Other Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

SR Rarity
Kiteroid
SR Rarity
Kiteroid
SR Rarity
Kiteroid
WIND 1
Kiteroid
  • ATK:

  • 200

  • DEF:

  • 400


During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

UR Rarity
Elemental HERO Burstinatrix
UR Rarity
Elemental HERO Burstinatrix
UR Rarity
Elemental HERO Burstinatrix
FIRE 3
Elemental HERO Burstinatrix
  • ATK:

  • 1200

  • DEF:

  • 800


A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.

UR Rarity
Pot of Duality
UR Rarity
Pot of Duality
UR Rarity
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



    Tag(s):

    UR Rarity
    Super Polymerization
    UR Rarity
    Super Polymerization
    UR Rarity
    Super Polymerization
    Spell Quick
    Super Polymerization

      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



      Tag(s):

      R Rarity
      The True Sun God
      R Rarity
      The True Sun God
      R Rarity
      The True Sun God
      Spell Continuous
      The True Sun God

        When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.

        UR Rarity
        Compulsory Evacuation Device
        UR Rarity
        Compulsory Evacuation Device
        UR Rarity
        Compulsory Evacuation Device
        Trap Normal
        Compulsory Evacuation Device

          Target 1 monster on the field; return that target to the hand.

          UR Rarity
          Dogmatika Punishment
          UR Rarity
          Dogmatika Punishment
          UR Rarity
          Dogmatika Punishment
          Trap Normal
          Dogmatika Punishment

            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

            UR Rarity
            Paleozoic Dinomischus
            UR Rarity
            Paleozoic Dinomischus
            UR Rarity
            Paleozoic Dinomischus
            Trap Normal
            Paleozoic Dinomischus

              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

              Extra Deck

              SR Rarity
              Elder Entity N'tss
              SR Rarity
              Elder Entity N'tss
              SR Rarity
              Elder Entity N'tss
              LIGHT 4
              Elder Entity N'tss
              • ATK:

              • 2500

              • DEF:

              • 1200


              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

              SR Rarity
              Elemental HERO Escuridao
              SR Rarity
              Elemental HERO Escuridao
              SR Rarity
              Elemental HERO Escuridao
              DARK 8
              Elemental HERO Escuridao
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

              UR Rarity
              Elemental HERO Gaia
              UR Rarity
              Elemental HERO Gaia
              UR Rarity
              Elemental HERO Gaia
              EARTH 6
              Elemental HERO Gaia
              • ATK:

              • 2200

              • DEF:

              • 2600


              1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.

              UR Rarity
              Elemental HERO Great Tornado
              UR Rarity
              Elemental HERO Great Tornado
              UR Rarity
              Elemental HERO Great Tornado
              WIND 8
              Elemental HERO Great Tornado
              • ATK:

              • 2800

              • DEF:

              • 2200


              1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

              UR Rarity
              Elemental HERO Nova Master
              UR Rarity
              Elemental HERO Nova Master
              UR Rarity
              Elemental HERO Nova Master
              FIRE 8
              Elemental HERO Nova Master
              • ATK:

              • 2600

              • DEF:

              • 2100


              1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.

              UR Rarity
              Elemental HERO The Shining
              UR Rarity
              Elemental HERO The Shining
              UR Rarity
              Elemental HERO The Shining
              LIGHT 8
              Elemental HERO The Shining
              • ATK:

              • 2600

              • DEF:

              • 2100


              1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

              N Rarity
              Fossil Machine Skull Wagon
              N Rarity
              Fossil Machine Skull Wagon
              N Rarity
              Fossil Machine Skull Wagon
              EARTH 6
              Fossil Machine Skull Wagon
              • ATK:

              • 1700

              • DEF:

              • 1500


              1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.

              R Rarity
              Fossil Warrior Skull Knight
              R Rarity
              Fossil Warrior Skull Knight
              R Rarity
              Fossil Warrior Skull Knight
              EARTH 6
              Fossil Warrior Skull Knight
              • ATK:

              • 2400

              • DEF:

              • 1100


              1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.

