Heros Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.

UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
SR Rarity
Winged Kuriboh LV6
LIGHT 6
Winged Kuriboh LV6
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

     Rarity
    E - Emergency Call
     Rarity
    E - Emergency Call
     Rarity
    E - Emergency Call
    Spell Normal
    E - Emergency Call

      Add 1 "Elemental HERO" monster from your Deck to your hand.

      SR Rarity
      Favorite Hero
      SR Rarity
      Favorite Hero
      SR Rarity
      Favorite Hero
      Spell Equip
      Favorite Hero

        Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          UR Rarity
          Miracle Fusion
          UR Rarity
          Miracle Fusion
          UR Rarity
          Miracle Fusion
          Spell Normal
          Miracle Fusion

            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

            UR Rarity
            Necrovalley
            UR Rarity
            Necrovalley
            UR Rarity
            Necrovalley
            Spell Field
            Necrovalley

              All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

              SR Rarity
              Neos Fusion
              SR Rarity
              Neos Fusion
              SR Rarity
              Neos Fusion
              Spell Normal
              Neos Fusion

                Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

                UR Rarity
                Super Polymerization
                UR Rarity
                Super Polymerization
                UR Rarity
                Super Polymerization
                Spell Quick
                Super Polymerization

                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                  Tag(s):

                  R Rarity
                  Powersink Stone
                  R Rarity
                  Powersink Stone
                  R Rarity
                  Powersink Stone
                  Trap Continuous
                  Powersink Stone

                    Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.

                    Extra Deck

                    R Rarity
                    Elemental HERO Aqua Neos
                    R Rarity
                    Elemental HERO Aqua Neos
                    R Rarity
                    Elemental HERO Aqua Neos
                    WATER 7
                    Elemental HERO Aqua Neos
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.

                    UR Rarity
                    Elemental HERO Brave Neos
                    UR Rarity
                    Elemental HERO Brave Neos
                    UR Rarity
                    Elemental HERO Brave Neos
                    LIGHT 7
                    Elemental HERO Brave Neos
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

                    SR Rarity
                    Elemental HERO Escuridao
                    SR Rarity
                    Elemental HERO Escuridao
                    SR Rarity
                    Elemental HERO Escuridao
                    DARK 8
                    Elemental HERO Escuridao
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

                    UR Rarity
                    Elemental HERO Flame Wingman - Infernal Rage
                    UR Rarity
                    Elemental HERO Flame Wingman - Infernal Rage
                    UR Rarity
                    Elemental HERO Flame Wingman - Infernal Rage
                    WIND 8
                    Elemental HERO Flame Wingman - Infernal Rage
                    • ATK:

                    • 2100

                    • DEF:

                    • 1200


                    2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                    UR Rarity
                    Elemental HERO Grand Neos
                    UR Rarity
                    Elemental HERO Grand Neos
                    UR Rarity
                    Elemental HERO Grand Neos
                    EARTH 7
                    Elemental HERO Grand Neos
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.

                    UR Rarity
                    Elemental HERO Great Tornado
                    UR Rarity
                    Elemental HERO Great Tornado
                    UR Rarity
                    Elemental HERO Great Tornado
                    WIND 8
                    Elemental HERO Great Tornado
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

                    UR Rarity
                    Elemental HERO Sunrise
                    UR Rarity
                    Elemental HERO Sunrise
                    UR Rarity
                    Elemental HERO Sunrise
                    LIGHT 7
                    Elemental HERO Sunrise
                    • ATK:

                    • 2500

                    • DEF:

                    • 1200


                    2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                    UR Rarity
                    Elemental HERO The Shining
                    UR Rarity
                    Elemental HERO The Shining
                    UR Rarity
                    Elemental HERO The Shining
                    LIGHT 8
                    Elemental HERO The Shining
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

                     Rarity
                    Rainbow Neos
                     Rarity
                    Rainbow Neos
                     Rarity
                    Rainbow Neos
                    LIGHT 10
                    Rainbow Neos
                    • ATK:

                    • 4500

                    • DEF:

                    • 3000


                    "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

                    Popular Skills

                    Dragonic Contact: 100%
                    Dragonic Contact

                    Need 25 UR

                    UR Rarity
                    Armed Dragon LV101 card
                    UR Rarity
                    Armed Dragon Thunder LV101 card
                    UR Rarity
                    Cross Keeper1 card
                    UR Rarity
                    D.D. Crow1 card
                    UR Rarity
                    Elemental HERO Stratos3 card
                    UR Rarity
                    Elemental HERO Brave Neos1 card
                    UR Rarity
                    Elemental HERO Flame Wingman - Infernal Rage1 card
                    UR Rarity
                    Elemental HERO Grand Neos1 card
                    UR Rarity
                    Elemental HERO Great Tornado1 card
                    UR Rarity
                    Elemental HERO Sunrise1 card
                    UR Rarity
                    Elemental HERO The Shining1 card
                     Rarity
                    Rainbow Neos1 card
                    UR Rarity
                    Elemental HERO Neos3 card
                    UR Rarity
                    Cosmic Cyclone1 card
                     Rarity
                    E - Emergency Call3 card
                    UR Rarity
                    Forbidden Droplet1 card
                    UR Rarity
                    Miracle Fusion1 card
                    UR Rarity
                    Necrovalley1 card
                    UR Rarity
                    Super Polymerization1 card

                    Main: 30 Extra: 9

                    UR Rarity
                    Armed Dragon LV10
                    UR Rarity
                    Armed Dragon LV10
                    Armed Dragon LV10
                    WIND 10
                    Armed Dragon LV10
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.


