Hand Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Fire Hand
SR Rarity
Fire Hand
SR Rarity
Fire Hand
FIRE 4
Fire Hand
  • ATK:

  • 1600

  • DEF:

  • 1000


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.

SR Rarity
Ice Hand
SR Rarity
Ice Hand
SR Rarity
Ice Hand
WATER 4
Ice Hand
  • ATK:

  • 1400

  • DEF:

  • 1600


When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.

UR Rarity
Kurikara Divincarnate
UR Rarity
Kurikara Divincarnate
UR Rarity
Kurikara Divincarnate
FIRE 1
Kurikara Divincarnate
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
Thunder Hand
UR Rarity
Thunder Hand
UR Rarity
Thunder Hand
LIGHT 4
Thunder Hand
  • ATK:

  • 1600

  • DEF:

  • 1600


If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.

 Rarity
Rank-Up-Magic - The Seventh One
 Rarity
Rank-Up-Magic - The Seventh One
 Rarity
Rank-Up-Magic - The Seventh One
Spell Normal
Rank-Up-Magic - The Seventh One

    To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.

    UR Rarity
    Compulsory Evacuation Device
    UR Rarity
    Compulsory Evacuation Device
    UR Rarity
    Compulsory Evacuation Device
    Trap Normal
    Compulsory Evacuation Device

      Target 1 monster on the field; return that target to the hand.

      SR Rarity
      Debunk
      SR Rarity
      Debunk
      SR Rarity
      Debunk
      Trap Counter
      Debunk

        When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.

        N Rarity
        Dimension Wall
        N Rarity
        Dimension Wall
        N Rarity
        Dimension Wall
        Trap Normal
        Dimension Wall

          Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.

          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          UR Rarity
          Ice Dragon's Prison
          Trap Normal
          Ice Dragon's Prison

            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              UR Rarity
              Lost Wind
              UR Rarity
              Lost Wind
              UR Rarity
              Lost Wind
              Trap Normal
              Lost Wind

                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                Extra Deck

                SR Rarity
                Evilswarm Exciton Knight
                SR Rarity
                Evilswarm Exciton Knight
                SR Rarity
                Evilswarm Exciton Knight
                LIGHT
                Evilswarm Exciton Knight
                • ATK:

                • 1900

                • DEF:

                • 0


                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                 Rarity
                Number 101: Silent Honor ARK
                 Rarity
                Number 101: Silent Honor ARK
                 Rarity
                Number 101: Silent Honor ARK
                WATER
                Number 101: Silent Honor ARK
                • ATK:

                • 2100

                • DEF:

                • 1000


                2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                UR Rarity
                Number 106: Giant Hand
                UR Rarity
                Number 106: Giant Hand
                UR Rarity
                Number 106: Giant Hand
                EARTH
                Number 106: Giant Hand
                • ATK:

                • 2000

                • DEF:

                • 2000


                2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

                UR Rarity
                Number 107: Galaxy-Eyes Tachyon Dragon
                UR Rarity
                Number 107: Galaxy-Eyes Tachyon Dragon
                UR Rarity
                Number 107: Galaxy-Eyes Tachyon Dragon
                LIGHT
                Number 107: Galaxy-Eyes Tachyon Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.

                SR Rarity
                Number 70: Malevolent Sin
                SR Rarity
                Number 70: Malevolent Sin
                SR Rarity
                Number 70: Malevolent Sin
                DARK
                Number 70: Malevolent Sin
                • ATK:

                • 2400

                • DEF:

                • 1200


                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

                SR Rarity
                Number C106: Giant Red Hand
                SR Rarity
                Number C106: Giant Red Hand
                SR Rarity
                Number C106: Giant Red Hand
                EARTH
                Number C106: Giant Red Hand
                • ATK:

                • 2600

                • DEF:

                • 2000


                3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.

                UR Rarity
                Number C107: Neo Galaxy-Eyes Tachyon Dragon
                UR Rarity
                Number C107: Neo Galaxy-Eyes Tachyon Dragon
                UR Rarity
                Number C107: Neo Galaxy-Eyes Tachyon Dragon
                LIGHT
                Number C107: Neo Galaxy-Eyes Tachyon Dragon
                • ATK:

                • 4500

                • DEF:

                • 3000


                3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.

