Altergeist Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Altergeist Kunquery
UR Rarity
Altergeist Kunquery
UR Rarity
Altergeist Kunquery
EARTH 5
Altergeist Kunquery
  • ATK:

  • 0

  • DEF:

  • 2400


When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.

SR Rarity
Altergeist Marionetter
SR Rarity
Altergeist Marionetter
SR Rarity
Altergeist Marionetter
LIGHT 4
Altergeist Marionetter
  • ATK:

  • 1600

  • DEF:

  • 1700


When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.

UR Rarity
Altergeist Meluseek
UR Rarity
Altergeist Meluseek
UR Rarity
Altergeist Meluseek
WATER 1
Altergeist Meluseek
  • ATK:

  • 500

  • DEF:

  • 300


This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.

UR Rarity
Altergeist Multifaker
UR Rarity
Altergeist Multifaker
UR Rarity
Altergeist Multifaker
DARK 3
Altergeist Multifaker
  • ATK:

  • 1200

  • DEF:

  • 800


If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.

SR Rarity
Altergeist Silquitous
SR Rarity
Altergeist Silquitous
SR Rarity
Altergeist Silquitous
WIND 2
Altergeist Silquitous
  • ATK:

  • 800

  • DEF:

  • 1500


(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.

SR Rarity
Altergeist Manifestation
SR Rarity
Altergeist Manifestation
SR Rarity
Altergeist Manifestation
Trap Normal
Altergeist Manifestation

    Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.

    UR Rarity
    Personal Spoofing
    UR Rarity
    Personal Spoofing
    UR Rarity
    Personal Spoofing
    Trap Continuous
    Personal Spoofing

      Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand.

      Extra Deck

      UR Rarity
      Altergeist Hexstia
      UR Rarity
      Altergeist Hexstia
      UR Rarity
      Altergeist Hexstia
      FIRE
      Altergeist Hexstia
      • ATK:

      • 1500

      • LINK-2

      Link Arrow:

      Right

      Bottom


      2 "Altergeist" monsters Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.

      SR Rarity
      Artemis, the Magistus Moon Maiden
      SR Rarity
      Artemis, the Magistus Moon Maiden
      SR Rarity
      Artemis, the Magistus Moon Maiden
      LIGHT
      Artemis, the Magistus Moon Maiden
      • ATK:

      • 800

      • LINK-1

      Link Arrow:

      Top


      1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      SR Rarity
      Knightmare Phoenix
      FIRE
      Knightmare Phoenix
      • ATK:

      • 1900

      • LINK-2

      Link Arrow:

      Top

      Right


      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

      UR Rarity
      Linkuriboh
      UR Rarity
      Linkuriboh
      UR Rarity
      Linkuriboh
      DARK
      Linkuriboh
      • ATK:

      • 300

      • LINK-1

      Link Arrow:

      Bottom


      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

      UR Rarity
      Ningirsu the World Chalice Warrior
      UR Rarity
      Ningirsu the World Chalice Warrior
      UR Rarity
      Ningirsu the World Chalice Warrior
      EARTH
      Ningirsu the World Chalice Warrior
      • ATK:

      • 2500

      • LINK-3

      Link Arrow:

      Top

      Left

      Right


      2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

      SR Rarity
      Wynn the Wind Charmer, Verdant
      SR Rarity
      Wynn the Wind Charmer, Verdant
      SR Rarity
      Wynn the Wind Charmer, Verdant
      WIND
      Wynn the Wind Charmer, Verdant
      • ATK:

      • 1850

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

      Popular Skills

      Level 5 Reload: 40%
      Altergeist Overwrite: 40%
      Link Darkraze: 20%
      Link Darkraze

      Need 24 UR

      UR Rarity
      Altergeist Kunquery1 card
      UR Rarity
      Altergeist Meluseek2 card
      UR Rarity
      Altergeist Multifaker2 card
      UR Rarity
      Lord of the Heavenly Prison2 card
      UR Rarity
      Dragon Master Knight1 card
      UR Rarity
      Altergeist Hexstia2 card
      UR Rarity
      Linkuriboh1 card
      UR Rarity
      Ningirsu the World Chalice Warrior1 card
      UR Rarity
      Pot of Duality2 card
      UR Rarity
      Spellbook of Knowledge1 card
      UR Rarity
      Compulsory Evacuation Device3 card
      UR Rarity
      Dogmatika Punishment2 card
      UR Rarity
      Drowning Mirror Force2 card
      UR Rarity
      Personal Spoofing2 card

      Main: 30 Extra: 9

      UR Rarity
      Altergeist Kunquery
      UR Rarity
      Altergeist Kunquery
      Altergeist Kunquery
      EARTH 5
      Altergeist Kunquery
      • ATK:

      • 0

      • DEF:

      • 2400


      When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.