               Rarity
              Rainbow Neos
               Rarity
              Rainbow Neos
               Rarity
              Rainbow Neos
              LIGHT 10
              Rainbow Neos
              • ATK:

              • 4500

              • DEF:

              • 3000


              "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

              Popular Skills

              Dragonic Contact: 66.67%
              LP Boost Alpha: 33.33%
              LP Boost Alpha

              Need 17 UR

              UR Rarity
              Code Talker1 card
              UR Rarity
              Knightmare Unicorn1 card
              UR Rarity
              Number 47: Nightmare Shark1 card
              UR Rarity
              Shark Fortress1 card
              UR Rarity
              The Phantom Knights of Cursed Javelin1 card
              UR Rarity
              Soul Exchange3 card
              UR Rarity
              Crackdown3 card
              UR Rarity
              Paleozoic Canadia3 card
              UR Rarity
              Zoma the Spirit3 card

              Main: 20 Extra: 9

              SR Rarity
              Diabound Kernel
              SR Rarity
              Diabound Kernel
              Diabound Kernel
              DARK 5
              Diabound Kernel
              • ATK:

              • 1800

              • DEF:

              • 1200


              When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.


              SR Rarity
              Diabound Kernel
              SR Rarity
              Diabound Kernel
              Diabound Kernel
              DARK 5
              Diabound Kernel
              • ATK:

              • 1800

              • DEF:

              • 1200


              When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.


              SR Rarity
              Diabound Kernel
              SR Rarity
              Diabound Kernel
              Diabound Kernel
              DARK 5
              Diabound Kernel
              • ATK:

              • 1800

              • DEF:

              • 1200


              When this card declares an attack: It gains 600 ATK. (Quick Effect): You can target 1 face-up monster your opponent controls; it loses ATK equal to this card's current ATK until the end of this turn, then banish this card until the Standby Phase of the next turn. You can only use this effect of "Diabound Kernel" once per turn.


              SR Rarity
              Mana Dragon Zirnitron
              SR Rarity
              Mana Dragon Zirnitron
              Mana Dragon Zirnitron
              DARK 6
              Mana Dragon Zirnitron
              • ATK:

              • 2200

              • DEF:

              • 1200


              If a Spell/Trap you control leaves the field because of an opponent's effect, and is now in the GY or banished (except during the Damage Step): You can Special Summon this card from your GY (if it was there when that Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap that is banished or in your GY to your Spell & Trap Zone. You can only use this effect of "Mana Dragon Zirnitron" once per turn. If Summoned this way, banish this card when it leaves the field.


              SR Rarity
              Spirit Reaper
              SR Rarity
              Spirit Reaper
              Spirit Reaper
              DARK 3
              Spirit Reaper
              • ATK:

              • 300

              • DEF:

              • 200


              Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


              SR Rarity
              Spirit Reaper
              SR Rarity
              Spirit Reaper
              Spirit Reaper
              DARK 3
              Spirit Reaper
              • ATK:

              • 300

              • DEF:

              • 200


              Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


              SR Rarity
              Spirit Reaper
              SR Rarity
              Spirit Reaper
              Spirit Reaper
              DARK 3
              Spirit Reaper
              • ATK:

              • 300

              • DEF:

              • 200


              Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


              UR Rarity
              Soul Exchange
              UR Rarity
              Soul Exchange
              Soul Exchange
              Spell Normal
              Soul Exchange

                Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                UR Rarity
                Soul Exchange
                UR Rarity
                Soul Exchange
                Soul Exchange
                Spell Normal
                Soul Exchange

                  Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                  UR Rarity
                  Soul Exchange
                  UR Rarity
                  Soul Exchange
                  Soul Exchange
                  Spell Normal
                  Soul Exchange

                    Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                    UR Rarity
                    Crackdown
                    UR Rarity
                    Crackdown
                    Crackdown
                    Trap Continuous
                    Crackdown

                      Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                      Tag(s):

                      UR Rarity
                      Crackdown
                      UR Rarity
                      Crackdown
                      Crackdown
                      Trap Continuous
                      Crackdown

                        Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                        Tag(s):

                        UR Rarity
                        Crackdown
                        UR Rarity
                        Crackdown
                        Crackdown
                        Trap Continuous
                        Crackdown

