D/D/D Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
UR Rarity
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

 Rarity
D/D Necro Slime
 Rarity
D/D Necro Slime
 Rarity
D/D Necro Slime
DARK 1
D/D Necro Slime
  • ATK:

  • 300

  • DEF:

  • 300


If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.

UR Rarity
D/D Swirl Slime
UR Rarity
D/D Swirl Slime
UR Rarity
D/D Swirl Slime
DARK 2
D/D Swirl Slime
  • ATK:

  • 200

  • DEF:

  • 200


If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.

SR Rarity
D/D Dog
SR Rarity
D/D Dog
SR Rarity
D/D Dog
DARK 63
D/D Dog
  • ATK:

  • 2000

  • DEF:

  • 2000


[ Pendulum Effect ] You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn. [ Monster Effect ] Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.

SR Rarity
D/D Savant Kepler
SR Rarity
D/D Savant Kepler
SR Rarity
D/D Savant Kepler
DARK 110
D/D Savant Kepler
  • ATK:

  • 0

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.

UR Rarity
D/D/D Doom King Armageddon
UR Rarity
D/D/D Doom King Armageddon
UR Rarity
D/D/D Doom King Armageddon
DARK 84
D/D/D Doom King Armageddon
  • ATK:

  • 3000

  • DEF:

  • 1000


[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.

SR Rarity
D/D/D Oblivion King Abyss Ragnarok
SR Rarity
D/D/D Oblivion King Abyss Ragnarok
SR Rarity
D/D/D Oblivion King Abyss Ragnarok
DARK 85
D/D/D Oblivion King Abyss Ragnarok
  • ATK:

  • 2200

  • DEF:

  • 3000


[ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.

 Rarity
D/D Lamia
 Rarity
D/D Lamia
 Rarity
D/D Lamia
DARK 1
D/D Lamia
  • ATK:

  • 100

  • DEF:

  • 1900


If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.

SR Rarity
Dark Contract with the Gate
SR Rarity
Dark Contract with the Gate
SR Rarity
Dark Contract with the Gate
Spell Continuous
Dark Contract with the Gate

    During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.

    SR Rarity
    Dark Contract with the Swamp King
    SR Rarity
    Dark Contract with the Swamp King
    SR Rarity
    Dark Contract with the Swamp King
    Spell Continuous
    Dark Contract with the Swamp King

      During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.

      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      SR Rarity
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          R Rarity
          Dark Contract with the Witch
          R Rarity
          Dark Contract with the Witch
          R Rarity
          Dark Contract with the Witch
          Trap Continuous
          Dark Contract with the Witch

            You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.

            Extra Deck

            R Rarity
            D/D/D Dragonbane King Beowulf
            R Rarity
            D/D/D Dragonbane King Beowulf
            R Rarity
            D/D/D Dragonbane King Beowulf
            DARK 8
            D/D/D Dragonbane King Beowulf
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.

            UR Rarity
            D/D/D Flame High King Genghis
            UR Rarity
            D/D/D Flame High King Genghis
            UR Rarity
            D/D/D Flame High King Genghis
            FIRE 8
            D/D/D Flame High King Genghis
            • ATK:

            • 2800

            • DEF:

            • 2400


            1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.

            UR Rarity
            D/D/D Flame King Genghis
            UR Rarity
            D/D/D Flame King Genghis
            UR Rarity
            D/D/D Flame King Genghis
            FIRE 6
            D/D/D Flame King Genghis
            • ATK:

            • 2000

            • DEF:

            • 1500


            2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.

             Rarity
            D/D/D Cursed King Siegfried
             Rarity
            D/D/D Cursed King Siegfried
             Rarity
            D/D/D Cursed King Siegfried
            DARK 8
            D/D/D Cursed King Siegfried
            • ATK:

            • 2800

            • DEF:

            • 2200


            1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.

            UR Rarity
            Trishula, Dragon of the Ice Barrier
            UR Rarity
            Trishula, Dragon of the Ice Barrier
            UR Rarity
            Trishula, Dragon of the Ice Barrier
            WATER 9
            Trishula, Dragon of the Ice Barrier
            • ATK:

            • 2700

            • DEF:

            • 2000


            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

            UR Rarity
            Formula Synchron
            UR Rarity
            Formula Synchron
            UR Rarity
            Formula Synchron
            LIGHT 2
            Formula Synchron
            • ATK:

            • 200

            • DEF:

