Heros Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
UR Rarity
Armed Dragon LV10
WIND 10
Armed Dragon LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.

UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
UR Rarity
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Kiteroid
SR Rarity
Kiteroid
SR Rarity
Kiteroid
WIND 1
Kiteroid
  • ATK:

  • 200

  • DEF:

  • 400


During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.

SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
SR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

 Rarity
E - Emergency Call
 Rarity
E - Emergency Call
 Rarity
E - Emergency Call
Spell Normal
E - Emergency Call

    Add 1 "Elemental HERO" monster from your Deck to your hand.

    UR Rarity
    Miracle Fusion
    UR Rarity
    Miracle Fusion
    UR Rarity
    Miracle Fusion
    Spell Normal
    Miracle Fusion

      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

      SR Rarity
      Neos Fusion
      SR Rarity
      Neos Fusion
      SR Rarity
      Neos Fusion
      Spell Normal
      Neos Fusion

        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

        UR Rarity
        Super Polymerization
        UR Rarity
        Super Polymerization
        UR Rarity
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



          Tag(s):

          UR Rarity
          Lost Wind
          UR Rarity
          Lost Wind
          UR Rarity
          Lost Wind
          Trap Normal
          Lost Wind

            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

            UR Rarity
            Titanocider
            UR Rarity
            Titanocider
            UR Rarity
            Titanocider
            Trap Normal
            Titanocider

              Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.

              Extra Deck

              UR Rarity
              Elemental HERO Brave Neos
              UR Rarity
              Elemental HERO Brave Neos
              UR Rarity
              Elemental HERO Brave Neos
              LIGHT 7
              Elemental HERO Brave Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

              SR Rarity
              Elemental HERO Escuridao
              SR Rarity
              Elemental HERO Escuridao
              SR Rarity
              Elemental HERO Escuridao
              DARK 8
              Elemental HERO Escuridao
              • ATK:

              • 2500

              • DEF:

              • 2000


              1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.

              UR Rarity
              Elemental HERO Gaia
              UR Rarity
              Elemental HERO Gaia
              UR Rarity
              Elemental HERO Gaia
              EARTH 6
              Elemental HERO Gaia
              • ATK:

              • 2200

              • DEF:

              • 2600


              1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.

              UR Rarity
              Elemental HERO Great Tornado
              UR Rarity
              Elemental HERO Great Tornado
              UR Rarity
              Elemental HERO Great Tornado
              WIND 8
              Elemental HERO Great Tornado
              • ATK:

              • 2800

              • DEF:

              • 2200


              1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

              UR Rarity
              Elemental HERO Nova Master
              UR Rarity
              Elemental HERO Nova Master
              UR Rarity
              Elemental HERO Nova Master
              FIRE 8
              Elemental HERO Nova Master
              • ATK:

              • 2600

              • DEF:

              • 2100


              1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.

              UR Rarity
              Elemental HERO Sunrise
              UR Rarity
              Elemental HERO Sunrise
              UR Rarity
              Elemental HERO Sunrise
              LIGHT 7
              Elemental HERO Sunrise
              • ATK:

              • 2500

              • DEF:

              • 1200


              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

              UR Rarity
              Elemental HERO The Shining
              UR Rarity
              Elemental HERO The Shining
              UR Rarity
              Elemental HERO The Shining
              LIGHT 8
              Elemental HERO The Shining
              • ATK:

              • 2600

              • DEF:

              • 2100


              1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

               Rarity
              Rainbow Neos
               Rarity
              Rainbow Neos
               Rarity
              Rainbow Neos
              LIGHT 10
              Rainbow Neos
              • ATK:

              • 4500

              • DEF:

              • 3000


              "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

              Popular Skills

              Dragonic Contact: 100%
              Dragonic Contact

              Need 28 UR

              UR Rarity
              Armed Dragon LV101 card
              UR Rarity
              Armed Dragon Thunder LV101 card
              UR Rarity
              Cross Keeper3 card
              UR Rarity
              Elemental HERO Stratos2 card
              UR Rarity
              Elemental HERO Brave Neos1 card
              UR Rarity
              Elemental HERO Gaia1 card
              UR Rarity
              Elemental HERO Great Tornado1 card
              UR Rarity
              Elemental HERO Nova Master1 card
              UR Rarity
              Elemental HERO Sunrise2 card
              UR Rarity
              Elemental HERO The Shining1 card
               Rarity
              Rainbow Neos1 card
              UR Rarity
              Elemental HERO Neos3 card
              UR Rarity
              Book of Moon3 card
               Rarity
              E - Emergency Call3 card
              UR Rarity
              Miracle Fusion2 card
              UR Rarity
              Super Polymerization1 card
              UR Rarity
              Lost Wind1 card

              Main: 30 Extra: 9

              UR Rarity
              Armed Dragon LV10
              UR Rarity
              Armed Dragon LV10
              Armed Dragon LV10
              WIND 10
              Armed Dragon LV10
              • ATK:

              • 3000

              • DEF:

              • 2000


              This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.


