Agent Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Majesty Hyperion
SR Rarity
Majesty Hyperion
SR Rarity
Majesty Hyperion
DARK 8
Majesty Hyperion
  • ATK:

  • 2100

  • DEF:

  • 2700


You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.

UR Rarity
Master Hyperion
UR Rarity
Master Hyperion
UR Rarity
Master Hyperion
LIGHT 8
Master Hyperion
  • ATK:

  • 2700

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

SR Rarity
The Agent of Creation - Venus
SR Rarity
The Agent of Creation - Venus
SR Rarity
The Agent of Creation - Venus
LIGHT 3
The Agent of Creation - Venus
  • ATK:

  • 1600

  • DEF:

  • 0


You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.

UR Rarity
The Agent of Life - Neptune
UR Rarity
The Agent of Life - Neptune
UR Rarity
The Agent of Life - Neptune
LIGHT 1
The Agent of Life - Neptune
  • ATK:

  • 0

  • DEF:

  • 600


You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.

N Rarity
Mystical Shine Ball
N Rarity
Mystical Shine Ball
N Rarity
Mystical Shine Ball
LIGHT 2
Mystical Shine Ball
  • ATK:

  • 500

  • DEF:

  • 500


A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

N Rarity
The Agent of Destruction - Venus
N Rarity
The Agent of Destruction - Venus
N Rarity
The Agent of Destruction - Venus
DARK 3
The Agent of Destruction - Venus
  • ATK:

  • 0

  • DEF:

  • 1600


You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.

R Rarity
The Agent of Entropy - Uranus
R Rarity
The Agent of Entropy - Uranus
R Rarity
The Agent of Entropy - Uranus
DARK 5
The Agent of Entropy - Uranus
  • ATK:

  • 2200

  • DEF:

  • 1200


If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.

R Rarity
The Agent of Mystery - Earth
R Rarity
The Agent of Mystery - Earth
R Rarity
The Agent of Mystery - Earth
LIGHT 2
The Agent of Mystery - Earth
  • ATK:

  • 1000

  • DEF:

  • 800


When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    SR Rarity
    Dark Hole
    SR Rarity
    Dark Hole
    SR Rarity
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.

      N Rarity
      The Chorus in the Sky
      N Rarity
      The Chorus in the Sky
      N Rarity
      The Chorus in the Sky
      Spell Normal
      The Chorus in the Sky

        Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.

        SR Rarity
        The Sacred Waters in the Sky
        SR Rarity
        The Sacred Waters in the Sky
        SR Rarity
        The Sacred Waters in the Sky
        Spell Normal
        The Sacred Waters in the Sky

          Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.

          R Rarity
          The Sanctuary in the Sky
          R Rarity
          The Sanctuary in the Sky
          R Rarity
          The Sanctuary in the Sky
          Spell Field
          The Sanctuary in the Sky

            Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.

            Extra Deck

            N Rarity
            Celestial Knightlord Parshath
            N Rarity
            Celestial Knightlord Parshath
            N Rarity
            Celestial Knightlord Parshath
            LIGHT
            Celestial Knightlord Parshath
            • ATK:

            • 2400

            • LINK-3

            Link Arrow:

            Bottom-Left

            Bottom

            Bottom-Right


            2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.

            R Rarity
            Protector of The Agents - Moon
            R Rarity
            Protector of The Agents - Moon
            R Rarity
            Protector of The Agents - Moon
            LIGHT
            Protector of The Agents - Moon
            • ATK:

            • 1800

            • LINK-2

            Link Arrow:

            Right

            Bottom-Right


            2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.

            UR Rarity
            Black Rose Dragon
            UR Rarity
            Black Rose Dragon
            UR Rarity
            Black Rose Dragon
            FIRE 7
            Black Rose Dragon
            • ATK:

            • 2400

            • DEF:

            • 1800


            1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

            SR Rarity
            Cyberse Quantum Dragon
            SR Rarity
            Cyberse Quantum Dragon
            SR Rarity
            Cyberse Quantum Dragon
            DARK 7
            Cyberse Quantum Dragon
            • ATK:

            • 2500

            • DEF:

            • 2000


            1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.

            UR Rarity
            Masterflare Hyperion
            UR Rarity
            Masterflare Hyperion
            UR Rarity
            Masterflare Hyperion
            LIGHT 10
            Masterflare Hyperion
            • ATK:

            • 3200

            • DEF:

            • 2600


            1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.

            SR Rarity
            Void Ogre Dragon
            SR Rarity
            Void Ogre Dragon
            SR Rarity
            Void Ogre Dragon
            DARK 8
            Void Ogre Dragon
            • ATK:

            • 3000

            • DEF:

            • 3000


            1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.