                    UR Rarity
                    Armed Dragon Thunder LV10
                    UR Rarity
                    Armed Dragon Thunder LV10
                    Armed Dragon Thunder LV10
                    WIND 10
                    Armed Dragon Thunder LV10
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


                    UR Rarity
                    Cross Keeper
                    UR Rarity
                    Cross Keeper
                    Cross Keeper
                    DARK 2
                    Cross Keeper
                    • ATK:

                    • 400

                    • DEF:

                    • 400


                    You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


                    UR Rarity
                    D.D. Crow
                    UR Rarity
                    D.D. Crow
                    D.D. Crow
                    DARK 1
                    D.D. Crow
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                    SR Rarity
                    Elemental HERO Liquid Soldier
                    SR Rarity
                    Elemental HERO Liquid Soldier
                    Elemental HERO Liquid Soldier
                    WATER 4
                    Elemental HERO Liquid Soldier
                    • ATK:

                    • 1400

                    • DEF:

                    • 1300


                    When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                    SR Rarity
                    Elemental HERO Liquid Soldier
                    SR Rarity
                    Elemental HERO Liquid Soldier
                    Elemental HERO Liquid Soldier
                    WATER 4
                    Elemental HERO Liquid Soldier
                    • ATK:

                    • 1400

                    • DEF:

                    • 1300


                    When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                    SR Rarity
                    Elemental HERO Liquid Soldier
                    SR Rarity
                    Elemental HERO Liquid Soldier
                    Elemental HERO Liquid Soldier
                    WATER 4
                    Elemental HERO Liquid Soldier
                    • ATK:

                    • 1400

                    • DEF:

                    • 1300


                    When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                    UR Rarity
                    Elemental HERO Stratos
                    UR Rarity
                    Elemental HERO Stratos
                    Elemental HERO Stratos
                    WIND 4
                    Elemental HERO Stratos
                    • ATK:

                    • 1800

                    • DEF:

                    • 300


                    When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                    UR Rarity
                    Elemental HERO Stratos
                    UR Rarity
                    Elemental HERO Stratos
                    Elemental HERO Stratos
                    WIND 4
                    Elemental HERO Stratos
                    • ATK:

                    • 1800

                    • DEF:

                    • 300


                    When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                    UR Rarity
                    Elemental HERO Stratos
                    UR Rarity
                    Elemental HERO Stratos
                    Elemental HERO Stratos
                    WIND 4
                    Elemental HERO Stratos
                    • ATK:

                    • 1800

                    • DEF:

                    • 300


                    When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                    SR Rarity
                    Rainbow Dragon
                    SR Rarity
                    Rainbow Dragon
                    Rainbow Dragon
                    LIGHT 10
                    Rainbow Dragon
                    • ATK:

                    • 4000

                    • DEF:

                    • 0


                    (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                    SR Rarity
                    Winged Kuriboh LV6
                    SR Rarity
                    Winged Kuriboh LV6
                    Winged Kuriboh LV6
                    LIGHT 6
                    Winged Kuriboh LV6
                    • ATK:

                    • 300

                    • DEF:

                    • 200


                    (This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.


                    UR Rarity
                    Elemental HERO Neos
                    UR Rarity
                    Elemental HERO Neos
                    Elemental HERO Neos
                    LIGHT 7
                    Elemental HERO Neos
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                    UR Rarity
                    Elemental HERO Neos
                    UR Rarity
                    Elemental HERO Neos
                    Elemental HERO Neos
                    LIGHT 7
                    Elemental HERO Neos
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                    UR Rarity
                    Elemental HERO Neos
                    UR Rarity
                    Elemental HERO Neos
                    Elemental HERO Neos
                    LIGHT 7
                    Elemental HERO Neos
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                    UR Rarity
                    Cosmic Cyclone
                    UR Rarity
                    Cosmic Cyclone
                    Cosmic Cyclone
                    Spell Quick
                    Cosmic Cyclone

                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                       Rarity
                      E - Emergency Call
                       Rarity
                      E - Emergency Call
                      E - Emergency Call
                      Spell Normal
                      E - Emergency Call

                        Add 1 "Elemental HERO" monster from your Deck to your hand.