              UR Rarity
              Armed Dragon Thunder LV10
              UR Rarity
              Armed Dragon Thunder LV10
              Armed Dragon Thunder LV10
              WIND 10
              Armed Dragon Thunder LV10
              • ATK:

              • 3000

              • DEF:

              • 2000


              If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


              UR Rarity
              Cross Keeper
              UR Rarity
              Cross Keeper
              Cross Keeper
              DARK 2
              Cross Keeper
              • ATK:

              • 400

              • DEF:

              • 400


              You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


              UR Rarity
              Cross Keeper
              UR Rarity
              Cross Keeper
              Cross Keeper
              DARK 2
              Cross Keeper
              • ATK:

              • 400

              • DEF:

              • 400


              You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


              UR Rarity
              Cross Keeper
              UR Rarity
              Cross Keeper
              Cross Keeper
              DARK 2
              Cross Keeper
              • ATK:

              • 400

              • DEF:

              • 400


              You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


              SR Rarity
              Elemental HERO Liquid Soldier
              SR Rarity
              Elemental HERO Liquid Soldier
              Elemental HERO Liquid Soldier
              WATER 4
              Elemental HERO Liquid Soldier
              • ATK:

              • 1400

              • DEF:

              • 1300


              When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


              UR Rarity
              Elemental HERO Stratos
              UR Rarity
              Elemental HERO Stratos
              Elemental HERO Stratos
              WIND 4
              Elemental HERO Stratos
              • ATK:

              • 1800

              • DEF:

              • 300


              When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


              UR Rarity
              Elemental HERO Stratos
              UR Rarity
              Elemental HERO Stratos
              Elemental HERO Stratos
              WIND 4
              Elemental HERO Stratos
              • ATK:

              • 1800

              • DEF:

              • 300


              When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


              SR Rarity
              Kiteroid
              SR Rarity
              Kiteroid
              Kiteroid
              WIND 1
              Kiteroid
              • ATK:

              • 200

              • DEF:

              • 400


              During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


              SR Rarity
              Kiteroid
              SR Rarity
              Kiteroid
              Kiteroid
              WIND 1
              Kiteroid
              • ATK:

              • 200

              • DEF:

              • 400


              During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


              SR Rarity
              Rainbow Dragon
              SR Rarity
              Rainbow Dragon
              Rainbow Dragon
              LIGHT 10
              Rainbow Dragon
              • ATK:

              • 4000

              • DEF:

              • 0


              (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


              UR Rarity
              Elemental HERO Neos
              UR Rarity
              Elemental HERO Neos
              Elemental HERO Neos
              LIGHT 7
              Elemental HERO Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


              UR Rarity
              Elemental HERO Neos
              UR Rarity
              Elemental HERO Neos
              Elemental HERO Neos
              LIGHT 7
              Elemental HERO Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


              UR Rarity
              Elemental HERO Neos
              UR Rarity
              Elemental HERO Neos
              Elemental HERO Neos
              LIGHT 7
              Elemental HERO Neos
              • ATK:

              • 2500

              • DEF:

              • 2000


              ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


              UR Rarity
              Book of Moon
              UR Rarity
              Book of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                UR Rarity
                Book of Moon
                UR Rarity
                Book of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  UR Rarity
                  Book of Moon
                  UR Rarity
                  Book of Moon
                  Book of Moon
                  Spell Quick
                  Book of Moon

                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                     Rarity
                    E - Emergency Call
                     Rarity
                    E - Emergency Call
                    E - Emergency Call
                    Spell Normal
                    E - Emergency Call

                      Add 1 "Elemental HERO" monster from your Deck to your hand.


                       Rarity
                      E - Emergency Call
                       Rarity
                      E - Emergency Call
                      E - Emergency Call
                      Spell Normal
                      E - Emergency Call

                        Add 1 "Elemental HERO" monster from your Deck to your hand.


