Created by: YGO Mod (20517634)

Created On: 11/14/2025

Main: 60 Extra: 13

3 cardDracotail Faimena 3 cardDracotail Faimena
Dracotail Faimena
WATER 5
Dracotail Faimena
  • ATK:

  • 1300

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Faimena" once per turn.


2 cardDracotail Lukias 2 cardDracotail Lukias
Dracotail Lukias
EARTH 4
Dracotail Lukias
  • ATK:

  • 1800

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can add 1 "Dracotail" monster from your Deck to your hand, except "Dracotail Lukias". If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Lukias" once per turn.


2 cardDracotail Mululu 2 cardDracotail Mululu
Dracotail Mululu
DARK 3
Dracotail Mululu
  • ATK:

  • 1100

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can Fusion Summon 1 "Dracotail" Fusion Monster from your Extra Deck, using monsters from your hand or field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls. You can only use each effect of "Dracotail Mululu" once per turn.


2 cardDracotail Pan 2 cardDracotail Pan
Dracotail Pan
WIND 7
Dracotail Pan
  • ATK:

  • 2700

  • DEF:

  • 1700


If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can place this card on the bottom of your Deck, and if you do, Special Summon 1 non-Fusion "Dracotail" monster from your GY. You can only use each effect of "Dracotail Pan" once per turn.


2 cardDracotail Phryxul 2 cardDracotail Phryxul
Dracotail Phryxul
LIGHT 2
Dracotail Phryxul
  • ATK:

  • 800

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can target 1 "Dracotail" monster in your GY, except "Dracotail Phryxul"; Special Summon it, then return 1 monster you control to the hand. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Phryxul" once per turn.


1 cardDracotail Urgula 1 cardDracotail Urgula
Dracotail Urgula
FIRE 6
Dracotail Urgula
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster "Dracotail" monster in your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand. You can only use each effect of "Dracotail Urgula" once per turn.


2 cardPerformage Damage Juggler 2 cardPerformage Damage Juggler
Performage Damage Juggler
LIGHT 4
Performage Damage Juggler
  • ATK:

  • 1500

  • DEF:

  • 1000


When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.


1 cardPerformage Trick Clown 1 cardPerformage Trick Clown
Performage Trick Clown
LIGHT 4
Performage Trick Clown
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.


2 cardPrimite Dragon Ether Beryl 2 cardPrimite Dragon Ether Beryl
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


1 cardPrimite Imperial Dragon 1 cardPrimite Imperial Dragon
Primite Imperial Dragon
EARTH 6
Primite Imperial Dragon
  • ATK:

  • 2600

  • DEF:

  • 0


Cannot be Normal Summoned, except by Tributing 1 Normal Monster (but can be Normal Set). During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Primite" monster. You can only use this effect of "Primite Imperial Dragon" once per turn. If this card is Tribute Summoned: You can apply these effects in sequence. ● Negate the effects of all face-up monsters your opponent currently controls. ● Banish all monsters your opponent controls with the same Type or Attribute as a Normal Monster in your GY.


1 cardRed Blossoms from Underroot 1 cardRed Blossoms from Underroot
Red Blossoms from Underroot
DARK 1
Red Blossoms from Underroot
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn.


2 cardDark Magician 2 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


2 cardRed-Eyes Black Dragon 2 cardRed-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


2 cardGuiding Ariadne 2 cardGuiding Ariadne
Guiding Ariadne
LIGHT 43
Guiding Ariadne
  • ATK:

  • 1700

  • DEF:

  • 800


[ Pendulum Effect ] Apply these effects. ● You do not pay LP to activate Counter Trap Cards. ● You do not discard to activate Counter Trap Cards. [ Monster Effect ] If this card is destroyed by battle or card effect: You can reveal 3 Counter Traps from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck.


2 cardPerformage Fire Dancer 2 cardPerformage Fire Dancer
Performage Fire Dancer
FIRE 46
Performage Fire Dancer
  • ATK:

  • 1400

  • DEF:

  • 1200


[ Pendulum Effect ] Once per turn: You can target 1 "Performage" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Performage" monster from your Deck to your hand, except "Performage Fire Dancer". You can only use this effect of "Performage Fire Dancer" once per turn. If this card on the field is destroyed by battle or card effect: You can target 1 face-up monster on the field; it loses 500 ATK.


