Elemental HERO is back in full force in Yu-Gi-Oh! Duel Links thanks to new Fusion monsters and abilities Draconic Contact . Right now, this deck is a true Draconic Contact deck. HERO more than ever. With the ability to disrupt when going first, clear the opponent's board when going second, and maintain card advantage through card draws, this deck is a strong choice in the meta.

Elemental HERO Gameplay Guide
Sections covered in this guide:
Skill
Dragonic Contact (Skill Card) (100%)






Dragonic Contact (Skill Card)
ATK:
0
DEF:
0
You can use this Skill's second effect once per turn if your Deck contains "Rainbow Dragon". 1: You cannot Special Summon monsters, except "Neos", "Yubel", "Elemental HERO", and "Neo-Spacian" monsters. 2: Send 1 Warrior monster or Level 10 monster from your hand or face-up field to the Graveyard, then play 1 of the following monsters from your Deck or Graveyard in face-down Defense Position (its battle position can be changed), and add 1 "Super Polymerization" from your Deck and 1 "Polymerization" from outside of your Deck to your hand. - "Elemental HERO Neos" - "Ultimate Crystal" monster - WIND "Armed Dragon" monster (treated as having been Special Summoned by the effect of an "Armed Dragon" monster)
The Draconic Contact skill has the following specific effects:
- Once per turn, you can send a level 10 monster or Warrior from your hand or field to the graveyard to play a level 10 monster from your deck or graveyard to the field (choices include Armed Dragon Thunder , Armed Dragon LV10 , Elemental HERO Neos , or Rainbow Dragon ).
- Every time you use an ability, you gain a free Polymerization from outside your deck.
- Once per game, you can add a Super Polymerization from your deck to your hand.
This ability makes it easy for the deck to summon powerful monsters, provides removal materials for effects, and ensures you always have Polymerization or Super Polymerization available for Fusion Summoning.
The monsters in the main deck
Elemental HERO Stratos (x3)
Elemental HERO Liquid Soldier (x2)








Elemental HERO Liquid Soldier
ATK:
1400
DEF:
1300
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
Cross Keeper (x2)








Cross Keeper
ATK:
400
DEF:
400
You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.
Elemental HERO Neos (x1-2)
Yudai's Ace Card, which is the Fusion material for Brave Neos , Rainbow Neos , or Flame Wingman . Can be summoned straight from the deck via skill to use with Super Polymerization .
Armed Dragon Thunder LV10 (x1)








Armed Dragon Thunder LV10
ATK:
3000
DEF:
2000
If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.
Armed Dragon LV10 (x1)
Rainbow Dragon (x1)








Rainbow Dragon
ATK:
4000
DEF:
0
(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
Core to Fusion material but can still be summoned from deck or graveyard via skill for game ending attacks in extremely ez games
Winged Kuriboh LV6 (x1)








Winged Kuriboh LV6
ATK:
300
DEF:
200
(This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.
Elemental HERO Solid Soldier (x0-1)








Elemental HERO Solid Soldier
ATK:
1300
DEF:
1100
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.
Spell/Trap
Super Polymerization (x1)
The evergreen Quick Fusion Spell in Yu-gi-oh!, added to your hand once per battle via ability. Allows Fusion using your opponent's monsters as materials (requires a HERO on the field), ignoring most protective effects, is an extremely annoying way to disrupt or destroy the field
Miracle Fusion (x2)
Neos Fusion (x3)








Neos Fusion
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
Favorite Hero (x0-1)








Favorite Hero
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
Staple/Tech








Lost Wind
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.








Artifact Lancea
ATK:
1700
DEF:
2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
- Necrovalley (1-2 cards): A Field Spell that messes up graveyard-dependent decks. Can be played by Favorite Hero or sent to the graveyard with Rainbow Neos to continue the combo.
- DD Crow (0-3 cards): Interrupts your opponent's combo by banishing a card from the graveyard.
- Artifact Lancea (0-3 cards): prevents the opponent from banishing the card, messing up decks like Thunder Dragon .
- Non-Fusion Area (0-2 cards): Prevents Fusion Summon, messing up decks like Despia . Does not affect Neos Fusion because it is not a Fusion Summon.
- Cursed Seal of the Forbidden Spell (0-2 cards): negates your opponent's Spell, messing up Spell-heavy decks like Sky Striker .
- Magic Deflector (0-2 cards): also negates Spells for a turn
- Compulsory Evacuation Device (0-2 cards): Returns monsters to hand, is a key card to cause trouble.
- Lost Wind (0-2 cards): negates monster effects and reduces ATK, is a key card.
- Effect Veiler (0-2 cards): negates your opponent's monster effects during their turn.
- Droll & Lock Bird (0-3 cards): prevents the opponent from drawing cards, strong against search-heavy decks like Sky Striker .
- Mind Drain (0-2 cards): prevents opponent's hand trap, useful in meta heavy on hand traps.
- DNA Surgery (0-1 card): Turns all monsters on the field into Warriors, allowing Super Polymerization to Fusion your opponent's entire field into Wake Up Your Elemental HERO .
Extra Deck
Elemental HERO Sunrise (x2)