                          Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                          Tag(s):

                          N Rarity
                          Dimension Wall
                          N Rarity
                          Dimension Wall
                          Dimension Wall
                          Trap Normal
                          Dimension Wall

                            Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                            UR Rarity
                            Paleozoic Canadia
                            UR Rarity
                            Paleozoic Canadia
                            Paleozoic Canadia
                            Trap Normal
                            Paleozoic Canadia

                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              UR Rarity
                              Paleozoic Canadia
                              UR Rarity
                              Paleozoic Canadia
                              Paleozoic Canadia
                              Trap Normal
                              Paleozoic Canadia

                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                UR Rarity
                                Paleozoic Canadia
                                UR Rarity
                                Paleozoic Canadia
                                Paleozoic Canadia
                                Trap Normal
                                Paleozoic Canadia

                                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                  UR Rarity
                                  Zoma the Spirit
                                  UR Rarity
                                  Zoma the Spirit
                                  Zoma the Spirit
                                  Trap Continuous
                                  Zoma the Spirit

                                    Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.


                                    UR Rarity
                                    Zoma the Spirit
                                    UR Rarity
                                    Zoma the Spirit
                                    Zoma the Spirit
                                    Trap Continuous
                                    Zoma the Spirit

                                      Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.


                                      UR Rarity
                                      Zoma the Spirit
                                      UR Rarity
                                      Zoma the Spirit
                                      Zoma the Spirit
                                      Trap Continuous
                                      Zoma the Spirit

                                        Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.


                                        UR Rarity
                                        Code Talker
                                        UR Rarity
                                        Code Talker
                                        Code Talker
                                        DARK
                                        Code Talker
                                        • ATK:

                                        • 1300

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Bottom


                                        2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                                        SR Rarity
                                        Knightmare Cerberus
                                        SR Rarity
                                        Knightmare Cerberus
                                        Knightmare Cerberus
                                        EARTH
                                        Knightmare Cerberus
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Left


                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                        SR Rarity
                                        Knightmare Phoenix
                                        SR Rarity
                                        Knightmare Phoenix
                                        Knightmare Phoenix
                                        FIRE
                                        Knightmare Phoenix
                                        • ATK:

                                        • 1900

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Right


                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                        UR Rarity
                                        Knightmare Unicorn
                                        UR Rarity
                                        Knightmare Unicorn
                                        Knightmare Unicorn
                                        DARK
                                        Knightmare Unicorn
                                        • ATK:

                                        • 2200

                                        • LINK-3

                                        Link Arrow:

                                        Left

                                        Right

                                        Bottom


                                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                        SR Rarity
                                        Underworld Goddess of the Closed World
                                        SR Rarity
                                        Underworld Goddess of the Closed World
                                        Underworld Goddess of the Closed World
                                        LIGHT
                                        Underworld Goddess of the Closed World
                                        • ATK:

                                        • 3000

                                        • LINK-5

                                        Link Arrow:

                                        Top

                                        Top-Right

                                        Right

                                        Bottom

                                        Bottom-Right


                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                        UR Rarity
                                        Number 47: Nightmare Shark
                                        UR Rarity
                                        Number 47: Nightmare Shark
                                        Number 47: Nightmare Shark
                                        WATER
                                        Number 47: Nightmare Shark
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2000


                                        2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                        UR Rarity
                                        Shark Fortress
                                        UR Rarity
                                        Shark Fortress
                                        Shark Fortress
                                        DARK
                                        Shark Fortress
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1800


                                        2 Level 5 monsters Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.


                                        SR Rarity
                                        The Phantom Knights of Break Sword
                                        SR Rarity
                                        The Phantom Knights of Break Sword
                                        The Phantom Knights of Break Sword
                                        DARK
                                        The Phantom Knights of Break Sword
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1000


                                        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                        UR Rarity
                                        The Phantom Knights of Cursed Javelin
                                        UR Rarity
                                        The Phantom Knights of Cursed Javelin
                                        The Phantom Knights of Cursed Javelin
                                        DARK
                                        The Phantom Knights of Cursed Javelin
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 0


                                        2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.



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