            R Rarity
            The Executor of the Underworld - Pluto
            R Rarity
            The Executor of the Underworld - Pluto
            R Rarity
            The Executor of the Underworld - Pluto
            DARK 5
            The Executor of the Underworld - Pluto
            • ATK:

            • 2300

            • DEF:

            • 0


            1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.

            Popular Skills

            Tuning in the Sky: 100%
            Tuning in the Sky

            Need 7 UR

            UR Rarity
            Master Hyperion
            UR Rarity
            Master Hyperion
            UR Rarity
            The Agent of Life - Neptune
            UR Rarity
            The Agent of Life - Neptune
            UR Rarity
            The Agent of Life - Neptune
            UR Rarity
            Black Rose Dragon
            UR Rarity
            Masterflare Hyperion

            Main: 25 Extra: 9

            SR Rarity
            Majesty Hyperion
            SR Rarity
            Majesty Hyperion
            Majesty Hyperion
            DARK 8
            Majesty Hyperion
            • ATK:

            • 2100

            • DEF:

            • 2700


            You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


            UR Rarity
            Master Hyperion
            UR Rarity
            Master Hyperion
            Master Hyperion
            LIGHT 8
            Master Hyperion
            • ATK:

            • 2700

            • DEF:

            • 2100


            You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


            UR Rarity
            Master Hyperion
            UR Rarity
            Master Hyperion
            Master Hyperion
            LIGHT 8
            Master Hyperion
            • ATK:

            • 2700

            • DEF:

            • 2100


            You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


            SR Rarity
            The Agent of Creation - Venus
            SR Rarity
            The Agent of Creation - Venus
            The Agent of Creation - Venus
            LIGHT 3
            The Agent of Creation - Venus
            • ATK:

            • 1600

            • DEF:

            • 0


            You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


            SR Rarity
            The Agent of Creation - Venus
            SR Rarity
            The Agent of Creation - Venus
            The Agent of Creation - Venus
            LIGHT 3
            The Agent of Creation - Venus
            • ATK:

            • 1600

            • DEF:

            • 0


            You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


            SR Rarity
            The Agent of Creation - Venus
            SR Rarity
            The Agent of Creation - Venus
            The Agent of Creation - Venus
            LIGHT 3
            The Agent of Creation - Venus
            • ATK:

            • 1600

            • DEF:

            • 0


            You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


            UR Rarity
            The Agent of Life - Neptune
            UR Rarity
            The Agent of Life - Neptune
            The Agent of Life - Neptune
            LIGHT 1
            The Agent of Life - Neptune
            • ATK:

            • 0

            • DEF:

            • 600


            You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


            UR Rarity
            The Agent of Life - Neptune
            UR Rarity
            The Agent of Life - Neptune
            The Agent of Life - Neptune
            LIGHT 1
            The Agent of Life - Neptune
            • ATK:

            • 0

            • DEF:

            • 600


            You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


            UR Rarity
            The Agent of Life - Neptune
            UR Rarity
            The Agent of Life - Neptune
            The Agent of Life - Neptune
            LIGHT 1
            The Agent of Life - Neptune
            • ATK:

            • 0

            • DEF:

            • 600


            You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


            N Rarity
            Mystical Shine Ball
            N Rarity
            Mystical Shine Ball
            Mystical Shine Ball
            LIGHT 2
            Mystical Shine Ball
            • ATK:

            • 500

            • DEF:

            • 500


            A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


            N Rarity
            Mystical Shine Ball
            N Rarity
            Mystical Shine Ball
            Mystical Shine Ball
            LIGHT 2
            Mystical Shine Ball
            • ATK:

            • 500

            • DEF:

            • 500


            A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


            N Rarity
            Mystical Shine Ball
            N Rarity
            Mystical Shine Ball
            Mystical Shine Ball
            LIGHT 2
            Mystical Shine Ball
            • ATK:

            • 500

            • DEF:

            • 500


            A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


            N Rarity
            The Agent of Destruction - Venus
            N Rarity
            The Agent of Destruction - Venus
            The Agent of Destruction - Venus
            DARK 3
            The Agent of Destruction - Venus
            • ATK:

            • 0

            • DEF:

            • 1600


            You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.