                         Rarity
                        E - Emergency Call
                         Rarity
                        E - Emergency Call
                        E - Emergency Call
                        Spell Normal
                        E - Emergency Call

                          Add 1 "Elemental HERO" monster from your Deck to your hand.


                           Rarity
                          E - Emergency Call
                           Rarity
                          E - Emergency Call
                          E - Emergency Call
                          Spell Normal
                          E - Emergency Call

                            Add 1 "Elemental HERO" monster from your Deck to your hand.


                            SR Rarity
                            Favorite Hero
                            SR Rarity
                            Favorite Hero
                            Favorite Hero
                            Spell Equip
                            Favorite Hero

                              Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.


                              UR Rarity
                              Forbidden Droplet
                              UR Rarity
                              Forbidden Droplet
                              Forbidden Droplet
                              Spell Quick
                              Forbidden Droplet

                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                Tag(s):

                                UR Rarity
                                Miracle Fusion
                                UR Rarity
                                Miracle Fusion
                                Miracle Fusion
                                Spell Normal
                                Miracle Fusion

                                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                  UR Rarity
                                  Necrovalley
                                  UR Rarity
                                  Necrovalley
                                  Necrovalley
                                  Spell Field
                                  Necrovalley

                                    All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                    SR Rarity
                                    Neos Fusion
                                    SR Rarity
                                    Neos Fusion
                                    Neos Fusion
                                    Spell Normal
                                    Neos Fusion

                                      Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                      SR Rarity
                                      Neos Fusion
                                      SR Rarity
                                      Neos Fusion
                                      Neos Fusion
                                      Spell Normal
                                      Neos Fusion

                                        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                        SR Rarity
                                        Neos Fusion
                                        SR Rarity
                                        Neos Fusion
                                        Neos Fusion
                                        Spell Normal
                                        Neos Fusion

                                          Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                          UR Rarity
                                          Super Polymerization
                                          UR Rarity
                                          Super Polymerization
                                          Super Polymerization
                                          Spell Quick
                                          Super Polymerization

                                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                            Tag(s):

                                            R Rarity
                                            Powersink Stone
                                            R Rarity
                                            Powersink Stone
                                            Powersink Stone
                                            Trap Continuous
                                            Powersink Stone

                                              Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                              R Rarity
                                              Powersink Stone
                                              R Rarity
                                              Powersink Stone
                                              Powersink Stone
                                              Trap Continuous
                                              Powersink Stone

                                                Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                                R Rarity
                                                Powersink Stone
                                                R Rarity
                                                Powersink Stone
                                                Powersink Stone
                                                Trap Continuous
                                                Powersink Stone

                                                  Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                                  R Rarity
                                                  Elemental HERO Aqua Neos
                                                  R Rarity
                                                  Elemental HERO Aqua Neos
                                                  Elemental HERO Aqua Neos
                                                  WATER 7
                                                  Elemental HERO Aqua Neos
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                  UR Rarity
                                                  Elemental HERO Brave Neos
                                                  UR Rarity
                                                  Elemental HERO Brave Neos
                                                  Elemental HERO Brave Neos
                                                  LIGHT 7
                                                  Elemental HERO Brave Neos
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                                  SR Rarity
                                                  Elemental HERO Escuridao
                                                  SR Rarity
                                                  Elemental HERO Escuridao
                                                  Elemental HERO Escuridao
                                                  DARK 8
                                                  Elemental HERO Escuridao
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                                  UR Rarity
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  UR Rarity
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  WIND 8
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1200


                                                  2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                  UR Rarity
                                                  Elemental HERO Grand Neos
                                                  UR Rarity
                                                  Elemental HERO Grand Neos
                                                  Elemental HERO Grand Neos
                                                  EARTH 7
                                                  Elemental HERO Grand Neos
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                  UR Rarity
                                                  Elemental HERO Great Tornado
                                                  UR Rarity
                                                  Elemental HERO Great Tornado
                                                  Elemental HERO Great Tornado
                                                  WIND 8
                                                  Elemental HERO Great Tornado
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2200


                                                  1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                                  UR Rarity
                                                  Elemental HERO Sunrise
                                                  UR Rarity
                                                  Elemental HERO Sunrise
                                                  Elemental HERO Sunrise
                                                  LIGHT 7
                                                  Elemental HERO Sunrise
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1200


                                                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                  UR Rarity
                                                  Elemental HERO The Shining
                                                  UR Rarity
                                                  Elemental HERO The Shining
                                                  Elemental HERO The Shining
                                                  LIGHT 8
                                                  Elemental HERO The Shining
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 2100


                                                  1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                                   Rarity
                                                  Rainbow Neos
                                                   Rarity
                                                  Rainbow Neos
                                                  Rainbow Neos
                                                  LIGHT 10
                                                  Rainbow Neos
                                                  • ATK:

                                                  • 4500

                                                  • DEF:

                                                  • 3000


                                                  "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


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