2 cardPerformage Plushfire
2 cardPerformage Plushfire
Performage Plushfire
FIRE 45
Performage Plushfire
  • ATK:

  • 1000

  • DEF:

  • 1000


[ Pendulum Effect ] If a "Performage" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, then take 500 damage. You can only use this effect of "Performage Plushfire" once per turn. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Performage" monster from your hand or Deck, except "Performage Plushfire".


2 cardPerformage Water Dancer 2 cardPerformage Water Dancer
Performage Water Dancer
WATER 42
Performage Water Dancer
  • ATK:

  • 1200

  • DEF:

  • 1400


[ Pendulum Effect ] If you control a "Performage" monster: You can Special Summon this card. When a monster declares an attack: You can target 1 Attack Position monster on the field; change it to Defense Position. You can only use each effect of "Performage Water Dancer" once per turn. [ Monster Effect ] If this card is Pendulum Summoned: You can add 1 "Polymerization" from your Deck or GY to your hand. You can only use this effect of "Performage Water Dancer" once per turn. If this card on the field is destroyed by battle or card effect: You can target 1 Attack Position monster on the field; change it to Defense Position.


1 cardGargardo the Necroforger Fiend 1 cardGargardo the Necroforger Fiend
Gargardo the Necroforger Fiend
FIRE 69
Gargardo the Necroforger Fiend
  • ATK:

  • 2000

  • DEF:

  • 2000


''A bird monster clad in flickering flames, it can shapeshift into all sorts of things. After switching back and forth between human and bird, it has forgotten its original self.''


1 cardEffect Veiler 1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardForbidden Droplet 1 cardForbidden Droplet
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




    Tag(s):

    1 cardKetu Dracotail
    1 cardKetu Dracotail
    Ketu Dracotail
    Spell Normal
    Ketu Dracotail

      Add 1 "Dracotail" monster from your Deck to your hand, then if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 "Ketu Dracotail" per turn.


      2 cardPolymerization 2 cardPolymerization
      Polymerization
      Spell Normal
      Polymerization

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


        2 cardPrimite Drillbeam 2 cardPrimite Drillbeam
        Primite Drillbeam
        Spell Quick
        Primite Drillbeam

          Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


          1 cardPrimite Fusion 1 cardPrimite Fusion
          Primite Fusion
          Spell Normal
          Primite Fusion

            Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck, including a Normal Monster. You can banish this card from your GY; add 1 Level 5 or higher "Primite" monster from your Deck or GY to your hand. You can only use each effect of "Primite Fusion" once per turn.


            2 cardPrimite Roar 2 cardPrimite Roar
            Primite Roar
            Spell Quick
            Primite Roar

              Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


              1 cardRahu Dracotail 1 cardRahu Dracotail
              Rahu Dracotail
              Spell Normal
              Rahu Dracotail

                Fusion Summon 1 "Dracotail" monster from your Extra Deck, using monsters from your hand, Deck, or field, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "Rahu Dracotail" per turn.


                1 cardBreakthrough Skill 1 cardBreakthrough Skill
                Breakthrough Skill
                Trap Normal
                Breakthrough Skill

                  Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                  2 cardDracotail Flame 2 cardDracotail Flame
                  Dracotail Flame
                  Trap Normal
                  Dracotail Flame

                    Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.


                    2 cardDracotail Horn 2 cardDracotail Horn
                    Dracotail Horn
                    Trap Normal
                    Dracotail Horn

                      Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.


                      1 cardEvenly Matched 1 cardEvenly Matched
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                        1 cardLaundry Trap 1 cardLaundry Trap
                        Laundry Trap
                        Trap Continuous
                        Laundry Trap

                          Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of "Laundry Trap" once per turn.


                          1 cardNeedlebug Nest
                          1 cardNeedlebug Nest
                          Needlebug Nest
                          Trap Normal
                          Needlebug Nest

                            Send the top 5 cards of your Deck to the GY.


                            2 cardPrimite Howl 2 cardPrimite Howl
                            Primite Howl
                            Trap Normal
                            Primite Howl

                              Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                              1 cardPrimite Scream 1 cardPrimite Scream
                              Primite Scream
                              Trap Counter
                              Primite Scream

                                When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


                                2 cardSolemn Judgment
                                2 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  1 cardSour Scheduling - Red Vinegar Vamoose 1 cardSour Scheduling - Red Vinegar Vamoose
                                  Sour Scheduling - Red Vinegar Vamoose
                                  Trap Continuous
                                  Sour Scheduling - Red Vinegar Vamoose

                                    Activate this card only if your opponent controls a card in this Set card's column; return all other cards in this card's column to the hand. Neither player can use the unused zones in this card's column. You can only control 1 "Sour Scheduling - Red Vinegar Vamoose".