      SR Rarity
      Altergeist Marionetter
      SR Rarity
      Altergeist Marionetter
      Altergeist Marionetter
      LIGHT 4
      Altergeist Marionetter
      • ATK:

      • 1600

      • DEF:

      • 1700


      When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.


      UR Rarity
      Altergeist Meluseek
      UR Rarity
      Altergeist Meluseek
      Altergeist Meluseek
      WATER 1
      Altergeist Meluseek
      • ATK:

      • 500

      • DEF:

      • 300


      This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.


      UR Rarity
      Altergeist Meluseek
      UR Rarity
      Altergeist Meluseek
      Altergeist Meluseek
      WATER 1
      Altergeist Meluseek
      • ATK:

      • 500

      • DEF:

      • 300


      This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.


      UR Rarity
      Altergeist Multifaker
      UR Rarity
      Altergeist Multifaker
      Altergeist Multifaker
      DARK 3
      Altergeist Multifaker
      • ATK:

      • 1200

      • DEF:

      • 800


      If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.


      UR Rarity
      Altergeist Multifaker
      UR Rarity
      Altergeist Multifaker
      Altergeist Multifaker
      DARK 3
      Altergeist Multifaker
      • ATK:

      • 1200

      • DEF:

      • 800


      If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.


      SR Rarity
      Altergeist Silquitous
      SR Rarity
      Altergeist Silquitous
      Altergeist Silquitous
      WIND 2
      Altergeist Silquitous
      • ATK:

      • 800

      • DEF:

      • 1500


      (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.


      SR Rarity
      Altergeist Silquitous
      SR Rarity
      Altergeist Silquitous
      Altergeist Silquitous
      WIND 2
      Altergeist Silquitous
      • ATK:

      • 800

      • DEF:

      • 1500


      (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.


      UR Rarity
      Lord of the Heavenly Prison
      UR Rarity
      Lord of the Heavenly Prison
      Lord of the Heavenly Prison
      DARK 10
      Lord of the Heavenly Prison
      • ATK:

      • 3000

      • DEF:

      • 3000


      During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


      UR Rarity
      Lord of the Heavenly Prison
      UR Rarity
      Lord of the Heavenly Prison
      Lord of the Heavenly Prison
      DARK 10
      Lord of the Heavenly Prison
      • ATK:

      • 3000

      • DEF:

      • 3000


      During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


      SR Rarity
      Spellbook Magician of Prophecy
      SR Rarity
      Spellbook Magician of Prophecy
      Spellbook Magician of Prophecy
      WATER 2
      Spellbook Magician of Prophecy
      • ATK:

      • 500

      • DEF:

      • 400


      If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


      SR Rarity
      Spellbook Magician of Prophecy
      SR Rarity
      Spellbook Magician of Prophecy
      Spellbook Magician of Prophecy
      WATER 2
      Spellbook Magician of Prophecy
      • ATK:

      • 500

      • DEF:

      • 400


      If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


      UR Rarity
      Pot of Duality
      UR Rarity
      Pot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




        Tag(s):

        UR Rarity
        Pot of Duality
        UR Rarity
        Pot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          UR Rarity
          Spellbook of Knowledge
          UR Rarity
          Spellbook of Knowledge
          Spellbook of Knowledge
          Spell Normal
          Spellbook of Knowledge

            Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


            SR Rarity
            Spellbook of Secrets
            SR Rarity
            Spellbook of Secrets
            Spellbook of Secrets
            Spell Normal
            Spellbook of Secrets

              Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


              SR Rarity
              Spellbook of Secrets
              SR Rarity
              Spellbook of Secrets
              Spellbook of Secrets
              Spell Normal
              Spellbook of Secrets

                Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                SR Rarity
                Spellbook of Secrets
                SR Rarity
                Spellbook of Secrets
                Spellbook of Secrets
                Spell Normal
                Spellbook of Secrets

                  Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                  SR Rarity
                  The Grand Spellbook Tower
                  SR Rarity
                  The Grand Spellbook Tower
                  The Grand Spellbook Tower
                  Spell Field
                  The Grand Spellbook Tower

                    Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.


                    SR Rarity
                    Altergeist Manifestation
                    SR Rarity
                    Altergeist Manifestation
                    Altergeist Manifestation
                    Trap Normal
                    Altergeist Manifestation

                      Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.


                      SR Rarity
                      Altergeist Manifestation
                      SR Rarity
                      Altergeist Manifestation
                      Altergeist Manifestation
                      Trap Normal
                      Altergeist Manifestation

                        Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.


