Created by: YGO Mod (20517634)

Created On: 02/14/2026

Need 47 UR

 Rarity
K9-04 Noroi1 card
 Rarity
K9-17 Izuna3 card
 Rarity
K9-66a Jokul2 card
 Rarity
K9-66b Lantern1 card
 Rarity
K9-ØØ Lupis1 card
UR Rarity
Maxx "C"1 card
UR Rarity
Mulcharmy Fuwalos3 card
UR Rarity
Beyond the Pendulum1 card
UR Rarity
GranSolfachord Coolia1 card
UR Rarity
GranSolfachord Musecia1 card
UR Rarity
I:P Masquerena1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
DoSolfachord Coolia1 card
 Rarity
Solfachord Primoa3 card
 Rarity
Solfachord Solfegia2 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Arc Rebellion Xyz Dragon1 card
UR Rarity
CXyz N.As.Ch. Knight1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
 Rarity
K9-17 "Ripper"1 card
 Rarity
K9-66X "Jacks"1 card
 Rarity
K9-X "Werewolf"1 card
UR Rarity
N.As.H. Knight1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
 Rarity
"A Case for K9"2 card
UR Rarity
Called by the Grave1 card
UR Rarity
Chaotic Elements2 card
 Rarity
K9-X Forced Release1 card
UR Rarity
Solfachord Elegance1 card
 Rarity
Solfachord Happiness3 card
UR Rarity
Infinite Impermanence3 card

Main: 40 Extra: 15

SR Rarity
2 cardDroll & Lock Bird
SR Rarity
2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


 Rarity
1 cardK9-04 Noroi
 Rarity
1 cardK9-04 Noroi
K9-04 Noroi
EARTH 5
K9-04 Noroi
  • ATK:

  • 2200

  • DEF:

  • 1500


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.


 Rarity
3 cardK9-17 Izuna
 Rarity
3 cardK9-17 Izuna
K9-17 Izuna
EARTH 5
K9-17 Izuna
  • ATK:

  • 2100

  • DEF:

  • 1600


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


 Rarity
2 cardK9-66a Jokul
 Rarity
2 cardK9-66a Jokul
K9-66a Jokul
DARK 5
K9-66a Jokul
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.


 Rarity
1 cardK9-66b Lantern
 Rarity
1 cardK9-66b Lantern
K9-66b Lantern
DARK 5
K9-66b Lantern
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.


 Rarity
1 cardK9-ØØ Lupis
 Rarity
1 cardK9-ØØ Lupis
K9-ØØ Lupis
EARTH 5
K9-ØØ Lupis
  • ATK:

  • 2300

  • DEF:

  • 200


An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardMulcharmy Fuwalos
UR Rarity
3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR Rarity
1 cardDoSolfachord Coolia
UR Rarity
1 cardDoSolfachord Coolia
DoSolfachord Coolia
WIND 81
DoSolfachord Coolia
  • ATK:

  • 2700

  • DEF:

  • 2500


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster.


SR Rarity
1 cardDoSolfachord Cutia
SR Rarity
1 cardDoSolfachord Cutia
DoSolfachord Cutia
EARTH 18
DoSolfachord Cutia
  • ATK:

  • 100

  • DEF:

  • 400


[ Pendulum Effect ] Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.


 Rarity
3 cardSolfachord Primoa
 Rarity
3 cardSolfachord Primoa
Solfachord Primoa
EARTH 1
Solfachord Primoa
  • ATK:

  • 0

  • DEF:

  • 400


[ Pendulum Effect ] When you Pendulum Summon: You can target 1 "Solfachord" card in your Pendulum Zone; return it to the hand. [ Monster Effect ] While you have "Solfachord" cards in both of your Pendulum Zones (1 odd and 1 even Pendulum Scale), the activated effects of your "Solfachord" cards cannot be negated. You can only use each of the following effects of "Solfachord Primoa" once per turn. If this card is Normal or Special Summoned: You can add 1 "Solfachord" card from your Deck to your hand, except "Solfachord Primoa". If you Link Summon a "Solfachord" monster: You can add 1 "Solfachord" card from your face-up Extra Deck or GY to your hand.


 Rarity
2 cardSolfachord Solfegia
 Rarity
2 cardSolfachord Solfegia
Solfachord Solfegia
LIGHT 29
Solfachord Solfegia
  • ATK:

  • 400

  • DEF:

  • 400


[ Pendulum Effect ] When your opponent's monster effect activated on the field resolves, if you control a "GranSolfachord" monster, you can negate that effect, then destroy this card. You can only use this effect of "Solfachord Solfegia" once per turn. [ Monster Effect ] If you control no monsters, or all monsters you control are "Solfachord" monsters: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect (you can also Tribute this card); Special Summon 1 "Solfachord" monster from your hand, except "Solfachord Solfegia", or, if you Tributed this card when you activated this effect, you can Special Summon from your face-up Extra Deck or GY instead. You can only use each effect of "Solfachord Solfegia" once per turn.


SR Rarity
3 cardSolSolfachord Gracia
SR Rarity
3 cardSolSolfachord Gracia
SolSolfachord Gracia
WATER 54
SolSolfachord Gracia
  • ATK:

  • 2100

  • DEF:

  • 1400


[ Pendulum Effect ] Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. [ Monster Effect ] While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


 Rarity
2 card"A Case for K9"
 Rarity
2 card"A Case for K9"
"A Case for K9"
Spell Continuous
"A Case for K9"

    When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.