            R Rarity
            The Agent of Entropy - Uranus
            R Rarity
            The Agent of Entropy - Uranus
            The Agent of Entropy - Uranus
            DARK 5
            The Agent of Entropy - Uranus
            • ATK:

            • 2200

            • DEF:

            • 1200


            If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


            R Rarity
            The Agent of Mystery - Earth
            R Rarity
            The Agent of Mystery - Earth
            The Agent of Mystery - Earth
            LIGHT 2
            The Agent of Mystery - Earth
            • ATK:

            • 1000

            • DEF:

            • 800


            When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


            R Rarity
            The Agent of Mystery - Earth
            R Rarity
            The Agent of Mystery - Earth
            The Agent of Mystery - Earth
            LIGHT 2
            The Agent of Mystery - Earth
            • ATK:

            • 1000

            • DEF:

            • 800


            When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


            SR Rarity
            Book of Eclipse
            SR Rarity
            Book of Eclipse
            Book of Eclipse
            Spell Quick
            Book of Eclipse

              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


              SR Rarity
              Book of Eclipse
              SR Rarity
              Book of Eclipse
              Book of Eclipse
              Spell Quick
              Book of Eclipse

                Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                SR Rarity
                Dark Hole
                SR Rarity
                Dark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                  SR Rarity
                  Dark Hole
                  SR Rarity
                  Dark Hole
                  Dark Hole
                  Spell Normal
                  Dark Hole

                    Destroy all monsters on the field.


                    N Rarity
                    The Chorus in the Sky
                    N Rarity
                    The Chorus in the Sky
                    The Chorus in the Sky
                    Spell Normal
                    The Chorus in the Sky

                      Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.


                      SR Rarity
                      The Sacred Waters in the Sky
                      SR Rarity
                      The Sacred Waters in the Sky
                      The Sacred Waters in the Sky
                      Spell Normal
                      The Sacred Waters in the Sky

                        Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                        SR Rarity
                        The Sacred Waters in the Sky
                        SR Rarity
                        The Sacred Waters in the Sky
                        The Sacred Waters in the Sky
                        Spell Normal
                        The Sacred Waters in the Sky

                          Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                          SR Rarity
                          The Sacred Waters in the Sky
                          SR Rarity
                          The Sacred Waters in the Sky
                          The Sacred Waters in the Sky
                          Spell Normal
                          The Sacred Waters in the Sky

                            Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


                            R Rarity
                            The Sanctuary in the Sky
                            R Rarity
                            The Sanctuary in the Sky
                            The Sanctuary in the Sky
                            Spell Field
                            The Sanctuary in the Sky

                              Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


                              N Rarity
                              Celestial Knightlord Parshath
                              N Rarity
                              Celestial Knightlord Parshath
                              Celestial Knightlord Parshath
                              LIGHT
                              Celestial Knightlord Parshath
                              • ATK:

                              • 2400

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.


                              R Rarity
                              Protector of The Agents - Moon
                              R Rarity
                              Protector of The Agents - Moon
                              Protector of The Agents - Moon
                              LIGHT
                              Protector of The Agents - Moon
                              • ATK:

                              • 1800

                              • LINK-2

                              Link Arrow:

                              Right

                              Bottom-Right


                              2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                              R Rarity
                              Protector of The Agents - Moon
                              R Rarity
                              Protector of The Agents - Moon
                              Protector of The Agents - Moon
                              LIGHT
                              Protector of The Agents - Moon
                              • ATK:

                              • 1800

                              • LINK-2

                              Link Arrow:

                              Right

                              Bottom-Right


                              2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                              UR Rarity
                              Black Rose Dragon
                              UR Rarity
                              Black Rose Dragon
                              Black Rose Dragon
                              FIRE 7
                              Black Rose Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                              SR Rarity
                              Cyberse Quantum Dragon
                              SR Rarity
                              Cyberse Quantum Dragon
                              Cyberse Quantum Dragon
                              DARK 7
                              Cyberse Quantum Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


                              UR Rarity
                              Masterflare Hyperion
                              UR Rarity
                              Masterflare Hyperion
                              Masterflare Hyperion
                              LIGHT 10
                              Masterflare Hyperion
                              • ATK:

                              • 3200

                              • DEF:

                              • 2600


                              1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                              SR Rarity
                              Void Ogre Dragon
                              SR Rarity
                              Void Ogre Dragon
                              Void Ogre Dragon
                              DARK 8
                              Void Ogre Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.


                              R Rarity
                              The Executor of the Underworld - Pluto
                              R Rarity
                              The Executor of the Underworld - Pluto
                              The Executor of the Underworld - Pluto
                              DARK 5
                              The Executor of the Underworld - Pluto
                              • ATK:

                              • 2300

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.


                              R Rarity
                              The Executor of the Underworld - Pluto
                              R Rarity
                              The Executor of the Underworld - Pluto
                              The Executor of the Underworld - Pluto
                              DARK 5
                              The Executor of the Underworld - Pluto
                              • ATK:

                              • 2300

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.



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