Elemental HERO Sunrise
ATK:
2500
DEF:
1200
2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
Elemental HERO Flame Wingman - Infernal Rage (x1)








Elemental HERO Flame Wingman - Infernal Rage
ATK:
2100
DEF:
1200
2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.
Elemental HERO Brave Neos (x1)








Elemental HERO Brave Neos
ATK:
2500
DEF:
2000
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.
When destroying an enemy monster by battle, add 1 Neos Fusion card to your hand. Strong target when going later and combining with Favorite Hero .
Rainbow Neos (x1)








Rainbow Neos
ATK:
4500
DEF:
3000
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.
Wake Up Your Elemental HERO (x0-1)








Wake Up Your Elemental HERO
ATK:
2500
DEF:
2100
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.
Gain 300 ATK for each fusion material and attack a number of times equal to the number of materials. When destroying a monster, deal damage equal to half its ATK.
x1








Elemental HERO The Shining
ATK:
2600
DEF:
2100
1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.








Elemental HERO Gaia
ATK:
2200
DEF:
2600
1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
These are Fusion Monsters of different attributes that can be targeted by Super Polymerization (Gather enemy monsters based on their attributes on the field) or Miracle Fusion .
Elemental HERO Aqua Neos (x0-1)








Elemental HERO Aqua Neos
ATK:
2500
DEF:
2000
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.
Combo/ How to play
Go-Ahead Combo: Set up a disruptive field
Click here to see combo simulation
Objective : Set up Armed Dragon Thunder , Sunrise , and Winged Kuriboh LV6 to cause disruption, with Super Polymerization as backup.
- 1. - Use Draconic Contact by sending a Warrior (like Stratos or Crosskeeper ) from your hand or field to the graveyard to play Armed Dragon Thunder from your deck. Gain a free Polymerization and Super Polymerization (if it's your first time in the game).
- 2. - Normal summon Stratos , use effect to search for Liquid Soldier .
- 3. - Use Polymerization to Fusion Stratos and Liquid Soldier into Sunrise . Set Liquid Soldier as Chain Link 1 (draw two cards, discard one) and Sunrise as Chain Link 2 (search for Miracle Fusion ). Make sure to set it to manual activation in-game.
- 4. - Use Miracle Fusion to Fusion Stratos and Liquid Soldier from the graveyard into Flame Wingman . When summoned, search for Winged Kuriboh LV6 .
- 5. - Use Winged Kuriboh LV6 's effect to banish Flame Wingman from the field and special summon Kuriboh . Kuriboh can destroy your opponent's monsters and deal damage when they attack or activate effects.
- 6. - Keep Super Polymerization to use when your opponent summons a strong monster, combine with Sunrise to Fusion into The Shining , Great Tornado , or Nova Master depending on your opponent's monster's attribute.
- 7. - Activate Necrovalley , or Set Trap cards like Cursed Seal , or Magic Deflector (if drawn) to cause more trouble.
Result: Field with Armed Dragon Thunder (Quick Effect destroys a card), Sunrise (destroys a card when HERO is attacked), Winged Kuriboh LV6 (destroys monsters and deals damage), and Super Polymerization as backup.
Later Combo: Destroy the field and OTK
Objective: Destroy the opponent's field with Armed Dragon LV10 , Super Polymerization , or Rainbow Neos , then attack to end the match.
- 1. - Use Draconic Contact by sending a Warrior (like Crosskeeper ) from your hand to the graveyard to play an Armed Dragon LV10 from your deck. Get a free Polymerization and Super Polymerization (if it's your first time).
- 2. - Use the effect of Armed Dragon LV10 to send 1 card from your hand to the grave and clear your opponent's field.
- 3. - If your opponent has a strong Dark, Light, or Wind monster, use Super Polymerization with a HERO on the field (such as Stratos or Liquid Soldier ) to Fusion into The Shining , Great Tornado , or Nova Master .
- 4. - Use Neos Fusion to send Neos and a HERO from your deck or hand to the graveyard to summon Rainbow Neos .
- 5. - Use Rainbow Neos ' effect to Tribute itself and return all opponent's monsters to the deck, or Tribute a backrow to return the opponent's backrow, or send a card from the top of the deck to return the opponent's graveyard to the deck, depending on the situation.
