Created by: Ljkad (12473560)

Created On: 08/11/2025

Fleeting Hand

Need 11 UR

UR Rarity
Infernity Archfiend1 card
UR Rarity
Infernity Mirage1 card
UR Rarity
Infernity Necromancer1 card
UR Rarity
Starving Venom Fusion Dragon1 card
UR Rarity
Decode Talker1 card
UR Rarity
Firewall Dragon1 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Puzzlomino, the Drop-n-Deleter1 card
UR Rarity
Trishula, Dragon of the Ice Barrier1 card
UR Rarity
Infernity Barrier1 card
UR Rarity
Infernity Break1 card

Main: 20 Extra: 9

SR Rarity
Garbage Lord
SR Rarity
Garbage Lord
Garbage Lord
DARK 5
Garbage Lord
  • ATK:

  • 0

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


SR Rarity
Garbage Lord
SR Rarity
Garbage Lord
Garbage Lord
DARK 5
Garbage Lord
  • ATK:

  • 0

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


SR Rarity
Garbage Lord
SR Rarity
Garbage Lord
Garbage Lord
DARK 5
Garbage Lord
  • ATK:

  • 0

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


UR Rarity
Infernity Archfiend
UR Rarity
Infernity Archfiend
Infernity Archfiend
DARK 4
Infernity Archfiend
  • ATK:

  • 1800

  • DEF:

  • 1200


When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.


UR Rarity
Infernity Mirage
UR Rarity
Infernity Mirage
Infernity Mirage
DARK 1
Infernity Mirage
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be Special Summoned from the Graveyard. If you have no cards in your hand, you can Tribute this card to select 2 "Infernity" monsters in your Graveyard. Special Summon those monsters.


UR Rarity
Infernity Necromancer
UR Rarity
Infernity Necromancer
Infernity Necromancer
DARK 3
Infernity Necromancer
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned, it is changed to Defense Position. If you have no cards in your hand, this card gains the following effect: Once per turn, you can select 1 "Infernity" monster in your Graveyard, except "Infernity Necromancer", and Special Summon it.


N Rarity
Infernity Sage
N Rarity
Infernity Sage
Infernity Sage
DARK 2
Infernity Sage
  • ATK:

  • 400

  • DEF:

  • 800


During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


N Rarity
Infernity Sage
N Rarity
Infernity Sage
Infernity Sage
DARK 2
Infernity Sage
  • ATK:

  • 400

  • DEF:

  • 800


During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


N Rarity
Infernity Sage
N Rarity
Infernity Sage
Infernity Sage
DARK 2
Infernity Sage
  • ATK:

  • 400

  • DEF:

  • 800


During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.


R Rarity
Downbeat
R Rarity
Downbeat
Downbeat
Spell Normal
Downbeat

    Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.


    R Rarity
    Downbeat
    R Rarity
    Downbeat
    Downbeat
    Spell Normal
    Downbeat

      Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.


      R Rarity
      Downbeat
      R Rarity
      Downbeat
      Downbeat
      Spell Normal
      Downbeat

        Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn.


        SR Rarity
        Infernity Launcher
        SR Rarity
        Infernity Launcher
        Infernity Launcher
        Spell Continuous
        Infernity Launcher

          Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


          SR Rarity
          Infernity Launcher
          SR Rarity
          Infernity Launcher
          Infernity Launcher
          Spell Continuous
          Infernity Launcher

            Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


            SR Rarity
            Infernity Launcher
            SR Rarity
            Infernity Launcher
            Infernity Launcher
            Spell Continuous
            Infernity Launcher

              Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.


              R Rarity
              Transmodify
              R Rarity
              Transmodify
              Transmodify
              Spell Normal
              Transmodify

                Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                R Rarity
                Transmodify
                R Rarity
                Transmodify
                Transmodify
                Spell Normal
                Transmodify

                  Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.


                  UR Rarity
                  Infernity Barrier
                  UR Rarity
                  Infernity Barrier
                  Infernity Barrier
                  Trap Counter
                  Infernity Barrier

                    When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card.


                    UR Rarity
                    Infernity Break
                    UR Rarity
                    Infernity Break
                    Infernity Break
                    Trap Normal
                    Infernity Break

                      If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.


                      SR Rarity
                      Infernity Suppression
                      SR Rarity
                      Infernity Suppression
                      Infernity Suppression
                      Trap Normal
                      Infernity Suppression

                        If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an "Infernity" monster: Negate the effect, then, you can inflict damage to your opponent equal to the activating monster's Level x 100. You can only activate 1 "Infernity Suppression" per turn.


                        UR Rarity
                        Starving Venom Fusion Dragon
                        UR Rarity
                        Starving Venom Fusion Dragon
                        Starving Venom Fusion Dragon
                        DARK 8
                        Starving Venom Fusion Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                        UR Rarity
                        Decode Talker
                        UR Rarity
                        Decode Talker
                        Decode Talker
                        DARK
                        Decode Talker
                        • ATK:

                        • 2300

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                        UR Rarity
                        Firewall Dragon
                        UR Rarity
                        Firewall Dragon
                        Firewall Dragon
                        LIGHT
                        Firewall Dragon
                        • ATK:

                        • 2500

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Right

                        Bottom


                        2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                        SR Rarity
                        Knightmare Phoenix
                        SR Rarity
                        Knightmare Phoenix
                        Knightmare Phoenix
                        FIRE
                        Knightmare Phoenix
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Right


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                        UR Rarity
                        Knightmare Unicorn
                        UR Rarity
                        Knightmare Unicorn
                        Knightmare Unicorn
                        DARK
                        Knightmare Unicorn
                        • ATK:

                        • 2200

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                        R Rarity
                        Proxy F Magician
                        R Rarity
                        Proxy F Magician
                        Proxy F Magician
                        FIRE
                        Proxy F Magician
                        • ATK:

                        • 1400

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Effect Monsters During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.


                        UR Rarity
                        Puzzlomino, the Drop-n-Deleter
                        UR Rarity
                        Puzzlomino, the Drop-n-Deleter
                        Puzzlomino, the Drop-n-Deleter
                        LIGHT
                        Puzzlomino, the Drop-n-Deleter
                        • ATK:

                        • 1300

                        • LINK-2

                        Link Arrow:

                        Right

                        Bottom


                        2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.


                        SR Rarity
                        Unchained Abomination
                        SR Rarity
                        Unchained Abomination
                        Unchained Abomination
                        DARK
                        Unchained Abomination
                        • ATK:

                        • 3000

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                        UR Rarity
                        Trishula, Dragon of the Ice Barrier
                        UR Rarity
                        Trishula, Dragon of the Ice Barrier
                        Trishula, Dragon of the Ice Barrier
                        WATER 9
                        Trishula, Dragon of the Ice Barrier
                        • ATK:

                        • 2700

                        • DEF:

                        • 2000


                        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)




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