            • 1500


            1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

             Rarity
            D/D/D Wave High King Caesar
             Rarity
            D/D/D Wave High King Caesar
             Rarity
            D/D/D Wave High King Caesar
            WATER
            D/D/D Wave High King Caesar
            • ATK:

            • 2800

            • DEF:

            • 1800


            2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            DARK
            Dingirsu, the Orcust of the Evening Star
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

            Popular Skills

            Tuning of the Doom King: 100%
            Tuning of the Doom King

            Need 19 UR

            UR Rarity
            D.D. Crow2 card
             Rarity
            D/D Necro Slime1 card
            UR Rarity
            D/D Swirl Slime3 card
            UR Rarity
            D/D/D Flame High King Genghis1 card
            UR Rarity
            D/D/D Flame King Genghis2 card
            UR Rarity
            D/D/D Doom King Armageddon1 card
             Rarity
            D/D/D Cursed King Siegfried1 card
            UR Rarity
            Trishula, Dragon of the Ice Barrier1 card
            UR Rarity
            Formula Synchron1 card
             Rarity
            D/D Lamia2 card
             Rarity
            D/D/D Wave High King Caesar1 card
            UR Rarity
            Dingirsu, the Orcust of the Evening Star1 card
            UR Rarity
            Forbidden Droplet2 card

            Main: 22 Extra: 9

            UR Rarity
            D.D. Crow
            UR Rarity
            D.D. Crow
            D.D. Crow
            DARK 1
            D.D. Crow
            • ATK:

            • 100

            • DEF:

            • 100


            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


            UR Rarity
            D.D. Crow
            UR Rarity
            D.D. Crow
            D.D. Crow
            DARK 1
            D.D. Crow
            • ATK:

            • 100

            • DEF:

            • 100


            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


             Rarity
            D/D Necro Slime
             Rarity
            D/D Necro Slime
            D/D Necro Slime
            DARK 1
            D/D Necro Slime
            • ATK:

            • 300

            • DEF:

            • 300


            If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn.


            UR Rarity
            D/D Swirl Slime
            UR Rarity
            D/D Swirl Slime
            D/D Swirl Slime
            DARK 2
            D/D Swirl Slime
            • ATK:

            • 200

            • DEF:

            • 200


            If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


            UR Rarity
            D/D Swirl Slime
            UR Rarity
            D/D Swirl Slime
            D/D Swirl Slime
            DARK 2
            D/D Swirl Slime
            • ATK:

            • 200

            • DEF:

            • 200


            If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


            UR Rarity
            D/D Swirl Slime
            UR Rarity
            D/D Swirl Slime
            D/D Swirl Slime
            DARK 2
            D/D Swirl Slime
            • ATK:

            • 200

            • DEF:

            • 200


            If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.


            SR Rarity
            D/D Dog
            SR Rarity
            D/D Dog
            D/D Dog
            DARK 63
            D/D Dog
            • ATK:

            • 2000

            • DEF:

            • 2000


            [ Pendulum Effect ] You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn. [ Monster Effect ] Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.


            SR Rarity
            D/D Savant Kepler
            SR Rarity
            D/D Savant Kepler
            D/D Savant Kepler
            DARK 110
            D/D Savant Kepler
            • ATK:

            • 0

            • DEF:

            • 0


            [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


            SR Rarity
            D/D Savant Kepler
            SR Rarity
            D/D Savant Kepler
            D/D Savant Kepler
            DARK 110
            D/D Savant Kepler
            • ATK:

            • 0

            • DEF:

            • 0


            [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


            SR Rarity
            D/D Savant Kepler
            SR Rarity
            D/D Savant Kepler
            D/D Savant Kepler
            DARK 110
            D/D Savant Kepler
            • ATK:

            • 0

            • DEF:

            • 0


            [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand.


            UR Rarity
            D/D/D Doom King Armageddon
            UR Rarity
            D/D/D Doom King Armageddon
            D/D/D Doom King Armageddon
            DARK 84
            D/D/D Doom King Armageddon
            • ATK:

            • 3000

            • DEF:

            • 1000


            [ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.


            SR Rarity
            D/D/D Oblivion King Abyss Ragnarok
            SR Rarity
            D/D/D Oblivion King Abyss Ragnarok
            D/D/D Oblivion King Abyss Ragnarok
            DARK 85
            D/D/D Oblivion King Abyss Ragnarok
            • ATK:

            • 2200

            • DEF:

            • 3000


            [ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


            SR Rarity
            D/D/D Oblivion King Abyss Ragnarok
            SR Rarity
            D/D/D Oblivion King Abyss Ragnarok
            D/D/D Oblivion King Abyss Ragnarok
            DARK 85
            D/D/D Oblivion King Abyss Ragnarok
            • ATK:

            • 2200

            • DEF:

            • 3000


            [ Pendulum Effect ] If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.