- 6. - If there are still resources left, use the skill again to play Rainbow Dragon from the deck or graveyard and attack directly to end the match.
Note: Do not use Neos Fusion before Super Polymerization as it prevents further summoning after use.
Next turn combo: OTK with Wake Up Your Elemental HERO
Objective: Use the graveyard to summon Wake Up Your Elemental HERO and OTK.
- 1. - Use Draconic Contact to send a Warrior to the graveyard and play Neos from the deck.
- 2. - Normal summon Stratos , search for Liquid Soldier .
- 3. - Use Polymerization to Fusion Stratos and Liquid Soldier into Sunrise . Place Liquid Soldier (draw two cards) and Sunrise (search for Miracle Fusion ) in the correct chain order.
- 4. - Use Miracle Fusion to fuse all HEROs in the graveyard (such as Stratos , Liquid Soldier , and other HEROs ) into Wake Up Your Elemental HERO . It gains 300 ATK for each material and attacks a number of times equal to the number of materials.
- 5. - If you have DNA Surgery , flip it to turn your opponent's monster into a Warrior, then use Super Polymerization to Fusion your opponent's field into a Wake Up Your Elemental HERO .
- 6. - Attack with Wake Up Your Elemental HERO , dealing critical damage with its ability to attack multiple times and dealing damage when destroying monsters.
Combo Tech with Favorite Hero
Objective: Power up Brave Neos and OTK with Favorite Hero .
- 1. - Use Neos Fusion to summon Brave Neos using Neos and a HERO from the deck.
- 2. - Use Polymerization to Fusion into Flame Wingman , search for Favorite Hero .
- 3. - Equip Favorite Hero to Brave Neos . When entering the Battle Phase, play Necrovalley from the deck, increasing Brave Neos ' ATK by DEF and making it untargetable.
- 4. - Attack with Brave Neos , destroy the opponent's monster, dismount Favorite Hero to attack again. If destroy the monster, Brave Neos searches for Neos Fusion to continue the combo next turn.
Strengths and weaknesses
Strengths
- High Consistency: The Draconic Contact skill provides Polymerization and Super Polymerization , combined with Stratos , Liquid Soldier , and Crosskeeper to draw and find the necessary card.
- Disruptive abilities when going first: Armed Dragon Thunder , Sunrise , and Winged Kuriboh LV6 provide many ways to disrupt, combined with Super Polymerization to deal with strong monsters.
- Backward-clearing potential: Armed Dragon LV10 , Super Polymerization , and Rainbow Neos can clear the opponent's board, paving the way for an OTK.
- Meta Flexibility: The deck can run multiple tech cards like Necrovalley , DD Crow , or Non-Fusion Area to counter decks like Despia , Sky Striker , or Crystal Beast .
- Powerful OTKs: Wake Up Your Elemental HERO and Rainbow Neos provide the ability to attack multiple times or deal critical damage.
Weaknesses
- Skill Dependent: The deck needs Draconic Contact to summon a level 10 monster and get Polymerization . If the skill is disabled, the combo will be weaker.
- Neos Fusion 's Limitations: Prevents additional summons after use, forcing you to plan carefully when using Super Polymerization beforehand.
- Extra Deck is tight: Not enough room for all Super Polymerization targets or monsters like Aqua Neos , limiting flexibility.
- Weak against a strong backrow: Cards like your opponent's Compulsory Evacuation Device or Necrovalley can break the combo if you don't have Stratos or Mystical Space Typhoon .
- Draw Reliance: Without drawing Liquid Soldier or Crosskeeper , finding tech cards to counter the meta will be difficult.
Conclude
Elemental HERO is a powerful and versatile pick in the Duel Links meta ( it's also Free ), with the ability to disrupt when going first, destroy the board when going second, and OTK with monsters like Rainbow Neos and Wake Up Your Elemental HERO . The Draconic Contact ability provides significant card advantage, combined with the card draw engine from Liquid Soldier and Crosskeeper to find tech cards like Necrovalley , DD Crow , or Non-Fusion Area .
To optimize, consider the current meta and adjust your Extra Deck cards to work best with Super Polymerization (like The Shining or Great Tornado ) accordingly. This deck can turn into a “win button simulator” in the long run, but with the right combos, you can achieve a real OTK HERO . Good luck conquering Duel Links with Elemental HERO !