Salamangreat Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Lady Debug
SR Rarity
Lady Debug
SR Rarity
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

R Rarity
Salamangreat Falco
R Rarity
Salamangreat Falco
R Rarity
Salamangreat Falco
FIRE 4
Salamangreat Falco
  • ATK:

  • 1200

  • DEF:

  • 1600


If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.

R Rarity
Salamangreat Fowl
R Rarity
Salamangreat Fowl
R Rarity
Salamangreat Fowl
FIRE 4
Salamangreat Fowl
  • ATK:

  • 1800

  • DEF:

  • 200


If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.

SR Rarity
Salamangreat Foxy
SR Rarity
Salamangreat Foxy
SR Rarity
Salamangreat Foxy
FIRE 3
Salamangreat Foxy
  • ATK:

  • 1000

  • DEF:

  • 1200


When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.

UR Rarity
Salamangreat Gazelle
UR Rarity
Salamangreat Gazelle
UR Rarity
Salamangreat Gazelle
FIRE 3
Salamangreat Gazelle
  • ATK:

  • 1500

  • DEF:

  • 1000


If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.

SR Rarity
Salamangreat Jack Jaguar
SR Rarity
Salamangreat Jack Jaguar
SR Rarity
Salamangreat Jack Jaguar
FIRE 4
Salamangreat Jack Jaguar
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.

R Rarity
Salamangreat Meer
R Rarity
Salamangreat Meer
R Rarity
Salamangreat Meer
FIRE 2
Salamangreat Meer
  • ATK:

  • 800

  • DEF:

  • 600


If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.

SR Rarity
Dark Hole
SR Rarity
Dark Hole
SR Rarity
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    SR Rarity
    Salamangreat Circle
    SR Rarity
    Salamangreat Circle
    SR Rarity
    Salamangreat Circle
    Spell Quick
    Salamangreat Circle

      Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.

      UR Rarity
      Salamangreat Sanctuary
      UR Rarity
      Salamangreat Sanctuary
      UR Rarity
      Salamangreat Sanctuary
      Spell Field
      Salamangreat Sanctuary

        If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.

        UR Rarity
        Needle Ceiling
        UR Rarity
        Needle Ceiling
        UR Rarity
        Needle Ceiling
        Trap Normal
        Needle Ceiling

          When there are 4 or more monsters on the field: Destroy all face-up monsters.

          Extra Deck

          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          DARK
          Knightmare Unicorn
          • ATK:

          • 2200

          • LINK-3

          Link Arrow:

          Left

          Right

          Bottom


          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

          UR Rarity
          Salamangreat Balelynx
          UR Rarity
          Salamangreat Balelynx
          UR Rarity
          Salamangreat Balelynx
          FIRE
          Salamangreat Balelynx
          • ATK:

          • 500

          • LINK-1

          Link Arrow:

          Bottom


          1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.

          UR Rarity
          Salamangreat Sunlight Wolf
          UR Rarity
          Salamangreat Sunlight Wolf
          UR Rarity
          Salamangreat Sunlight Wolf
          FIRE
          Salamangreat Sunlight Wolf
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Top

          Bottom


          2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.

          Popular Skills

          The Legend of the Heroes: 50%
          A Burning Roar: 50%
          A Burning Roar

          Need 13 UR

          UR Rarity
          Salamangreat Gazelle1 card
          UR Rarity
          Knightmare Unicorn1 card
          UR Rarity
          Salamangreat Balelynx2 card
          UR Rarity
          Salamangreat Heatleo1 card
          UR Rarity
          Salamangreat Sunlight Wolf1 card
          UR Rarity
          Abyss Dweller1 card
          UR Rarity
          Cynet Mining2 card
           Rarity
          Pot of Avarice1 card
          UR Rarity
          Salamangreat Sanctuary1 card
          UR Rarity
          Needle Ceiling2 card

          Main: 23 Extra: 9

          SR Rarity
          Lady Debug
          SR Rarity
          Lady Debug
          Lady Debug
          LIGHT 4
          Lady Debug
          • ATK:

          • 1700

          • DEF:

          • 1400


          If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


          SR Rarity
          Lady Debug
          SR Rarity
          Lady Debug
          Lady Debug
          LIGHT 4
          Lady Debug
          • ATK:

          • 1700

          • DEF:

          • 1400


          If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


          R Rarity
          Salamangreat Falco
          R Rarity
          Salamangreat Falco
          Salamangreat Falco
          FIRE 4
          Salamangreat Falco
          • ATK:

          • 1200

          • DEF:

          • 1600


          If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.


          R Rarity
          Salamangreat Fowl
          R Rarity
          Salamangreat Fowl
          Salamangreat Fowl
          FIRE 4
          Salamangreat Fowl
          • ATK:

          • 1800

          • DEF:

          • 200


          If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


          R Rarity
          Salamangreat Fowl
          R Rarity
          Salamangreat Fowl
          Salamangreat Fowl
          FIRE 4
          Salamangreat Fowl
          • ATK:

          • 1800

          • DEF:

          • 200


          If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


          R Rarity
          Salamangreat Fowl
          R Rarity
          Salamangreat Fowl
          Salamangreat Fowl
          FIRE 4
          Salamangreat Fowl
          • ATK:

          • 1800

          • DEF:

          • 200


          If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.


