Libromancer Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Libromancer Agent
N Rarity
Libromancer Agent
N Rarity
Libromancer Agent
EARTH 6
Libromancer Agent
  • ATK:

  • 2000

  • DEF:

  • 2500


You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 "Libromancer" card in your GY, except "Libromancer Agent"; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Libromancer Agent" once per turn.

UR Rarity
Libromancer Fire
UR Rarity
Libromancer Fire
UR Rarity
Libromancer Fire
FIRE 4
Libromancer Fire
  • ATK:

  • 1800

  • DEF:

  • 1800


You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn.

R Rarity
Libromancer Geek Boy
R Rarity
Libromancer Geek Boy
R Rarity
Libromancer Geek Boy
WIND 3
Libromancer Geek Boy
  • ATK:

  • 800

  • DEF:

  • 800


You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn.

 Rarity
Libromancer Magigirl
 Rarity
Libromancer Magigirl
 Rarity
Libromancer Magigirl
WATER 4
Libromancer Magigirl
  • ATK:

  • 600

  • DEF:

  • 2100


You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Libromancer Magigirl" once per turn.

SR Rarity
Libromancer Doombroker
SR Rarity
Libromancer Doombroker
SR Rarity
Libromancer Doombroker
DARK 6
Libromancer Doombroker
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly. You can only use each of the following effects of "Libromancer Doombroker" once per turn. During your Main Phase: You can Set 1 "Libromancer" Trap directly from your Deck. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck.

R Rarity
Libromancer Fireburst
R Rarity
Libromancer Fireburst
R Rarity
Libromancer Fireburst
FIRE 7
Libromancer Fireburst
  • ATK:

  • 2800

  • DEF:

  • 2800


You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled. This card can make up to 2 attacks on monsters during each Battle Phase. When a monster declares an attack: You can banish 1 "Libromancer" Ritual Monster from your GY; this card gains 200 ATK.

N Rarity
Libromancer Firestarter
N Rarity
Libromancer Firestarter
N Rarity
Libromancer Firestarter
FIRE 3
Libromancer Firestarter
  • ATK:

  • 1800

  • DEF:

  • 1800


You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.

R Rarity
Libromancer Mystigirl
R Rarity
Libromancer Mystigirl
R Rarity
Libromancer Mystigirl
LIGHT 4
Libromancer Mystigirl
  • ATK:

  • 1400

  • DEF:

  • 2100


You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of "Libromancer Mystigirl" once per turn.

N Rarity
Libromancer Bonded
N Rarity
Libromancer Bonded
N Rarity
Libromancer Bonded
Spell Normal
Libromancer Bonded

    This card can be used to Ritual Summon any "Libromancer" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon "Libromancer Fireburst" with this effect, using "Libromancer Firestarter" on the field, it cannot be destroyed, or banished, by card effects.

    N Rarity
    Libromancer First Appearance
    N Rarity
    Libromancer First Appearance
    N Rarity
    Libromancer First Appearance
    Spell Field
    Libromancer First Appearance

      When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Libromancer First Appearance" per turn.

      N Rarity
      Libromancer Origin Story
      N Rarity
      Libromancer Origin Story
      N Rarity
      Libromancer Origin Story
      Spell Continuous
      Libromancer Origin Story

        When this card is activated: You can Set 1 "Libromancer" Spell/Trap directly from your Deck, except "Libromancer Origin Story". "Libromancer" Ritual Monsters you control gain ATK equal to their own Level x 100. If a Ritual Monster is Ritual Summoned to your field (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Libromancer Origin Story" once per turn. You can only activate 1 "Libromancer Origin Story" per turn.

        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.

          R Rarity
          Libromancer Displaced
          R Rarity
          Libromancer Displaced
          R Rarity
          Libromancer Displaced
          Trap Normal
          Libromancer Displaced

            Target 1 "Libromancer" monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent's monster. If your "Libromancer" monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 "Libromancer Displaced" per turn.

            R Rarity
            Libromancer Intervention
            R Rarity
            Libromancer Intervention
            R Rarity
            Libromancer Intervention
            Trap Normal
            Libromancer Intervention

              When your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 "Libromancer" monster from your hand or GY. You can only activate 1 "Libromancer Intervention" per turn.

              Extra Deck

              UR Rarity
              Decode Talker Heatsoul
              UR Rarity
              Decode Talker Heatsoul
              UR Rarity
              Decode Talker Heatsoul
              FIRE
              Decode Talker Heatsoul
              • ATK:

              • 2300

              • LINK-3

              Link Arrow:

              Top

              Bottom-Left

              Bottom-Right


              2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.

