Created by: YGO Mod (20517634)

Created On: 12/30/2025

Beetrooper Raid

Need 15 UR

UR Rarity
Droll & Lock Bird2 card
UR Rarity
Traptrix Myrmeleo1 card
UR Rarity
Ultra Beetrooper Absolute Hercules2 card
UR Rarity
Giant Beetrooper Invincible Atlas1 card
UR Rarity
Seraphim Papillion1 card
UR Rarity
Effect Veiler3 card
 Rarity
Beetrooper Descent1 card
UR Rarity
Final Bringer of the End Times2 card
UR Rarity
Infinite Impermanence2 card

Main: 30 Extra: 9

N Rarity
Beetrooper Assault Roller
N Rarity
Beetrooper Assault Roller
Beetrooper Assault Roller
EARTH 4
Beetrooper Assault Roller
  • ATK:

  • 1600

  • DEF:

  • 1400


You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.


N Rarity
Beetrooper Light Flapper
N Rarity
Beetrooper Light Flapper
Beetrooper Light Flapper
WATER 6
Beetrooper Light Flapper
  • ATK:

  • 2000

  • DEF:

  • 2200


If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn.


R Rarity
Beetrooper Scale Bomber
R Rarity
Beetrooper Scale Bomber
Beetrooper Scale Bomber
FIRE 3
Beetrooper Scale Bomber
  • ATK:

  • 1200

  • DEF:

  • 2000


If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.


SR Rarity
Beetrooper Scout Buggy
SR Rarity
Beetrooper Scout Buggy
Beetrooper Scout Buggy
WIND 3
Beetrooper Scout Buggy
  • ATK:

  • 1000

  • DEF:

  • 300


You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.


SR Rarity
Beetrooper Scout Buggy
SR Rarity
Beetrooper Scout Buggy
Beetrooper Scout Buggy
WIND 3
Beetrooper Scout Buggy
  • ATK:

  • 1000

  • DEF:

  • 300


You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.


R Rarity
Beetrooper Sting Lancer
R Rarity
Beetrooper Sting Lancer
Beetrooper Sting Lancer
WIND 7
Beetrooper Sting Lancer
  • ATK:

  • 2400

  • DEF:

  • 1800


During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


R Rarity
Beetrooper Sting Lancer
R Rarity
Beetrooper Sting Lancer
Beetrooper Sting Lancer
WIND 7
Beetrooper Sting Lancer
  • ATK:

  • 2400

  • DEF:

  • 1800


During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.


UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


UR Rarity
Droll & Lock Bird
UR Rarity
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


R Rarity
Gokipole
R Rarity
Gokipole
Gokipole
EARTH 3
Gokipole
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.


SR Rarity
Kumongous, the Sticky String Kaiju
SR Rarity
Kumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


R Rarity
Resonance Insect
R Rarity
Resonance Insect
Resonance Insect
EARTH 4
Resonance Insect
  • ATK:

  • 1000

  • DEF:

  • 700


If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


R Rarity
Resonance Insect
R Rarity
Resonance Insect
Resonance Insect
EARTH 4
Resonance Insect
  • ATK:

  • 1000

  • DEF:

  • 700


If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".


SR Rarity
Retaliating "C"
SR Rarity
Retaliating "C"
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


SR Rarity
Retaliating "C"
SR Rarity
Retaliating "C"
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


R Rarity
Scary Moth
R Rarity
Scary Moth
Scary Moth
WIND 6
Scary Moth
  • ATK:

  • 1800

  • DEF:

  • 2300


Each player can only Special Summon a monster(s) once per turn.


SR Rarity
Supply Soldier of the Indestructible Insects
SR Rarity
Supply Soldier of the Indestructible Insects
Supply Soldier of the Indestructible Insects
EARTH 5
Supply Soldier of the Indestructible Insects
  • ATK:

  • 600

  • DEF:

  • 300


When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Supply Soldier of the Indestructible Insects" once per turn.


UR Rarity
Traptrix Myrmeleo
UR Rarity
Traptrix Myrmeleo
Traptrix Myrmeleo
EARTH 4
Traptrix Myrmeleo
  • ATK:

  • 1600

  • DEF:

  • 1200


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


N Rarity
Killer Needle
N Rarity
Killer Needle
Killer Needle
WIND 4
Killer Needle
  • ATK:

  • 1200

  • DEF:

  • 1000


A huge bee with exceptional strength that's particularly dangerous in a swarm.


