Light and Darkness Ritual Deck #741402 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 08/14/2026

Main: 58 Extra: 15

1 copyBig-Winged Berfomet 1 copyBig-Winged Berfomet
Big-Winged Berfomet
DARK 5
Big-Winged Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.


3 copiesBlack Chaos 3 copiesBlack Chaos
Black Chaos
DARK 8
Black Chaos
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 1 Spellcaster or Warrior Ritual Monster from your hand or GY into the Deck. You can only Special Summon "Black Chaos" once per turn this way. You can discard this card; place 1 Continuous Trap that mentions "Light and Darkness Ritual" from your Deck or GY, face-up on your field. While you have a Ritual Spell in your GY, this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can banish 2 cards your opponent controls.


2 copiesCornfield Coatl 2 copiesCornfield Coatl
Cornfield Coatl
WIND 4
Cornfield Coatl
  • ATK:

  • 500

  • DEF:

  • 1700


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.


3 copiesDarkuriboh 3 copiesDarkuriboh
Darkuriboh
DARK 1
Darkuriboh
  • ATK:

  • 300

  • DEF:

  • 200


When a Fiend monster(s) and/or Fusion Monster(s) you control are targeted for an attack, or a card or effect is activated that targets them (Quick Effect): You can discard this card, then target 1 of those monsters; until the end of this turn, it cannot be destroyed by battle or card effects, also its effects activated in the Monster Zone cannot be negated. If this card is sent from the hand to the GY by card effect: You can add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Darkuriboh" once per turn.


1 copyDiabellze the Original Sinkeeper 1 copyDiabellze the Original Sinkeeper
Diabellze the Original Sinkeeper
LIGHT 7
Diabellze the Original Sinkeeper
  • ATK:

  • 2500

  • DEF:

  • 2000


If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.


1 copyDiabolica the Draconique General 1 copyDiabolica the Draconique General
Diabolica the Draconique General
DARK 8
Diabolica the Draconique General
  • ATK:

  • 2300

  • DEF:

  • 0


If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn.


Limited to 2 copies
2 copiesDroll & Lock Bird
Limited to 2 copies
2 copiesDroll & Lock Bird
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 copyFleeting Phantom Mask Master 1 copyFleeting Phantom Mask Master
Fleeting Phantom Mask Master
EARTH 8
Fleeting Phantom Mask Master
  • ATK:

  • 2400

  • DEF:

  • 0


If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can send 1 Fiend, Illusion, or Spellcaster monster from your Deck to the GY, then you can make this card's Type become the original Type of that sent monster. If this card is in your GY: You can banish 1 Spell from your GY; Special Summon this card. You can only use this effect of "Fleeting Phantom Mask Master" once per Duel, and its previous effect only once per turn.


3 copiesGazelle the King of Mythical Claws 3 copiesGazelle the King of Mythical Claws
Gazelle the King of Mythical Claws
EARTH 4
Gazelle the King of Mythical Claws
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


3 copiesGriffoh 3 copiesGriffoh
Griffoh
DARK 1
Griffoh
  • ATK:

  • 300

  • DEF:

  • 200


(Quick Effect): You can discard this card, then activate 1 of these effects; ● The next battle or effect damage you take this turn will become 0. ● Set 1 Quick-Play Spell or Trap that mentions "Light and Darkness Ritual" from your Deck. It can be activated this turn. You can only use this effect of "Griffoh" once per turn. If you Ritual Summon exactly 1 Level 8 Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.


3 copiesMirror Swordknight 3 copiesMirror Swordknight
Mirror Swordknight
LIGHT 4
Mirror Swordknight
  • ATK:

  • 1900

  • DEF:

  • 300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.


3 copiesMulcharmy Purulia 3 copiesMulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


1 copyPhara the Primordial Goddess 1 copyPhara the Primordial Goddess
Phara the Primordial Goddess
DARK 8
Phara the Primordial Goddess
  • ATK:

  • 2800

  • DEF:

  • 2800


You can reveal this card and 1 Spell/Trap in your hand; until the end of the next turn, neither player can activate cards or effects in response to the activation of cards, or effects of cards, with the revealed Spell/Trap's name. If this card is sent from the hand or field to the GY by a Spell/Trap effect: You can Special Summon this card. If this card is Special Summoned from the GY: You can take control of 1 monster your opponent controls with the highest ATK (your choice, if tied). You can only use each effect of "Phara the Primordial Goddess" once per turn.


2 copiesSkull Archfiend of Chaos 2 copiesSkull Archfiend of Chaos
Skull Archfiend of Chaos
DARK 6
Skull Archfiend of Chaos
  • ATK:

  • 2500

  • DEF:

  • 1200


If this card is in your hand or GY: You can target 3 other cards in the GYs and/or face-up banishment, including a card that mentions "Light and Darkness Ritual"; place them on the bottom of the Deck in any order, and if you do, Special Summon this card. If this card is sent to the GY: You can send 1 Ritual Spell from your hand or Deck to the GY; add 1 Ritual Monster whose name is mentioned on that card from your Deck to your hand. You can only use each effect of "Skull Archfiend of Chaos" once per turn.