              SR Rarity
              I:P Masquerena
              SR Rarity
              I:P Masquerena
              SR Rarity
              I:P Masquerena
              DARK
              I:P Masquerena
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

              N Rarity
              Pentestag
              N Rarity
              Pentestag
              N Rarity
              Pentestag
              DARK
              Pentestag
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

              SR Rarity
              S-Force Justify
              SR Rarity
              S-Force Justify
              SR Rarity
              S-Force Justify
              LIGHT
              S-Force Justify
              • ATK:

              • 2600

              • LINK-3

              Link Arrow:

              Top-Left

              Top

              Top-Right


              3 Effect Monsters, including an "S-Force" monster You cannot Summon/Set monsters to a zone(s) this card points to. (Quick Effect): You can target 1 face-up Effect Monster your opponent controls; negate its effects until the end of this turn, then you can move that opponent's monster to their Monster Zone this card points to. You can only use this effect of "S-Force Justify" once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to.

              SR Rarity
              Splash Mage
              SR Rarity
              Splash Mage
              SR Rarity
              Splash Mage
              WATER
              Splash Mage
              • ATK:

              • 1100

              • LINK-2

              Link Arrow:

              Top-Right

              Bottom-Right


              2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

              Popular Skills

              Might of the True World: 100%
              Might of the True World

              Need 15 UR

              UR Rarity
              Libromancer Fire1 card
               Rarity
              Libromancer Magigirl1 card
              UR Rarity
              Decode Talker Heatsoul1 card
              UR Rarity
              Knightmare Unicorn1 card
              UR Rarity
              Salamangreat Balelynx1 card
              UR Rarity
              Effect Veiler2 card
              UR Rarity
              Cosmic Cyclone1 card
              UR Rarity
              Emergency Teleport1 card
              UR Rarity
              Forbidden Droplet3 card
              UR Rarity
              Mystical Space Typhoon1 card
              UR Rarity
              Infinite Impermanence2 card

              Main: 30 Extra: 9

              N Rarity
              Libromancer Agent
              N Rarity
              Libromancer Agent
              Libromancer Agent
              EARTH 6
              Libromancer Agent
              • ATK:

              • 2000

              • DEF:

              • 2500


              You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 "Libromancer" card in your GY, except "Libromancer Agent"; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Libromancer Agent" once per turn.


              N Rarity
              Libromancer Agent
              N Rarity
              Libromancer Agent
              Libromancer Agent
              EARTH 6
              Libromancer Agent
              • ATK:

              • 2000

              • DEF:

              • 2500


              You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 "Libromancer" card in your GY, except "Libromancer Agent"; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Libromancer Agent" once per turn.


              N Rarity
              Libromancer Agent
              N Rarity
              Libromancer Agent
              Libromancer Agent
              EARTH 6
              Libromancer Agent
              • ATK:

              • 2000

              • DEF:

              • 2500


              You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 "Libromancer" card in your GY, except "Libromancer Agent"; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Libromancer Agent" once per turn.


              UR Rarity
              Libromancer Fire
              UR Rarity
              Libromancer Fire
              Libromancer Fire
              FIRE 4
              Libromancer Fire
              • ATK:

              • 1800

              • DEF:

              • 1800


              You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" monster from your Deck to your hand, except "Libromancer Fire". You can only use each effect of "Libromancer Fire" once per turn.


              R Rarity
              Libromancer Geek Boy
              R Rarity
              Libromancer Geek Boy
              Libromancer Geek Boy
              WIND 3
              Libromancer Geek Boy
              • ATK:

              • 800

              • DEF:

              • 800


              You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn.


              R Rarity
              Libromancer Geek Boy
              R Rarity
              Libromancer Geek Boy
              Libromancer Geek Boy
              WIND 3
              Libromancer Geek Boy
              • ATK:

              • 800

              • DEF:

              • 800


              You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn.


              R Rarity
              Libromancer Geek Boy
              R Rarity
              Libromancer Geek Boy
              Libromancer Geek Boy
              WIND 3
              Libromancer Geek Boy
              • ATK:

              • 800

              • DEF:

              • 800


              You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn.


               Rarity
              Libromancer Magigirl
               Rarity
              Libromancer Magigirl
              Libromancer Magigirl
              WATER 4
              Libromancer Magigirl
              • ATK:

              • 600

              • DEF:

              • 2100


              You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Libromancer Magigirl" once per turn.