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


 Rarity
Beetrooper Descent
 Rarity
Beetrooper Descent
Beetrooper Descent
Spell Normal
Beetrooper Descent

    Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.


    N Rarity
    Beetrooper Landing
    N Rarity
    Beetrooper Landing
    Beetrooper Landing
    Spell Normal
    Beetrooper Landing

      Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.


      UR Rarity
      Final Bringer of the End Times
      UR Rarity
      Final Bringer of the End Times
      Final Bringer of the End Times
      Spell Quick
      Final Bringer of the End Times

        Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


        UR Rarity
        Final Bringer of the End Times
        UR Rarity
        Final Bringer of the End Times
        Final Bringer of the End Times
        Spell Quick
        Final Bringer of the End Times

          Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.


          N Rarity
          Beetrooper Fly & Sting
          N Rarity
          Beetrooper Fly & Sting
          Beetrooper Fly & Sting
          Trap Counter
          Beetrooper Fly & Sting

            When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.


            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                SR Rarity
                Traptrix Trap Hole Nightmare
                SR Rarity
                Traptrix Trap Hole Nightmare
                Traptrix Trap Hole Nightmare
                Trap Normal
                Traptrix Trap Hole Nightmare

                  When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                  R Rarity
                  Beetrooper Cruel Saturnas
                  R Rarity
                  Beetrooper Cruel Saturnas
                  Beetrooper Cruel Saturnas
                  DARK 5
                  Beetrooper Cruel Saturnas
                  • ATK:

                  • 2400

                  • DEF:

                  • 2000


                  1 "Beetrooper" monster + 1 Insect monster You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Cruel Saturnas" once per turn. If this card is Special Summoned: You can add 1 "Beetrooper" card from your Deck to your hand. If an Insect monster(s) is banished face-up (except during the Damage Step): You can target 1 of your banished "Beetrooper" monsters; Special Summon it.


                  R Rarity
                  Heavy Cavalry of the Indestructible Insects
                  R Rarity
                  Heavy Cavalry of the Indestructible Insects
                  Heavy Cavalry of the Indestructible Insects
                  EARTH 7
                  Heavy Cavalry of the Indestructible Insects
                  • ATK:

                  • 2500

                  • DEF:

                  • 1800


                  1 Level 5 or higher Insect monster + 1 Insect monster Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.


                  UR Rarity
                  Ultra Beetrooper Absolute Hercules
                  UR Rarity
                  Ultra Beetrooper Absolute Hercules
                  Ultra Beetrooper Absolute Hercules
                  EARTH 11
                  Ultra Beetrooper Absolute Hercules
                  • ATK:

                  • 4000

                  • DEF:

                  • 4000


                  4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.


                  UR Rarity
                  Ultra Beetrooper Absolute Hercules
                  UR Rarity
                  Ultra Beetrooper Absolute Hercules
                  Ultra Beetrooper Absolute Hercules
                  EARTH 11
                  Ultra Beetrooper Absolute Hercules
                  • ATK:

                  • 4000

                  • DEF:

                  • 4000


                  4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.


                  R Rarity
                  Beetrooper Armor Horn
                  R Rarity
                  Beetrooper Armor Horn
                  Beetrooper Armor Horn
                  EARTH
                  Beetrooper Armor Horn
                  • ATK:

                  • 1000

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 Insect monsters You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.


                  UR Rarity
                  Giant Beetrooper Invincible Atlas
                  UR Rarity
                  Giant Beetrooper Invincible Atlas
                  Giant Beetrooper Invincible Atlas
                  EARTH
                  Giant Beetrooper Invincible Atlas
                  • ATK:

                  • 3000

                  • LINK-4

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ Insect monsters While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects; ● Special Summon 1 "Beetrooper" monster from your Deck. ● This card gains 2000 ATK until the end of this turn. You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.


                  R Rarity
                  Inzektor Picofalena
                  R Rarity
                  Inzektor Picofalena
                  Inzektor Picofalena
                  DARK
                  Inzektor Picofalena
                  • ATK:

                  • 1000

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.


                  R Rarity
                  Inzektor Picofalena
                  R Rarity
                  Inzektor Picofalena
                  Inzektor Picofalena
                  DARK
                  Inzektor Picofalena
                  • ATK:

                  • 1000

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Insect monsters If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Spell that gains this effect. ● The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.


                  UR Rarity
                  Seraphim Papillion
                  UR Rarity
                  Seraphim Papillion
                  Seraphim Papillion
                  WIND
                  Seraphim Papillion
                  • ATK:

                  • 2100

                  • LINK-3

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom-Right


                  2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.




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