtifact Lancea
                                      Artifact Lancea
                                      LIGHT 5
                                      Artifact Lancea
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 2300


                                      You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                      SR Rarity
                                      2 cardDroll & Lock Bird
                                      SR Rarity
                                      2 cardDroll & Lock Bird
                                      Droll & Lock Bird
                                      WIND 1
                                      Droll & Lock Bird
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                      UR Rarity
                                      2 cardNibiru, the Primal Being
                                      UR Rarity
                                      2 cardNibiru, the Primal Being
                                      Nibiru, the Primal Being
                                      LIGHT 11
                                      Nibiru, the Primal Being
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 600


                                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                      SR Rarity
                                      3 cardSmall World
                                      SR Rarity
                                      3 cardSmall World
                                      Small World
                                      Spell Normal
                                      Small World

                                        Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                        SR Rarity
                                        3 cardEvenly Matched
                                        SR Rarity
                                        3 cardEvenly Matched
                                        Evenly Matched
                                        Trap Normal
                                        Evenly Matched

                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                          UR Rarity
                                          2 cardRed Reboot
                                          UR Rarity
                                          2 cardRed Reboot
                                          Red Reboot
                                          Trap Counter
                                          Red Reboot

                                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.



                                            @IGNISTER Decks in MASTER DUEL








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