                                    1 cardStarry Dragon's Cycle 1 cardStarry Dragon's Cycle
                                    Starry Dragon's Cycle
                                    Trap Normal
                                    Starry Dragon's Cycle

                                      Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then, based on its card type, you can Special Summon 1 appropriate monster from either GY to your field. ● Fusion: Monster with the same Attribute. ● Synchro: Monster with a lower Level. ● Xyz: Monster with the same Level as its Rank. ● Link: Monster with the same Type. You can only activate 1 "Starry Dragon's Cycle" per turn.


                                      1 cardTerrors of the Overroot 1 cardTerrors of the Overroot
                                      Terrors of the Overroot
                                      Trap Normal
                                      Terrors of the Overroot

                                        Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                                        1 cardWitch's Strike 1 cardWitch's Strike
                                        Witch's Strike
                                        Trap Normal
                                        Witch's Strike

                                          If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.


                                          1 cardDracotail Arthalion 1 cardDracotail Arthalion
                                          Dracotail Arthalion
                                          EARTH 8
                                          Dracotail Arthalion
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          1 "Dracotail" monster + 1+ monsters in the hand If this card is Fusion Summoned: You can target monsters on the field and/or GYs, up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Arthalion" once per turn.


                                          2 cardDracotail Gulamel 2 cardDracotail Gulamel
                                          Dracotail Gulamel
                                          WATER 7
                                          Dracotail Gulamel
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2300


                                          1 "Dracotail" monster + 1 monster in the hand When you activate a "Dracotail" card or effect (Quick Effect): You can target 1 card your opponent controls; destroy it. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Gulamel" once per turn.


                                          1 cardDracotail Shaurus 1 cardDracotail Shaurus
                                          Dracotail Shaurus
                                          LIGHT 0
                                          Dracotail Shaurus
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1500


                                          1 "Dracotail" monster + 1 monster in the hand You can target 2 "Dracotail" cards in your GY, and 1 face-up card on the field of the same type (Monster, Spell, or Trap) as 1 of them; shuffle all 3 into the Deck. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Shaurus" once per turn.


                                          2 cardPerformage Trapeze Witch 2 cardPerformage Trapeze Witch
                                          Performage Trapeze Witch
                                          DARK 7
                                          Performage Trapeze Witch
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          2 "Performage" monsters "Performage" monsters you control cannot be destroyed by your card effects, also your opponent cannot target them with card effects. While you control a "Performage" monster, except "Performage Trapeze Witch", your opponent's monsters cannot target this card for attacks. When an attack is declared involving your "Performage" monster and an opponent's monster: You can make that opponent's monster lose 600 ATK.


                                          1 cardPrimite Dragon Nether Berzelius 1 cardPrimite Dragon Nether Berzelius
                                          Primite Dragon Nether Berzelius
                                          EARTH 8
                                          Primite Dragon Nether Berzelius
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 0


                                          1 "Primite" monster + 1+ Normal Monsters Gains 1000 ATK for each Normal Monster used for its Fusion Summon. Negate the activated effects of monsters your opponent controls, whose Levels/Ranks/Link Ratings are less than or equal to the number of Normal Monsters in your field and GY. If this card is sent from the field to the GY: You can Special Summon 1 Normal Monster from your Deck in Defense Position.


                                          1 cardRed-Eyes Dark Dragoon
                                          1 cardRed-Eyes Dark Dragoon
                                          Red-Eyes Dark Dragoon
                                          DARK 8
                                          Red-Eyes Dark Dragoon
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                          1 cardCross-Sheep 1 cardCross-Sheep
                                          Cross-Sheep
                                          EARTH
                                          Cross-Sheep
                                          • ATK:

                                          • 700

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                          1 cardNumber 101: Silent Honor ARK 1 cardNumber 101: Silent Honor ARK
                                          Number 101: Silent Honor ARK
                                          WATER
                                          Number 101: Silent Honor ARK
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1000


                                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                          1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          EARTH
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                          1 cardPerformage Trapeze Magician 1 cardPerformage Trapeze Magician
                                          Performage Trapeze Magician
                                          LIGHT
                                          Performage Trapeze Magician
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          2 Level 4 Spellcaster-Type monsters You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from the Deck.


                                          1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                          Time Thief Redoer
                                          DARK
                                          Time Thief Redoer
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.




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