                 Rarity
                Super Starslayer TY-PHON - Sky Crisis
                 Rarity
                Super Starslayer TY-PHON - Sky Crisis
                 Rarity
                Super Starslayer TY-PHON - Sky Crisis
                DARK
                Super Starslayer TY-PHON - Sky Crisis
                • ATK:

                • 2900

                • DEF:

                • 2900


                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                UR Rarity
                Tornado Dragon
                UR Rarity
                Tornado Dragon
                UR Rarity
                Tornado Dragon
                WIND
                Tornado Dragon
                • ATK:

                • 2100

                • DEF:

                • 2000


                2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.

                Popular Skills

                Barian's Chaos Draw: 100%
                Barian's Chaos Draw

                Need 20 UR

                UR Rarity
                Kurikara Divincarnate2 card
                UR Rarity
                Nibiru, the Primal Being2 card
                UR Rarity
                Thunder Hand3 card
                 Rarity
                Number 101: Silent Honor ARK1 card
                UR Rarity
                Number 106: Giant Hand1 card
                UR Rarity
                Number 107: Galaxy-Eyes Tachyon Dragon1 card
                UR Rarity
                Number C107: Neo Galaxy-Eyes Tachyon Dragon1 card
                 Rarity
                Super Starslayer TY-PHON - Sky Crisis1 card
                UR Rarity
                Tornado Dragon1 card
                 Rarity
                Rank-Up-Magic - The Seventh One1 card
                UR Rarity
                Compulsory Evacuation Device1 card
                UR Rarity
                Ice Dragon's Prison1 card
                UR Rarity
                Infinite Impermanence3 card
                UR Rarity
                Lost Wind1 card

                Main: 23 Extra: 9

                SR Rarity
                Fire Hand
                SR Rarity
                Fire Hand
                Fire Hand
                FIRE 4
                Fire Hand
                • ATK:

                • 1600

                • DEF:

                • 1000


                When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


                SR Rarity
                Fire Hand
                SR Rarity
                Fire Hand
                Fire Hand
                FIRE 4
                Fire Hand
                • ATK:

                • 1600

                • DEF:

                • 1000


                When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


                SR Rarity
                Fire Hand
                SR Rarity
                Fire Hand
                Fire Hand
                FIRE 4
                Fire Hand
                • ATK:

                • 1600

                • DEF:

                • 1000


                When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.


                SR Rarity
                Ice Hand
                SR Rarity
                Ice Hand
                Ice Hand
                WATER 4
                Ice Hand
                • ATK:

                • 1400

                • DEF:

                • 1600


                When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


                SR Rarity
                Ice Hand
                SR Rarity
                Ice Hand
                Ice Hand
                WATER 4
                Ice Hand
                • ATK:

                • 1400

                • DEF:

                • 1600


                When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


                SR Rarity
                Ice Hand
                SR Rarity
                Ice Hand
                Ice Hand
                WATER 4
                Ice Hand
                • ATK:

                • 1400

                • DEF:

                • 1600


                When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.


                UR Rarity
                Kurikara Divincarnate
                UR Rarity
                Kurikara Divincarnate
                Kurikara Divincarnate
                FIRE 1
                Kurikara Divincarnate
                • ATK:

                • 1500

                • DEF:

                • 1500


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


                UR Rarity
                Kurikara Divincarnate
                UR Rarity
                Kurikara Divincarnate
                Kurikara Divincarnate
                FIRE 1
                Kurikara Divincarnate
                • ATK:

                • 1500

                • DEF:

                • 1500


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


                UR Rarity
                Nibiru, the Primal Being
                UR Rarity
                Nibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                UR Rarity
                Nibiru, the Primal Being
                UR Rarity
                Nibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                UR Rarity
                Thunder Hand
                UR Rarity
                Thunder Hand
                Thunder Hand
                LIGHT 4
                Thunder Hand
                • ATK:

                • 1600

                • DEF:

                • 1600


                If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.