    UR Rarity
    1 cardCalled by the Grave
    UR Rarity
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      UR Rarity
      2 cardChaotic Elements
      UR Rarity
      2 cardChaotic Elements
      Chaotic Elements
      Spell Normal
      Chaotic Elements

        Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.


         Rarity
        1 cardK9-X Forced Release
         Rarity
        1 cardK9-X Forced Release
        K9-X Forced Release
        Spell Quick
        K9-X Forced Release

          During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.


          UR Rarity
          1 cardSolfachord Elegance
          UR Rarity
          1 cardSolfachord Elegance
          Solfachord Elegance
          Spell Normal
          Solfachord Elegance

            Activate 1 of these effects; ● Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. ● Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. ● Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn.


             Rarity
            3 cardSolfachord Happiness
             Rarity
            3 cardSolfachord Happiness
            Solfachord Happiness
            Spell Normal
            Solfachord Happiness

              Activate 1 of these effects (but you can only use each effect of "Solfachord Happiness" once per turn); ● Discard 1 card, and if you do, add 2 "Solfachord" Pendulum Monsters with different Scales from your Deck to your hand, then you can Special Summon "Solfachord" Pendulum Monsters from your hand, up to the number of monsters your opponent controls +1. ● During your Main Phase this turn, you can conduct 1 Pendulum Summon of a "Solfachord" monster(s) in addition to your Pendulum Summon (you can only gain this effect once per turn). ● Special Summon 2 "Solfachord" cards from your Pendulum Zones.


              UR Rarity
              3 cardInfinite Impermanence
              UR Rarity
              3 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                UR Rarity
                1 cardBeyond the Pendulum
                UR Rarity
                1 cardBeyond the Pendulum
                Beyond the Pendulum
                DARK
                Beyond the Pendulum
                • ATK:

                • 1200

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


                UR Rarity
                1 cardGranSolfachord Coolia
                UR Rarity
                1 cardGranSolfachord Coolia
                GranSolfachord Coolia
                LIGHT
                GranSolfachord Coolia
                • ATK:

                • 2700

                • LINK-3

                Link Arrow:

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters, including a Pendulum Monster Gains 100 ATK for each face-up Pendulum Monster in your Extra Deck. The activated effects of Pendulum Monsters this card points to cannot be negated. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Solfachord" card with an odd Pendulum Scale from your Pendulum Zone to your zone this card points to, and if you do, negate the activation, then you can add 1 "Solfachord" Pendulum Monster with an even Pendulum Scale from your Deck to your face-up Extra Deck.


                UR Rarity
                1 cardGranSolfachord Musecia
                UR Rarity
                1 cardGranSolfachord Musecia
                GranSolfachord Musecia
                LIGHT
                GranSolfachord Musecia
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Pendulum Monsters During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn.


                UR Rarity
                1 cardI:P Masquerena
                UR Rarity
                1 cardI:P Masquerena
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                UR Rarity
                1 cardS:P Little Knight
                UR Rarity
                1 cardS:P Little Knight
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                UR Rarity
                1 cardArc Rebellion Xyz Dragon
                UR Rarity
                1 cardArc Rebellion Xyz Dragon
                Arc Rebellion Xyz Dragon
                DARK
                Arc Rebellion Xyz Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                UR Rarity
                1 cardCXyz N.As.Ch. Knight
                UR Rarity
                1 cardCXyz N.As.Ch. Knight
                CXyz N.As.Ch. Knight
                WATER
                CXyz N.As.Ch. Knight
                • ATK:

                • 2000

                • DEF:

                • 3000


                3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                UR Rarity
                1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                Tag(s):

                 Rarity
                1 cardK9-17 "Ripper"
                 Rarity
                1 cardK9-17 "Ripper"
                K9-17 "Ripper"
                WIND
                K9-17 "Ripper"
                • ATK:

                • 2300

                • DEF:

                • 1800


                2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


                 Rarity
                1 cardK9-66X "Jacks"
                 Rarity
                1 cardK9-66X "Jacks"
                K9-66X "Jacks"
                DARK
                K9-66X "Jacks"
                • ATK:

                • 2600

                • DEF:

                • 2500


                2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-66X "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.


                 Rarity
                1 cardK9-X "Werewolf"
                 Rarity
                1 cardK9-X "Werewolf"
                K9-X "Werewolf"
                LIGHT
                K9-X "Werewolf"
                • ATK:

                • 3300

                • DEF:

                • 2500


                2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.


                UR Rarity
                1 cardN.As.H. Knight
                UR Rarity
                1 cardN.As.H. Knight
                N.As.H. Knight
                WATER
                N.As.H. Knight
                • ATK:

                • 1700

                • DEF:

                • 2700


                2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                R Rarity
                1 cardNumber 104: Masquerade
                R Rarity
                1 cardNumber 104: Masquerade
                Number 104: Masquerade
                LIGHT
                Number 104: Masquerade
                • ATK:

                • 2700

                • DEF:

                • 1200


                3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                R Rarity
                1 cardNumber C104: Umbral Horror Masquerade
                R Rarity
                1 cardNumber C104: Umbral Horror Masquerade
                Number C104: Umbral Horror Masquerade
                DARK
                Number C104: Umbral Horror Masquerade
                • ATK:

                • 3000

                • DEF:

                • 1500


                4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                UR Rarity
                1 cardSuper Starslayer TY-PHON - Sky Crisis
                UR Rarity
                1 cardSuper Starslayer TY-PHON - Sky Crisis
                Super Starslayer TY-PHON - Sky Crisis
                DARK
                Super Starslayer TY-PHON - Sky Crisis
                • ATK:

                • 2900

                • DEF:

                • 2900


                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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