              SR Rarity
              Libromancer Doombroker
              SR Rarity
              Libromancer Doombroker
              Libromancer Doombroker
              DARK 6
              Libromancer Doombroker
              • ATK:

              • 2500

              • DEF:

              • 2000


              You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly. You can only use each of the following effects of "Libromancer Doombroker" once per turn. During your Main Phase: You can Set 1 "Libromancer" Trap directly from your Deck. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck.


              R Rarity
              Libromancer Fireburst
              R Rarity
              Libromancer Fireburst
              Libromancer Fireburst
              FIRE 7
              Libromancer Fireburst
              • ATK:

              • 2800

              • DEF:

              • 2800


              You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, it cannot be destroyed by battle, also any battle damage it inflicts to your opponent is doubled. This card can make up to 2 attacks on monsters during each Battle Phase. When a monster declares an attack: You can banish 1 "Libromancer" Ritual Monster from your GY; this card gains 200 ATK.


              N Rarity
              Libromancer Firestarter
              N Rarity
              Libromancer Firestarter
              Libromancer Firestarter
              FIRE 3
              Libromancer Firestarter
              • ATK:

              • 1800

              • DEF:

              • 1800


              You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.


              R Rarity
              Libromancer Mystigirl
              R Rarity
              Libromancer Mystigirl
              Libromancer Mystigirl
              LIGHT 4
              Libromancer Mystigirl
              • ATK:

              • 1400

              • DEF:

              • 2100


              You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of "Libromancer Mystigirl" once per turn.


              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              UR Rarity
              Cosmic Cyclone
              UR Rarity
              Cosmic Cyclone
              Cosmic Cyclone
              Spell Quick
              Cosmic Cyclone

                Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                UR Rarity
                Emergency Teleport
                UR Rarity
                Emergency Teleport
                Emergency Teleport
                Spell Quick
                Emergency Teleport

                  Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                  Tag(s):

                  UR Rarity
                  Forbidden Droplet
                  UR Rarity
                  Forbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        N Rarity
                        Libromancer Bonded
                        N Rarity
                        Libromancer Bonded
                        Libromancer Bonded
                        Spell Normal
                        Libromancer Bonded

                          This card can be used to Ritual Summon any "Libromancer" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon "Libromancer Fireburst" with this effect, using "Libromancer Firestarter" on the field, it cannot be destroyed, or banished, by card effects.


                          N Rarity
                          Libromancer First Appearance
                          N Rarity
                          Libromancer First Appearance
                          Libromancer First Appearance
                          Spell Field
                          Libromancer First Appearance

                            When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Libromancer First Appearance" per turn.


                            N Rarity
                            Libromancer First Appearance
                            N Rarity
                            Libromancer First Appearance
                            Libromancer First Appearance
                            Spell Field
                            Libromancer First Appearance

                              When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Libromancer First Appearance" per turn.


                              N Rarity
                              Libromancer Origin Story
                              N Rarity
                              Libromancer Origin Story
                              Libromancer Origin Story
                              Spell Continuous
                              Libromancer Origin Story

                                When this card is activated: You can Set 1 "Libromancer" Spell/Trap directly from your Deck, except "Libromancer Origin Story". "Libromancer" Ritual Monsters you control gain ATK equal to their own Level x 100. If a Ritual Monster is Ritual Summoned to your field (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Libromancer Origin Story" once per turn. You can only activate 1 "Libromancer Origin Story" per turn.


                                N Rarity
                                Libromancer Origin Story
                                N Rarity
                                Libromancer Origin Story
                                Libromancer Origin Story
                                Spell Continuous
                                Libromancer Origin Story

                                  When this card is activated: You can Set 1 "Libromancer" Spell/Trap directly from your Deck, except "Libromancer Origin Story". "Libromancer" Ritual Monsters you control gain ATK equal to their own Level x 100. If a Ritual Monster is Ritual Summoned to your field (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Libromancer Origin Story" once per turn. You can only activate 1 "Libromancer Origin Story" per turn.


                                  N Rarity
                                  Libromancer Origin Story
                                  N Rarity
                                  Libromancer Origin Story
                                  Libromancer Origin Story
                                  Spell Continuous
                                  Libromancer Origin Story

                                    When this card is activated: You can Set 1 "Libromancer" Spell/Trap directly from your Deck, except "Libromancer Origin Story". "Libromancer" Ritual Monsters you control gain ATK equal to their own Level x 100. If a Ritual Monster is Ritual Summoned to your field (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Libromancer Origin Story" once per turn. You can only activate 1 "Libromancer Origin Story" per turn.