2 copiesVeidos the Eruption Dragon of Extinction 2 copiesVeidos the Eruption Dragon of Extinction
Veidos the Eruption Dragon of Extinction
DARK 9
Veidos the Eruption Dragon of Extinction
  • ATK:

  • 2800

  • DEF:

  • 1500


During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent's field, and if you do, destroy that card, then you can add to your hand or Set 1 "Ashened" Continuous Trap from your Deck. If this card is sent from your opponent's field to your GY: You can destroy all monsters on the field. You can only use each effect of "Veidos the Eruption Dragon of Extinction" once per turn.


1 copyBlack Luster Soldier - Soldier of Light and Darkness 1 copyBlack Luster Soldier - Soldier of Light and Darkness
Black Luster Soldier - Soldier of Light and Darkness
EARTH 8
Black Luster Soldier - Soldier of Light and Darkness
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Light and Darkness Ritual". Unaffected by your opponent's activated effects, unless they target this card, also cannot be destroyed by battle. You can only use each of the following effects of "Black Luster Soldier - Soldier of Light and Darkness" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls; banish it. When this card destroys an opponent's monster by battle: You can make this card gain 1500 ATK, and if you do, it can make a second attack in a row.


1 copyMagician of Dark Chaos - Black Chaos 1 copyMagician of Dark Chaos - Black Chaos
Magician of Dark Chaos - Black Chaos
DARK 8
Magician of Dark Chaos - Black Chaos
  • ATK:

  • 2800

  • DEF:

  • 2600


You can Ritual Summon this card with "Light and Darkness Ritual". Unaffected by your opponent's activated effects, unless they target this card, also Spells/Traps you control cannot be destroyed, or banished, by your opponent's card effects. You can only use each of the following effects of "Magician of Dark Chaos - Black Chaos" once per turn. If this card is Special Summoned: You can add 1 Spell from your GY to your hand. You can target 1 card your opponent controls; banish it face-down.


3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


Limited to 1 copy
1 copyCalled by the Grave
Limited to 1 copy
1 copyCalled by the Grave
Limited to 1 copy
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    3 copiesChimera Fusion 3 copiesChimera Fusion
    Chimera Fusion
    Spell Quick
    Chimera Fusion

      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


      1 copyLight and Darkness Ritual 1 copyLight and Darkness Ritual
      Light and Darkness Ritual
      Spell Normal
      Light and Darkness Ritual

        This card can be used to Ritual Summon "Magician of Dark Chaos - Black Chaos" or "Black Luster Soldier - Soldier of Light and Darkness". You must also Tribute monsters from your hand or field, and/or banish monsters from your GY, whose total Levels equal or exceed its Level. If this card is in your GY: You can add this card and 1 card that mentions "Light and Darkness Ritual" from your GY to your hand. You can only use this effect of "Light and Darkness Ritual" once per turn.


        2 copiesNightmare Hands 2 copiesNightmare Hands
        Nightmare Hands
        Spell Quick
        Nightmare Hands

          Send 1 Illusion monster from your Deck to the GY. During your Main Phase, if you control a Level 5 or higher Illusion monster: You can banish this card from your GY, then target 1 monster in your opponent's GY; Special Summon it to your field, but banish it during the End Phase of the next turn. You can only use 1 "Nightmare Hands" effect per turn, and only once that turn.


          1 copyPolymerization 1 copyPolymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            3 copiesRagged Records of Rites 3 copiesRagged Records of Rites
            Ragged Records of Rites
            Spell Normal
            Ragged Records of Rites

              Reveal 1 Ritual Spell from your hand or Deck, and if you do, add 1 monster from your Deck to your hand that mentions that Spell's name. If a face-up Ritual Monster(s) you control leaves the field by card effect while this card is in your GY, and you do not control any face-up monsters, other than Ritual Monsters (except during the Damage Step): You can add this card from your GY to your hand. You can only use each effect of "Ragged Records of Rites" once per turn.


              3 copiesSuper Polymerization
              3 copiesSuper Polymerization
              Super Polymerization
              Spell Quick
              Super Polymerization

                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                Tag(s):

                Limited to 1 copy
                1 copyTriple Tactics Talent
                Limited to 1 copy
                1 copyTriple Tactics Talent
                Limited to 1 copy
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                  Tag(s):

                  3 copiesInfinite Impermanence 3 copiesInfinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    2 copiesMind Shuffle 2 copiesMind Shuffle
                    Mind Shuffle
                    Trap Continuous
                    Mind Shuffle

                      During either player's turn: You can add 1 monster that mentions "Light and Darkness Ritual" from your Deck to your hand, then discard 1 card. You can only use this effect of "Mind Shuffle" once per turn. When your opponent activates a card or effect: You can return 1 Level 7 or higher monster you control to the hand; Special Summon 1 monster that mentions "Light and Darkness Ritual" from your hand, with a different name than the returned monster, ignoring its Summoning conditions. You cannot activate these effects of "Mind Shuffle" in the same Chain.