                        UR Rarity
                        Compulsory Evacuation Device
                        UR Rarity
                        Compulsory Evacuation Device
                        Compulsory Evacuation Device
                        Trap Normal
                        Compulsory Evacuation Device

                          Target 1 monster on the field; return that target to the hand.


                          UR Rarity
                          Compulsory Evacuation Device
                          UR Rarity
                          Compulsory Evacuation Device
                          Compulsory Evacuation Device
                          Trap Normal
                          Compulsory Evacuation Device

                            Target 1 monster on the field; return that target to the hand.


                            UR Rarity
                            Compulsory Evacuation Device
                            UR Rarity
                            Compulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              UR Rarity
                              Dogmatika Punishment
                              UR Rarity
                              Dogmatika Punishment
                              Dogmatika Punishment
                              Trap Normal
                              Dogmatika Punishment

                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                UR Rarity
                                Dogmatika Punishment
                                UR Rarity
                                Dogmatika Punishment
                                Dogmatika Punishment
                                Trap Normal
                                Dogmatika Punishment

                                  Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                  UR Rarity
                                  Drowning Mirror Force
                                  UR Rarity
                                  Drowning Mirror Force
                                  Drowning Mirror Force
                                  Trap Normal
                                  Drowning Mirror Force

                                    When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                    UR Rarity
                                    Drowning Mirror Force
                                    UR Rarity
                                    Drowning Mirror Force
                                    Drowning Mirror Force
                                    Trap Normal
                                    Drowning Mirror Force

                                      When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                      UR Rarity
                                      Personal Spoofing
                                      UR Rarity
                                      Personal Spoofing
                                      Personal Spoofing
                                      Trap Continuous
                                      Personal Spoofing

                                        Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand.


                                        UR Rarity
                                        Personal Spoofing
                                        UR Rarity
                                        Personal Spoofing
                                        Personal Spoofing
                                        Trap Continuous
                                        Personal Spoofing

                                          Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand.


                                          UR Rarity
                                          Dragon Master Knight
                                          UR Rarity
                                          Dragon Master Knight
                                          Dragon Master Knight
                                          LIGHT 12
                                          Dragon Master Knight
                                          • ATK:

                                          • 5000

                                          • DEF:

                                          • 5000


                                          "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                          N Rarity
                                          Fossil Machine Skull Wagon
                                          N Rarity
                                          Fossil Machine Skull Wagon
                                          Fossil Machine Skull Wagon
                                          EARTH 6
                                          Fossil Machine Skull Wagon
                                          • ATK:

                                          • 1700

                                          • DEF:

                                          • 1500


                                          1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                          R Rarity
                                          Fossil Warrior Skull Knight
                                          R Rarity
                                          Fossil Warrior Skull Knight
                                          Fossil Warrior Skull Knight
                                          EARTH 6
                                          Fossil Warrior Skull Knight
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1100


                                          1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                          UR Rarity
                                          Altergeist Hexstia
                                          UR Rarity
                                          Altergeist Hexstia
                                          Altergeist Hexstia
                                          FIRE
                                          Altergeist Hexstia
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Right

                                          Bottom


                                          2 "Altergeist" monsters Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.


                                          UR Rarity
                                          Altergeist Hexstia
                                          UR Rarity
                                          Altergeist Hexstia
                                          Altergeist Hexstia
                                          FIRE
                                          Altergeist Hexstia
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Right

                                          Bottom


                                          2 "Altergeist" monsters Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.


                                          SR Rarity
                                          Artemis, the Magistus Moon Maiden
                                          SR Rarity
                                          Artemis, the Magistus Moon Maiden
                                          Artemis, the Magistus Moon Maiden
                                          LIGHT
                                          Artemis, the Magistus Moon Maiden
                                          • ATK:

                                          • 800

                                          • LINK-1

                                          Link Arrow:

                                          Top


                                          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                          SR Rarity
                                          Knightmare Phoenix
                                          SR Rarity
                                          Knightmare Phoenix
                                          Knightmare Phoenix
                                          FIRE
                                          Knightmare Phoenix
                                          • ATK:

                                          • 1900

                                          • LINK-2

                                          Link Arrow:

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                                          Right


                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                          UR Rarity
                                          Linkuriboh
                                          UR Rarity
                                          Linkuriboh
                                          Linkuriboh
                                          DARK
                                          Linkuriboh
                                          • ATK:

                                          • 300

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                          UR Rarity
                                          Ningirsu the World Chalice Warrior
                                          UR Rarity
                                          Ningirsu the World Chalice Warrior
                                          Ningirsu the World Chalice Warrior
                                          EARTH
                                          Ningirsu the World Chalice Warrior
                                          • ATK:

                                          • 2500

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Left

                                          Right


                                          2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.



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