             Rarity
            D/D Lamia
             Rarity
            D/D Lamia
            D/D Lamia
            DARK 1
            D/D Lamia
            • ATK:

            • 100

            • DEF:

            • 1900


            If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.


             Rarity
            D/D Lamia
             Rarity
            D/D Lamia
            D/D Lamia
            DARK 1
            D/D Lamia
            • ATK:

            • 100

            • DEF:

            • 1900


            If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.


            SR Rarity
            Dark Contract with the Gate
            SR Rarity
            Dark Contract with the Gate
            Dark Contract with the Gate
            Spell Continuous
            Dark Contract with the Gate

              During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


              SR Rarity
              Dark Contract with the Gate
              SR Rarity
              Dark Contract with the Gate
              Dark Contract with the Gate
              Spell Continuous
              Dark Contract with the Gate

                During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.


                SR Rarity
                Dark Contract with the Swamp King
                SR Rarity
                Dark Contract with the Swamp King
                Dark Contract with the Swamp King
                Spell Continuous
                Dark Contract with the Swamp King

                  During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.


                  SR Rarity
                  Dark Hole
                  SR Rarity
                  Dark Hole
                  Dark Hole
                  Spell Normal
                  Dark Hole

                    Destroy all monsters on the field.


                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        R Rarity
                        Dark Contract with the Witch
                        R Rarity
                        Dark Contract with the Witch
                        Dark Contract with the Witch
                        Trap Continuous
                        Dark Contract with the Witch

                          You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.


                          R Rarity
                          D/D/D Dragonbane King Beowulf
                          R Rarity
                          D/D/D Dragonbane King Beowulf
                          D/D/D Dragonbane King Beowulf
                          DARK 8
                          D/D/D Dragonbane King Beowulf
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.


                          UR Rarity
                          D/D/D Flame High King Genghis
                          UR Rarity
                          D/D/D Flame High King Genghis
                          D/D/D Flame High King Genghis
                          FIRE 8
                          D/D/D Flame High King Genghis
                          • ATK:

                          • 2800

                          • DEF:

                          • 2400


                          1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation.


                          UR Rarity
                          D/D/D Flame King Genghis
                          UR Rarity
                          D/D/D Flame King Genghis
                          D/D/D Flame King Genghis
                          FIRE 6
                          D/D/D Flame King Genghis
                          • ATK:

                          • 2000

                          • DEF:

                          • 1500


                          2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.


                          UR Rarity
                          D/D/D Flame King Genghis
                          UR Rarity
                          D/D/D Flame King Genghis
                          D/D/D Flame King Genghis
                          FIRE 6
                          D/D/D Flame King Genghis
                          • ATK:

                          • 2000

                          • DEF:

                          • 1500


                          2 "D/D" monsters If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.


                           Rarity
                          D/D/D Cursed King Siegfried
                           Rarity
                          D/D/D Cursed King Siegfried
                          D/D/D Cursed King Siegfried
                          DARK 8
                          D/D/D Cursed King Siegfried
                          • ATK:

                          • 2800

                          • DEF:

                          • 2200


                          1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.


                          UR Rarity
                          Trishula, Dragon of the Ice Barrier
                          UR Rarity
                          Trishula, Dragon of the Ice Barrier
                          Trishula, Dragon of the Ice Barrier
                          WATER 9
                          Trishula, Dragon of the Ice Barrier
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                          UR Rarity
                          Formula Synchron
                          UR Rarity
                          Formula Synchron
                          Formula Synchron
                          LIGHT 2
                          Formula Synchron
                          • ATK:

                          • 200

                          • DEF:

                          • 1500


                          1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                           Rarity
                          D/D/D Wave High King Caesar
                           Rarity
                          D/D/D Wave High King Caesar
                          D/D/D Wave High King Caesar
                          WATER
                          D/D/D Wave High King Caesar
                          • ATK:

                          • 2800

                          • DEF:

                          • 1800


                          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                          UR Rarity
                          Dingirsu, the Orcust of the Evening Star
                          UR Rarity
                          Dingirsu, the Orcust of the Evening Star
                          Dingirsu, the Orcust of the Evening Star
                          DARK
                          Dingirsu, the Orcust of the Evening Star
                          • ATK:

                          • 2600

                          • DEF:

                          • 2100


                          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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