                      Limited to 1 copy
                      1 copySolemn Judgment
                      Limited to 1 copy
                      1 copySolemn Judgment
                      Limited to 1 copy
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):

                        1 copySolemn Warning
                        1 copySolemn Warning
                        Solemn Warning
                        Trap Counter
                        Solemn Warning

                          When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                          Tag(s):

                          2 copiesBerfomet the Mythical King of Phantom Beasts 2 copiesBerfomet the Mythical King of Phantom Beasts
                          Berfomet the Mythical King of Phantom Beasts
                          WIND 6
                          Berfomet the Mythical King of Phantom Beasts
                          • ATK:

                          • 2400

                          • DEF:

                          • 600


                          2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                          1 copyChimera the Illusion Beast 1 copyChimera the Illusion Beast
                          Chimera the Illusion Beast
                          DARK 8
                          Chimera the Illusion Beast
                          • ATK:

                          • 3100

                          • DEF:

                          • 2800


                          "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.


                          1 copyChimera the King of Phantom Beasts 1 copyChimera the King of Phantom Beasts
                          Chimera the King of Phantom Beasts
                          WIND 6
                          Chimera the King of Phantom Beasts
                          • ATK:

                          • 2100

                          • DEF:

                          • 1800


                          1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                          1 copyGarura, Wings of Resonant Life 1 copyGarura, Wings of Resonant Life
                          Garura, Wings of Resonant Life
                          DARK 6
                          Garura, Wings of Resonant Life
                          • ATK:

                          • 1500

                          • DEF:

                          • 2400


                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                          1 copyGuardian Chimera 1 copyGuardian Chimera
                          Guardian Chimera
                          DARK 9
                          Guardian Chimera
                          • ATK:

                          • 3300

                          • DEF:

                          • 3300


                          3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                          1 copyMixousia the Confounder 1 copyMixousia the Confounder
                          Mixousia the Confounder
                          DARK 8
                          Mixousia the Confounder
                          • ATK:

                          • 2700

                          • DEF:

                          • 1500


                          1 Spellcaster monster + 1 non-Spellcaster monster You can target 1 face-up monster on the field and declare 1 Attribute; it becomes that Attribute. During your opponent's Main Phase (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing this card you control and monsters from your field or GY as material. If this card is in your GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. You can only use each effect of "Mixousia the Confounder" once per turn.


                          1 copyMudragon of the Swamp 1 copyMudragon of the Swamp
                          Mudragon of the Swamp
                          WATER 4
                          Mudragon of the Swamp
                          • ATK:

                          • 1900

                          • DEF:

                          • 1600


                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                          1 copyPossessed Destiny - Wynn 1 copyPossessed Destiny - Wynn
                          Possessed Destiny - Wynn
                          WIND 5
                          Possessed Destiny - Wynn
                          • ATK:

                          • 1850

                          • DEF:

                          • 1500


                          1 Spellcaster monster + 1 WIND monster (This card is always treated as a "Familiar-Possessed" card.) If this card is Fusion Summoned: You can place 1 WIND monster from your GY on the bottom of the Deck, then target 1 monster your opponent controls; take control of that monster. During your opponent's turn (Quick Effect): You can target 2 cards on the field, including a WIND monster you control; place them on the bottom of the Deck in any order. You can only use 1 "Possessed Destiny - Wynn" effect per turn, and only once that turn.


                          1 copyA Bao A Qu, the Lightless Shadow 1 copyA Bao A Qu, the Lightless Shadow
                          A Bao A Qu, the Lightless Shadow
                          DARK
                          A Bao A Qu, the Lightless Shadow
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Left

                          Right

                          Bottom-Left

                          Bottom-Right


                          2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                          1 copyCross-Sheep 1 copyCross-Sheep
                          Cross-Sheep
                          EARTH
                          Cross-Sheep
                          • ATK:

                          • 700

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                          1 copyGorgon of Zilofthonia 1 copyGorgon of Zilofthonia
                          Gorgon of Zilofthonia
                          DARK
                          Gorgon of Zilofthonia
                          • ATK:

                          • 100

                          • LINK-3

                          Link Arrow:

                          Top-Left

                          Top

                          Top-Right


                          2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.


                          1 copyI:P Masquerena 1 copyI:P Masquerena
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                          1 copyS:P Little Knight 1 copyS:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                          1 copyD/D/D Wave High King Caesar 1 copyD/D/D Wave High King Caesar
                          D/D/D Wave High King Caesar
                          WATER
                          D/D/D Wave High King Caesar
                          • ATK:

                          • 2800

                          • DEF:

                          • 1800


                          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.




                          More TCG Info

                          Light and Darkness Ritual

                          Light and Darkness Ritual Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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