                                    UR Rarity
                                    Mystical Space Typhoon
                                    UR Rarity
                                    Mystical Space Typhoon
                                    Mystical Space Typhoon
                                    Spell Quick
                                    Mystical Space Typhoon

                                      Target 1 Spell/Trap on the field; destroy that target.


                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        UR Rarity
                                        Infinite Impermanence
                                        UR Rarity
                                        Infinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          R Rarity
                                          Libromancer Displaced
                                          R Rarity
                                          Libromancer Displaced
                                          Libromancer Displaced
                                          Trap Normal
                                          Libromancer Displaced

                                            Target 1 "Libromancer" monster you control and 1 monster your opponent controls; return your monster to the hand, and if you do, take control of that opponent's monster. If your "Libromancer" monster you targeted was not a Ritual Monster, the monster you took control of returns to the hand during the End Phase. You can only activate 1 "Libromancer Displaced" per turn.


                                            R Rarity
                                            Libromancer Intervention
                                            R Rarity
                                            Libromancer Intervention
                                            Libromancer Intervention
                                            Trap Normal
                                            Libromancer Intervention

                                              When your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 "Libromancer" monster from your hand or GY. You can only activate 1 "Libromancer Intervention" per turn.


                                              UR Rarity
                                              Decode Talker Heatsoul
                                              UR Rarity
                                              Decode Talker Heatsoul
                                              Decode Talker Heatsoul
                                              FIRE
                                              Decode Talker Heatsoul
                                              • ATK:

                                              • 2300

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

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                                              2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                              SR Rarity
                                              I:P Masquerena
                                              SR Rarity
                                              I:P Masquerena
                                              I:P Masquerena
                                              DARK
                                              I:P Masquerena
                                              • ATK:

                                              • 800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                              SR Rarity
                                              Knightmare Phoenix
                                              SR Rarity
                                              Knightmare Phoenix
                                              Knightmare Phoenix
                                              FIRE
                                              Knightmare Phoenix
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Right


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                              UR Rarity
                                              Knightmare Unicorn
                                              UR Rarity
                                              Knightmare Unicorn
                                              Knightmare Unicorn
                                              DARK
                                              Knightmare Unicorn
                                              • ATK:

                                              • 2200

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                              N Rarity
                                              Pentestag
                                              N Rarity
                                              Pentestag
                                              Pentestag
                                              DARK
                                              Pentestag
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                              SR Rarity
                                              S-Force Justify
                                              SR Rarity
                                              S-Force Justify
                                              S-Force Justify
                                              LIGHT
                                              S-Force Justify
                                              • ATK:

                                              • 2600

                                              • LINK-3

                                              Link Arrow:

                                              Top-Left

                                              Top

                                              Top-Right


                                              3 Effect Monsters, including an "S-Force" monster You cannot Summon/Set monsters to a zone(s) this card points to. (Quick Effect): You can target 1 face-up Effect Monster your opponent controls; negate its effects until the end of this turn, then you can move that opponent's monster to their Monster Zone this card points to. You can only use this effect of "S-Force Justify" once per turn. At the start of the Damage Step, if this card attacks: You can banish all monsters this card points to.


                                              UR Rarity
                                              Salamangreat Balelynx
                                              UR Rarity
                                              Salamangreat Balelynx
                                              Salamangreat Balelynx
                                              FIRE
                                              Salamangreat Balelynx
                                              • ATK:

                                              • 500

                                              • LINK-1

                                              Link Arrow:

                                              Bottom


                                              1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                              SR Rarity
                                              Splash Mage
                                              SR Rarity
                                              Splash Mage
                                              Splash Mage
                                              WATER
                                              Splash Mage
                                              • ATK:

                                              • 1100

                                              • LINK-2

                                              Link Arrow:

                                              Top-Right

                                              Bottom-Right


                                              2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                              SR Rarity
                                              Underworld Goddess of the Closed World
                                              SR Rarity
                                              Underworld Goddess of the Closed World
                                              Underworld Goddess of the Closed World
                                              LIGHT
                                              Underworld Goddess of the Closed World
                                              • ATK:

                                              • 3000

                                              • LINK-5

                                              Link Arrow:

                                              Top

                                              Top-Right

                                              Right

                                              Bottom

                                              Bottom-Right


                                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


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                                              Libromancer
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