          SR Rarity
          Salamangreat Foxy
          SR Rarity
          Salamangreat Foxy
          Salamangreat Foxy
          FIRE 3
          Salamangreat Foxy
          • ATK:

          • 1000

          • DEF:

          • 1200


          When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


          SR Rarity
          Salamangreat Foxy
          SR Rarity
          Salamangreat Foxy
          Salamangreat Foxy
          FIRE 3
          Salamangreat Foxy
          • ATK:

          • 1000

          • DEF:

          • 1200


          When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


          UR Rarity
          Salamangreat Gazelle
          UR Rarity
          Salamangreat Gazelle
          Salamangreat Gazelle
          FIRE 3
          Salamangreat Gazelle
          • ATK:

          • 1500

          • DEF:

          • 1000


          If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


          SR Rarity
          Salamangreat Jack Jaguar
          SR Rarity
          Salamangreat Jack Jaguar
          Salamangreat Jack Jaguar
          FIRE 4
          Salamangreat Jack Jaguar
          • ATK:

          • 1800

          • DEF:

          • 1200


          If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


          SR Rarity
          Salamangreat Jack Jaguar
          SR Rarity
          Salamangreat Jack Jaguar
          Salamangreat Jack Jaguar
          FIRE 4
          Salamangreat Jack Jaguar
          • ATK:

          • 1800

          • DEF:

          • 1200


          If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


          R Rarity
          Salamangreat Meer
          R Rarity
          Salamangreat Meer
          Salamangreat Meer
          FIRE 2
          Salamangreat Meer
          • ATK:

          • 800

          • DEF:

          • 600


          If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.


          SR Rarity
          Book of Eclipse
          SR Rarity
          Book of Eclipse
          Book of Eclipse
          Spell Quick
          Book of Eclipse

            Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


            UR Rarity
            Cynet Mining
            UR Rarity
            Cynet Mining
            Cynet Mining
            Spell Normal
            Cynet Mining

              Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


              UR Rarity
              Cynet Mining
              UR Rarity
              Cynet Mining
              Cynet Mining
              Spell Normal
              Cynet Mining

                Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                SR Rarity
                Dark Hole
                SR Rarity
                Dark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                  SR Rarity
                  Dark Hole
                  SR Rarity
                  Dark Hole
                  Dark Hole
                  Spell Normal
                  Dark Hole

                    Destroy all monsters on the field.


                     Rarity
                    Pot of Avarice
                     Rarity
                    Pot of Avarice
                    Pot of Avarice
                    Spell Normal
                    Pot of Avarice

                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                      Tag(s):

                      SR Rarity
                      Salamangreat Circle
                      SR Rarity
                      Salamangreat Circle
                      Salamangreat Circle
                      Spell Quick
                      Salamangreat Circle

                        Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                        SR Rarity
                        Salamangreat Circle
                        SR Rarity
                        Salamangreat Circle
                        Salamangreat Circle
                        Spell Quick
                        Salamangreat Circle

                          Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                          UR Rarity
                          Salamangreat Sanctuary
                          UR Rarity
                          Salamangreat Sanctuary
                          Salamangreat Sanctuary
                          Spell Field
                          Salamangreat Sanctuary

                            If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                            UR Rarity
                            Needle Ceiling
                            UR Rarity
                            Needle Ceiling
                            Needle Ceiling
                            Trap Normal
                            Needle Ceiling

                              When there are 4 or more monsters on the field: Destroy all face-up monsters.


                              UR Rarity
                              Needle Ceiling
                              UR Rarity
                              Needle Ceiling
                              Needle Ceiling
                              Trap Normal
                              Needle Ceiling

                                When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                UR Rarity
                                Knightmare Unicorn
                                UR Rarity
                                Knightmare Unicorn
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                UR Rarity
                                Salamangreat Balelynx
                                UR Rarity
                                Salamangreat Balelynx
                                Salamangreat Balelynx
                                FIRE
                                Salamangreat Balelynx
                                • ATK:

                                • 500

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                UR Rarity
                                Salamangreat Balelynx
                                UR Rarity
                                Salamangreat Balelynx
                                Salamangreat Balelynx
                                FIRE
                                Salamangreat Balelynx
                                • ATK:

                                • 500

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                UR Rarity
                                Salamangreat Heatleo
                                UR Rarity
                                Salamangreat Heatleo
                                Salamangreat Heatleo
                                FIRE
                                Salamangreat Heatleo
                                • ATK:

                                • 2300

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.


                                UR Rarity
                                Salamangreat Sunlight Wolf
                                UR Rarity
                                Salamangreat Sunlight Wolf
                                Salamangreat Sunlight Wolf
                                FIRE
                                Salamangreat Sunlight Wolf
                                • ATK:

                                • 1800

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                SR Rarity
                                Unchained Abomination
                                SR Rarity
                                Unchained Abomination
                                Unchained Abomination
                                DARK
                                Unchained Abomination
                                • ATK:

                                • 3000

                                • LINK-4

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                                UR Rarity
                                Abyss Dweller
                                UR Rarity
                                Abyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                SR Rarity
                                Evilswarm Exciton Knight
                                SR Rarity
                                Evilswarm Exciton Knight
                                Evilswarm Exciton Knight
                                LIGHT
                                Evilswarm Exciton Knight
                                • ATK:

                                • 1900

                                • DEF:

                                • 0


                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                SR Rarity
                                Steelswarm Roach
                                SR Rarity
                                Steelswarm Roach
                                Steelswarm Roach
                                DARK
                                Steelswarm Roach
                                • ATK:

                                • 1900

                                • DEF:

                                • 0


                                2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.



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