                UR Rarity
                Thunder Hand
                UR Rarity
                Thunder Hand
                Thunder Hand
                LIGHT 4
                Thunder Hand
                • ATK:

                • 1600

                • DEF:

                • 1600


                If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.


                UR Rarity
                Thunder Hand
                UR Rarity
                Thunder Hand
                Thunder Hand
                LIGHT 4
                Thunder Hand
                • ATK:

                • 1600

                • DEF:

                • 1600


                If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.


                 Rarity
                Rank-Up-Magic - The Seventh One
                 Rarity
                Rank-Up-Magic - The Seventh One
                Rank-Up-Magic - The Seventh One
                Spell Normal
                Rank-Up-Magic - The Seventh One

                  To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


                  UR Rarity
                  Compulsory Evacuation Device
                  UR Rarity
                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    Target 1 monster on the field; return that target to the hand.


                    SR Rarity
                    Debunk
                    SR Rarity
                    Debunk
                    Debunk
                    Trap Counter
                    Debunk

                      When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                      SR Rarity
                      Debunk
                      SR Rarity
                      Debunk
                      Debunk
                      Trap Counter
                      Debunk

                        When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                        N Rarity
                        Dimension Wall
                        N Rarity
                        Dimension Wall
                        Dimension Wall
                        Trap Normal
                        Dimension Wall

                          Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              UR Rarity
                              Infinite Impermanence
                              UR Rarity
                              Infinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                UR Rarity
                                Infinite Impermanence
                                UR Rarity
                                Infinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  UR Rarity
                                  Lost Wind
                                  UR Rarity
                                  Lost Wind
                                  Lost Wind
                                  Trap Normal
                                  Lost Wind

                                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                    SR Rarity
                                    Evilswarm Exciton Knight
                                    SR Rarity
                                    Evilswarm Exciton Knight
                                    Evilswarm Exciton Knight
                                    LIGHT
                                    Evilswarm Exciton Knight
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 0


                                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                     Rarity
                                    Number 101: Silent Honor ARK
                                     Rarity
                                    Number 101: Silent Honor ARK
                                    Number 101: Silent Honor ARK
                                    WATER
                                    Number 101: Silent Honor ARK
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1000


                                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                    UR Rarity
                                    Number 106: Giant Hand
                                    UR Rarity
                                    Number 106: Giant Hand
                                    Number 106: Giant Hand
                                    EARTH
                                    Number 106: Giant Hand
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                    UR Rarity
                                    Number 107: Galaxy-Eyes Tachyon Dragon
                                    UR Rarity
                                    Number 107: Galaxy-Eyes Tachyon Dragon
                                    Number 107: Galaxy-Eyes Tachyon Dragon
                                    LIGHT
                                    Number 107: Galaxy-Eyes Tachyon Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


                                    SR Rarity
                                    Number 70: Malevolent Sin
                                    SR Rarity
                                    Number 70: Malevolent Sin
                                    Number 70: Malevolent Sin
                                    DARK
                                    Number 70: Malevolent Sin
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                    SR Rarity
                                    Number C106: Giant Red Hand
                                    SR Rarity
                                    Number C106: Giant Red Hand
                                    Number C106: Giant Red Hand
                                    EARTH
                                    Number C106: Giant Red Hand
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2000


                                    3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.


                                    UR Rarity
                                    Number C107: Neo Galaxy-Eyes Tachyon Dragon
                                    UR Rarity
                                    Number C107: Neo Galaxy-Eyes Tachyon Dragon
                                    Number C107: Neo Galaxy-Eyes Tachyon Dragon
                                    LIGHT
                                    Number C107: Neo Galaxy-Eyes Tachyon Dragon
                                    • ATK:

                                    • 4500

                                    • DEF:

                                    • 3000


                                    3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                                     Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                     Rarity
                                    Super Starslayer TY-PHON - Sky Crisis
                                    Super Starslayer TY-PHON - Sky Crisis
                                    DARK
                                    Super Starslayer TY-PHON - Sky Crisis
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                    UR Rarity
                                    Tornado Dragon
                                    UR Rarity
                                    Tornado Dragon
                                    Tornado Dragon
                                    WIND
                                    Tornado Dragon
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


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