                         Rarity
                        E - Emergency Call
                         Rarity
                        E - Emergency Call
                        E - Emergency Call
                        Spell Normal
                        E - Emergency Call

                          Add 1 "Elemental HERO" monster from your Deck to your hand.


                          UR Rarity
                          Miracle Fusion
                          UR Rarity
                          Miracle Fusion
                          Miracle Fusion
                          Spell Normal
                          Miracle Fusion

                            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                            UR Rarity
                            Miracle Fusion
                            UR Rarity
                            Miracle Fusion
                            Miracle Fusion
                            Spell Normal
                            Miracle Fusion

                              Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                              SR Rarity
                              Neos Fusion
                              SR Rarity
                              Neos Fusion
                              Neos Fusion
                              Spell Normal
                              Neos Fusion

                                Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                SR Rarity
                                Neos Fusion
                                SR Rarity
                                Neos Fusion
                                Neos Fusion
                                Spell Normal
                                Neos Fusion

                                  Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                  SR Rarity
                                  Neos Fusion
                                  SR Rarity
                                  Neos Fusion
                                  Neos Fusion
                                  Spell Normal
                                  Neos Fusion

                                    Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                    UR Rarity
                                    Super Polymerization
                                    UR Rarity
                                    Super Polymerization
                                    Super Polymerization
                                    Spell Quick
                                    Super Polymerization

                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                      Tag(s):

                                      UR Rarity
                                      Lost Wind
                                      UR Rarity
                                      Lost Wind
                                      Lost Wind
                                      Trap Normal
                                      Lost Wind

                                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                        R Rarity
                                        Powersink Stone
                                        R Rarity
                                        Powersink Stone
                                        Powersink Stone
                                        Trap Continuous
                                        Powersink Stone

                                          Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                          R Rarity
                                          Powersink Stone
                                          R Rarity
                                          Powersink Stone
                                          Powersink Stone
                                          Trap Continuous
                                          Powersink Stone

                                            Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                            R Rarity
                                            Powersink Stone
                                            R Rarity
                                            Powersink Stone
                                            Powersink Stone
                                            Trap Continuous
                                            Powersink Stone

                                              Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                              UR Rarity
                                              Elemental HERO Brave Neos
                                              UR Rarity
                                              Elemental HERO Brave Neos
                                              Elemental HERO Brave Neos
                                              LIGHT 7
                                              Elemental HERO Brave Neos
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                              SR Rarity
                                              Elemental HERO Escuridao
                                              SR Rarity
                                              Elemental HERO Escuridao
                                              Elemental HERO Escuridao
                                              DARK 8
                                              Elemental HERO Escuridao
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard.


                                              UR Rarity
                                              Elemental HERO Gaia
                                              UR Rarity
                                              Elemental HERO Gaia
                                              Elemental HERO Gaia
                                              EARTH 6
                                              Elemental HERO Gaia
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 2600


                                              1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.


                                              UR Rarity
                                              Elemental HERO Great Tornado
                                              UR Rarity
                                              Elemental HERO Great Tornado
                                              Elemental HERO Great Tornado
                                              WIND 8
                                              Elemental HERO Great Tornado
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 2200


                                              1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                              UR Rarity
                                              Elemental HERO Nova Master
                                              UR Rarity
                                              Elemental HERO Nova Master
                                              Elemental HERO Nova Master
                                              FIRE 8
                                              Elemental HERO Nova Master
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2100


                                              1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.


                                              UR Rarity
                                              Elemental HERO Sunrise
                                              UR Rarity
                                              Elemental HERO Sunrise
                                              Elemental HERO Sunrise
                                              LIGHT 7
                                              Elemental HERO Sunrise
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1200


                                              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                              UR Rarity
                                              Elemental HERO Sunrise
                                              UR Rarity
                                              Elemental HERO Sunrise
                                              Elemental HERO Sunrise
                                              LIGHT 7
                                              Elemental HERO Sunrise
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1200


                                              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                              UR Rarity
                                              Elemental HERO The Shining
                                              UR Rarity
                                              Elemental HERO The Shining
                                              Elemental HERO The Shining
                                              LIGHT 8
                                              Elemental HERO The Shining
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2100


                                              1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                               Rarity
                                              Rainbow Neos
                                               Rarity
                                              Rainbow Neos
                                              Rainbow Neos
                                              LIGHT 10
                                              Rainbow Neos
                                              • ATK:

                                              • 4500

                                              • DEF:

                                              • 3000


                                              "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.



                                              HEROS Decks in DUEL LINKS








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